package qt /* #include "gen_qevent.h" #include */ import "C" import ( "runtime" "unsafe" ) type QWheelEvent__ int const ( QWheelEvent____DefaultDeltasPerStep QWheelEvent__ = 120 ) type QTabletEvent__TabletDevice int const ( QTabletEvent__TabletDevice__NoDevice QTabletEvent__TabletDevice = 0 QTabletEvent__TabletDevice__Puck QTabletEvent__TabletDevice = 1 QTabletEvent__TabletDevice__Stylus QTabletEvent__TabletDevice = 2 QTabletEvent__TabletDevice__Airbrush QTabletEvent__TabletDevice = 3 QTabletEvent__TabletDevice__FourDMouse QTabletEvent__TabletDevice = 4 QTabletEvent__TabletDevice__XFreeEraser QTabletEvent__TabletDevice = 5 QTabletEvent__TabletDevice__RotationStylus QTabletEvent__TabletDevice = 6 ) type QTabletEvent__PointerType int const ( QTabletEvent__PointerType__UnknownPointer QTabletEvent__PointerType = 0 QTabletEvent__PointerType__Pen QTabletEvent__PointerType = 1 QTabletEvent__PointerType__Cursor QTabletEvent__PointerType = 2 QTabletEvent__PointerType__Eraser QTabletEvent__PointerType = 3 ) type QPlatformSurfaceEvent__SurfaceEventType int const ( QPlatformSurfaceEvent__SurfaceEventType__SurfaceCreated QPlatformSurfaceEvent__SurfaceEventType = 0 QPlatformSurfaceEvent__SurfaceEventType__SurfaceAboutToBeDestroyed QPlatformSurfaceEvent__SurfaceEventType = 1 ) type QContextMenuEvent__Reason int const ( QContextMenuEvent__Reason__Mouse QContextMenuEvent__Reason = 0 QContextMenuEvent__Reason__Keyboard QContextMenuEvent__Reason = 1 QContextMenuEvent__Reason__Other QContextMenuEvent__Reason = 2 ) type QInputMethodEvent__AttributeType int const ( QInputMethodEvent__AttributeType__TextFormat QInputMethodEvent__AttributeType = 0 QInputMethodEvent__AttributeType__Cursor QInputMethodEvent__AttributeType = 1 QInputMethodEvent__AttributeType__Language QInputMethodEvent__AttributeType = 2 QInputMethodEvent__AttributeType__Ruby QInputMethodEvent__AttributeType = 3 QInputMethodEvent__AttributeType__Selection QInputMethodEvent__AttributeType = 4 ) type QScrollEvent__ScrollState int const ( QScrollEvent__ScrollState__ScrollStarted QScrollEvent__ScrollState = 0 QScrollEvent__ScrollState__ScrollUpdated QScrollEvent__ScrollState = 1 QScrollEvent__ScrollState__ScrollFinished QScrollEvent__ScrollState = 2 ) type QInputEvent struct { h *C.QInputEvent *QEvent } func (this *QInputEvent) cPointer() *C.QInputEvent { if this == nil { return nil } return this.h } func newQInputEvent(h *C.QInputEvent) *QInputEvent { if h == nil { return nil } return &QInputEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQInputEvent_U(h unsafe.Pointer) *QInputEvent { return newQInputEvent((*C.QInputEvent)(h)) } // NewQInputEvent constructs a new QInputEvent object. func NewQInputEvent(typeVal QEvent__Type) *QInputEvent { ret := C.QInputEvent_new((C.uintptr_t)(typeVal)) return newQInputEvent(ret) } // NewQInputEvent2 constructs a new QInputEvent object. func NewQInputEvent2(param1 *QInputEvent) *QInputEvent { ret := C.QInputEvent_new2(param1.cPointer()) return newQInputEvent(ret) } // NewQInputEvent3 constructs a new QInputEvent object. func NewQInputEvent3(typeVal QEvent__Type, modifiers int) *QInputEvent { ret := C.QInputEvent_new3((C.uintptr_t)(typeVal), (C.int)(modifiers)) return newQInputEvent(ret) } func (this *QInputEvent) Modifiers() int { _ret := C.QInputEvent_Modifiers(this.h) return (int)(_ret) } func (this *QInputEvent) SetModifiers(amodifiers int) { C.QInputEvent_SetModifiers(this.h, (C.int)(amodifiers)) } func (this *QInputEvent) Timestamp() uint64 { _ret := C.QInputEvent_Timestamp(this.h) return (uint64)(_ret) } func (this *QInputEvent) SetTimestamp(atimestamp uint64) { C.QInputEvent_SetTimestamp(this.h, (C.ulong)(atimestamp)) } // Delete this object from C++ memory. func (this *QInputEvent) Delete() { C.QInputEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QEnterEvent struct { h *C.QEnterEvent *QEvent } func (this *QEnterEvent) cPointer() *C.QEnterEvent { if this == nil { return nil } return this.h } func newQEnterEvent(h *C.QEnterEvent) *QEnterEvent { if h == nil { return nil } return &QEnterEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQEnterEvent_U(h unsafe.Pointer) *QEnterEvent { return newQEnterEvent((*C.QEnterEvent)(h)) } // NewQEnterEvent constructs a new QEnterEvent object. func NewQEnterEvent(localPos *QPointF, windowPos *QPointF, screenPos *QPointF) *QEnterEvent { ret := C.QEnterEvent_new(localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer()) return newQEnterEvent(ret) } // NewQEnterEvent2 constructs a new QEnterEvent object. func NewQEnterEvent2(param1 *QEnterEvent) *QEnterEvent { ret := C.QEnterEvent_new2(param1.cPointer()) return newQEnterEvent(ret) } func (this *QEnterEvent) Pos() *QPoint { _ret := C.QEnterEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) GlobalPos() *QPoint { _ret := C.QEnterEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) X() int { _ret := C.QEnterEvent_X(this.h) return (int)(_ret) } func (this *QEnterEvent) Y() int { _ret := C.QEnterEvent_Y(this.h) return (int)(_ret) } func (this *QEnterEvent) GlobalX() int { _ret := C.QEnterEvent_GlobalX(this.h) return (int)(_ret) } func (this *QEnterEvent) GlobalY() int { _ret := C.QEnterEvent_GlobalY(this.h) return (int)(_ret) } func (this *QEnterEvent) LocalPos() *QPointF { _ret := C.QEnterEvent_LocalPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QEnterEvent) WindowPos() *QPointF { _ret := C.QEnterEvent_WindowPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QEnterEvent) ScreenPos() *QPointF { _ret := C.QEnterEvent_ScreenPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QEnterEvent) Delete() { C.QEnterEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEnterEvent) GoGC() { runtime.SetFinalizer(this, func(this *QEnterEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QMouseEvent struct { h *C.QMouseEvent *QInputEvent } func (this *QMouseEvent) cPointer() *C.QMouseEvent { if this == nil { return nil } return this.h } func newQMouseEvent(h *C.QMouseEvent) *QMouseEvent { if h == nil { return nil } return &QMouseEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQMouseEvent_U(h unsafe.Pointer) *QMouseEvent { return newQMouseEvent((*C.QMouseEvent)(h)) } // NewQMouseEvent constructs a new QMouseEvent object. func NewQMouseEvent(typeVal QEvent__Type, localPos *QPointF, button MouseButton, buttons int, modifiers int) *QMouseEvent { ret := C.QMouseEvent_new((C.uintptr_t)(typeVal), localPos.cPointer(), (C.uintptr_t)(button), (C.int)(buttons), (C.int)(modifiers)) return newQMouseEvent(ret) } // NewQMouseEvent2 constructs a new QMouseEvent object. func NewQMouseEvent2(typeVal QEvent__Type, localPos *QPointF, screenPos *QPointF, button MouseButton, buttons int, modifiers int) *QMouseEvent { ret := C.QMouseEvent_new2((C.uintptr_t)(typeVal), localPos.cPointer(), screenPos.cPointer(), (C.uintptr_t)(button), (C.int)(buttons), (C.int)(modifiers)) return newQMouseEvent(ret) } // NewQMouseEvent3 constructs a new QMouseEvent object. func NewQMouseEvent3(typeVal QEvent__Type, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, button MouseButton, buttons int, modifiers int) *QMouseEvent { ret := C.QMouseEvent_new3((C.uintptr_t)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.uintptr_t)(button), (C.int)(buttons), (C.int)(modifiers)) return newQMouseEvent(ret) } // NewQMouseEvent4 constructs a new QMouseEvent object. func NewQMouseEvent4(typeVal QEvent__Type, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, button MouseButton, buttons int, modifiers int, source MouseEventSource) *QMouseEvent { ret := C.QMouseEvent_new4((C.uintptr_t)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.uintptr_t)(button), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(source)) return newQMouseEvent(ret) } // NewQMouseEvent5 constructs a new QMouseEvent object. func NewQMouseEvent5(param1 *QMouseEvent) *QMouseEvent { ret := C.QMouseEvent_new5(param1.cPointer()) return newQMouseEvent(ret) } func (this *QMouseEvent) Pos() *QPoint { _ret := C.QMouseEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) GlobalPos() *QPoint { _ret := C.QMouseEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) X() int { _ret := C.QMouseEvent_X(this.h) return (int)(_ret) } func (this *QMouseEvent) Y() int { _ret := C.QMouseEvent_Y(this.h) return (int)(_ret) } func (this *QMouseEvent) GlobalX() int { _ret := C.QMouseEvent_GlobalX(this.h) return (int)(_ret) } func (this *QMouseEvent) GlobalY() int { _ret := C.QMouseEvent_GlobalY(this.h) return (int)(_ret) } func (this *QMouseEvent) LocalPos() *QPointF { _ret := C.QMouseEvent_LocalPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QMouseEvent) WindowPos() *QPointF { _ret := C.QMouseEvent_WindowPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QMouseEvent) ScreenPos() *QPointF { _ret := C.QMouseEvent_ScreenPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QMouseEvent) Button() MouseButton { _ret := C.QMouseEvent_Button(this.h) return (MouseButton)(_ret) } func (this *QMouseEvent) Buttons() int { _ret := C.QMouseEvent_Buttons(this.h) return (int)(_ret) } func (this *QMouseEvent) SetLocalPos(localPosition *QPointF) { C.QMouseEvent_SetLocalPos(this.h, localPosition.cPointer()) } func (this *QMouseEvent) Source() MouseEventSource { _ret := C.QMouseEvent_Source(this.h) return (MouseEventSource)(_ret) } func (this *QMouseEvent) Flags() int { _ret := C.QMouseEvent_Flags(this.h) return (int)(_ret) } // Delete this object from C++ memory. func (this *QMouseEvent) Delete() { C.QMouseEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMouseEvent) GoGC() { runtime.SetFinalizer(this, func(this *QMouseEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHoverEvent struct { h *C.QHoverEvent *QInputEvent } func (this *QHoverEvent) cPointer() *C.QHoverEvent { if this == nil { return nil } return this.h } func newQHoverEvent(h *C.QHoverEvent) *QHoverEvent { if h == nil { return nil } return &QHoverEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQHoverEvent_U(h unsafe.Pointer) *QHoverEvent { return newQHoverEvent((*C.QHoverEvent)(h)) } // NewQHoverEvent constructs a new QHoverEvent object. func NewQHoverEvent(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF) *QHoverEvent { ret := C.QHoverEvent_new((C.uintptr_t)(typeVal), pos.cPointer(), oldPos.cPointer()) return newQHoverEvent(ret) } // NewQHoverEvent2 constructs a new QHoverEvent object. func NewQHoverEvent2(param1 *QHoverEvent) *QHoverEvent { ret := C.QHoverEvent_new2(param1.cPointer()) return newQHoverEvent(ret) } // NewQHoverEvent3 constructs a new QHoverEvent object. func NewQHoverEvent3(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF, modifiers int) *QHoverEvent { ret := C.QHoverEvent_new3((C.uintptr_t)(typeVal), pos.cPointer(), oldPos.cPointer(), (C.int)(modifiers)) return newQHoverEvent(ret) } func (this *QHoverEvent) Pos() *QPoint { _ret := C.QHoverEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) OldPos() *QPoint { _ret := C.QHoverEvent_OldPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) PosF() *QPointF { _ret := C.QHoverEvent_PosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QHoverEvent) OldPosF() *QPointF { _ret := C.QHoverEvent_OldPosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QHoverEvent) Delete() { C.QHoverEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHoverEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHoverEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWheelEvent struct { h *C.QWheelEvent *QInputEvent } func (this *QWheelEvent) cPointer() *C.QWheelEvent { if this == nil { return nil } return this.h } func newQWheelEvent(h *C.QWheelEvent) *QWheelEvent { if h == nil { return nil } return &QWheelEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQWheelEvent_U(h unsafe.Pointer) *QWheelEvent { return newQWheelEvent((*C.QWheelEvent)(h)) } // NewQWheelEvent constructs a new QWheelEvent object. func NewQWheelEvent(pos *QPointF, delta int, buttons int, modifiers int) *QWheelEvent { ret := C.QWheelEvent_new(pos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers)) return newQWheelEvent(ret) } // NewQWheelEvent2 constructs a new QWheelEvent object. func NewQWheelEvent2(pos *QPointF, globalPos *QPointF, delta int, buttons int, modifiers int) *QWheelEvent { ret := C.QWheelEvent_new2(pos.cPointer(), globalPos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers)) return newQWheelEvent(ret) } // NewQWheelEvent3 constructs a new QWheelEvent object. func NewQWheelEvent3(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons int, modifiers int) *QWheelEvent { ret := C.QWheelEvent_new3(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.uintptr_t)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers)) return newQWheelEvent(ret) } // NewQWheelEvent4 constructs a new QWheelEvent object. func NewQWheelEvent4(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons int, modifiers int, phase ScrollPhase) *QWheelEvent { ret := C.QWheelEvent_new4(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.uintptr_t)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(phase)) return newQWheelEvent(ret) } // NewQWheelEvent5 constructs a new QWheelEvent object. func NewQWheelEvent5(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons int, modifiers int, phase ScrollPhase, source MouseEventSource) *QWheelEvent { ret := C.QWheelEvent_new5(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.uintptr_t)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(phase), (C.uintptr_t)(source)) return newQWheelEvent(ret) } // NewQWheelEvent6 constructs a new QWheelEvent object. func NewQWheelEvent6(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons int, modifiers int, phase ScrollPhase, source MouseEventSource, inverted bool) *QWheelEvent { ret := C.QWheelEvent_new6(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.uintptr_t)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(phase), (C.uintptr_t)(source), (C.bool)(inverted)) return newQWheelEvent(ret) } // NewQWheelEvent7 constructs a new QWheelEvent object. func NewQWheelEvent7(pos QPointF, globalPos QPointF, pixelDelta QPoint, angleDelta QPoint, buttons int, modifiers int, phase ScrollPhase, inverted bool) *QWheelEvent { ret := C.QWheelEvent_new7(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(phase), (C.bool)(inverted)) return newQWheelEvent(ret) } // NewQWheelEvent8 constructs a new QWheelEvent object. func NewQWheelEvent8(param1 *QWheelEvent) *QWheelEvent { ret := C.QWheelEvent_new8(param1.cPointer()) return newQWheelEvent(ret) } // NewQWheelEvent9 constructs a new QWheelEvent object. func NewQWheelEvent9(pos *QPointF, delta int, buttons int, modifiers int, orient Orientation) *QWheelEvent { ret := C.QWheelEvent_new9(pos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(orient)) return newQWheelEvent(ret) } // NewQWheelEvent10 constructs a new QWheelEvent object. func NewQWheelEvent10(pos *QPointF, globalPos *QPointF, delta int, buttons int, modifiers int, orient Orientation) *QWheelEvent { ret := C.QWheelEvent_new10(pos.cPointer(), globalPos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(orient)) return newQWheelEvent(ret) } // NewQWheelEvent11 constructs a new QWheelEvent object. func NewQWheelEvent11(pos QPointF, globalPos QPointF, pixelDelta QPoint, angleDelta QPoint, buttons int, modifiers int, phase ScrollPhase, inverted bool, source MouseEventSource) *QWheelEvent { ret := C.QWheelEvent_new11(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(phase), (C.bool)(inverted), (C.uintptr_t)(source)) return newQWheelEvent(ret) } func (this *QWheelEvent) PixelDelta() *QPoint { _ret := C.QWheelEvent_PixelDelta(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) AngleDelta() *QPoint { _ret := C.QWheelEvent_AngleDelta(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) Delta() int { _ret := C.QWheelEvent_Delta(this.h) return (int)(_ret) } func (this *QWheelEvent) Orientation() Orientation { _ret := C.QWheelEvent_Orientation(this.h) return (Orientation)(_ret) } func (this *QWheelEvent) Pos() *QPoint { _ret := C.QWheelEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) GlobalPos() *QPoint { _ret := C.QWheelEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) X() int { _ret := C.QWheelEvent_X(this.h) return (int)(_ret) } func (this *QWheelEvent) Y() int { _ret := C.QWheelEvent_Y(this.h) return (int)(_ret) } func (this *QWheelEvent) GlobalX() int { _ret := C.QWheelEvent_GlobalX(this.h) return (int)(_ret) } func (this *QWheelEvent) GlobalY() int { _ret := C.QWheelEvent_GlobalY(this.h) return (int)(_ret) } func (this *QWheelEvent) PosF() *QPointF { _ret := C.QWheelEvent_PosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QWheelEvent) GlobalPosF() *QPointF { _ret := C.QWheelEvent_GlobalPosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QWheelEvent) Position() *QPointF { _ret := C.QWheelEvent_Position(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) GlobalPosition() *QPointF { _ret := C.QWheelEvent_GlobalPosition(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) Buttons() int { _ret := C.QWheelEvent_Buttons(this.h) return (int)(_ret) } func (this *QWheelEvent) Phase() ScrollPhase { _ret := C.QWheelEvent_Phase(this.h) return (ScrollPhase)(_ret) } func (this *QWheelEvent) Inverted() bool { _ret := C.QWheelEvent_Inverted(this.h) return (bool)(_ret) } func (this *QWheelEvent) Source() MouseEventSource { _ret := C.QWheelEvent_Source(this.h) return (MouseEventSource)(_ret) } // Delete this object from C++ memory. func (this *QWheelEvent) Delete() { C.QWheelEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWheelEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWheelEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QTabletEvent struct { h *C.QTabletEvent *QInputEvent } func (this *QTabletEvent) cPointer() *C.QTabletEvent { if this == nil { return nil } return this.h } func newQTabletEvent(h *C.QTabletEvent) *QTabletEvent { if h == nil { return nil } return &QTabletEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQTabletEvent_U(h unsafe.Pointer) *QTabletEvent { return newQTabletEvent((*C.QTabletEvent)(h)) } // NewQTabletEvent constructs a new QTabletEvent object. func NewQTabletEvent(t QEvent__Type, pos *QPointF, globalPos *QPointF, device int, pointerType int, pressure float64, xTilt int, yTilt int, tangentialPressure float64, rotation float64, z int, keyState int, uniqueID int64) *QTabletEvent { ret := C.QTabletEvent_new((C.uintptr_t)(t), pos.cPointer(), globalPos.cPointer(), (C.int)(device), (C.int)(pointerType), (C.double)(pressure), (C.int)(xTilt), (C.int)(yTilt), (C.double)(tangentialPressure), (C.double)(rotation), (C.int)(z), (C.int)(keyState), (C.longlong)(uniqueID)) return newQTabletEvent(ret) } // NewQTabletEvent2 constructs a new QTabletEvent object. func NewQTabletEvent2(t QEvent__Type, pos *QPointF, globalPos *QPointF, device int, pointerType int, pressure float64, xTilt int, yTilt int, tangentialPressure float64, rotation float64, z int, keyState int, uniqueID int64, button MouseButton, buttons int) *QTabletEvent { ret := C.QTabletEvent_new2((C.uintptr_t)(t), pos.cPointer(), globalPos.cPointer(), (C.int)(device), (C.int)(pointerType), (C.double)(pressure), (C.int)(xTilt), (C.int)(yTilt), (C.double)(tangentialPressure), (C.double)(rotation), (C.int)(z), (C.int)(keyState), (C.longlong)(uniqueID), (C.uintptr_t)(button), (C.int)(buttons)) return newQTabletEvent(ret) } // NewQTabletEvent3 constructs a new QTabletEvent object. func NewQTabletEvent3(param1 *QTabletEvent) *QTabletEvent { ret := C.QTabletEvent_new3(param1.cPointer()) return newQTabletEvent(ret) } func (this *QTabletEvent) Pos() *QPoint { _ret := C.QTabletEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) GlobalPos() *QPoint { _ret := C.QTabletEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) PosF() *QPointF { _ret := C.QTabletEvent_PosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QTabletEvent) GlobalPosF() *QPointF { _ret := C.QTabletEvent_GlobalPosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QTabletEvent) X() int { _ret := C.QTabletEvent_X(this.h) return (int)(_ret) } func (this *QTabletEvent) Y() int { _ret := C.QTabletEvent_Y(this.h) return (int)(_ret) } func (this *QTabletEvent) GlobalX() int { _ret := C.QTabletEvent_GlobalX(this.h) return (int)(_ret) } func (this *QTabletEvent) GlobalY() int { _ret := C.QTabletEvent_GlobalY(this.h) return (int)(_ret) } func (this *QTabletEvent) HiResGlobalX() float64 { _ret := C.QTabletEvent_HiResGlobalX(this.h) return (float64)(_ret) } func (this *QTabletEvent) HiResGlobalY() float64 { _ret := C.QTabletEvent_HiResGlobalY(this.h) return (float64)(_ret) } func (this *QTabletEvent) Device() QTabletEvent__TabletDevice { _ret := C.QTabletEvent_Device(this.h) return (QTabletEvent__TabletDevice)(_ret) } func (this *QTabletEvent) DeviceType() QTabletEvent__TabletDevice { _ret := C.QTabletEvent_DeviceType(this.h) return (QTabletEvent__TabletDevice)(_ret) } func (this *QTabletEvent) PointerType() QTabletEvent__PointerType { _ret := C.QTabletEvent_PointerType(this.h) return (QTabletEvent__PointerType)(_ret) } func (this *QTabletEvent) UniqueId() int64 { _ret := C.QTabletEvent_UniqueId(this.h) return (int64)(_ret) } func (this *QTabletEvent) Pressure() float64 { _ret := C.QTabletEvent_Pressure(this.h) return (float64)(_ret) } func (this *QTabletEvent) Z() int { _ret := C.QTabletEvent_Z(this.h) return (int)(_ret) } func (this *QTabletEvent) TangentialPressure() float64 { _ret := C.QTabletEvent_TangentialPressure(this.h) return (float64)(_ret) } func (this *QTabletEvent) Rotation() float64 { _ret := C.QTabletEvent_Rotation(this.h) return (float64)(_ret) } func (this *QTabletEvent) XTilt() int { _ret := C.QTabletEvent_XTilt(this.h) return (int)(_ret) } func (this *QTabletEvent) YTilt() int { _ret := C.QTabletEvent_YTilt(this.h) return (int)(_ret) } func (this *QTabletEvent) Button() MouseButton { _ret := C.QTabletEvent_Button(this.h) return (MouseButton)(_ret) } func (this *QTabletEvent) Buttons() int { _ret := C.QTabletEvent_Buttons(this.h) return (int)(_ret) } // Delete this object from C++ memory. func (this *QTabletEvent) Delete() { C.QTabletEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTabletEvent) GoGC() { runtime.SetFinalizer(this, func(this *QTabletEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QNativeGestureEvent struct { h *C.QNativeGestureEvent *QInputEvent } func (this *QNativeGestureEvent) cPointer() *C.QNativeGestureEvent { if this == nil { return nil } return this.h } func newQNativeGestureEvent(h *C.QNativeGestureEvent) *QNativeGestureEvent { if h == nil { return nil } return &QNativeGestureEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQNativeGestureEvent_U(h unsafe.Pointer) *QNativeGestureEvent { return newQNativeGestureEvent((*C.QNativeGestureEvent)(h)) } // NewQNativeGestureEvent constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent(typeVal NativeGestureType, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent { ret := C.QNativeGestureEvent_new((C.uintptr_t)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.double)(value), (C.ulong)(sequenceId), (C.ulonglong)(intArgument)) return newQNativeGestureEvent(ret) } // NewQNativeGestureEvent2 constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent2(typeVal NativeGestureType, dev *QTouchDevice, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent { ret := C.QNativeGestureEvent_new2((C.uintptr_t)(typeVal), dev.cPointer(), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.double)(value), (C.ulong)(sequenceId), (C.ulonglong)(intArgument)) return newQNativeGestureEvent(ret) } // NewQNativeGestureEvent3 constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent3(param1 *QNativeGestureEvent) *QNativeGestureEvent { ret := C.QNativeGestureEvent_new3(param1.cPointer()) return newQNativeGestureEvent(ret) } func (this *QNativeGestureEvent) GestureType() NativeGestureType { _ret := C.QNativeGestureEvent_GestureType(this.h) return (NativeGestureType)(_ret) } func (this *QNativeGestureEvent) Value() float64 { _ret := C.QNativeGestureEvent_Value(this.h) return (float64)(_ret) } func (this *QNativeGestureEvent) Pos() *QPoint { _ret := C.QNativeGestureEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) GlobalPos() *QPoint { _ret := C.QNativeGestureEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) LocalPos() *QPointF { _ret := C.QNativeGestureEvent_LocalPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QNativeGestureEvent) WindowPos() *QPointF { _ret := C.QNativeGestureEvent_WindowPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QNativeGestureEvent) ScreenPos() *QPointF { _ret := C.QNativeGestureEvent_ScreenPos(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QNativeGestureEvent) Device() *QTouchDevice { _ret := C.QNativeGestureEvent_Device(this.h) return newQTouchDevice_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QNativeGestureEvent) Delete() { C.QNativeGestureEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QNativeGestureEvent) GoGC() { runtime.SetFinalizer(this, func(this *QNativeGestureEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QKeyEvent struct { h *C.QKeyEvent *QInputEvent } func (this *QKeyEvent) cPointer() *C.QKeyEvent { if this == nil { return nil } return this.h } func newQKeyEvent(h *C.QKeyEvent) *QKeyEvent { if h == nil { return nil } return &QKeyEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQKeyEvent_U(h unsafe.Pointer) *QKeyEvent { return newQKeyEvent((*C.QKeyEvent)(h)) } // NewQKeyEvent constructs a new QKeyEvent object. func NewQKeyEvent(typeVal QEvent__Type, key int, modifiers int) *QKeyEvent { ret := C.QKeyEvent_new((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers)) return newQKeyEvent(ret) } // NewQKeyEvent2 constructs a new QKeyEvent object. func NewQKeyEvent2(typeVal QEvent__Type, key int, modifiers int, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint) *QKeyEvent { ret := C.QKeyEvent_new2((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers)) return newQKeyEvent(ret) } // NewQKeyEvent3 constructs a new QKeyEvent object. func NewQKeyEvent3(param1 *QKeyEvent) *QKeyEvent { ret := C.QKeyEvent_new3(param1.cPointer()) return newQKeyEvent(ret) } // NewQKeyEvent4 constructs a new QKeyEvent object. func NewQKeyEvent4(typeVal QEvent__Type, key int, modifiers int, text string) *QKeyEvent { text_ms := miqt_strdupg(text) defer C.free(text_ms) ret := C.QKeyEvent_new4((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (*C.struct_miqt_string)(text_ms)) return newQKeyEvent(ret) } // NewQKeyEvent5 constructs a new QKeyEvent object. func NewQKeyEvent5(typeVal QEvent__Type, key int, modifiers int, text string, autorep bool) *QKeyEvent { text_ms := miqt_strdupg(text) defer C.free(text_ms) ret := C.QKeyEvent_new5((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep)) return newQKeyEvent(ret) } // NewQKeyEvent6 constructs a new QKeyEvent object. func NewQKeyEvent6(typeVal QEvent__Type, key int, modifiers int, text string, autorep bool, count uint16) *QKeyEvent { text_ms := miqt_strdupg(text) defer C.free(text_ms) ret := C.QKeyEvent_new6((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep), (C.uint16_t)(count)) return newQKeyEvent(ret) } // NewQKeyEvent7 constructs a new QKeyEvent object. func NewQKeyEvent7(typeVal QEvent__Type, key int, modifiers int, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string) *QKeyEvent { text_ms := miqt_strdupg(text) defer C.free(text_ms) ret := C.QKeyEvent_new7((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), (*C.struct_miqt_string)(text_ms)) return newQKeyEvent(ret) } // NewQKeyEvent8 constructs a new QKeyEvent object. func NewQKeyEvent8(typeVal QEvent__Type, key int, modifiers int, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool) *QKeyEvent { text_ms := miqt_strdupg(text) defer C.free(text_ms) ret := C.QKeyEvent_new8((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep)) return newQKeyEvent(ret) } // NewQKeyEvent9 constructs a new QKeyEvent object. func NewQKeyEvent9(typeVal QEvent__Type, key int, modifiers int, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool, count uint16) *QKeyEvent { text_ms := miqt_strdupg(text) defer C.free(text_ms) ret := C.QKeyEvent_new9((C.uintptr_t)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep), (C.uint16_t)(count)) return newQKeyEvent(ret) } func (this *QKeyEvent) Key() int { _ret := C.QKeyEvent_Key(this.h) return (int)(_ret) } func (this *QKeyEvent) Matches(key QKeySequence__StandardKey) bool { _ret := C.QKeyEvent_Matches(this.h, (C.uintptr_t)(key)) return (bool)(_ret) } func (this *QKeyEvent) Modifiers() int { _ret := C.QKeyEvent_Modifiers(this.h) return (int)(_ret) } func (this *QKeyEvent) Text() string { var _ms *C.struct_miqt_string = C.QKeyEvent_Text(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QKeyEvent) IsAutoRepeat() bool { _ret := C.QKeyEvent_IsAutoRepeat(this.h) return (bool)(_ret) } func (this *QKeyEvent) Count() int { _ret := C.QKeyEvent_Count(this.h) return (int)(_ret) } func (this *QKeyEvent) NativeScanCode() uint { _ret := C.QKeyEvent_NativeScanCode(this.h) return (uint)(_ret) } func (this *QKeyEvent) NativeVirtualKey() uint { _ret := C.QKeyEvent_NativeVirtualKey(this.h) return (uint)(_ret) } func (this *QKeyEvent) NativeModifiers() uint { _ret := C.QKeyEvent_NativeModifiers(this.h) return (uint)(_ret) } // Delete this object from C++ memory. func (this *QKeyEvent) Delete() { C.QKeyEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QKeyEvent) GoGC() { runtime.SetFinalizer(this, func(this *QKeyEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QFocusEvent struct { h *C.QFocusEvent *QEvent } func (this *QFocusEvent) cPointer() *C.QFocusEvent { if this == nil { return nil } return this.h } func newQFocusEvent(h *C.QFocusEvent) *QFocusEvent { if h == nil { return nil } return &QFocusEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQFocusEvent_U(h unsafe.Pointer) *QFocusEvent { return newQFocusEvent((*C.QFocusEvent)(h)) } // NewQFocusEvent constructs a new QFocusEvent object. func NewQFocusEvent(typeVal QEvent__Type) *QFocusEvent { ret := C.QFocusEvent_new((C.uintptr_t)(typeVal)) return newQFocusEvent(ret) } // NewQFocusEvent2 constructs a new QFocusEvent object. func NewQFocusEvent2(param1 *QFocusEvent) *QFocusEvent { ret := C.QFocusEvent_new2(param1.cPointer()) return newQFocusEvent(ret) } // NewQFocusEvent3 constructs a new QFocusEvent object. func NewQFocusEvent3(typeVal QEvent__Type, reason FocusReason) *QFocusEvent { ret := C.QFocusEvent_new3((C.uintptr_t)(typeVal), (C.uintptr_t)(reason)) return newQFocusEvent(ret) } func (this *QFocusEvent) GotFocus() bool { _ret := C.QFocusEvent_GotFocus(this.h) return (bool)(_ret) } func (this *QFocusEvent) LostFocus() bool { _ret := C.QFocusEvent_LostFocus(this.h) return (bool)(_ret) } func (this *QFocusEvent) Reason() FocusReason { _ret := C.QFocusEvent_Reason(this.h) return (FocusReason)(_ret) } // Delete this object from C++ memory. func (this *QFocusEvent) Delete() { C.QFocusEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFocusEvent) GoGC() { runtime.SetFinalizer(this, func(this *QFocusEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPaintEvent struct { h *C.QPaintEvent *QEvent } func (this *QPaintEvent) cPointer() *C.QPaintEvent { if this == nil { return nil } return this.h } func newQPaintEvent(h *C.QPaintEvent) *QPaintEvent { if h == nil { return nil } return &QPaintEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQPaintEvent_U(h unsafe.Pointer) *QPaintEvent { return newQPaintEvent((*C.QPaintEvent)(h)) } // NewQPaintEvent constructs a new QPaintEvent object. func NewQPaintEvent(paintRegion *QRegion) *QPaintEvent { ret := C.QPaintEvent_new(paintRegion.cPointer()) return newQPaintEvent(ret) } // NewQPaintEvent2 constructs a new QPaintEvent object. func NewQPaintEvent2(paintRect *QRect) *QPaintEvent { ret := C.QPaintEvent_new2(paintRect.cPointer()) return newQPaintEvent(ret) } // NewQPaintEvent3 constructs a new