package qt6 /* #include "gen_qpicture.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPicture struct { h *C.QPicture *QPaintDevice } func (this *QPicture) cPointer() *C.QPicture { if this == nil { return nil } return this.h } func (this *QPicture) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPicture(h *C.QPicture) *QPicture { if h == nil { return nil } return &QPicture{h: h, QPaintDevice: UnsafeNewQPaintDevice(unsafe.Pointer(h))} } func UnsafeNewQPicture(h unsafe.Pointer) *QPicture { return newQPicture((*C.QPicture)(h)) } // NewQPicture constructs a new QPicture object. func NewQPicture() *QPicture { ret := C.QPicture_new() return newQPicture(ret) } // NewQPicture2 constructs a new QPicture object. func NewQPicture2(param1 *QPicture) *QPicture { ret := C.QPicture_new2(param1.cPointer()) return newQPicture(ret) } // NewQPicture3 constructs a new QPicture object. func NewQPicture3(formatVersion int) *QPicture { ret := C.QPicture_new3((C.int)(formatVersion)) return newQPicture(ret) } func (this *QPicture) IsNull() bool { return (bool)(C.QPicture_IsNull(this.h)) } func (this *QPicture) DevType() int { return (int)(C.QPicture_DevType(this.h)) } func (this *QPicture) Size() uint { return (uint)(C.QPicture_Size(this.h)) } func (this *QPicture) Data() string { _ret := C.QPicture_Data(this.h) return C.GoString(_ret) } func (this *QPicture) SetData(data string, size uint) { data_Cstring := C.CString(data) defer C.free(unsafe.Pointer(data_Cstring)) C.QPicture_SetData(this.h, data_Cstring, (C.uint)(size)) } func (this *QPicture) Play(p *QPainter) bool { return (bool)(C.QPicture_Play(this.h, p.cPointer())) } func (this *QPicture) Load(dev *QIODevice) bool { return (bool)(C.QPicture_Load(this.h, dev.cPointer())) } func (this *QPicture) LoadWithFileName(fileName string) bool { fileName_ms := C.struct_miqt_string{} fileName_ms.data = C.CString(fileName) fileName_ms.len = C.size_t(len(fileName)) defer C.free(unsafe.Pointer(fileName_ms.data)) return (bool)(C.QPicture_LoadWithFileName(this.h, fileName_ms)) } func (this *QPicture) Save(dev *QIODevice) bool { return (bool)(C.QPicture_Save(this.h, dev.cPointer())) } func (this *QPicture) SaveWithFileName(fileName string) bool { fileName_ms := C.struct_miqt_string{} fileName_ms.data = C.CString(fileName) fileName_ms.len = C.size_t(len(fileName)) defer C.free(unsafe.Pointer(fileName_ms.data)) return (bool)(C.QPicture_SaveWithFileName(this.h, fileName_ms)) } func (this *QPicture) BoundingRect() *QRect { _ret := C.QPicture_BoundingRect(this.h) _goptr := newQRect(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPicture) SetBoundingRect(r *QRect) { C.QPicture_SetBoundingRect(this.h, r.cPointer()) } func (this *QPicture) OperatorAssign(p *QPicture) { C.QPicture_OperatorAssign(this.h, p.cPointer()) } func (this *QPicture) Swap(other *QPicture) { C.QPicture_Swap(this.h, other.cPointer()) } func (this *QPicture) Detach() { C.QPicture_Detach(this.h) } func (this *QPicture) IsDetached() bool { return (bool)(C.QPicture_IsDetached(this.h)) } func (this *QPicture) PaintEngine() *QPaintEngine { return UnsafeNewQPaintEngine(unsafe.Pointer(C.QPicture_PaintEngine(this.h))) } // Delete this object from C++ memory. func (this *QPicture) Delete() { C.QPicture_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPicture) GoGC() { runtime.SetFinalizer(this, func(this *QPicture) { this.Delete() runtime.KeepAlive(this.h) }) }