package qt /* #include "gen_qbytearraymatcher.h" #include */ import "C" import ( "runtime" "unsafe" ) type QByteArrayMatcher struct { h *C.QByteArrayMatcher } func (this *QByteArrayMatcher) cPointer() *C.QByteArrayMatcher { if this == nil { return nil } return this.h } func newQByteArrayMatcher(h *C.QByteArrayMatcher) *QByteArrayMatcher { if h == nil { return nil } return &QByteArrayMatcher{h: h} } func newQByteArrayMatcher_U(h unsafe.Pointer) *QByteArrayMatcher { return newQByteArrayMatcher((*C.QByteArrayMatcher)(h)) } // NewQByteArrayMatcher constructs a new QByteArrayMatcher object. func NewQByteArrayMatcher() *QByteArrayMatcher { ret := C.QByteArrayMatcher_new() return newQByteArrayMatcher(ret) } // NewQByteArrayMatcher2 constructs a new QByteArrayMatcher object. func NewQByteArrayMatcher2(pattern *QByteArray) *QByteArrayMatcher { ret := C.QByteArrayMatcher_new2(pattern.cPointer()) return newQByteArrayMatcher(ret) } // NewQByteArrayMatcher3 constructs a new QByteArrayMatcher object. func NewQByteArrayMatcher3(pattern string, length int) *QByteArrayMatcher { pattern_Cstring := C.CString(pattern) defer C.free(unsafe.Pointer(pattern_Cstring)) ret := C.QByteArrayMatcher_new3(pattern_Cstring, (C.int)(length)) return newQByteArrayMatcher(ret) } // NewQByteArrayMatcher4 constructs a new QByteArrayMatcher object. func NewQByteArrayMatcher4(other *QByteArrayMatcher) *QByteArrayMatcher { ret := C.QByteArrayMatcher_new4(other.cPointer()) return newQByteArrayMatcher(ret) } func (this *QByteArrayMatcher) OperatorAssign(other *QByteArrayMatcher) { C.QByteArrayMatcher_OperatorAssign(this.h, other.cPointer()) } func (this *QByteArrayMatcher) SetPattern(pattern *QByteArray) { C.QByteArrayMatcher_SetPattern(this.h, pattern.cPointer()) } func (this *QByteArrayMatcher) IndexIn(ba *QByteArray) int { _ret := C.QByteArrayMatcher_IndexIn(this.h, ba.cPointer()) return (int)(_ret) } func (this *QByteArrayMatcher) IndexIn2(str string, lenVal int) int { str_Cstring := C.CString(str) defer C.free(unsafe.Pointer(str_Cstring)) _ret := C.QByteArrayMatcher_IndexIn2(this.h, str_Cstring, (C.int)(lenVal)) return (int)(_ret) } func (this *QByteArrayMatcher) Pattern() *QByteArray { _ret := C.QByteArrayMatcher_Pattern(this.h) _goptr := newQByteArray(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QByteArrayMatcher) IndexIn22(ba *QByteArray, from int) int { _ret := C.QByteArrayMatcher_IndexIn22(this.h, ba.cPointer(), (C.int)(from)) return (int)(_ret) } func (this *QByteArrayMatcher) IndexIn3(str string, lenVal int, from int) int { str_Cstring := C.CString(str) defer C.free(unsafe.Pointer(str_Cstring)) _ret := C.QByteArrayMatcher_IndexIn3(this.h, str_Cstring, (C.int)(lenVal), (C.int)(from)) return (int)(_ret) } // Delete this object from C++ memory. func (this *QByteArrayMatcher) Delete() { C.QByteArrayMatcher_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QByteArrayMatcher) GoGC() { runtime.SetFinalizer(this, func(this *QByteArrayMatcher) { this.Delete() runtime.KeepAlive(this.h) }) } type QStaticByteArrayMatcherBase struct { h *C.QStaticByteArrayMatcherBase } func (this *QStaticByteArrayMatcherBase) cPointer() *C.QStaticByteArrayMatcherBase { if this == nil { return nil } return this.h } func newQStaticByteArrayMatcherBase(h *C.QStaticByteArrayMatcherBase) *QStaticByteArrayMatcherBase { if h == nil { return nil } return &QStaticByteArrayMatcherBase{h: h} } func newQStaticByteArrayMatcherBase_U(h unsafe.Pointer) *QStaticByteArrayMatcherBase { return newQStaticByteArrayMatcherBase((*C.QStaticByteArrayMatcherBase)(h)) } // Delete this object from C++ memory. func (this *QStaticByteArrayMatcherBase) Delete() { C.QStaticByteArrayMatcherBase_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QStaticByteArrayMatcherBase) GoGC() { runtime.SetFinalizer(this, func(this *QStaticByteArrayMatcherBase) { this.Delete() runtime.KeepAlive(this.h) }) }