package qt /* #include "gen_qmap.h" #include */ import "C" import ( "runtime" "unsafe" ) type QMapNodeBase__Color int const ( QMapNodeBase__Color__Red QMapNodeBase__Color = 0 QMapNodeBase__Color__Black QMapNodeBase__Color = 1 ) type QMapNodeBase__ int const ( QMapNodeBase____Mask QMapNodeBase__ = 3 ) type QMapNodeBase struct { h *C.QMapNodeBase } func (this *QMapNodeBase) cPointer() *C.QMapNodeBase { if this == nil { return nil } return this.h } func newQMapNodeBase(h *C.QMapNodeBase) *QMapNodeBase { if h == nil { return nil } return &QMapNodeBase{h: h} } func newQMapNodeBase_U(h unsafe.Pointer) *QMapNodeBase { return newQMapNodeBase((*C.QMapNodeBase)(h)) } // NewQMapNodeBase constructs a new QMapNodeBase object. func NewQMapNodeBase(param1 *QMapNodeBase) *QMapNodeBase { ret := C.QMapNodeBase_new(param1.cPointer()) return newQMapNodeBase(ret) } func (this *QMapNodeBase) NextNode() *QMapNodeBase { return newQMapNodeBase_U(unsafe.Pointer(C.QMapNodeBase_NextNode(this.h))) } func (this *QMapNodeBase) NextNode2() *QMapNodeBase { return newQMapNodeBase_U(unsafe.Pointer(C.QMapNodeBase_NextNode2(this.h))) } func (this *QMapNodeBase) PreviousNode() *QMapNodeBase { return newQMapNodeBase_U(unsafe.Pointer(C.QMapNodeBase_PreviousNode(this.h))) } func (this *QMapNodeBase) PreviousNode2() *QMapNodeBase { return newQMapNodeBase_U(unsafe.Pointer(C.QMapNodeBase_PreviousNode2(this.h))) } func (this *QMapNodeBase) Color() QMapNodeBase__Color { return (QMapNodeBase__Color)(C.QMapNodeBase_Color(this.h)) } func (this *QMapNodeBase) SetColor(c QMapNodeBase__Color) { C.QMapNodeBase_SetColor(this.h, (C.int)(c)) } func (this *QMapNodeBase) Parent() *QMapNodeBase { return newQMapNodeBase_U(unsafe.Pointer(C.QMapNodeBase_Parent(this.h))) } func (this *QMapNodeBase) SetParent(pp *QMapNodeBase) { C.QMapNodeBase_SetParent(this.h, pp.cPointer()) } func (this *QMapNodeBase) OperatorAssign(param1 *QMapNodeBase) { C.QMapNodeBase_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QMapNodeBase) Delete() { C.QMapNodeBase_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMapNodeBase) GoGC() { runtime.SetFinalizer(this, func(this *QMapNodeBase) { this.Delete() runtime.KeepAlive(this.h) }) } type QMapDataBase struct { h *C.QMapDataBase } func (this *QMapDataBase) cPointer() *C.QMapDataBase { if this == nil { return nil } return this.h } func newQMapDataBase(h *C.QMapDataBase) *QMapDataBase { if h == nil { return nil } return &QMapDataBase{h: h} } func newQMapDataBase_U(h unsafe.Pointer) *QMapDataBase { return newQMapDataBase((*C.QMapDataBase)(h)) } func (this *QMapDataBase) RotateLeft(x *QMapNodeBase) { C.QMapDataBase_RotateLeft(this.h, x.cPointer()) } func (this *QMapDataBase) RotateRight(x *QMapNodeBase) { C.QMapDataBase_RotateRight(this.h, x.cPointer()) } func (this *QMapDataBase) Rebalance(x *QMapNodeBase) { C.QMapDataBase_Rebalance(this.h, x.cPointer()) } func (this *QMapDataBase) FreeNodeAndRebalance(z *QMapNodeBase) { C.QMapDataBase_FreeNodeAndRebalance(this.h, z.cPointer()) } func (this *QMapDataBase) RecalcMostLeftNode() { C.QMapDataBase_RecalcMostLeftNode(this.h) } func (this *QMapDataBase) CreateNode(size int, alignment int, parent *QMapNodeBase, left bool) *QMapNodeBase { return newQMapNodeBase_U(unsafe.Pointer(C.QMapDataBase_CreateNode(this.h, (C.int)(size), (C.int)(alignment), parent.cPointer(), (C.bool)(left)))) } func (this *QMapDataBase) FreeTree(root *QMapNodeBase, alignment int) { C.QMapDataBase_FreeTree(this.h, root.cPointer(), (C.int)(alignment)) } func QMapDataBase_CreateData() *QMapDataBase { return newQMapDataBase_U(unsafe.Pointer(C.QMapDataBase_CreateData())) } func QMapDataBase_FreeData(d *QMapDataBase) { C.QMapDataBase_FreeData(d.cPointer()) } // Delete this object from C++ memory. func (this *QMapDataBase) Delete() { C.QMapDataBase_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMapDataBase) GoGC() { runtime.SetFinalizer(this, func(this *QMapDataBase) { this.Delete() runtime.KeepAlive(this.h) }) }