package qt /* #include "gen_qstate.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QState__ChildMode int const ( QState__ExclusiveStates QState__ChildMode = 0 QState__ParallelStates QState__ChildMode = 1 ) type QState__RestorePolicy int const ( QState__DontRestoreProperties QState__RestorePolicy = 0 QState__RestoreProperties QState__RestorePolicy = 1 ) type QState struct { h *C.QState isSubclass bool *QAbstractState } func (this *QState) cPointer() *C.QState { if this == nil { return nil } return this.h } func (this *QState) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQState constructs the type using only CGO pointers. func newQState(h *C.QState, h_QAbstractState *C.QAbstractState, h_QObject *C.QObject) *QState { if h == nil { return nil } return &QState{h: h, QAbstractState: newQAbstractState(h_QAbstractState, h_QObject)} } // UnsafeNewQState constructs the type using only unsafe pointers. func UnsafeNewQState(h unsafe.Pointer, h_QAbstractState unsafe.Pointer, h_QObject unsafe.Pointer) *QState { if h == nil { return nil } return &QState{h: (*C.QState)(h), QAbstractState: UnsafeNewQAbstractState(h_QAbstractState, h_QObject)} } // NewQState constructs a new QState object. func NewQState() *QState { var outptr_QState *C.QState = nil var outptr_QAbstractState *C.QAbstractState = nil var outptr_QObject *C.QObject = nil C.QState_new(&outptr_QState, &outptr_QAbstractState, &outptr_QObject) ret := newQState(outptr_QState, outptr_QAbstractState, outptr_QObject) ret.isSubclass = true return ret } // NewQState2 constructs a new QState object. func NewQState2(childMode QState__ChildMode) *QState { var outptr_QState *C.QState = nil var outptr_QAbstractState *C.QAbstractState = nil var outptr_QObject *C.QObject = nil C.QState_new2((C.int)(childMode), &outptr_QState, &outptr_QAbstractState, &outptr_QObject) ret := newQState(outptr_QState, outptr_QAbstractState, outptr_QObject) ret.isSubclass = true return ret } // NewQState3 constructs a new QState object. func NewQState3(parent *QState) *QState { var outptr_QState *C.QState = nil var outptr_QAbstractState *C.QAbstractState = nil var outptr_QObject *C.QObject = nil C.QState_new3(parent.cPointer(), &outptr_QState, &outptr_QAbstractState, &outptr_QObject) ret := newQState(outptr_QState, outptr_QAbstractState, outptr_QObject) ret.isSubclass = true return ret } // NewQState4 constructs a new QState object. func NewQState4(childMode QState__ChildMode, parent *QState) *QState { var outptr_QState *C.QState = nil var outptr_QAbstractState *C.QAbstractState = nil var outptr_QObject *C.QObject = nil C.QState_new4((C.int)(childMode), parent.cPointer(), &outptr_QState, &outptr_QAbstractState, &outptr_QObject) ret := newQState(outptr_QState, outptr_QAbstractState, outptr_QObject) ret.isSubclass = true return ret } func (this *QState) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QState_MetaObject(this.h))) } func (this *QState) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QState_Metacast(this.h, param1_Cstring)) } func QState_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QState_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QState_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QState) ErrorState() *QAbstractState { return UnsafeNewQAbstractState(unsafe.Pointer(C.QState_ErrorState(this.h)), nil) } func (this *QState) SetErrorState(state *QAbstractState) { C.QState_SetErrorState(this.h, state.cPointer()) } func (this *QState) AddTransition(transition *QAbstractTransition) { C.QState_AddTransition(this.h, transition.cPointer()) } func (this *QState) AddTransition2(sender *QObject, signal string, target *QAbstractState) *QSignalTransition { signal_Cstring := C.CString(signal) defer C.free(unsafe.Pointer(signal_Cstring)) return UnsafeNewQSignalTransition(unsafe.Pointer(C.QState_AddTransition2(this.h, sender.cPointer(), signal_Cstring, target.cPointer())), nil, nil) } func (this *QState) AddTransitionWithTarget(target *QAbstractState) *QAbstractTransition { return UnsafeNewQAbstractTransition(unsafe.Pointer(C.QState_AddTransitionWithTarget(this.h, target.cPointer())), nil) } func (this *QState) RemoveTransition(transition *QAbstractTransition) { C.QState_RemoveTransition(this.h, transition.cPointer()) } func (this *QState) Transitions() []*QAbstractTransition { var _ma C.struct_miqt_array = C.QState_Transitions(this.h) _ret := make([]*QAbstractTransition, int(_ma.len)) _outCast := (*[0xffff]*C.QAbstractTransition)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = UnsafeNewQAbstractTransition(unsafe.Pointer(_outCast[i]), nil) } return _ret } func (this *QState) InitialState() *QAbstractState { return UnsafeNewQAbstractState(unsafe.Pointer(C.QState_InitialState(this.h)), nil) } func (this *QState) SetInitialState(state *QAbstractState) { C.QState_SetInitialState(this.h, state.cPointer()) } func (this *QState) ChildMode() QState__ChildMode { return (QState__ChildMode)(C.QState_ChildMode(this.h)) } func (this *QState) SetChildMode(mode QState__ChildMode) { C.QState_SetChildMode(this.h, (C.int)(mode)) } func (this *QState) AssignProperty(object *QObject, name string, value *QVariant) { name_Cstring := C.CString(name) defer C.free(unsafe.Pointer(name_Cstring)) C.QState_AssignProperty(this.h, object.cPointer(), name_Cstring, value.cPointer()) } func QState_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QState_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QState_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QState) callVirtualBase_OnEntry(event *QEvent) { C.QState_virtualbase_OnEntry(unsafe.Pointer(this.h), event.cPointer()) } func (this *QState) OnOnEntry(slot func(super func(event *QEvent), event *QEvent)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QState_override_virtual_OnEntry(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QState_OnEntry func miqt_exec_callback_QState_OnEntry(self *C.QState, cb C.intptr_t, event *C.QEvent) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(event *QEvent), event *QEvent)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQEvent(unsafe.Pointer(event)) gofunc((&QState{h: self}).callVirtualBase_OnEntry, slotval1) } func (this *QState) callVirtualBase_OnExit(event *QEvent) { C.QState_virtualbase_OnExit(unsafe.Pointer(this.h), event.cPointer()) } func (this *QState) OnOnExit(slot func(super func(event *QEvent), event *QEvent)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QState_override_virtual_OnExit(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QState_OnExit func miqt_exec_callback_QState_OnExit(self *C.QState, cb C.intptr_t, event *C.QEvent) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(event *QEvent), event *QEvent)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQEvent(unsafe.Pointer(event)) gofunc((&QState{h: self}).callVirtualBase_OnExit, slotval1) } func (this *QState) callVirtualBase_Event(e *QEvent) bool { return (bool)(C.QState_virtualbase_Event(unsafe.Pointer(this.h), e.cPointer())) } func (this *QState) OnEvent(slot func(super func(e *QEvent) bool, e *QEvent) bool) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QState_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QState_Event func miqt_exec_callback_QState_Event(self *C.QState, cb C.intptr_t, e *C.QEvent) C.bool { gofunc, ok := cgo.Handle(cb).Value().(func(super func(e *QEvent) bool, e *QEvent) bool) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := UnsafeNewQEvent(unsafe.Pointer(e)) virtualReturn := gofunc((&QState{h: self}).callVirtualBase_Event, slotval1) return (C.bool)(virtualReturn) } // Delete this object from C++ memory. func (this *QState) Delete() { C.QState_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QState) GoGC() { runtime.SetFinalizer(this, func(this *QState) { this.Delete() runtime.KeepAlive(this.h) }) }