QPaintEvent object. func NewQPaintEvent3(param1 *QPaintEvent) *QPaintEvent { ret := C.QPaintEvent_new3(param1.cPointer()) return newQPaintEvent(ret) } func (this *QPaintEvent) Rect() *QRect { _ret := C.QPaintEvent_Rect(this.h) return newQRect_U(unsafe.Pointer(_ret)) } func (this *QPaintEvent) Region() *QRegion { _ret := C.QPaintEvent_Region(this.h) return newQRegion_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QPaintEvent) Delete() { C.QPaintEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPaintEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QMoveEvent struct { h *C.QMoveEvent *QEvent } func (this *QMoveEvent) cPointer() *C.QMoveEvent { if this == nil { return nil } return this.h } func newQMoveEvent(h *C.QMoveEvent) *QMoveEvent { if h == nil { return nil } return &QMoveEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQMoveEvent_U(h unsafe.Pointer) *QMoveEvent { return newQMoveEvent((*C.QMoveEvent)(h)) } // NewQMoveEvent constructs a new QMoveEvent object. func NewQMoveEvent(pos *QPoint, oldPos *QPoint) *QMoveEvent { ret := C.QMoveEvent_new(pos.cPointer(), oldPos.cPointer()) return newQMoveEvent(ret) } // NewQMoveEvent2 constructs a new QMoveEvent object. func NewQMoveEvent2(param1 *QMoveEvent) *QMoveEvent { ret := C.QMoveEvent_new2(param1.cPointer()) return newQMoveEvent(ret) } func (this *QMoveEvent) Pos() *QPoint { _ret := C.QMoveEvent_Pos(this.h) return newQPoint_U(unsafe.Pointer(_ret)) } func (this *QMoveEvent) OldPos() *QPoint { _ret := C.QMoveEvent_OldPos(this.h) return newQPoint_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QMoveEvent) Delete() { C.QMoveEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMoveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QMoveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QExposeEvent struct { h *C.QExposeEvent *QEvent } func (this *QExposeEvent) cPointer() *C.QExposeEvent { if this == nil { return nil } return this.h } func newQExposeEvent(h *C.QExposeEvent) *QExposeEvent { if h == nil { return nil } return &QExposeEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQExposeEvent_U(h unsafe.Pointer) *QExposeEvent { return newQExposeEvent((*C.QExposeEvent)(h)) } // NewQExposeEvent constructs a new QExposeEvent object. func NewQExposeEvent(rgn *QRegion) *QExposeEvent { ret := C.QExposeEvent_new(rgn.cPointer()) return newQExposeEvent(ret) } // NewQExposeEvent2 constructs a new QExposeEvent object. func NewQExposeEvent2(param1 *QExposeEvent) *QExposeEvent { ret := C.QExposeEvent_new2(param1.cPointer()) return newQExposeEvent(ret) } func (this *QExposeEvent) Region() *QRegion { _ret := C.QExposeEvent_Region(this.h) return newQRegion_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QExposeEvent) Delete() { C.QExposeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QExposeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QExposeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPlatformSurfaceEvent struct { h *C.QPlatformSurfaceEvent *QEvent } func (this *QPlatformSurfaceEvent) cPointer() *C.QPlatformSurfaceEvent { if this == nil { return nil } return this.h } func newQPlatformSurfaceEvent(h *C.QPlatformSurfaceEvent) *QPlatformSurfaceEvent { if h == nil { return nil } return &QPlatformSurfaceEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQPlatformSurfaceEvent_U(h unsafe.Pointer) *QPlatformSurfaceEvent { return newQPlatformSurfaceEvent((*C.QPlatformSurfaceEvent)(h)) } // NewQPlatformSurfaceEvent constructs a new QPlatformSurfaceEvent object. func NewQPlatformSurfaceEvent(surfaceEventType QPlatformSurfaceEvent__SurfaceEventType) *QPlatformSurfaceEvent { ret := C.QPlatformSurfaceEvent_new((C.uintptr_t)(surfaceEventType)) return newQPlatformSurfaceEvent(ret) } // NewQPlatformSurfaceEvent2 constructs a new QPlatformSurfaceEvent object. func NewQPlatformSurfaceEvent2(param1 *QPlatformSurfaceEvent) *QPlatformSurfaceEvent { ret := C.QPlatformSurfaceEvent_new2(param1.cPointer()) return newQPlatformSurfaceEvent(ret) } func (this *QPlatformSurfaceEvent) SurfaceEventType() QPlatformSurfaceEvent__SurfaceEventType { _ret := C.QPlatformSurfaceEvent_SurfaceEventType(this.h) return (QPlatformSurfaceEvent__SurfaceEventType)(_ret) } // Delete this object from C++ memory. func (this *QPlatformSurfaceEvent) Delete() { C.QPlatformSurfaceEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPlatformSurfaceEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPlatformSurfaceEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QResizeEvent struct { h *C.QResizeEvent *QEvent } func (this *QResizeEvent) cPointer() *C.QResizeEvent { if this == nil { return nil } return this.h } func newQResizeEvent(h *C.QResizeEvent) *QResizeEvent { if h == nil { return nil } return &QResizeEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQResizeEvent_U(h unsafe.Pointer) *QResizeEvent { return newQResizeEvent((*C.QResizeEvent)(h)) } // NewQResizeEvent constructs a new QResizeEvent object. func NewQResizeEvent(size *QSize, oldSize *QSize) *QResizeEvent { ret := C.QResizeEvent_new(size.cPointer(), oldSize.cPointer()) return newQResizeEvent(ret) } // NewQResizeEvent2 constructs a new QResizeEvent object. func NewQResizeEvent2(param1 *QResizeEvent) *QResizeEvent { ret := C.QResizeEvent_new2(param1.cPointer()) return newQResizeEvent(ret) } func (this *QResizeEvent) Size() *QSize { _ret := C.QResizeEvent_Size(this.h) return newQSize_U(unsafe.Pointer(_ret)) } func (this *QResizeEvent) OldSize() *QSize { _ret := C.QResizeEvent_OldSize(this.h) return newQSize_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QResizeEvent) Delete() { C.QResizeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QResizeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QResizeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QCloseEvent struct { h *C.QCloseEvent *QEvent } func (this *QCloseEvent) cPointer() *C.QCloseEvent { if this == nil { return nil } return this.h } func newQCloseEvent(h *C.QCloseEvent) *QCloseEvent { if h == nil { return nil } return &QCloseEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQCloseEvent_U(h unsafe.Pointer) *QCloseEvent { return newQCloseEvent((*C.QCloseEvent)(h)) } // NewQCloseEvent constructs a new QCloseEvent object. func NewQCloseEvent() *QCloseEvent { ret := C.QCloseEvent_new() return newQCloseEvent(ret) } // NewQCloseEvent2 constructs a new QCloseEvent object. func NewQCloseEvent2(param1 *QCloseEvent) *QCloseEvent { ret := C.QCloseEvent_new2(param1.cPointer()) return newQCloseEvent(ret) } func (this *QCloseEvent) OperatorAssign(param1 *QCloseEvent) { C.QCloseEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QCloseEvent) Delete() { C.QCloseEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QCloseEvent) GoGC() { runtime.SetFinalizer(this, func(this *QCloseEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QIconDragEvent struct { h *C.QIconDragEvent *QEvent } func (this *QIconDragEvent) cPointer() *C.QIconDragEvent { if this == nil { return nil } return this.h } func newQIconDragEvent(h *C.QIconDragEvent) *QIconDragEvent { if h == nil { return nil } return &QIconDragEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQIconDragEvent_U(h unsafe.Pointer) *QIconDragEvent { return newQIconDragEvent((*C.QIconDragEvent)(h)) } // NewQIconDragEvent constructs a new QIconDragEvent object. func NewQIconDragEvent() *QIconDragEvent { ret := C.QIconDragEvent_new() return newQIconDragEvent(ret) } // NewQIconDragEvent2 constructs a new QIconDragEvent object. func NewQIconDragEvent2(param1 *QIconDragEvent) *QIconDragEvent { ret := C.QIconDragEvent_new2(param1.cPointer()) return newQIconDragEvent(ret) } func (this *QIconDragEvent) OperatorAssign(param1 *QIconDragEvent) { C.QIconDragEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QIconDragEvent) Delete() { C.QIconDragEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QIconDragEvent) GoGC() { runtime.SetFinalizer(this, func(this *QIconDragEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QShowEvent struct { h *C.QShowEvent *QEvent } func (this *QShowEvent) cPointer() *C.QShowEvent { if this == nil { return nil } return this.h } func newQShowEvent(h *C.QShowEvent) *QShowEvent { if h == nil { return nil } return &QShowEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQShowEvent_U(h unsafe.Pointer) *QShowEvent { return newQShowEvent((*C.QShowEvent)(h)) } // NewQShowEvent constructs a new QShowEvent object. func NewQShowEvent() *QShowEvent { ret := C.QShowEvent_new() return newQShowEvent(ret) } // NewQShowEvent2 constructs a new QShowEvent object. func NewQShowEvent2(param1 *QShowEvent) *QShowEvent { ret := C.QShowEvent_new2(param1.cPointer()) return newQShowEvent(ret) } func (this *QShowEvent) OperatorAssign(param1 *QShowEvent) { C.QShowEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QShowEvent) Delete() { C.QShowEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QShowEvent) GoGC() { runtime.SetFinalizer(this, func(this *QShowEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHideEvent struct { h *C.QHideEvent *QEvent } func (this *QHideEvent) cPointer() *C.QHideEvent { if this == nil { return nil } return this.h } func newQHideEvent(h *C.QHideEvent) *QHideEvent { if h == nil { return nil } return &QHideEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQHideEvent_U(h unsafe.Pointer) *QHideEvent { return newQHideEvent((*C.QHideEvent)(h)) } // NewQHideEvent constructs a new QHideEvent object. func NewQHideEvent() *QHideEvent { ret := C.QHideEvent_new() return newQHideEvent(ret) } // NewQHideEvent2 constructs a new QHideEvent object. func NewQHideEvent2(param1 *QHideEvent) *QHideEvent { ret := C.QHideEvent_new2(param1.cPointer()) return newQHideEvent(ret) } func (this *QHideEvent) OperatorAssign(param1 *QHideEvent) { C.QHideEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QHideEvent) Delete() { C.QHideEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHideEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHideEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QContextMenuEvent struct { h *C.QContextMenuEvent *QInputEvent } func (this *QContextMenuEvent) cPointer() *C.QContextMenuEvent { if this == nil { return nil } return this.h } func newQContextMenuEvent(h *C.QContextMenuEvent) *QContextMenuEvent { if h == nil { return nil } return &QContextMenuEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQContextMenuEvent_U(h unsafe.Pointer) *QContextMenuEvent { return newQContextMenuEvent((*C.QContextMenuEvent)(h)) } // NewQContextMenuEvent constructs a new QContextMenuEvent object. func NewQContextMenuEvent(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint, modifiers int) *QContextMenuEvent { ret := C.QContextMenuEvent_new((C.uintptr_t)(reason), pos.cPointer(), globalPos.cPointer(), (C.int)(modifiers)) return newQContextMenuEvent(ret) } // NewQContextMenuEvent2 constructs a new QContextMenuEvent object. func NewQContextMenuEvent2(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint) *QContextMenuEvent { ret := C.QContextMenuEvent_new2((C.uintptr_t)(reason), pos.cPointer(), globalPos.cPointer()) return newQContextMenuEvent(ret) } // NewQContextMenuEvent3 constructs a new QContextMenuEvent object. func NewQContextMenuEvent3(reason QContextMenuEvent__Reason, pos *QPoint) *QContextMenuEvent { ret := C.QContextMenuEvent_new3((C.uintptr_t)(reason), pos.cPointer()) return newQContextMenuEvent(ret) } // NewQContextMenuEvent4 constructs a new QContextMenuEvent object. func NewQContextMenuEvent4(param1 *QContextMenuEvent) *QContextMenuEvent { ret := C.QContextMenuEvent_new4(param1.cPointer()) return newQContextMenuEvent(ret) } func (this *QContextMenuEvent) X() int { _ret := C.QContextMenuEvent_X(this.h) return (int)(_ret) } func (this *QContextMenuEvent) Y() int { _ret := C.QContextMenuEvent_Y(this.h) return (int)(_ret) } func (this *QContextMenuEvent) GlobalX() int { _ret := C.QContextMenuEvent_GlobalX(this.h) return (int)(_ret) } func (this *QContextMenuEvent) GlobalY() int { _ret := C.QContextMenuEvent_GlobalY(this.h) return (int)(_ret) } func (this *QContextMenuEvent) Pos() *QPoint { _ret := C.QContextMenuEvent_Pos(this.h) return newQPoint_U(unsafe.Pointer(_ret)) } func (this *QContextMenuEvent) GlobalPos() *QPoint { _ret := C.QContextMenuEvent_GlobalPos(this.h) return newQPoint_U(unsafe.Pointer(_ret)) } func (this *QContextMenuEvent) Reason() QContextMenuEvent__Reason { _ret := C.QContextMenuEvent_Reason(this.h) return (QContextMenuEvent__Reason)(_ret) } // Delete this object from C++ memory. func (this *QContextMenuEvent) Delete() { C.QContextMenuEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QContextMenuEvent) GoGC() { runtime.SetFinalizer(this, func(this *QContextMenuEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodEvent struct { h *C.QInputMethodEvent *QEvent } func (this *QInputMethodEvent) cPointer() *C.QInputMethodEvent { if this == nil { return nil } return this.h } func newQInputMethodEvent(h *C.QInputMethodEvent) *QInputMethodEvent { if h == nil { return nil } return &QInputMethodEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQInputMethodEvent_U(h unsafe.Pointer) *QInputMethodEvent { return newQInputMethodEvent((*C.QInputMethodEvent)(h)) } // NewQInputMethodEvent constructs a new QInputMethodEvent object. func NewQInputMethodEvent() *QInputMethodEvent { ret := C.QInputMethodEvent_new() return newQInputMethodEvent(ret) } // NewQInputMethodEvent2 constructs a new QInputMethodEvent object. func NewQInputMethodEvent2(preeditText string, attributes []QInputMethodEvent__Attribute) *QInputMethodEvent { preeditText_ms := miqt_strdupg(preeditText) defer C.free(preeditText_ms) // For the C ABI, malloc a C array of raw pointers attributes_CArray := (*[0xffff]*C.QInputMethodEvent__Attribute)(C.malloc(C.size_t(8 * len(attributes)))) defer C.free(unsafe.Pointer(attributes_CArray)) for i := range attributes { attributes_CArray[i] = attributes[i].cPointer() } attributes_ma := &C.struct_miqt_array{len: C.size_t(len(attributes)), data: unsafe.Pointer(attributes_CArray)} defer runtime.KeepAlive(unsafe.Pointer(attributes_ma)) ret := C.QInputMethodEvent_new2((*C.struct_miqt_string)(preeditText_ms), attributes_ma) return newQInputMethodEvent(ret) } // NewQInputMethodEvent3 constructs a new QInputMethodEvent object. func NewQInputMethodEvent3(other *QInputMethodEvent) *QInputMethodEvent { ret := C.QInputMethodEvent_new3(other.cPointer()) return newQInputMethodEvent(ret) } func (this *QInputMethodEvent) SetCommitString(commitString string) { commitString_ms := miqt_strdupg(commitString) defer C.free(commitString_ms) C.QInputMethodEvent_SetCommitString(this.h, (*C.struct_miqt_string)(commitString_ms)) } func (this *QInputMethodEvent) PreeditString() string { var _ms *C.struct_miqt_string = C.QInputMethodEvent_PreeditString(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QInputMethodEvent) CommitString() string { var _ms *C.struct_miqt_string = C.QInputMethodEvent_CommitString(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QInputMethodEvent) ReplacementStart() int { _ret := C.QInputMethodEvent_ReplacementStart(this.h) return (int)(_ret) } func (this *QInputMethodEvent) ReplacementLength() int { _ret := C.QInputMethodEvent_ReplacementLength(this.h) return (int)(_ret) } func (this *QInputMethodEvent) SetCommitString2(commitString string, replaceFrom int) { commitString_ms := miqt_strdupg(commitString) defer C.free(commitString_ms) C.QInputMethodEvent_SetCommitString2(this.h, (*C.struct_miqt_string)(commitString_ms), (C.int)(replaceFrom)) } func (this *QInputMethodEvent) SetCommitString3(commitString string, replaceFrom int, replaceLength int) { commitString_ms := miqt_strdupg(commitString) defer C.free(commitString_ms) C.QInputMethodEvent_SetCommitString3(this.h, (*C.struct_miqt_string)(commitString_ms), (C.int)(replaceFrom), (C.int)(replaceLength)) } // Delete this object from C++ memory. func (this *QInputMethodEvent) Delete() { C.QInputMethodEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodQueryEvent struct { h *C.QInputMethodQueryEvent *QEvent } func (this *QInputMethodQueryEvent) cPointer() *C.QInputMethodQueryEvent { if this == nil { return nil } return this.h } func newQInputMethodQueryEvent(h *C.QInputMethodQueryEvent) *QInputMethodQueryEvent { if h == nil { return nil } return &QInputMethodQueryEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQInputMethodQueryEvent_U(h unsafe.Pointer) *QInputMethodQueryEvent { return newQInputMethodQueryEvent((*C.QInputMethodQueryEvent)(h)) } // NewQInputMethodQueryEvent constructs a new QInputMethodQueryEvent object. func NewQInputMethodQueryEvent(queries int) *QInputMethodQueryEvent { ret := C.QInputMethodQueryEvent_new((C.int)(queries)) return newQInputMethodQueryEvent(ret) } // NewQInputMethodQueryEvent2 constructs a new QInputMethodQueryEvent object. func NewQInputMethodQueryEvent2(param1 *QInputMethodQueryEvent) *QInputMethodQueryEvent { ret := C.QInputMethodQueryEvent_new2(param1.cPointer()) return newQInputMethodQueryEvent(ret) } func (this *QInputMethodQueryEvent) Queries() int { _ret := C.QInputMethodQueryEvent_Queries(this.h) return (int)(_ret) } func (this *QInputMethodQueryEvent) SetValue(query InputMethodQuery, value *QVariant) { C.QInputMethodQueryEvent_SetValue(this.h, (C.uintptr_t)(query), value.cPointer()) } func (this *QInputMethodQueryEvent) Value(query InputMethodQuery) *QVariant { _ret := C.QInputMethodQueryEvent_Value(this.h, (C.uintptr_t)(query)) _goptr := newQVariant(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QInputMethodQueryEvent) Delete() { C.QInputMethodQueryEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodQueryEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodQueryEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDropEvent struct { h *C.QDropEvent *QEvent } func (this *QDropEvent) cPointer() *C.QDropEvent { if this == nil { return nil } return this.h } func newQDropEvent(h *C.QDropEvent) *QDropEvent { if h == nil { return nil } return &QDropEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQDropEvent_U(h unsafe.Pointer) *QDropEvent { return newQDropEvent((*C.QDropEvent)(h)) } // NewQDropEvent constructs a new QDropEvent object. func NewQDropEvent(pos *QPointF, actions int, data *QMimeData, buttons int, modifiers int) *QDropEvent { ret := C.QDropEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers)) return newQDropEvent(ret) } // NewQDropEvent2 constructs a new QDropEvent object. func NewQDropEvent2(param1 *QDropEvent) *QDropEvent { ret := C.QDropEvent_new2(param1.cPointer()) return newQDropEvent(ret) } // NewQDropEvent3 constructs a new QDropEvent object. func NewQDropEvent3(pos *QPointF, actions int, data *QMimeData, buttons int, modifiers int, typeVal QEvent__Type) *QDropEvent { ret := C.QDropEvent_new3(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(typeVal)) return newQDropEvent(ret) } func (this *QDropEvent) Pos() *QPoint { _ret := C.QDropEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDropEvent) PosF() *QPointF { _ret := C.QDropEvent_PosF(this.h) return newQPointF_U(unsafe.Pointer(_ret)) } func (this *QDropEvent) MouseButtons() int { _ret := C.QDropEvent_MouseButtons(this.h) return (int)(_ret) } func (this *QDropEvent) KeyboardModifiers() int { _ret := C.QDropEvent_KeyboardModifiers(this.h) return (int)(_ret) } func (this *QDropEvent) PossibleActions() int { _ret := C.QDropEvent_PossibleActions(this.h) return (int)(_ret) } func (this *QDropEvent) ProposedAction() DropAction { _ret := C.QDropEvent_ProposedAction(this.h) return (DropAction)(_ret) } func (this *QDropEvent) AcceptProposedAction() { C.QDropEvent_AcceptProposedAction(this.h) } func (this *QDropEvent) DropAction() DropAction { _ret := C.QDropEvent_DropAction(this.h) return (DropAction)(_ret) } func (this *QDropEvent) SetDropAction(action DropAction) { C.QDropEvent_SetDropAction(this.h, (C.uintptr_t)(action)) } func (this *QDropEvent) Source() *QObject { _ret := C.QDropEvent_Source(this.h) return newQObject_U(unsafe.Pointer(_ret)) } func (this *QDropEvent) MimeData() *QMimeData { _ret := C.QDropEvent_MimeData(this.h) return newQMimeData_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QDropEvent) Delete() { C.QDropEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDropEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDropEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragMoveEvent struct { h *C.QDragMoveEvent *QDropEvent } func (this *QDragMoveEvent) cPointer() *C.QDragMoveEvent { if this == nil { return nil } return this.h } func newQDragMoveEvent(h *C.QDragMoveEvent) *QDragMoveEvent { if h == nil { return nil } return &QDragMoveEvent{h: h, QDropEvent: newQDropEvent_U(unsafe.Pointer(h))} } func newQDragMoveEvent_U(h unsafe.Pointer) *QDragMoveEvent { return newQDragMoveEvent((*C.QDragMoveEvent)(h)) } // NewQDragMoveEvent constructs a new QDragMoveEvent object. func NewQDragMoveEvent(pos *QPoint, actions int, data *QMimeData, buttons int, modifiers int) *QDragMoveEvent { ret := C.QDragMoveEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers)) return newQDragMoveEvent(ret) } // NewQDragMoveEvent2 constructs a new QDragMoveEvent object. func NewQDragMoveEvent2(param1 *QDragMoveEvent) *QDragMoveEvent { ret := C.QDragMoveEvent_new2(param1.cPointer()) return newQDragMoveEvent(ret) } // NewQDragMoveEvent3 