#include #include #include #include #include #include #include #include #include #include #include "gen_qspatialsound.h" #include "_cgo_export.h" QSpatialSound* QSpatialSound_new(QAudioEngine* engine) { return new QSpatialSound(engine); } QMetaObject* QSpatialSound_MetaObject(const QSpatialSound* self) { return (QMetaObject*) self->metaObject(); } void* QSpatialSound_Metacast(QSpatialSound* self, const char* param1) { return self->qt_metacast(param1); } struct miqt_string QSpatialSound_Tr(const char* s) { QString _ret = QSpatialSound::tr(s); // Convert QString from UTF-16 in C++ RAII memory to UTF-8 in manually-managed C memory QByteArray _b = _ret.toUtf8(); struct miqt_string _ms; _ms.len = _b.length(); _ms.data = static_cast(malloc(_ms.len)); memcpy(_ms.data, _b.data(), _ms.len); return _ms; } void QSpatialSound_SetSource(QSpatialSound* self, QUrl* url) { self->setSource(*url); } QUrl* QSpatialSound_Source(const QSpatialSound* self) { return new QUrl(self->source()); } int QSpatialSound_Loops(const QSpatialSound* self) { return self->loops(); } void QSpatialSound_SetLoops(QSpatialSound* self, int loops) { self->setLoops(static_cast(loops)); } bool QSpatialSound_AutoPlay(const QSpatialSound* self) { return self->autoPlay(); } void QSpatialSound_SetAutoPlay(QSpatialSound* self, bool autoPlay) { self->setAutoPlay(autoPlay); } void QSpatialSound_SetPosition(QSpatialSound* self, QVector3D* pos) { self->setPosition(*pos); } QVector3D* QSpatialSound_Position(const QSpatialSound* self) { return new QVector3D(self->position()); } void QSpatialSound_SetRotation(QSpatialSound* self, QQuaternion* q) { self->setRotation(*q); } QQuaternion* QSpatialSound_Rotation(const QSpatialSound* self) { return new QQuaternion(self->rotation()); } void QSpatialSound_SetVolume(QSpatialSound* self, float volume) { self->setVolume(static_cast(volume)); } float QSpatialSound_Volume(const QSpatialSound* self) { return self->volume(); } void QSpatialSound_SetDistanceModel(QSpatialSound* self, int model) { self->setDistanceModel(static_cast(model)); } int QSpatialSound_DistanceModel(const QSpatialSound* self) { QSpatialSound::DistanceModel _ret = self->distanceModel(); return static_cast(_ret); } void QSpatialSound_SetSize(QSpatialSound* self, float size) { self->setSize(static_cast(size)); } float QSpatialSound_Size(const QSpatialSound* self) { return self->size(); } void QSpatialSound_SetDistanceCutoff(QSpatialSound* self, float cutoff) { self->setDistanceCutoff(static_cast(cutoff)); } float QSpatialSound_DistanceCutoff(const QSpatialSound* self) { return self->distanceCutoff(); } void QSpatialSound_SetManualAttenuation(QSpatialSound* self, float attenuation) { self->setManualAttenuation(static_cast(attenuation)); } float QSpatialSound_ManualAttenuation(const QSpatialSound* self) { return self->manualAttenuation(); } void QSpatialSound_SetOcclusionIntensity(QSpatialSound* self, float occlusion) { self->setOcclusionIntensity(static_cast(occlusion)); } float QSpatialSound_OcclusionIntensity(const QSpatialSound* self) { return self->occlusionIntensity(); } void QSpatialSound_SetDirectivity(QSpatialSound* self, float alpha) { self->setDirectivity(static_cast(alpha)); } float QSpatialSound_Directivity(const QSpatialSound* self) { return self->directivity(); } void QSpatialSound_SetDirectivityOrder(QSpatialSound* self, float alpha) { self->setDirectivityOrder(static_cast(alpha)); } float QSpatialSound_DirectivityOrder(const QSpatialSound* self) { return self->directivityOrder(); } void QSpatialSound_SetNearFieldGain(QSpatialSound* self, float gain) { self->setNearFieldGain(static_cast(gain)); } float QSpatialSound_NearFieldGain(const QSpatialSound* self) { return self->nearFieldGain(); } QAudioEngine* QSpatialSound_Engine(const QSpatialSound* self) { return self->engine(); } void QSpatialSound_SourceChanged(QSpatialSound* self) { self->sourceChanged(); } void QSpatialSound_connect_SourceChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::sourceChanged), self, [=]() { miqt_exec_callback_QSpatialSound_SourceChanged(slot); }); } void QSpatialSound_LoopsChanged(QSpatialSound* self) { self->loopsChanged(); } void QSpatialSound_connect_LoopsChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::loopsChanged), self, [=]() { miqt_exec_callback_QSpatialSound_LoopsChanged(slot); }); } void QSpatialSound_AutoPlayChanged(QSpatialSound* self) { self->autoPlayChanged(); } void