#pragma once #ifndef MIQT_QT6_GEN_QVECTORND_H #define MIQT_QT6_GEN_QVECTORND_H #include #include #include #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #include "../libmiqt/libmiqt.h" #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus class QMatrix4x4; class QPoint; class QPointF; class QRect; class QVector2D; class QVector3D; class QVector4D; #else typedef struct QMatrix4x4 QMatrix4x4; typedef struct QPoint QPoint; typedef struct QPointF QPointF; typedef struct QRect QRect; typedef struct QVector2D QVector2D; typedef struct QVector3D QVector3D; typedef struct QVector4D QVector4D; #endif QVector2D* QVector2D_new(); QVector2D* QVector2D_new2(int param1); QVector2D* QVector2D_new3(float xpos, float ypos); QVector2D* QVector2D_new4(QPoint* point); QVector2D* QVector2D_new5(QPointF* point); QVector2D* QVector2D_new6(QVector3D* vector); QVector2D* QVector2D_new7(QVector4D* vector); QVector2D* QVector2D_new8(QVector2D* param1); bool QVector2D_IsNull(const QVector2D* self); float QVector2D_X(const QVector2D* self); float QVector2D_Y(const QVector2D* self); void QVector2D_SetX(QVector2D* self, float x); void QVector2D_SetY(QVector2D* self, float y); float QVector2D_OperatorSubscript(const QVector2D* self, int i); float QVector2D_Length(const QVector2D* self); float QVector2D_LengthSquared(const QVector2D* self); QVector2D* QVector2D_Normalized(const QVector2D* self); void QVector2D_Normalize(QVector2D* self); float QVector2D_DistanceToPoint(const QVector2D* self, QVector2D* point); float QVector2D_DistanceToLine(const QVector2D* self, QVector2D* point, QVector2D* direction); QVector2D* QVector2D_OperatorPlusAssign(QVector2D* self, QVector2D* vector); QVector2D* QVector2D_OperatorMinusAssign(QVector2D* self, QVector2D* vector); QVector2D* QVector2D_OperatorMultiplyAssign(QVector2D* self, float factor); QVector2D* QVector2D_OperatorMultiplyAssignWithVector(QVector2D* self, QVector2D* vector); QVector2D* QVector2D_OperatorDivideAssign(QVector2D* self, float divisor); QVector2D* QVector2D_OperatorDivideAssignWithVector(QVector2D* self, QVector2D* vector); float QVector2D_DotProduct(QVector2D* v1, QVector2D* v2); QVector3D* QVector2D_ToVector3D(const QVector2D* self); QVector4D* QVector2D_ToVector4D(const QVector2D* self); QPoint* QVector2D_ToPoint(const QVector2D* self); QPointF* QVector2D_ToPointF(const QVector2D* self); void QVector2D_Delete(QVector2D* self); QVector3D* QVector3D_new(); QVector3D* QVector3D_new2(int param1); QVector3D* QVector3D_new3(float xpos, float ypos, float zpos); QVector3D* QVector3D_new4(QPoint* point); QVector3D* QVector3D_new5(QPointF* point); QVector3D* QVector3D_new6(QVector2D* vector); QVector3D* QVector3D_new7(QVector2D* vector, float zpos); QVector3D* QVector3D_new8(QVector4D* vector); QVector3D* QVector3D_new9(QVector3D* param1); bool QVector3D_IsNull(const QVector3D* self); float QVector3D_X(const QVector3D* self); float QVector3D_Y(const QVector3D* self); float QVector3D_Z(const QVector3D* self); void QVector3D_SetX(QVector3D* self, float x); void QVector3D_SetY(QVector3D* self, float y); void QVector3D_SetZ(QVector3D* self, float z); float QVector3D_OperatorSubscript(const QVector3D* self, int i); float QVector3D_Length(const QVector3D* self); float QVector3D_LengthSquared(const QVector3D* self); QVector3D* QVector3D_Normalized(const QVector3D* self); void QVector3D_Normalize(QVector3D* self); QVector3D* QVector3D_OperatorPlusAssign(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_OperatorMinusAssign(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_OperatorMultiplyAssign(QVector3D* self, float