package qt /* #cgo CFLAGS: -fPIC #cgo pkg-config: Qt5Widgets #include "gen_qguiapplication.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QGuiApplication struct { h *C.QGuiApplication *QCoreApplication } func (this *QGuiApplication) cPointer() *C.QGuiApplication { if this == nil { return nil } return this.h } func newQGuiApplication(h *C.QGuiApplication) *QGuiApplication { return &QGuiApplication{h: h, QCoreApplication: newQCoreApplication_U(unsafe.Pointer(h))} } func newQGuiApplication_U(h unsafe.Pointer) *QGuiApplication { return newQGuiApplication((*C.QGuiApplication)(h)) } // NewQGuiApplication constructs a new QGuiApplication object. func NewQGuiApplication(args []string) *QGuiApplication { // Convert []string to long-lived int& argc, char** argv, never call free() argc := (*C.int)(C.malloc(8)) *argc = C.int(len(args)) argv := (*[0xffff]*C.char)(C.malloc(C.ulong(8 * len(args)))) for i := range args { argv[i] = C.CString(args[i]) } ret := C.QGuiApplication_new(argc, &argv[0]) return newQGuiApplication(ret) } // NewQGuiApplication2 constructs a new QGuiApplication object. func NewQGuiApplication2(args []string, param3 int) *QGuiApplication { // Convert []string to long-lived int& argc, char** argv, never call free() argc := (*C.int)(C.malloc(8)) *argc = C.int(len(args)) argv := (*[0xffff]*C.char)(C.malloc(C.ulong(8 * len(args)))) for i := range args { argv[i] = C.CString(args[i]) } ret := C.QGuiApplication_new2(argc, &argv[0], (C.int)(param3)) return newQGuiApplication(ret) } func (this *QGuiApplication) MetaObject() *QMetaObject { ret := C.QGuiApplication_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(ret)) } func QGuiApplication_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_Tr(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_TrUtf8(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_SetApplicationDisplayName(name string) { name_Cstring := C.CString(name) defer C.free(unsafe.Pointer(name_Cstring)) C.QGuiApplication_SetApplicationDisplayName(name_Cstring, C.ulong(len(name))) } func QGuiApplication_ApplicationDisplayName() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_ApplicationDisplayName(&_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_SetDesktopFileName(name string) { name_Cstring := C.CString(name) defer C.free(unsafe.Pointer(name_Cstring)) C.QGuiApplication_SetDesktopFileName(name_Cstring, C.ulong(len(name))) } func QGuiApplication_DesktopFileName() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_DesktopFileName(&_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_AllWindows() []*QWindow { var _out **C.QWindow = nil var _out_len C.size_t = 0 C.QGuiApplication_AllWindows(&_out, &_out_len) ret := make([]*QWindow, int(_out_len)) _outCast := (*[0xffff]*C.QWindow)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = newQWindow(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_TopLevelWindows() []*QWindow { var _out **C.QWindow = nil var _out_len C.size_t = 0 C.QGuiApplication_TopLevelWindows(&_out, &_out_len) ret := make([]*QWindow, int(_out_len)) _outCast := (*[0xffff]*C.QWindow)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = newQWindow(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_TopLevelAt(pos *QPoint) *QWindow { ret := C.QGuiApplication_TopLevelAt(pos.cPointer()) return newQWindow_U(unsafe.Pointer(ret)) } func QGuiApplication_SetWindowIcon(icon *QIcon) { C.QGuiApplication_SetWindowIcon(icon.cPointer()) } func QGuiApplication_WindowIcon() *QIcon { ret := C.QGuiApplication_WindowIcon() // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQIcon(ret) runtime.SetFinalizer(ret1, func(ret2 *QIcon) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func QGuiApplication_PlatformName() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_PlatformName(&_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_ModalWindow() *QWindow { ret := C.QGuiApplication_ModalWindow() return newQWindow_U(unsafe.Pointer(ret)) } func