package qt /* #include "gen_qfloat16.h" #include */ import "C" import ( "runtime" "unsafe" ) type qfloat16 struct { h *C.qfloat16 } func (this *qfloat16) cPointer() *C.qfloat16 { if this == nil { return nil } return this.h } func newqfloat16(h *C.qfloat16) *qfloat16 { if h == nil { return nil } return &qfloat16{h: h} } func newqfloat16_U(h unsafe.Pointer) *qfloat16 { return newqfloat16((*C.qfloat16)(h)) } // Newqfloat16 constructs a new qfloat16 object. func Newqfloat16() *qfloat16 { ret := C.qfloat16_new() return newqfloat16(ret) } // Newqfloat162 constructs a new qfloat16 object. func Newqfloat162(param1 Initialization) *qfloat16 { ret := C.qfloat16_new2((C.int)(param1)) return newqfloat16(ret) } // Newqfloat163 constructs a new qfloat16 object. func Newqfloat163(f float32) *qfloat16 { ret := C.qfloat16_new3((C.float)(f)) return newqfloat16(ret) } func (this *qfloat16) IsInf() bool { return (bool)(C.qfloat16_IsInf(this.h)) } func (this *qfloat16) IsNaN() bool { return (bool)(C.qfloat16_IsNaN(this.h)) } func (this *qfloat16) IsFinite() bool { return (bool)(C.qfloat16_IsFinite(this.h)) } func (this *qfloat16) FpClassify() int { return (int)(C.qfloat16_FpClassify(this.h)) } func (this *qfloat16) IsNormal() bool { return (bool)(C.qfloat16_IsNormal(this.h)) } // Delete this object from C++ memory. func (this *qfloat16) Delete() { C.qfloat16_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *qfloat16) GoGC() { runtime.SetFinalizer(this, func(this *qfloat16) { this.Delete() runtime.KeepAlive(this.h) }) }