constructs a new QDragMoveEvent object. func NewQDragMoveEvent3(pos *QPoint, actions int, data *QMimeData, buttons int, modifiers int, typeVal QEvent__Type) *QDragMoveEvent { ret := C.QDragMoveEvent_new3(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.uintptr_t)(typeVal)) return newQDragMoveEvent(ret) } func (this *QDragMoveEvent) AnswerRect() *QRect { _ret := C.QDragMoveEvent_AnswerRect(this.h) _goptr := newQRect(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDragMoveEvent) Accept() { C.QDragMoveEvent_Accept(this.h) } func (this *QDragMoveEvent) Ignore() { C.QDragMoveEvent_Ignore(this.h) } func (this *QDragMoveEvent) AcceptWithQRect(r *QRect) { C.QDragMoveEvent_AcceptWithQRect(this.h, r.cPointer()) } func (this *QDragMoveEvent) IgnoreWithQRect(r *QRect) { C.QDragMoveEvent_IgnoreWithQRect(this.h, r.cPointer()) } // Delete this object from C++ memory. func (this *QDragMoveEvent) Delete() { C.QDragMoveEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragMoveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragMoveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragEnterEvent struct { h *C.QDragEnterEvent *QDragMoveEvent } func (this *QDragEnterEvent) cPointer() *C.QDragEnterEvent { if this == nil { return nil } return this.h } func newQDragEnterEvent(h *C.QDragEnterEvent) *QDragEnterEvent { if h == nil { return nil } return &QDragEnterEvent{h: h, QDragMoveEvent: newQDragMoveEvent_U(unsafe.Pointer(h))} } func newQDragEnterEvent_U(h unsafe.Pointer) *QDragEnterEvent { return newQDragEnterEvent((*C.QDragEnterEvent)(h)) } // NewQDragEnterEvent constructs a new QDragEnterEvent object. func NewQDragEnterEvent(pos *QPoint, actions int, data *QMimeData, buttons int, modifiers int) *QDragEnterEvent { ret := C.QDragEnterEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers)) return newQDragEnterEvent(ret) } // NewQDragEnterEvent2 constructs a new QDragEnterEvent object. func NewQDragEnterEvent2(param1 *QDragEnterEvent) *QDragEnterEvent { ret := C.QDragEnterEvent_new2(param1.cPointer()) return newQDragEnterEvent(ret) } func (this *QDragEnterEvent) OperatorAssign(param1 *QDragEnterEvent) { C.QDragEnterEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QDragEnterEvent) Delete() { C.QDragEnterEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragEnterEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragEnterEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragLeaveEvent struct { h *C.QDragLeaveEvent *QEvent } func (this *QDragLeaveEvent) cPointer() *C.QDragLeaveEvent { if this == nil { return nil } return this.h } func newQDragLeaveEvent(h *C.QDragLeaveEvent) *QDragLeaveEvent { if h == nil { return nil } return &QDragLeaveEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQDragLeaveEvent_U(h unsafe.Pointer) *QDragLeaveEvent { return newQDragLeaveEvent((*C.QDragLeaveEvent)(h)) } // NewQDragLeaveEvent constructs a new QDragLeaveEvent object. func NewQDragLeaveEvent() *QDragLeaveEvent { ret := C.QDragLeaveEvent_new() return newQDragLeaveEvent(ret) } // NewQDragLeaveEvent2 constructs a new QDragLeaveEvent object. func NewQDragLeaveEvent2(param1 *QDragLeaveEvent) *QDragLeaveEvent { ret := C.QDragLeaveEvent_new2(param1.cPointer()) return newQDragLeaveEvent(ret) } func (this *QDragLeaveEvent) OperatorAssign(param1 *QDragLeaveEvent) { C.QDragLeaveEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QDragLeaveEvent) Delete() { C.QDragLeaveEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragLeaveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragLeaveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHelpEvent struct { h *C.QHelpEvent *QEvent } func (this *QHelpEvent) cPointer() *C.QHelpEvent { if this == nil { return nil } return this.h } func newQHelpEvent(h *C.QHelpEvent) *QHelpEvent { if h == nil { return nil } return &QHelpEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQHelpEvent_U(h unsafe.Pointer) *QHelpEvent { return newQHelpEvent((*C.QHelpEvent)(h)) } // NewQHelpEvent constructs a new QHelpEvent object. func NewQHelpEvent(typeVal QEvent__Type, pos *QPoint, globalPos *QPoint) *QHelpEvent { ret := C.QHelpEvent_new((C.uintptr_t)(typeVal), pos.cPointer(), globalPos.cPointer()) return newQHelpEvent(ret) } // NewQHelpEvent2 constructs a new QHelpEvent object. func NewQHelpEvent2(param1 *QHelpEvent) *QHelpEvent { ret := C.QHelpEvent_new2(param1.cPointer()) return newQHelpEvent(ret) } func (this *QHelpEvent) X() int { _ret := C.QHelpEvent_X(this.h) return (int)(_ret) } func (this *QHelpEvent) Y() int { _ret := C.QHelpEvent_Y(this.h) return (int)(_ret) } func (this *QHelpEvent) GlobalX() int { _ret := C.QHelpEvent_GlobalX(this.h) return (int)(_ret) } func (this *QHelpEvent) GlobalY() int { _ret := C.QHelpEvent_GlobalY(this.h) return (int)(_ret) } func (this *QHelpEvent) Pos() *QPoint { _ret := C.QHelpEvent_Pos(this.h) return newQPoint_U(unsafe.Pointer(_ret)) } func (this *QHelpEvent) GlobalPos() *QPoint { _ret := C.QHelpEvent_GlobalPos(this.h) return newQPoint_U(unsafe.Pointer(_ret)) } // Delete this object from C++ memory. func (this *QHelpEvent) Delete() { C.QHelpEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHelpEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHelpEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QStatusTipEvent struct { h *C.QStatusTipEvent *QEvent } func (this *QStatusTipEvent) cPointer() *C.QStatusTipEvent { if this == nil { return nil } return this.h } func newQStatusTipEvent(h *C.QStatusTipEvent) *QStatusTipEvent { if h == nil { return nil } return &QStatusTipEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQStatusTipEvent_U(h unsafe.Pointer) *QStatusTipEvent { return newQStatusTipEvent((*C.QStatusTipEvent)(h)) } // NewQStatusTipEvent constructs a new QStatusTipEvent object. func NewQStatusTipEvent(tip string) *QStatusTipEvent { tip_ms := miqt_strdupg(tip) defer C.free(tip_ms) ret := C.QStatusTipEvent_new((*C.struct_miqt_string)(tip_ms)) return newQStatusTipEvent(ret) } // NewQStatusTipEvent2 constructs a new QStatusTipEvent object. func NewQStatusTipEvent2(param1 *QStatusTipEvent) *QStatusTipEvent { ret := C.QStatusTipEvent_new2(param1.cPointer()) return newQStatusTipEvent(ret) } func (this *QStatusTipEvent) Tip() string { var _ms *C.struct_miqt_string = C.QStatusTipEvent_Tip(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QStatusTipEvent) Delete() { C.QStatusTipEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QStatusTipEvent) GoGC() { runtime.SetFinalizer(this, func(this *QStatusTipEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWhatsThisClickedEvent struct { h *C.QWhatsThisClickedEvent *QEvent } func (this *QWhatsThisClickedEvent) cPointer() *C.QWhatsThisClickedEvent { if this == nil { return nil } return this.h } func newQWhatsThisClickedEvent(h *C.QWhatsThisClickedEvent) *QWhatsThisClickedEvent { if h == nil { return nil } return &QWhatsThisClickedEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQWhatsThisClickedEvent_U(h unsafe.Pointer) *QWhatsThisClickedEvent { return newQWhatsThisClickedEvent((*C.QWhatsThisClickedEvent)(h)) } // NewQWhatsThisClickedEvent constructs a new QWhatsThisClickedEvent object. func NewQWhatsThisClickedEvent(href string) *QWhatsThisClickedEvent { href_ms := miqt_strdupg(href) defer C.free(href_ms) ret := C.QWhatsThisClickedEvent_new((*C.struct_miqt_string)(href_ms)) return newQWhatsThisClickedEvent(ret) } // NewQWhatsThisClickedEvent2 constructs a new QWhatsThisClickedEvent object. func NewQWhatsThisClickedEvent2(param1 *QWhatsThisClickedEvent) *QWhatsThisClickedEvent { ret := C.QWhatsThisClickedEvent_new2(param1.cPointer()) return newQWhatsThisClickedEvent(ret) } func (this *QWhatsThisClickedEvent) Href() string { var _ms *C.struct_miqt_string = C.QWhatsThisClickedEvent_Href(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QWhatsThisClickedEvent) Delete() { C.QWhatsThisClickedEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWhatsThisClickedEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWhatsThisClickedEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QActionEvent struct { h *C.QActionEvent *QEvent } func (this *QActionEvent) cPointer() *C.QActionEvent { if this == nil { return nil } return this.h } func newQActionEvent(h *C.QActionEvent) *QActionEvent { if h == nil { return nil } return &QActionEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQActionEvent_U(h unsafe.Pointer) *QActionEvent { return newQActionEvent((*C.QActionEvent)(h)) } // NewQActionEvent constructs a new QActionEvent object. func NewQActionEvent(typeVal int, action *QAction) *QActionEvent { ret := C.QActionEvent_new((C.int)(typeVal), action.cPointer()) return newQActionEvent(ret) } // NewQActionEvent2 constructs a new QActionEvent object. func NewQActionEvent2(param1 *QActionEvent) *QActionEvent { ret := C.QActionEvent_new2(param1.cPointer()) return newQActionEvent(ret) } // NewQActionEvent3 constructs a new QActionEvent object. func NewQActionEvent3(typeVal int, action *QAction, before *QAction) *QActionEvent { ret := C.QActionEvent_new3((C.int)(typeVal), action.cPointer(), before.cPointer()) return newQActionEvent(ret) } func (this *QActionEvent) Action() *QAction { _ret := C.QActionEvent_Action(this.h) return newQAction_U(unsafe.Pointer(_ret)) } func (this *QActionEvent) Before() *QAction { _ret := C.QActionEvent_Before(this.h) return newQAction_U(unsafe.Pointer(_ret)) } func (this *QActionEvent) OperatorAssign(param1 *QActionEvent) { C.QActionEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QActionEvent) Delete() { C.QActionEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QActionEvent) GoGC() { runtime.SetFinalizer(this, func(this *QActionEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QFileOpenEvent struct { h *C.QFileOpenEvent *QEvent } func (this *QFileOpenEvent) cPointer() *C.QFileOpenEvent { if this == nil { return nil } return this.h } func newQFileOpenEvent(h *C.QFileOpenEvent) *QFileOpenEvent { if h == nil { return nil } return &QFileOpenEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQFileOpenEvent_U(h unsafe.Pointer) *QFileOpenEvent { return newQFileOpenEvent((*C.QFileOpenEvent)(h)) } // NewQFileOpenEvent constructs a new QFileOpenEvent object. func NewQFileOpenEvent(file string) *QFileOpenEvent { file_ms := miqt_strdupg(file) defer C.free(file_ms) ret := C.QFileOpenEvent_new((*C.struct_miqt_string)(file_ms)) return newQFileOpenEvent(ret) } // NewQFileOpenEvent2 constructs a new QFileOpenEvent object. func NewQFileOpenEvent2(url *QUrl) *QFileOpenEvent { ret := C.QFileOpenEvent_new2(url.cPointer()) return newQFileOpenEvent(ret) } // NewQFileOpenEvent3 constructs a new QFileOpenEvent