factor); QVector3D* QVector3D_OperatorMultiplyAssignWithVector(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_OperatorDivideAssign(QVector3D* self, float divisor); QVector3D* QVector3D_OperatorDivideAssignWithVector(QVector3D* self, QVector3D* vector); float QVector3D_DotProduct(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_CrossProduct(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_Normal(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_Normal2(QVector3D* v1, QVector3D* v2, QVector3D* v3); QVector3D* QVector3D_Project(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport); QVector3D* QVector3D_Unproject(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport); float QVector3D_DistanceToPoint(const QVector3D* self, QVector3D* point); float QVector3D_DistanceToPlane(const QVector3D* self, QVector3D* plane, QVector3D* normal); float QVector3D_DistanceToPlane2(const QVector3D* self, QVector3D* plane1, QVector3D* plane2, QVector3D* plane3); float QVector3D_DistanceToLine(const QVector3D* self, QVector3D* point, QVector3D* direction); QVector2D* QVector3D_ToVector2D(const QVector3D* self); QVector4D* QVector3D_ToVector4D(const QVector3D* self); QPoint* QVector3D_ToPoint(const QVector3D* self); QPointF* QVector3D_ToPointF(const QVector3D* self); void QVector3D_Delete(QVector3D* self); QVector4D* QVector4D_new(); QVector4D* QVector4D_new2(int param1); QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos); QVector4D* QVector4D_new4(QPoint* point); QVector4D* QVector4D_new5(QPointF* point); QVector4D* QVector4D_new6(QVector2D* vector); QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos); QVector4D* QVector4D_new8(QVector3D* vector); QVector4D* QVector4D_new9(QVector3D* vector, float wpos); QVector4D* QVector4D_new10(QVector4D* param1); bool QVector4D_IsNull(const QVector4D* self); float QVector4D_X(const QVector4D* self); float QVector4D_Y(const QVector4D* self); float QVector4D_Z(const QVector4D* self); float QVector4D_W(const QVector4D* self); void QVector4D_SetX(QVector4D* self, float x); void QVector4D_SetY(QVector4D* self, float y); void QVector4D_SetZ(QVector4D* self, float z); void QVector4D_SetW(QVector4D* self, float w); float QVector4D_OperatorSubscript(const QVector4D* self, int i); float QVector4D_Length(const QVector4D* self); float QVector4D_LengthSquared(const QVector4D* self); QVector4D* QVector4D_Normalized(const QVector4D* self); void QVector4D_Normalize(QVector4D* self); QVector4D* QVector4D_OperatorPlusAssign(QVector4D* self, QVector4D* vector); QVector4D* QVector4D_OperatorMinusAssign(QVector4D* self, QVector4D* vector); QVector4D* QVector4D_OperatorMultiplyAssign(QVector4D* self, float factor); QVector4D* QVector4D_OperatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector); QVector4D* QVector4D_OperatorDivideAssign(QVector4D* self, float divisor); QVector4D* QVector4D_OperatorDivideAssignWithVector(QVector4D* self, QVector4D* vector); float QVector4D_DotProduct(QVector4D* v1, QVector4D* v2); QVector2D* QVector4D_ToVector2D(const QVector4D* self); QVector2D* QVector4D_ToVector2DAffine(const QVector4D* self); QVector3D* QVector4D_ToVector3D(const QVector4D* self); QVector3D* QVector4D_ToVector3DAffine(const QVector4D* self); QPoint* QVector4D_ToPoint(const QVector4D* self); QPointF* QVector4D_ToPointF(const QVector4D* self); void QVector4D_Delete(QVector4D* self); #ifdef __cplusplus } /* extern C */ #endif #endif