package multimedia /* #include "gen_qsoundeffect.h" #include */ import "C" import ( "github.com/mappu/miqt/qt" "runtime" "runtime/cgo" "unsafe" ) type QSoundEffect__Loop int const ( QSoundEffect__Infinite QSoundEffect__Loop = -2 ) type QSoundEffect__Status int const ( QSoundEffect__Null QSoundEffect__Status = 0 QSoundEffect__Loading QSoundEffect__Status = 1 QSoundEffect__Ready QSoundEffect__Status = 2 QSoundEffect__Error QSoundEffect__Status = 3 ) type QSoundEffect struct { h *C.QSoundEffect *qt.QObject } func (this *QSoundEffect) cPointer() *C.QSoundEffect { if this == nil { return nil } return this.h } func (this *QSoundEffect) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQSoundEffect(h *C.QSoundEffect) *QSoundEffect { if h == nil { return nil } return &QSoundEffect{h: h, QObject: qt.UnsafeNewQObject(unsafe.Pointer(h))} } func UnsafeNewQSoundEffect(h unsafe.Pointer) *QSoundEffect { return newQSoundEffect((*C.QSoundEffect)(h)) } // NewQSoundEffect constructs a new QSoundEffect object. func NewQSoundEffect() *QSoundEffect { ret := C.QSoundEffect_new() return newQSoundEffect(ret) } // NewQSoundEffect2 constructs a new QSoundEffect object. func NewQSoundEffect2(audioDevice *QAudioDeviceInfo) *QSoundEffect { ret := C.QSoundEffect_new2(audioDevice.cPointer()) return newQSoundEffect(ret) } // NewQSoundEffect3 constructs a new QSoundEffect object. func NewQSoundEffect3(parent *qt.QObject) *QSoundEffect { ret := C.QSoundEffect_new3((*C.QObject)(parent.UnsafePointer())) return newQSoundEffect(ret) } // NewQSoundEffect4 constructs a new QSoundEffect object. func NewQSoundEffect4(audioDevice *QAudioDeviceInfo, parent *qt.QObject) *QSoundEffect { ret := C.QSoundEffect_new4(audioDevice.cPointer(), (*C.QObject)(parent.UnsafePointer())) return newQSoundEffect(ret) } func (this *QSoundEffect) MetaObject() *qt.QMetaObject { return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QSoundEffect_MetaObject(this.h))) } func (this *QSoundEffect) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QSoundEffect_Metacast(this.h, param1_Cstring)) } func QSoundEffect_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QSoundEffect_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSoundEffect_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QSoundEffect_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSoundEffect_SupportedMimeTypes() []string { var _ma C.struct_miqt_array = C.QSoundEffect_SupportedMimeTypes() _ret := make([]string, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_ms C.struct_miqt_string = _outCast[i] _lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len))) C.free(unsafe.Pointer(_lv_ms.data)) _ret[i] = _lv_ret } return _ret } func (this *QSoundEffect) Source() *qt.QUrl { _ret := C.QSoundEffect_Source(this.h) _goptr := qt.UnsafeNewQUrl(unsafe.Pointer(_ret)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSoundEffect) SetSource(url *qt.QUrl) { C.QSoundEffect_SetSource(this.h, (*C.QUrl)(url.UnsafePointer())) } func (this *QSoundEffect) LoopCount() int { return (int)(C.QSoundEffect_LoopCount(this.h)) } func (this *QSoundEffect) LoopsRemaining() int { return (int)(C.QSoundEffect_LoopsRemaining(this.h)) } func (this *QSoundEffect) SetLoopCount(loopCount int) { C.QSoundEffect_SetLoopCount(this.h, (C.int)(loopCount)) } func (this *QSoundEffect) Volume() float64 { return (float64)(C.QSoundEffect_Volume(this.h)) } func (this *QSoundEffect) SetVolume(volume float64) { C.QSoundEffect_SetVolume(this.h, (C.double)(volume)) } func (this *QSoundEffect) IsMuted() bool { return (bool)(C.QSoundEffect_IsMuted(this.h)) } func (this *QSoundEffect) SetMuted(muted bool) { C.QSoundEffect_SetMuted(this.h, (C.bool)(muted)) } func (this *QSoundEffect) IsLoaded() bool { return (bool)(C.QSoundEffect_IsLoaded(this.h)) } func (this *QSoundEffect) IsPlaying() bool { return (bool)(C.QSoundEffect_IsPlaying(this.h)) } func (this *QSoundEffect) Status() QSoundEffect__Status { return (QSoundEffect__Status)(C.QSoundEffect_Status(this.h)) } func (this *QSoundEffect) Category() string { var _ms C.struct_miqt_string = C.QSoundEffect_Category(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSoundEffect) SetCategory(category string) { category_ms := C.struct_miqt_string{} category_ms.data = C.CString(category) category_ms.len = C.size_t(len(category)) defer C.free(unsafe.Pointer(category_ms.data)) C.QSoundEffect_SetCategory(this.h, category_ms) } func (this *QSoundEffect) SourceChanged() { C.QSoundEffect_SourceChanged(this.h) } func (this *QSoundEffect) OnSourceChanged(slot func()) { C.QSoundEffect_connect_SourceChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_SourceChanged func miqt_exec_callback_QSoundEffect_SourceChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) LoopCountChanged() { C.QSoundEffect_LoopCountChanged(this.h) } func (this *QSoundEffect) OnLoopCountChanged(slot func()) { C.QSoundEffect_connect_LoopCountChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_LoopCountChanged func miqt_exec_callback_QSoundEffect_LoopCountChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) LoopsRemainingChanged() { C.QSoundEffect_LoopsRemainingChanged(this.h) } func (this *QSoundEffect) OnLoopsRemainingChanged(slot func()) { C.QSoundEffect_connect_LoopsRemainingChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_LoopsRemainingChanged func miqt_exec_callback_QSoundEffect_LoopsRemainingChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) VolumeChanged() { C.QSoundEffect_VolumeChanged(this.h) } func (this *QSoundEffect) OnVolumeChanged(slot func()) { C.QSoundEffect_connect_VolumeChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_VolumeChanged func miqt_exec_callback_QSoundEffect_VolumeChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) MutedChanged() { C.QSoundEffect_MutedChanged(this.h) } func (this *QSoundEffect) OnMutedChanged(slot func()) { C.QSoundEffect_connect_MutedChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_MutedChanged func miqt_exec_callback_QSoundEffect_MutedChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) LoadedChanged() { C.QSoundEffect_LoadedChanged(this.h) } func (this *QSoundEffect) OnLoadedChanged(slot func()) { C.QSoundEffect_connect_LoadedChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_LoadedChanged func miqt_exec_callback_QSoundEffect_LoadedChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) PlayingChanged() { C.QSoundEffect_PlayingChanged(this.h) } func (this *QSoundEffect) OnPlayingChanged(slot func()) { C.QSoundEffect_connect_PlayingChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_PlayingChanged func miqt_exec_callback_QSoundEffect_PlayingChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) StatusChanged() { C.QSoundEffect_StatusChanged(this.h) } func (this *QSoundEffect) OnStatusChanged(slot func()) { C.QSoundEffect_connect_StatusChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_StatusChanged func miqt_exec_callback_QSoundEffect_StatusChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) CategoryChanged() { C.QSoundEffect_CategoryChanged(this.h) } func (this *QSoundEffect) OnCategoryChanged(slot func()) { C.QSoundEffect_connect_CategoryChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSoundEffect_CategoryChanged func miqt_exec_callback_QSoundEffect_CategoryChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSoundEffect) Play() { C.QSoundEffect_Play(this.h) } func (this *QSoundEffect) Stop() { C.QSoundEffect_Stop(this.h) } func QSoundEffect_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSoundEffect_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSoundEffect_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSoundEffect_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSoundEffect_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSoundEffect_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSoundEffect_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSoundEffect_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QSoundEffect) Delete() { C.QSoundEffect_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSoundEffect) GoGC() { runtime.SetFinalizer(this, func(this *QSoundEffect) { this.Delete() runtime.KeepAlive(this.h) }) }