package qt /* #include "gen_qstate.h" #include */ import "C" import ( "runtime" "unsafe" ) type QState__ChildMode int const ( QState__ExclusiveStates QState__ChildMode = 0 QState__ParallelStates QState__ChildMode = 1 ) type QState__RestorePolicy int const ( QState__DontRestoreProperties QState__RestorePolicy = 0 QState__RestoreProperties QState__RestorePolicy = 1 ) type QState struct { h *C.QState *QAbstractState } func (this *QState) cPointer() *C.QState { if this == nil { return nil } return this.h } func (this *QState) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQState(h *C.QState) *QState { if h == nil { return nil } return &QState{h: h, QAbstractState: UnsafeNewQAbstractState(unsafe.Pointer(h))} } func UnsafeNewQState(h unsafe.Pointer) *QState { return newQState((*C.QState)(h)) } // NewQState constructs a new QState object. func NewQState() *QState { ret := C.QState_new() return newQState(ret) } // NewQState2 constructs a new QState object. func NewQState2(childMode QState__ChildMode) *QState { ret := C.QState_new2((C.int)(childMode)) return newQState(ret) } // NewQState3 constructs a new QState object. func NewQState3(parent *QState) *QState { ret := C.QState_new3(parent.cPointer()) return newQState(ret) } // NewQState4 constructs a new QState object. func NewQState4(childMode QState__ChildMode, parent *QState) *QState { ret := C.QState_new4((C.int)(childMode), parent.cPointer()) return newQState(ret) } func (this *QState) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QState_MetaObject(this.h))) } func (this *QState) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QState_Metacast(this.h, param1_Cstring)) } func QState_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QState_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QState_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QState) ErrorState() *QAbstractState { return UnsafeNewQAbstractState(unsafe.Pointer(C.QState_ErrorState(this.h))) } func (this *QState) SetErrorState(state *QAbstractState) { C.QState_SetErrorState(this.h, state.cPointer()) } func (this *QState) AddTransition(transition *QAbstractTransition) { C.QState_AddTransition(this.h, transition.cPointer()) } func (this *QState) AddTransition2(sender *QObject, signal string, target *QAbstractState) *QSignalTransition { signal_Cstring := C.CString(signal) defer C.free(unsafe.Pointer(signal_Cstring)) return UnsafeNewQSignalTransition(unsafe.Pointer(C.QState_AddTransition2(this.h, sender.cPointer(), signal_Cstring, target.cPointer()))) } func (this *QState) AddTransitionWithTarget(target *QAbstractState) *QAbstractTransition { return UnsafeNewQAbstractTransition(unsafe.Pointer(C.QState_AddTransitionWithTarget(this.h, target.cPointer()))) } func (this *QState) RemoveTransition(transition *QAbstractTransition) { C.QState_RemoveTransition(this.h, transition.cPointer()) } func (this *QState) Transitions() []*QAbstractTransition { var _ma C.struct_miqt_array = C.QState_Transitions(this.h) _ret := make([]*QAbstractTransition, int(_ma.len)) _outCast := (*[0xffff]*C.QAbstractTransition)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = UnsafeNewQAbstractTransition(unsafe.Pointer(_outCast[i])) } return _ret } func (this *QState) InitialState() *QAbstractState { return UnsafeNewQAbstractState(unsafe.Pointer(C.QState_InitialState(this.h))) } func (this *QState) SetInitialState(state *QAbstractState) { C.QState_SetInitialState(this.h, state.cPointer()) } func (this *QState) ChildMode() QState__ChildMode { return (QState__ChildMode)(C.QState_ChildMode(this.h)) } func (this *QState) SetChildMode(mode QState__ChildMode) { C.QState_SetChildMode(this.h, (C.int)(mode)) } func (this *QState) AssignProperty(object *QObject, name string, value *QVariant) { name_Cstring := C.CString(name) defer C.free(unsafe.Pointer(name_Cstring)) C.QState_AssignProperty(this.h, object.cPointer(), name_Cstring, value.cPointer()) } func QState_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QState) Delete() { C.QState_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QState) GoGC() { runtime.SetFinalizer(this, func(this *QState) { this.Delete() runtime.KeepAlive(this.h) }) }