package qt /* #include "gen_qlinkedlist.h" #include */ import "C" import ( "runtime" "unsafe" ) type QLinkedListData struct { h *C.QLinkedListData } func (this *QLinkedListData) cPointer() *C.QLinkedListData { if this == nil { return nil } return this.h } func newQLinkedListData(h *C.QLinkedListData) *QLinkedListData { if h == nil { return nil } return &QLinkedListData{h: h} } func newQLinkedListData_U(h unsafe.Pointer) *QLinkedListData { return newQLinkedListData((*C.QLinkedListData)(h)) } // NewQLinkedListData constructs a new QLinkedListData object. func NewQLinkedListData() *QLinkedListData { ret := C.QLinkedListData_new() return newQLinkedListData(ret) } // Delete this object from C++ memory. func (this *QLinkedListData) Delete() { C.QLinkedListData_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QLinkedListData) GoGC() { runtime.SetFinalizer(this, func(this *QLinkedListData) { this.Delete() runtime.KeepAlive(this.h) }) }