package network /* #include "gen_qlocalserver.h" #include */ import "C" import ( "github.com/mappu/miqt/qt6" "runtime" "runtime/cgo" "unsafe" ) type QLocalServer__SocketOption int const ( QLocalServer__NoOptions QLocalServer__SocketOption = 0 QLocalServer__UserAccessOption QLocalServer__SocketOption = 1 QLocalServer__GroupAccessOption QLocalServer__SocketOption = 2 QLocalServer__OtherAccessOption QLocalServer__SocketOption = 4 QLocalServer__WorldAccessOption QLocalServer__SocketOption = 7 QLocalServer__AbstractNamespaceOption QLocalServer__SocketOption = 8 ) type QLocalServer struct { h *C.QLocalServer *qt6.QObject } func (this *QLocalServer) cPointer() *C.QLocalServer { if this == nil { return nil } return this.h } func (this *QLocalServer) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQLocalServer(h *C.QLocalServer) *QLocalServer { if h == nil { return nil } return &QLocalServer{h: h, QObject: qt6.UnsafeNewQObject(unsafe.Pointer(h))} } func UnsafeNewQLocalServer(h unsafe.Pointer) *QLocalServer { return newQLocalServer((*C.QLocalServer)(h)) } // NewQLocalServer constructs a new QLocalServer object. func NewQLocalServer() *QLocalServer { ret := C.QLocalServer_new() return newQLocalServer(ret) } // NewQLocalServer2 constructs a new QLocalServer object. func NewQLocalServer2(parent *qt6.QObject) *QLocalServer { ret := C.QLocalServer_new2((*C.QObject)(parent.UnsafePointer())) return newQLocalServer(ret) } func (this *QLocalServer) MetaObject() *qt6.QMetaObject { return qt6.UnsafeNewQMetaObject(unsafe.Pointer(C.QLocalServer_MetaObject(this.h))) } func (this *QLocalServer) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QLocalServer_Metacast(this.h, param1_Cstring)) } func QLocalServer_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QLocalServer_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalServer) NewConnection() { C.QLocalServer_NewConnection(this.h) } func (this *QLocalServer) OnNewConnection(slot func()) { C.QLocalServer_connect_NewConnection(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QLocalServer_NewConnection func miqt_exec_callback_QLocalServer_NewConnection(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QLocalServer) Close() { C.QLocalServer_Close(this.h) } func (this *QLocalServer) ErrorString() string { var _ms C.struct_miqt_string = C.QLocalServer_ErrorString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalServer) HasPendingConnections() bool { return (bool)(C.QLocalServer_HasPendingConnections(this.h)) } func (this *QLocalServer) IsListening() bool { return (bool)(C.QLocalServer_IsListening(this.h)) } func (this *QLocalServer) Listen(name string) bool { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) return (bool)(C.QLocalServer_Listen(this.h, name_ms)) } func (this *QLocalServer) ListenWithSocketDescriptor(socketDescriptor uintptr) bool { return (bool)(C.QLocalServer_ListenWithSocketDescriptor(this.h, (C.intptr_t)(socketDescriptor))) } func (this *QLocalServer) MaxPendingConnections() int { return (int)(C.QLocalServer_MaxPendingConnections(this.h)) } func (this *QLocalServer) NextPendingConnection() *QLocalSocket { return UnsafeNewQLocalSocket(unsafe.Pointer(C.QLocalServer_NextPendingConnection(this.h))) } func (this *QLocalServer) ServerName() string { var _ms C.struct_miqt_string = C.QLocalServer_ServerName(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalServer) FullServerName() string { var _ms C.struct_miqt_string = C.QLocalServer_FullServerName(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QLocalServer_RemoveServer(name string) bool { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) return (bool)(C.QLocalServer_RemoveServer(name_ms)) } func (this *QLocalServer) ServerError() QAbstractSocket__SocketError { return (QAbstractSocket__SocketError)(C.QLocalServer_ServerError(this.h)) } func (this *QLocalServer) SetMaxPendingConnections(numConnections int) { C.QLocalServer_SetMaxPendingConnections(this.h, (C.int)(numConnections)) } func (this *QLocalServer) WaitForNewConnection() bool { return (bool)(C.QLocalServer_WaitForNewConnection(this.h)) } func (this *QLocalServer) SetListenBacklogSize(size int) { C.QLocalServer_SetListenBacklogSize(this.h, (C.int)(size)) } func (this *QLocalServer) ListenBacklogSize() int { return (int)(C.QLocalServer_ListenBacklogSize(this.h)) } func (this *QLocalServer) SetSocketOptions(options QLocalServer__SocketOption) { C.QLocalServer_SetSocketOptions(this.h, (C.int)(options)) } func (this *QLocalServer) SocketOptions() QLocalServer__SocketOption { return (QLocalServer__SocketOption)(C.QLocalServer_SocketOptions(this.h)) } func (this *QLocalServer) SocketDescriptor() uintptr { return (uintptr)(C.QLocalServer_SocketDescriptor(this.h)) } func QLocalServer_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QLocalServer_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QLocalServer_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QLocalServer_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalServer) WaitForNewConnection1(msec int) bool { return (bool)(C.QLocalServer_WaitForNewConnection1(this.h, (C.int)(msec))) } func (this *QLocalServer) WaitForNewConnection2(msec int, timedOut *bool) bool { return (bool)(C.QLocalServer_WaitForNewConnection2(this.h, (C.int)(msec), (*C.bool)(unsafe.Pointer(timedOut)))) } // Delete this object from C++ memory. func (this *QLocalServer) Delete() { C.QLocalServer_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QLocalServer) GoGC() { runtime.SetFinalizer(this, func(this *QLocalServer) { this.Delete() runtime.KeepAlive(this.h) }) }