#pragma once #ifndef MIQT_QT_GEN_QVECTOR3D_H #define MIQT_QT_GEN_QVECTOR3D_H #include #include #include #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #include "../libmiqt/libmiqt.h" #ifdef __cplusplus extern "C" { #endif #ifdef __cplusplus class QMatrix4x4; class QPoint; class QPointF; class QRect; class QVector2D; class QVector3D; class QVector4D; #else typedef struct QMatrix4x4 QMatrix4x4; typedef struct QPoint QPoint; typedef struct QPointF QPointF; typedef struct QRect QRect; typedef struct QVector2D QVector2D; typedef struct QVector3D QVector3D; typedef struct QVector4D QVector4D; #endif void QVector3D_new(QVector3D** outptr_QVector3D); void QVector3D_new2(int param1, QVector3D** outptr_QVector3D); void QVector3D_new3(float xpos, float ypos, float zpos, QVector3D** outptr_QVector3D); void QVector3D_new4(QPoint* point, QVector3D** outptr_QVector3D); void QVector3D_new5(QPointF* point, QVector3D** outptr_QVector3D); void QVector3D_new6(QVector2D* vector, QVector3D** outptr_QVector3D); void QVector3D_new7(QVector2D* vector, float zpos, QVector3D** outptr_QVector3D); void QVector3D_new8(QVector4D* vector, QVector3D** outptr_QVector3D); void QVector3D_new9(QVector3D* param1, QVector3D** outptr_QVector3D); bool QVector3D_IsNull(const QVector3D* self); float QVector3D_X(const QVector3D* self); float QVector3D_Y(const QVector3D* self); float QVector3D_Z(const QVector3D* self); void QVector3D_SetX(QVector3D* self, float x); void QVector3D_SetY(QVector3D* self, float y); void QVector3D_SetZ(QVector3D* self, float z); float QVector3D_OperatorSubscript(const QVector3D* self, int i); float QVector3D_Length(const QVector3D* self); float QVector3D_LengthSquared(const QVector3D* self); QVector3D* QVector3D_Normalized(const QVector3D* self); void QVector3D_Normalize(QVector3D* self); QVector3D* QVector3D_OperatorPlusAssign(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_OperatorMinusAssign(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_OperatorMultiplyAssign(QVector3D* self, float factor); QVector3D* QVector3D_OperatorMultiplyAssignWithVector(QVector3D* self, QVector3D* vector); QVector3D* QVector3D_OperatorDivideAssign(QVector3D* self, float divisor); QVector3D* QVector3D_OperatorDivideAssignWithVector(QVector3D* self, QVector3D* vector); float QVector3D_DotProduct(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_CrossProduct(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_Normal(QVector3D* v1, QVector3D* v2); QVector3D* QVector3D_Normal2(QVector3D* v1, QVector3D* v2, QVector3D* v3); QVector3D* QVector3D_Project(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport); QVector3D* QVector3D_Unproject(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport); float QVector3D_DistanceToPoint(const QVector3D* self, QVector3D* point); float QVector3D_DistanceToPlane(const QVector3D* self, QVector3D* plane, QVector3D* normal); float QVector3D_DistanceToPlane2(const QVector3D* self, QVector3D* plane1, QVector3D* plane2, QVector3D* plane3); float QVector3D_DistanceToLine(const QVector3D* self, QVector3D* point, QVector3D* direction); QVector2D* QVector3D_ToVector2D(const QVector3D* self); QVector4D* QVector3D_ToVector4D(const QVector3D* self); QPoint* QVector3D_ToPoint(const QVector3D* self); QPointF* QVector3D_ToPointF(const QVector3D* self); void QVector3D_Delete(QVector3D* self, bool isSubclass); #ifdef __cplusplus } /* extern C */ #endif #endif