package qt6 /* #include "gen_qpaintdevicewindow.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPaintDeviceWindow struct { h *C.QPaintDeviceWindow isSubclass bool *QWindow *QPaintDevice } func (this *QPaintDeviceWindow) cPointer() *C.QPaintDeviceWindow { if this == nil { return nil } return this.h } func (this *QPaintDeviceWindow) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPaintDeviceWindow constructs the type using only CGO pointers. func newQPaintDeviceWindow(h *C.QPaintDeviceWindow, h_QWindow *C.QWindow, h_QObject *C.QObject, h_QSurface *C.QSurface, h_QPaintDevice *C.QPaintDevice) *QPaintDeviceWindow { if h == nil { return nil } return &QPaintDeviceWindow{h: h, QWindow: newQWindow(h_QWindow, h_QObject, h_QSurface), QPaintDevice: newQPaintDevice(h_QPaintDevice)} } // UnsafeNewQPaintDeviceWindow constructs the type using only unsafe pointers. func UnsafeNewQPaintDeviceWindow(h unsafe.Pointer, h_QWindow unsafe.Pointer, h_QObject unsafe.Pointer, h_QSurface unsafe.Pointer, h_QPaintDevice unsafe.Pointer) *QPaintDeviceWindow { if h == nil { return nil } return &QPaintDeviceWindow{h: (*C.QPaintDeviceWindow)(h), QWindow: UnsafeNewQWindow(h_QWindow, h_QObject, h_QSurface), QPaintDevice: UnsafeNewQPaintDevice(h_QPaintDevice)} } func (this *QPaintDeviceWindow) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QPaintDeviceWindow_MetaObject(this.h))) } func (this *QPaintDeviceWindow) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QPaintDeviceWindow_Metacast(this.h, param1_Cstring)) } func QPaintDeviceWindow_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QPaintDeviceWindow_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QPaintDeviceWindow) Update(rect *QRect) { C.QPaintDeviceWindow_Update(this.h, rect.cPointer()) } func (this *QPaintDeviceWindow) UpdateWithRegion(region *QRegion) { C.QPaintDeviceWindow_UpdateWithRegion(this.h, region.cPointer()) } func (this *QPaintDeviceWindow) Update2() { C.QPaintDeviceWindow_Update2(this.h) } func QPaintDeviceWindow_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QPaintDeviceWindow_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QPaintDeviceWindow_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QPaintDeviceWindow_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QPaintDeviceWindow) Delete() { C.QPaintDeviceWindow_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintDeviceWindow) GoGC() { runtime.SetFinalizer(this, func(this *QPaintDeviceWindow) { this.Delete() runtime.KeepAlive(this.h) }) }