package qt6 /* #include "gen_qwhatsthis.h" #include */ import "C" import ( "runtime" "unsafe" ) type QWhatsThis struct { h *C.QWhatsThis isSubclass bool } func (this *QWhatsThis) cPointer() *C.QWhatsThis { if this == nil { return nil } return this.h } func (this *QWhatsThis) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQWhatsThis constructs the type using only CGO pointers. func newQWhatsThis(h *C.QWhatsThis) *QWhatsThis { if h == nil { return nil } return &QWhatsThis{h: h} } // UnsafeNewQWhatsThis constructs the type using only unsafe pointers. func UnsafeNewQWhatsThis(h unsafe.Pointer) *QWhatsThis { return newQWhatsThis((*C.QWhatsThis)(h)) } func QWhatsThis_EnterWhatsThisMode() { C.QWhatsThis_EnterWhatsThisMode() } func QWhatsThis_InWhatsThisMode() bool { return (bool)(C.QWhatsThis_InWhatsThisMode()) } func QWhatsThis_LeaveWhatsThisMode() { C.QWhatsThis_LeaveWhatsThisMode() } func QWhatsThis_ShowText(pos *QPoint, text string) { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) C.QWhatsThis_ShowText(pos.cPointer(), text_ms) } func QWhatsThis_HideText() { C.QWhatsThis_HideText() } func QWhatsThis_CreateAction() *QAction { return newQAction(C.QWhatsThis_CreateAction()) } func QWhatsThis_ShowText3(pos *QPoint, text string, w *QWidget) { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) C.QWhatsThis_ShowText3(pos.cPointer(), text_ms, w.cPointer()) } func QWhatsThis_CreateAction1(parent *QObject) *QAction { return newQAction(C.QWhatsThis_CreateAction1(parent.cPointer())) } // Delete this object from C++ memory. func (this *QWhatsThis) Delete() { C.QWhatsThis_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWhatsThis) GoGC() { runtime.SetFinalizer(this, func(this *QWhatsThis) { this.Delete() runtime.KeepAlive(this.h) }) }