QGuiApplication_FocusWindow() *QWindow { ret := C.QGuiApplication_FocusWindow() return newQWindow_U(unsafe.Pointer(ret)) } func QGuiApplication_FocusObject() *QObject { ret := C.QGuiApplication_FocusObject() return newQObject_U(unsafe.Pointer(ret)) } func QGuiApplication_PrimaryScreen() *QScreen { ret := C.QGuiApplication_PrimaryScreen() return newQScreen_U(unsafe.Pointer(ret)) } func QGuiApplication_Screens() []*QScreen { var _out **C.QScreen = nil var _out_len C.size_t = 0 C.QGuiApplication_Screens(&_out, &_out_len) ret := make([]*QScreen, int(_out_len)) _outCast := (*[0xffff]*C.QScreen)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = newQScreen(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_ScreenAt(point *QPoint) *QScreen { ret := C.QGuiApplication_ScreenAt(point.cPointer()) return newQScreen_U(unsafe.Pointer(ret)) } func (this *QGuiApplication) DevicePixelRatio() float64 { ret := C.QGuiApplication_DevicePixelRatio(this.h) return (float64)(ret) } func QGuiApplication_OverrideCursor() *QCursor { ret := C.QGuiApplication_OverrideCursor() return newQCursor_U(unsafe.Pointer(ret)) } func QGuiApplication_SetOverrideCursor(overrideCursor *QCursor) { C.QGuiApplication_SetOverrideCursor(overrideCursor.cPointer()) } func QGuiApplication_ChangeOverrideCursor(param1 *QCursor) { C.QGuiApplication_ChangeOverrideCursor(param1.cPointer()) } func QGuiApplication_RestoreOverrideCursor() { C.QGuiApplication_RestoreOverrideCursor() } func QGuiApplication_Font() *QFont { ret := C.QGuiApplication_Font() // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQFont(ret) runtime.SetFinalizer(ret1, func(ret2 *QFont) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func QGuiApplication_SetFont(font *QFont) { C.QGuiApplication_SetFont(font.cPointer()) } func QGuiApplication_Clipboard() *QClipboard { ret := C.QGuiApplication_Clipboard() return newQClipboard_U(unsafe.Pointer(ret)) } func QGuiApplication_Palette() *QPalette { ret := C.QGuiApplication_Palette() // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQPalette(ret) runtime.SetFinalizer(ret1, func(ret2 *QPalette) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func QGuiApplication_SetPalette(pal *QPalette) { C.QGuiApplication_SetPalette(pal.cPointer()) } func QGuiApplication_IsRightToLeft() bool { ret := C.QGuiApplication_IsRightToLeft() return (bool)(ret) } func QGuiApplication_IsLeftToRight() bool { ret := C.QGuiApplication_IsLeftToRight() return (bool)(ret) } func QGuiApplication_StyleHints() *QStyleHints { ret := C.QGuiApplication_StyleHints() return newQStyleHints_U(unsafe.Pointer(ret)) } func QGuiApplication_SetDesktopSettingsAware(on bool) { C.QGuiApplication_SetDesktopSettingsAware((C.bool)(on)) } func QGuiApplication_DesktopSettingsAware() bool { ret := C.QGuiApplication_DesktopSettingsAware() return (bool)(ret) } func QGuiApplication_InputMethod() *QInputMethod { ret := C.QGuiApplication_InputMethod() return newQInputMethod_U(unsafe.Pointer(ret)) } func QGuiApplication_SetQuitOnLastWindowClosed(quit bool) { C.QGuiApplication_SetQuitOnLastWindowClosed((C.bool)(quit)) } func QGuiApplication_QuitOnLastWindowClosed() bool { ret := C.QGuiApplication_QuitOnLastWindowClosed() return (bool)(ret) } func QGuiApplication_Exec() int { ret := C.QGuiApplication_Exec() return (int)(ret) } func (this *QGuiApplication) Notify(param1 *QObject, param2 *QEvent) bool { ret := C.QGuiApplication_Notify(this.h, param1.cPointer(), param2.cPointer()) return (bool)(ret) } func (this *QGuiApplication) IsSessionRestored() bool { ret := C.QGuiApplication_IsSessionRestored(this.h) return (bool)(ret) } func (this *QGuiApplication) SessionId() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_SessionId(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QGuiApplication) SessionKey() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_SessionKey(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QGuiApplication) IsSavingSession() bool { ret := C.QGuiApplication_IsSavingSession(this.h) return (bool)(ret) } func QGuiApplication_IsFallbackSessionManagementEnabled() bool { ret := C.QGuiApplication_IsFallbackSessionManagementEnabled() return (bool)(ret) } func QGuiApplication_SetFallbackSessionManagementEnabled(fallbackSessionManagementEnabled bool) { C.QGuiApplication_SetFallbackSessionManagementEnabled((C.bool)(fallbackSessionManagementEnabled)) } func QGuiApplication_Sync() { C.QGuiApplication_Sync() } func (this *QGuiApplication) FontDatabaseChanged() { C.QGuiApplication_FontDatabaseChanged(this.h) } func (this *QGuiApplication) OnFontDatabaseChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_FontDatabaseChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) ScreenAdded(screen *QScreen) { C.QGuiApplication_ScreenAdded(this.h, screen.cPointer()) } func (this *QGuiApplication) OnScreenAdded(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_ScreenAdded(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) ScreenRemoved(screen *QScreen) { C.QGuiApplication_ScreenRemoved(this.h, screen.cPointer()) } func (this *QGuiApplication) OnScreenRemoved(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_ScreenRemoved(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) PrimaryScreenChanged(screen *QScreen) { C.QGuiApplication_PrimaryScreenChanged(this.h, screen.cPointer()) } func (this *QGuiApplication) OnPrimaryScreenChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_PrimaryScreenChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) LastWindowClosed() { C.QGuiApplication_LastWindowClosed(this.h) } func (this *QGuiApplication) OnLastWindowClosed(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_LastWindowClosed(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) FocusObjectChanged(focusObject *QObject) { C.QGuiApplication_FocusObjectChanged(this.h, focusObject.cPointer()) } func (this *QGuiApplication) OnFocusObjectChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_FocusObjectChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) FocusWindowChanged(focusWindow *QWindow) { C.QGuiApplication_FocusWindowChanged(this.h, focusWindow.cPointer()) } func (this *QGuiApplication) OnFocusWindowChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_FocusWindowChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) CommitDataRequest(sessionManager *QSessionManager) { C.QGuiApplication_CommitDataRequest(this.h, sessionManager.cPointer()) } func (this *QGuiApplication) OnCommitDataRequest(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_CommitDataRequest(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) SaveStateRequest(sessionManager *QSessionManager) { C.QGuiApplication_SaveStateRequest(this.h, sessionManager.cPointer()) } func (this *QGuiApplication) OnSaveStateRequest(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_SaveStateRequest(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) PaletteChanged(pal *QPalette) { C.QGuiApplication_PaletteChanged(this.h, pal.cPointer()) } func (this *QGuiApplication) OnPaletteChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_PaletteChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) ApplicationDisplayNameChanged() { C.QGuiApplication_ApplicationDisplayNameChanged(this.h) } func (this *QGuiApplication) OnApplicationDisplayNameChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_ApplicationDisplayNameChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func (this *QGuiApplication) FontChanged(font *QFont) { C.QGuiApplication_FontChanged(this.h, font.cPointer()) } func (this *QGuiApplication) OnFontChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QGuiApplication_connect_FontChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func QGuiApplication_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QGuiApplication_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QGuiApplication_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QGuiApplication) Delete() { C.QGuiApplication_Delete(this.h) }