package qt6 /* #include "gen_qsurface.h" #include */ import "C" import ( "runtime" "unsafe" ) type QSurface__SurfaceClass int const ( QSurface__Window QSurface__SurfaceClass = 0 QSurface__Offscreen QSurface__SurfaceClass = 1 ) type QSurface__SurfaceType int const ( QSurface__RasterSurface QSurface__SurfaceType = 0 QSurface__OpenGLSurface QSurface__SurfaceType = 1 QSurface__RasterGLSurface QSurface__SurfaceType = 2 QSurface__OpenVGSurface QSurface__SurfaceType = 3 QSurface__VulkanSurface QSurface__SurfaceType = 4 QSurface__MetalSurface QSurface__SurfaceType = 5 QSurface__Direct3DSurface QSurface__SurfaceType = 6 ) type QSurface struct { h *C.QSurface isSubclass bool } func (this *QSurface) cPointer() *C.QSurface { if this == nil { return nil } return this.h } func (this *QSurface) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQSurface constructs the type using only CGO pointers. func newQSurface(h *C.QSurface) *QSurface { if h == nil { return nil } return &QSurface{h: h} } // UnsafeNewQSurface constructs the type using only unsafe pointers. func UnsafeNewQSurface(h unsafe.Pointer) *QSurface { return newQSurface((*C.QSurface)(h)) } func (this *QSurface) SurfaceClass() QSurface__SurfaceClass { return (QSurface__SurfaceClass)(C.QSurface_SurfaceClass(this.h)) } func (this *QSurface) Format() *QSurfaceFormat { _goptr := newQSurfaceFormat(C.QSurface_Format(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSurface) SurfaceType() QSurface__SurfaceType { return (QSurface__SurfaceType)(C.QSurface_SurfaceType(this.h)) } func (this *QSurface) SupportsOpenGL() bool { return (bool)(C.QSurface_SupportsOpenGL(this.h)) } func (this *QSurface) Size() *QSize { _goptr := newQSize(C.QSurface_Size(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QSurface) Delete() { C.QSurface_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSurface) GoGC() { runtime.SetFinalizer(this, func(this *QSurface) { this.Delete() runtime.KeepAlive(this.h) }) }