QSpatialSound_connect_AutoPlayChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::autoPlayChanged), self, [=]() { miqt_exec_callback_QSpatialSound_AutoPlayChanged(slot); }); } void QSpatialSound_PositionChanged(QSpatialSound* self) { self->positionChanged(); } void QSpatialSound_connect_PositionChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::positionChanged), self, [=]() { miqt_exec_callback_QSpatialSound_PositionChanged(slot); }); } void QSpatialSound_RotationChanged(QSpatialSound* self) { self->rotationChanged(); } void QSpatialSound_connect_RotationChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::rotationChanged), self, [=]() { miqt_exec_callback_QSpatialSound_RotationChanged(slot); }); } void QSpatialSound_VolumeChanged(QSpatialSound* self) { self->volumeChanged(); } void QSpatialSound_connect_VolumeChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::volumeChanged), self, [=]() { miqt_exec_callback_QSpatialSound_VolumeChanged(slot); }); } void QSpatialSound_DistanceModelChanged(QSpatialSound* self) { self->distanceModelChanged(); } void QSpatialSound_connect_DistanceModelChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::distanceModelChanged), self, [=]() { miqt_exec_callback_QSpatialSound_DistanceModelChanged(slot); }); } void QSpatialSound_SizeChanged(QSpatialSound* self) { self->sizeChanged(); } void QSpatialSound_connect_SizeChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::sizeChanged), self, [=]() { miqt_exec_callback_QSpatialSound_SizeChanged(slot); }); } void QSpatialSound_DistanceCutoffChanged(QSpatialSound* self) { self->distanceCutoffChanged(); } void QSpatialSound_connect_DistanceCutoffChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::distanceCutoffChanged), self, [=]() { miqt_exec_callback_QSpatialSound_DistanceCutoffChanged(slot); }); } void QSpatialSound_ManualAttenuationChanged(QSpatialSound* self) { self->manualAttenuationChanged(); } void QSpatialSound_connect_ManualAttenuationChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::manualAttenuationChanged), self, [=]() { miqt_exec_callback_QSpatialSound_ManualAttenuationChanged(slot); }); } void QSpatialSound_OcclusionIntensityChanged(QSpatialSound* self) { self->occlusionIntensityChanged(); } void QSpatialSound_connect_OcclusionIntensityChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::occlusionIntensityChanged), self, [=]() { miqt_exec_callback_QSpatialSound_OcclusionIntensityChanged(slot); }); } void QSpatialSound_DirectivityChanged(QSpatialSound* self) { self->directivityChanged(); } void QSpatialSound_connect_DirectivityChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::directivityChanged), self, [=]() { miqt_exec_callback_QSpatialSound_DirectivityChanged(slot); }); } void QSpatialSound_DirectivityOrderChanged(QSpatialSound* self) { self->directivityOrderChanged(); } void QSpatialSound_connect_DirectivityOrderChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::directivityOrderChanged), self, [=]() { miqt_exec_callback_QSpatialSound_DirectivityOrderChanged(slot); }); } void QSpatialSound_NearFieldGainChanged(QSpatialSound* self) { self->nearFieldGainChanged(); } void QSpatialSound_connect_NearFieldGainChanged(QSpatialSound* self, intptr_t slot) { QSpatialSound::connect(self, static_cast(&QSpatialSound::nearFieldGainChanged), self, [=]() { miqt_exec_callback_QSpatialSound_NearFieldGainChanged(slot); }); } void QSpatialSound_Play(QSpatialSound* self) { self->play(); } void QSpatialSound_Pause(QSpatialSound* self) { self->pause(); } void QSpatialSound_Stop(QSpatialSound* self) { self->stop(); } struct miqt_string QSpatialSound_Tr2(const char* s, const char* c) { QString _ret = QSpatialSound::tr(s, c); // Convert QString from UTF-16 in C++ RAII memory to UTF-8 in manually-managed C memory QByteArray _b = _ret.toUtf8(); struct miqt_string _ms; _ms.len = _b.length(); _ms.data = static_cast(malloc(_ms.len)); memcpy(_ms.data, _b.data(), _ms.len); return _ms; } struct miqt_string QSpatialSound_Tr3(const char* s, const char* c, int n) { QString _ret = QSpatialSound::tr(s, c, static_cast(n)); // Convert QString from UTF-16 in C++ RAII memory to UTF-8 in manually-managed C memory QByteArray _b = _ret.toUtf8(); struct miqt_string _ms; _ms.len = _b.length(); _ms.data = static_cast(malloc(_ms.len)); memcpy(_ms.data, _b.data(), _ms.len); return _ms; } void QSpatialSound_Delete(QSpatialSound* self) { delete self; }