package multimedia /* #include "gen_qaudioformat.h" #include */ import "C" import ( "runtime" "unsafe" ) type QAudioFormat__SampleType int const ( QAudioFormat__Unknown QAudioFormat__SampleType = 0 QAudioFormat__SignedInt QAudioFormat__SampleType = 1 QAudioFormat__UnSignedInt QAudioFormat__SampleType = 2 QAudioFormat__Float QAudioFormat__SampleType = 3 ) type QAudioFormat__Endian int const ( QAudioFormat__BigEndian QAudioFormat__Endian = 0 QAudioFormat__LittleEndian QAudioFormat__Endian = 1 ) type QAudioFormat struct { h *C.QAudioFormat } func (this *QAudioFormat) cPointer() *C.QAudioFormat { if this == nil { return nil } return this.h } func (this *QAudioFormat) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQAudioFormat(h *C.QAudioFormat) *QAudioFormat { if h == nil { return nil } return &QAudioFormat{h: h} } func UnsafeNewQAudioFormat(h unsafe.Pointer) *QAudioFormat { return newQAudioFormat((*C.QAudioFormat)(h)) } // NewQAudioFormat constructs a new QAudioFormat object. func NewQAudioFormat() *QAudioFormat { ret := C.QAudioFormat_new() return newQAudioFormat(ret) } // NewQAudioFormat2 constructs a new QAudioFormat object. func NewQAudioFormat2(other *QAudioFormat) *QAudioFormat { ret := C.QAudioFormat_new2(other.cPointer()) return newQAudioFormat(ret) } func (this *QAudioFormat) OperatorAssign(other *QAudioFormat) { C.QAudioFormat_OperatorAssign(this.h, other.cPointer()) } func (this *QAudioFormat) OperatorEqual(other *QAudioFormat) bool { return (bool)(C.QAudioFormat_OperatorEqual(this.h, other.cPointer())) } func (this *QAudioFormat) OperatorNotEqual(other *QAudioFormat) bool { return (bool)(C.QAudioFormat_OperatorNotEqual(this.h, other.cPointer())) } func (this *QAudioFormat) IsValid() bool { return (bool)(C.QAudioFormat_IsValid(this.h)) } func (this *QAudioFormat) SetSampleRate(sampleRate int) { C.QAudioFormat_SetSampleRate(this.h, (C.int)(sampleRate)) } func (this *QAudioFormat) SampleRate() int { return (int)(C.QAudioFormat_SampleRate(this.h)) } func (this *QAudioFormat) SetChannelCount(channelCount int) { C.QAudioFormat_SetChannelCount(this.h, (C.int)(channelCount)) } func (this *QAudioFormat) ChannelCount() int { return (int)(C.QAudioFormat_ChannelCount(this.h)) } func (this *QAudioFormat) SetSampleSize(sampleSize int) { C.QAudioFormat_SetSampleSize(this.h, (C.int)(sampleSize)) } func (this *QAudioFormat) SampleSize() int { return (int)(C.QAudioFormat_SampleSize(this.h)) } func (this *QAudioFormat) SetCodec(codec string) { codec_ms := C.struct_miqt_string{} codec_ms.data = C.CString(codec) codec_ms.len = C.size_t(len(codec)) defer C.free(unsafe.Pointer(codec_ms.data)) C.QAudioFormat_SetCodec(this.h, codec_ms) } func (this *QAudioFormat) Codec() string { var _ms C.struct_miqt_string = C.QAudioFormat_Codec(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QAudioFormat) SetByteOrder(byteOrder QAudioFormat__Endian) { C.QAudioFormat_SetByteOrder(this.h, (C.int)(byteOrder)) } func (this *QAudioFormat) ByteOrder() QAudioFormat__Endian { return (QAudioFormat__Endian)(C.QAudioFormat_ByteOrder(this.h)) } func (this *QAudioFormat) SetSampleType(sampleType QAudioFormat__SampleType) { C.QAudioFormat_SetSampleType(this.h, (C.int)(sampleType)) } func (this *QAudioFormat) SampleType() QAudioFormat__SampleType { return (QAudioFormat__SampleType)(C.QAudioFormat_SampleType(this.h)) } func (this *QAudioFormat) BytesForDuration(duration int64) int { return (int)(C.QAudioFormat_BytesForDuration(this.h, (C.longlong)(duration))) } func (this *QAudioFormat) DurationForBytes(byteCount int) int64 { return (int64)(C.QAudioFormat_DurationForBytes(this.h, (C.int)(byteCount))) } func (this *QAudioFormat) BytesForFrames(frameCount int) int { return (int)(C.QAudioFormat_BytesForFrames(this.h, (C.int)(frameCount))) } func (this *QAudioFormat) FramesForBytes(byteCount int) int { return (int)(C.QAudioFormat_FramesForBytes(this.h, (C.int)(byteCount))) } func (this *QAudioFormat) FramesForDuration(duration int64) int { return (int)(C.QAudioFormat_FramesForDuration(this.h, (C.longlong)(duration))) } func (this *QAudioFormat) DurationForFrames(frameCount int) int64 { return (int64)(C.QAudioFormat_DurationForFrames(this.h, (C.int)(frameCount))) } func (this *QAudioFormat) BytesPerFrame() int { return (int)(C.QAudioFormat_BytesPerFrame(this.h)) } // Delete this object from C++ memory. func (this *QAudioFormat) Delete() { C.QAudioFormat_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QAudioFormat) GoGC() { runtime.SetFinalizer(this, func(this *QAudioFormat) { this.Delete() runtime.KeepAlive(this.h) }) }