package multimedia /* #include "gen_qcustomaudiorolecontrol.h" #include */ import "C" import ( "github.com/mappu/miqt/qt" "runtime" "runtime/cgo" "unsafe" ) type QCustomAudioRoleControl struct { h *C.QCustomAudioRoleControl isSubclass bool *QMediaControl } func (this *QCustomAudioRoleControl) cPointer() *C.QCustomAudioRoleControl { if this == nil { return nil } return this.h } func (this *QCustomAudioRoleControl) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQCustomAudioRoleControl constructs the type using only CGO pointers. func newQCustomAudioRoleControl(h *C.QCustomAudioRoleControl, h_QMediaControl *C.QMediaControl, h_QObject *C.QObject) *QCustomAudioRoleControl { if h == nil { return nil } return &QCustomAudioRoleControl{h: h, QMediaControl: newQMediaControl(h_QMediaControl, h_QObject)} } // UnsafeNewQCustomAudioRoleControl constructs the type using only unsafe pointers. func UnsafeNewQCustomAudioRoleControl(h unsafe.Pointer, h_QMediaControl unsafe.Pointer, h_QObject unsafe.Pointer) *QCustomAudioRoleControl { if h == nil { return nil } return &QCustomAudioRoleControl{h: (*C.QCustomAudioRoleControl)(h), QMediaControl: UnsafeNewQMediaControl(h_QMediaControl, h_QObject)} } func (this *QCustomAudioRoleControl) MetaObject() *qt.QMetaObject { return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QCustomAudioRoleControl_MetaObject(this.h))) } func (this *QCustomAudioRoleControl) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QCustomAudioRoleControl_Metacast(this.h, param1_Cstring)) } func QCustomAudioRoleControl_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QCustomAudioRoleControl_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QCustomAudioRoleControl) CustomAudioRole() string { var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_CustomAudioRole(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QCustomAudioRoleControl) SetCustomAudioRole(role string) { role_ms := C.struct_miqt_string{} role_ms.data = C.CString(role) role_ms.len = C.size_t(len(role)) defer C.free(unsafe.Pointer(role_ms.data)) C.QCustomAudioRoleControl_SetCustomAudioRole(this.h, role_ms) } func (this *QCustomAudioRoleControl) SupportedCustomAudioRoles() []string { var _ma C.struct_miqt_array = C.QCustomAudioRoleControl_SupportedCustomAudioRoles(this.h) _ret := make([]string, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_ms C.struct_miqt_string = _outCast[i] _lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len))) C.free(unsafe.Pointer(_lv_ms.data)) _ret[i] = _lv_ret } return _ret } func (this *QCustomAudioRoleControl) CustomAudioRoleChanged(role string) { role_ms := C.struct_miqt_string{} role_ms.data = C.CString(role) role_ms.len = C.size_t(len(role)) defer C.free(unsafe.Pointer(role_ms.data)) C.QCustomAudioRoleControl_CustomAudioRoleChanged(this.h, role_ms) } func (this *QCustomAudioRoleControl) OnCustomAudioRoleChanged(slot func(role string)) { C.QCustomAudioRoleControl_connect_CustomAudioRoleChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QCustomAudioRoleControl_CustomAudioRoleChanged func miqt_exec_callback_QCustomAudioRoleControl_CustomAudioRoleChanged(cb C.intptr_t, role C.struct_miqt_string) { gofunc, ok := cgo.Handle(cb).Value().(func(role string)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters var role_ms C.struct_miqt_string = role role_ret := C.GoStringN(role_ms.data, C.int(int64(role_ms.len))) C.free(unsafe.Pointer(role_ms.data)) slotval1 := role_ret gofunc(slotval1) } func QCustomAudioRoleControl_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QCustomAudioRoleControl_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QCustomAudioRoleControl_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QCustomAudioRoleControl_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QCustomAudioRoleControl_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QCustomAudioRoleControl) Delete() { C.QCustomAudioRoleControl_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QCustomAudioRoleControl) GoGC() { runtime.SetFinalizer(this, func(this *QCustomAudioRoleControl) { this.Delete() runtime.KeepAlive(this.h) }) }