package qt /* #include "gen_qmutex.h" #include */ import "C" import ( "runtime" "unsafe" ) type QMutex__RecursionMode int const ( QMutex__RecursionMode__NonRecursive QMutex__RecursionMode = 0 QMutex__RecursionMode__Recursive QMutex__RecursionMode = 1 ) type QBasicMutex struct { h *C.QBasicMutex } func (this *QBasicMutex) cPointer() *C.QBasicMutex { if this == nil { return nil } return this.h } func newQBasicMutex(h *C.QBasicMutex) *QBasicMutex { if h == nil { return nil } return &QBasicMutex{h: h} } func newQBasicMutex_U(h unsafe.Pointer) *QBasicMutex { return newQBasicMutex((*C.QBasicMutex)(h)) } // NewQBasicMutex constructs a new QBasicMutex object. func NewQBasicMutex() *QBasicMutex { ret := C.QBasicMutex_new() return newQBasicMutex(ret) } func (this *QBasicMutex) Lock() { C.QBasicMutex_Lock(this.h) } func (this *QBasicMutex) Unlock() { C.QBasicMutex_Unlock(this.h) } func (this *QBasicMutex) TryLock() bool { return (bool)(C.QBasicMutex_TryLock(this.h)) } func (this *QBasicMutex) TryLock2() bool { return (bool)(C.QBasicMutex_TryLock2(this.h)) } func (this *QBasicMutex) IsRecursive() bool { return (bool)(C.QBasicMutex_IsRecursive(this.h)) } func (this *QBasicMutex) IsRecursive2() bool { return (bool)(C.QBasicMutex_IsRecursive2(this.h)) } // Delete this object from C++ memory. func (this *QBasicMutex) Delete() { C.QBasicMutex_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QBasicMutex) GoGC() { runtime.SetFinalizer(this, func(this *QBasicMutex) { this.Delete() runtime.KeepAlive(this.h) }) } type QMutex struct { h *C.QMutex *QBasicMutex } func (this *QMutex) cPointer() *C.QMutex { if this == nil { return nil } return this.h } func newQMutex(h *C.QMutex) *QMutex { if h == nil { return nil } return &QMutex{h: h, QBasicMutex: newQBasicMutex_U(unsafe.Pointer(h))} } func newQMutex_U(h unsafe.Pointer) *QMutex { return newQMutex((*C.QMutex)(h)) } // NewQMutex constructs a new QMutex object. func NewQMutex() *QMutex { ret := C.QMutex_new() return newQMutex(ret) } // NewQMutex2 constructs a new QMutex object. func NewQMutex2(mode QMutex__RecursionMode) *QMutex { ret := C.QMutex_new2((C.int)(mode)) return newQMutex(ret) } func (this *QMutex) Lock() { C.QMutex_Lock(this.h) } func (this *QMutex) TryLock() bool { return (bool)(C.QMutex_TryLock(this.h)) } func (this *QMutex) Unlock() { C.QMutex_Unlock(this.h) } func (this *QMutex) TryLock2() bool { return (bool)(C.QMutex_TryLock2(this.h)) } func (this *QMutex) IsRecursive() bool { return (bool)(C.QMutex_IsRecursive(this.h)) } func (this *QMutex) TryLock1(timeout int) bool { return (bool)(C.QMutex_TryLock1(this.h, (C.int)(timeout))) } // Delete this object from C++ memory. func (this *QMutex) Delete() { C.QMutex_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMutex) GoGC() { runtime.SetFinalizer(this, func(this *QMutex) { this.Delete() runtime.KeepAlive(this.h) }) } type QRecursiveMutex struct { h *C.QRecursiveMutex } func (this *QRecursiveMutex) cPointer() *C.QRecursiveMutex { if this == nil { return nil } return this.h } func newQRecursiveMutex(h *C.QRecursiveMutex) *QRecursiveMutex { if h == nil { return nil } return &QRecursiveMutex{h: h} } func newQRecursiveMutex_U(h unsafe.Pointer) *QRecursiveMutex { return newQRecursiveMutex((*C.QRecursiveMutex)(h)) } // NewQRecursiveMutex constructs a new QRecursiveMutex object. func NewQRecursiveMutex() *QRecursiveMutex { ret := C.QRecursiveMutex_new() return newQRecursiveMutex(ret) } // Delete this object from C++ memory. func (this *QRecursiveMutex) Delete() { C.QRecursiveMutex_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QRecursiveMutex) GoGC() { runtime.SetFinalizer(this, func(this *QRecursiveMutex) { this.Delete() runtime.KeepAlive(this.h) }) } type QMutexLocker struct { h *C.QMutexLocker } func (this *QMutexLocker) cPointer() *C.QMutexLocker { if this == nil { return nil } return this.h } func newQMutexLocker(h *C.QMutexLocker) *QMutexLocker { if h == nil { return nil } return &QMutexLocker{h: h} } func newQMutexLocker_U(h unsafe.Pointer) *QMutexLocker { return newQMutexLocker((*C.QMutexLocker)(h)) } // NewQMutexLocker constructs a new QMutexLocker object. func NewQMutexLocker(m *QBasicMutex) *QMutexLocker { ret := C.QMutexLocker_new(m.cPointer()) return newQMutexLocker(ret) } // NewQMutexLocker2 constructs a new QMutexLocker object. func NewQMutexLocker2(m *QRecursiveMutex) *QMutexLocker { ret := C.QMutexLocker_new2(m.cPointer()) return newQMutexLocker(ret) } func (this *QMutexLocker) Unlock() { C.QMutexLocker_Unlock(this.h) } func (this *QMutexLocker) Relock() { C.QMutexLocker_Relock(this.h) } func (this *QMutexLocker) Mutex() *QMutex { return newQMutex_U(unsafe.Pointer(C.QMutexLocker_Mutex(this.h))) } // Delete this object from C++ memory. func (this *QMutexLocker) Delete() { C.QMutexLocker_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMutexLocker) GoGC() { runtime.SetFinalizer(this, func(this *QMutexLocker) { this.Delete() runtime.KeepAlive(this.h) }) }