object. func NewQFileOpenEvent3(param1 *QFileOpenEvent) *QFileOpenEvent { ret := C.QFileOpenEvent_new3(param1.cPointer()) return newQFileOpenEvent(ret) } func (this *QFileOpenEvent) File() string { var _ms *C.struct_miqt_string = C.QFileOpenEvent_File(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QFileOpenEvent) Url() *QUrl { _ret := C.QFileOpenEvent_Url(this.h) _goptr := newQUrl(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QFileOpenEvent) OpenFile(file *QFile, flags int) bool { _ret := C.QFileOpenEvent_OpenFile(this.h, file.cPointer(), (C.int)(flags)) return (bool)(_ret) } // Delete this object from C++ memory. func (this *QFileOpenEvent) Delete() { C.QFileOpenEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFileOpenEvent) GoGC() { runtime.SetFinalizer(this, func(this *QFileOpenEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QToolBarChangeEvent struct { h *C.QToolBarChangeEvent *QEvent } func (this *QToolBarChangeEvent) cPointer() *C.QToolBarChangeEvent { if this == nil { return nil } return this.h } func newQToolBarChangeEvent(h *C.QToolBarChangeEvent) *QToolBarChangeEvent { if h == nil { return nil } return &QToolBarChangeEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQToolBarChangeEvent_U(h unsafe.Pointer) *QToolBarChangeEvent { return newQToolBarChangeEvent((*C.QToolBarChangeEvent)(h)) } // NewQToolBarChangeEvent constructs a new QToolBarChangeEvent object. func NewQToolBarChangeEvent(t bool) *QToolBarChangeEvent { ret := C.QToolBarChangeEvent_new((C.bool)(t)) return newQToolBarChangeEvent(ret) } // NewQToolBarChangeEvent2 constructs a new QToolBarChangeEvent object. func NewQToolBarChangeEvent2(param1 *QToolBarChangeEvent) *QToolBarChangeEvent { ret := C.QToolBarChangeEvent_new2(param1.cPointer()) return newQToolBarChangeEvent(ret) } func (this *QToolBarChangeEvent) Toggle() bool { _ret := C.QToolBarChangeEvent_Toggle(this.h) return (bool)(_ret) } // Delete this object from C++ memory. func (this *QToolBarChangeEvent) Delete() { C.QToolBarChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QToolBarChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QToolBarChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QShortcutEvent struct { h *C.QShortcutEvent *QEvent } func (this *QShortcutEvent) cPointer() *C.QShortcutEvent { if this == nil { return nil } return this.h } func newQShortcutEvent(h *C.QShortcutEvent) *QShortcutEvent { if h == nil { return nil } return &QShortcutEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQShortcutEvent_U(h unsafe.Pointer) *QShortcutEvent { return newQShortcutEvent((*C.QShortcutEvent)(h)) } // NewQShortcutEvent constructs a new QShortcutEvent object. func NewQShortcutEvent(key *QKeySequence, id int) *QShortcutEvent { ret := C.QShortcutEvent_new(key.cPointer(), (C.int)(id)) return newQShortcutEvent(ret) } // NewQShortcutEvent2 constructs a new QShortcutEvent object. func NewQShortcutEvent2(param1 *QShortcutEvent) *QShortcutEvent { ret := C.QShortcutEvent_new2(param1.cPointer()) return newQShortcutEvent(ret) } // NewQShortcutEvent3 constructs a new QShortcutEvent object. func NewQShortcutEvent3(key *QKeySequence, id int, ambiguous bool) *QShortcutEvent { ret := C.QShortcutEvent_new3(key.cPointer(), (C.int)(id), (C.bool)(ambiguous)) return newQShortcutEvent(ret) } func (this *QShortcutEvent) Key() *QKeySequence { _ret := C.QShortcutEvent_Key(this.h) return newQKeySequence_U(unsafe.Pointer(_ret)) } func (this *QShortcutEvent) ShortcutId() int { _ret := C.QShortcutEvent_ShortcutId(this.h) return (int)(_ret) } func (this *QShortcutEvent) IsAmbiguous() bool { _ret := C.QShortcutEvent_IsAmbiguous(this.h) return (bool)(_ret) } // Delete this object from C++ memory. func (this *QShortcutEvent) Delete() { C.QShortcutEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QShortcutEvent) GoGC() { runtime.SetFinalizer(this, func(this *QShortcutEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWindowStateChangeEvent struct { h *C.QWindowStateChangeEvent *QEvent } func (this *QWindowStateChangeEvent) cPointer() *C.QWindowStateChangeEvent { if this == nil { return nil } return this.h } func newQWindowStateChangeEvent(h *C.QWindowStateChangeEvent) *QWindowStateChangeEvent { if h == nil { return nil } return &QWindowStateChangeEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQWindowStateChangeEvent_U(h unsafe.Pointer) *QWindowStateChangeEvent { return newQWindowStateChangeEvent((*C.QWindowStateChangeEvent)(h)) } // NewQWindowStateChangeEvent constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent(aOldState int) *QWindowStateChangeEvent { ret := C.QWindowStateChangeEvent_new((C.int)(aOldState)) return newQWindowStateChangeEvent(ret) } // NewQWindowStateChangeEvent2 constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent2(param1 *QWindowStateChangeEvent) *QWindowStateChangeEvent { ret := C.QWindowStateChangeEvent_new2(param1.cPointer()) return newQWindowStateChangeEvent(ret) } // NewQWindowStateChangeEvent3 constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent3(aOldState int, isOverride bool) *QWindowStateChangeEvent { ret := C.QWindowStateChangeEvent_new3((C.int)(aOldState), (C.bool)(isOverride)) return newQWindowStateChangeEvent(ret) } func (this *QWindowStateChangeEvent) OldState() int { _ret := C.QWindowStateChangeEvent_OldState(this.h) return (int)(_ret) } func (this *QWindowStateChangeEvent) IsOverride() bool { _ret := C.QWindowStateChangeEvent_IsOverride(this.h) return (bool)(_ret) } // Delete this object from C++ memory. func (this *QWindowStateChangeEvent) Delete() { C.QWindowStateChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWindowStateChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWindowStateChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPointingDeviceUniqueId struct { h *C.QPointingDeviceUniqueId } func (this *QPointingDeviceUniqueId) cPointer() *C.QPointingDeviceUniqueId { if this == nil { return nil } return this.h } func newQPointingDeviceUniqueId(h *C.QPointingDeviceUniqueId) *QPointingDeviceUniqueId { if h == nil { return nil } return &QPointingDeviceUniqueId{h: h} } func newQPointingDeviceUniqueId_U(h unsafe.Pointer) *QPointingDeviceUniqueId { return newQPointingDeviceUniqueId((*C.QPointingDeviceUniqueId)(h)) } // NewQPointingDeviceUniqueId constructs a new QPointingDeviceUniqueId object. func NewQPointingDeviceUniqueId() *QPointingDeviceUniqueId { ret := C.QPointingDeviceUniqueId_new() return newQPointingDeviceUniqueId(ret) } // NewQPointingDeviceUniqueId2 constructs a new QPointingDeviceUniqueId object. func NewQPointingDeviceUniqueId2(param1 *QPointingDeviceUniqueId) *QPointingDeviceUniqueId { ret := C.QPointingDeviceUniqueId_new2(param1.cPointer()) return newQPointingDeviceUniqueId(ret) } func QPointingDeviceUniqueId_FromNumericId(id int64) *QPointingDeviceUniqueId { _ret := C.QPointingDeviceUniqueId_FromNumericId((C.longlong)(id)) _goptr := newQPointingDeviceUniqueId(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPointingDeviceUniqueId) IsValid() bool { _ret := C.QPointingDeviceUniqueId_IsValid(this.h) return (bool)(_ret) } func (this *QPointingDeviceUniqueId) NumericId() int64 { _ret := C.QPointingDeviceUniqueId_NumericId(this.h) return (int64)(_ret) } // Delete this object from C++ memory. func (this *QPointingDeviceUniqueId) Delete() { C.QPointingDeviceUniqueId_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPointingDeviceUniqueId) GoGC() { runtime.SetFinalizer(this, func(this *QPointingDeviceUniqueId) { this.Delete() runtime.KeepAlive(this.h) }) } type QTouchEvent struct { h *C.QTouchEvent *QInputEvent } func (this *QTouchEvent) cPointer() *C.QTouchEvent { if this == nil { return nil } return this.h } func newQTouchEvent(h *C.QTouchEvent) *QTouchEvent { if h == nil { return nil } return &QTouchEvent{h: h, QInputEvent: newQInputEvent_U(unsafe.Pointer(h))} } func newQTouchEvent_U(h unsafe.Pointer) *QTouchEvent { return newQTouchEvent((*C.QTouchEvent)(h)) } // NewQTouchEvent constructs a new QTouchEvent object. func NewQTouchEvent(eventType QEvent__Type) *QTouchEvent { ret := C.QTouchEvent_new((C.uintptr_t)(eventType)) return newQTouchEvent(ret) } // NewQTouchEvent2 constructs a new QTouchEvent object. func NewQTouchEvent2(param1 *QTouchEvent) *QTouchEvent { ret := C.QTouchEvent_new2(param1.cPointer()) return newQTouchEvent(ret) } // NewQTouchEvent3 constructs a new QTouchEvent object. func NewQTouchEvent3(eventType QEvent__Type, device *QTouchDevice) *QTouchEvent { ret := C.QTouchEvent_new3((C.uintptr_t)(eventType), device.cPointer()) return newQTouchEvent(ret) } // NewQTouchEvent4 constructs a new QTouchEvent object. func NewQTouchEvent4(eventType QEvent__Type, device *QTouchDevice, modifiers int) *QTouchEvent { ret := C.QTouchEvent_new4((C.uintptr_t)(eventType), device.cPointer(), (C.int)(modifiers)) return newQTouchEvent(ret) } // NewQTouchEvent5 constructs a new QTouchEvent object. func NewQTouchEvent5(eventType QEvent__Type, device *QTouchDevice, modifiers int, touchPointStates int) *QTouchEvent { ret := C.QTouchEvent_new5((C.uintptr_t)(eventType), device.cPointer(), (C.int)(modifiers), (C.int)(touchPointStates)) return newQTouchEvent(ret) } // NewQTouchEvent6 constructs a new QTouchEvent object. func NewQTouchEvent6(eventType QEvent__Type, device *QTouchDevice, modifiers int, touchPointStates int, touchPoints []QTouchEvent__TouchPoint) *QTouchEvent { // For the C ABI, malloc a C array of raw pointers touchPoints_CArray := (*[0xffff]*C.QTouchEvent__TouchPoint)(C.malloc(C.size_t(8 * len(touchPoints)))) defer C.free(unsafe.Pointer(touchPoints_CArray)) for i := range touchPoints { touchPoints_CArray[i] = touchPoints[i].cPointer() } touchPoints_ma := &C.struct_miqt_array{len: C.size_t(len(touchPoints)), data: unsafe.Pointer(touchPoints_CArray)} defer runtime.KeepAlive(unsafe.Pointer(touchPoints_ma)) ret := C.QTouchEvent_new6((C.uintptr_t)(eventType), device.cPointer(), (C.int)(modifiers), (C.int)(touchPointStates), touchPoints_ma) return newQTouchEvent(ret) } func (this *QTouchEvent) Window() *QWindow { _ret := C.QTouchEvent_Window(this.h) return newQWindow_U(unsafe.Pointer(_ret)) } func (this *QTouchEvent) Target() *QObject { _ret := C.QTouchEvent_Target(this.h) return newQObject_U(unsafe.Pointer(_ret)) } func (this *QTouchEvent) TouchPointStates() int { _ret := C.QTouchEvent_TouchPointStates(this.h) return (int)(_ret) } func (this *QTouchEvent) Device() *QTouchDevice { _ret := C.QTouchEvent_Device(this.h) return newQTouchDevice_U(unsafe.Pointer(_ret)) } func (this *QTouchEvent) SetWindow(awindow *QWindow) { C.QTouchEvent_SetWindow(this.h, awindow.cPointer()) } func (this *QTouchEvent) SetTarget(atarget *QObject) { C.QTouchEvent_SetTarget(this.h, atarget.cPointer()) } func (this *QTouchEvent) SetTouchPointStates(aTouchPointStates int) { C.QTouchEvent_SetTouchPointStates(this.h, (C.int)(aTouchPointStates)) } func (this *QTouchEvent) SetTouchPoints(atouchPoints []QTouchEvent__TouchPoint) { // For the C ABI, malloc a C array of raw pointers atouchPoints_CArray := (*[0xffff]*C.QTouchEvent__TouchPoint)(C.malloc(C.size_t(8 * len(atouchPoints)))) defer C.free(unsafe.Pointer(atouchPoints_CArray)) for i := range atouchPoints { atouchPoints_CArray[i] = atouchPoints[i].cPointer() } atouchPoints_ma := &C.struct_miqt_array{len: C.size_t(len(atouchPoints)), data: unsafe.Pointer(atouchPoints_CArray)} defer runtime.KeepAlive(unsafe.Pointer(atouchPoints_ma)) C.QTouchEvent_SetTouchPoints(this.h, atouchPoints_ma) } func (this *QTouchEvent) SetDevice(adevice *QTouchDevice) { C.QTouchEvent_SetDevice(this.h, adevice.cPointer()) } // Delete this object from C++ memory. func (this *QTouchEvent) Delete() { C.QTouchEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTouchEvent) GoGC() { runtime.SetFinalizer(this, func(this *QTouchEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScrollPrepareEvent struct { h *C.QScrollPrepareEvent *QEvent } func (this *QScrollPrepareEvent) cPointer() *C.QScrollPrepareEvent { if this == nil { return nil } return this.h } func newQScrollPrepareEvent(h *C.QScrollPrepareEvent) *QScrollPrepareEvent { if h == nil { return nil } return &QScrollPrepareEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQScrollPrepareEvent_U(h unsafe.Pointer) *QScrollPrepareEvent { return newQScrollPrepareEvent((*C.QScrollPrepareEvent)(h)) } // NewQScrollPrepareEvent constructs a new QScrollPrepareEvent object. func NewQScrollPrepareEvent(startPos *QPointF) *QScrollPrepareEvent { ret := C.QScrollPrepareEvent_new(startPos.cPointer()) return newQScrollPrepareEvent(ret) } // NewQScrollPrepareEvent2 constructs a new QScrollPrepareEvent object. func NewQScrollPrepareEvent2(param1 *QScrollPrepareEvent) *QScrollPrepareEvent { ret := C.QScrollPrepareEvent_new2(param1.cPointer()) return newQScrollPrepareEvent(ret) } func (this *QScrollPrepareEvent) StartPos() *QPointF { _ret := C.QScrollPrepareEvent_StartPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ViewportSize() *QSizeF { _ret := C.QScrollPrepareEvent_ViewportSize(this.h) _goptr := newQSizeF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ContentPosRange() *QRectF { _ret := C.QScrollPrepareEvent_ContentPosRange(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ContentPos() *QPointF { _ret := C.QScrollPrepareEvent_ContentPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) SetViewportSize(size *QSizeF) { C.QScrollPrepareEvent_SetViewportSize(this.h, size.cPointer()) } func (this *QScrollPrepareEvent) SetContentPosRange(rect *QRectF) { C.QScrollPrepareEvent_SetContentPosRange(this.h, rect.cPointer()) } func (this *QScrollPrepareEvent) SetContentPos(pos *QPointF) { C.QScrollPrepareEvent_SetContentPos(this.h, pos.cPointer()) } // Delete this object from C++ memory. func (this *QScrollPrepareEvent) Delete() { C.QScrollPrepareEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScrollPrepareEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScrollPrepareEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScrollEvent struct { h *C.QScrollEvent *QEvent } func (this *QScrollEvent) cPointer() *C.QScrollEvent { if this == nil { return nil } return this.h } func newQScrollEvent(h *C.QScrollEvent) *QScrollEvent { if h == nil { return nil } return &QScrollEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQScrollEvent_U(h unsafe.Pointer) *QScrollEvent { return newQScrollEvent((*C.QScrollEvent)(h)) } // NewQScrollEvent constructs a new QScrollEvent object. func NewQScrollEvent(contentPos *QPointF, overshoot *QPointF, scrollState QScrollEvent__ScrollState) *QScrollEvent { ret := C.QScrollEvent_new(contentPos.cPointer(), overshoot.cPointer(), (C.uintptr_t)(scrollState)) return newQScrollEvent(ret) } // NewQScrollEvent2 constructs a new QScrollEvent object. func NewQScrollEvent2(param1 *QScrollEvent) *QScrollEvent { ret := C.QScrollEvent_new2(param1.cPointer()) return newQScrollEvent(ret) } func (this *QScrollEvent) ContentPos() *QPointF { _ret := C.QScrollEvent_ContentPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollEvent) OvershootDistance() *QPointF { _ret := C.QScrollEvent_OvershootDistance(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollEvent) ScrollState() QScrollEvent__ScrollState { _ret := C.QScrollEvent_ScrollState(this.h) return (QScrollEvent__ScrollState)(_ret) } // Delete this object from C++ memory. func (this *QScrollEvent) Delete() { C.QScrollEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScrollEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScrollEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScreenOrientationChangeEvent struct { h *C.QScreenOrientationChangeEvent *QEvent } func (this *QScreenOrientationChangeEvent) cPointer() *C.QScreenOrientationChangeEvent { if this == nil { return nil } return this.h } func newQScreenOrientationChangeEvent(h *C.QScreenOrientationChangeEvent) *QScreenOrientationChangeEvent { if h == nil { return nil } return &QScreenOrientationChangeEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQScreenOrientationChangeEvent_U(h unsafe.Pointer) *QScreenOrientationChangeEvent { return newQScreenOrientationChangeEvent((*C.QScreenOrientationChangeEvent)(h)) } // NewQScreenOrientationChangeEvent constructs a new QScreenOrientationChangeEvent object. func NewQScreenOrientationChangeEvent(screen *QScreen, orientation ScreenOrientation) *QScreenOrientationChangeEvent { ret := C.QScreenOrientationChangeEvent_new(screen.cPointer(), (C.uintptr_t)(orientation)) return newQScreenOrientationChangeEvent(ret) } // NewQScreenOrientationChangeEvent2 constructs a new QScreenOrientationChangeEvent object. func NewQScreenOrientationChangeEvent2(param1 *QScreenOrientationChangeEvent) *QScreenOrientationChangeEvent { ret := C.QScreenOrientationChangeEvent_new2(param1.cPointer()) return newQScreenOrientationChangeEvent(ret) } func (this *QScreenOrientationChangeEvent) Screen() *QScreen { _ret := C.QScreenOrientationChangeEvent_Screen(this.h) return newQScreen_U(unsafe.Pointer(_ret)) } func (this *QScreenOrientationChangeEvent) Orientation() ScreenOrientation { _ret := C.QScreenOrientationChangeEvent_Orientation(this.h) return (ScreenOrientation)(_ret) } // Delete this object from C++ memory. func (this *QScreenOrientationChangeEvent) Delete() { C.QScreenOrientationChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScreenOrientationChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScreenOrientationChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QApplicationStateChangeEvent struct { h *C.QApplicationStateChangeEvent *QEvent } func (this *QApplicationStateChangeEvent) cPointer() *C.QApplicationStateChangeEvent { if this == nil { return nil } return this.h } func newQApplicationStateChangeEvent(h *C.QApplicationStateChangeEvent) *QApplicationStateChangeEvent { if h == nil { return nil } return &QApplicationStateChangeEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQApplicationStateChangeEvent_U(h unsafe.Pointer) *QApplicationStateChangeEvent { return newQApplicationStateChangeEvent((*C.QApplicationStateChangeEvent)(h)) } // NewQApplicationStateChangeEvent constructs a new QApplicationStateChangeEvent object. func NewQApplicationStateChangeEvent(state ApplicationState) *QApplicationStateChangeEvent { ret := C.QApplicationStateChangeEvent_new((C.uintptr_t)(state)) return newQApplicationStateChangeEvent(ret) } // NewQApplicationStateChangeEvent2 constructs a new QApplicationStateChangeEvent object. func NewQApplicationStateChangeEvent2(param1 *QApplicationStateChangeEvent) *QApplicationStateChangeEvent { ret := C.QApplicationStateChangeEvent_new2(param1.cPointer()) return newQApplicationStateChangeEvent(ret) } func (this *QApplicationStateChangeEvent) ApplicationState() ApplicationState { _ret := C.QApplicationStateChangeEvent_ApplicationState(this.h) return (ApplicationState)(_ret) } // Delete this object from C++ memory. func (this *QApplicationStateChangeEvent) Delete() { C.QApplicationStateChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QApplicationStateChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QApplicationStateChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodEvent__Attribute struct { h *C.QInputMethodEvent__Attribute } func (this *QInputMethodEvent__Attribute) cPointer() *C.QInputMethodEvent__Attribute { if this == nil { return nil } return this.h } func newQInputMethodEvent__Attribute(h *C.QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute { if h == nil { return nil } return &QInputMethodEvent__Attribute{h: h} } func newQInputMethodEvent__Attribute_U(h unsafe.Pointer) *QInputMethodEvent__Attribute { return newQInputMethodEvent__Attribute((*C.QInputMethodEvent__Attribute)(h)) } // NewQInputMethodEvent__Attribute constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute(typ QInputMethodEvent__AttributeType, s int, l int, val QVariant) *QInputMethodEvent__Attribute { ret := C.QInputMethodEvent__Attribute_new((C.uintptr_t)(typ), (C.int)(s), (C.int)(l), val.cPointer()) return newQInputMethodEvent__Attribute(ret) } // NewQInputMethodEvent__Attribute2 constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute2(typ QInputMethodEvent__AttributeType, s int, l int) *QInputMethodEvent__Attribute { ret := C.QInputMethodEvent__Attribute_new2((C.uintptr_t)(typ), (C.int)(s), (C.int)(l)) return newQInputMethodEvent__Attribute(ret) } // NewQInputMethodEvent__Attribute3 constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute3(param1 *QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute { ret := C.QInputMethodEvent__Attribute_new3(param1.cPointer()) return newQInputMethodEvent__Attribute(ret) } // Delete this object from C++ memory. func (this *QInputMethodEvent__Attribute) Delete() { C.QInputMethodEvent__Attribute_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodEvent__Attribute) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodEvent__Attribute) { this.Delete() runtime.KeepAlive(this.h) }) } type QTouchEvent__TouchPoint struct { h *C.QTouchEvent__TouchPoint } func (this *QTouchEvent__TouchPoint) cPointer() *C.QTouchEvent__TouchPoint { if this == nil { return nil } return this.h } func newQTouchEvent__TouchPoint(h *C.QTouchEvent__TouchPoint) *QTouchEvent__TouchPoint { if h == nil { return nil } return &QTouchEvent__TouchPoint{h: h} } func newQTouchEvent__TouchPoint_U(h unsafe.Pointer) *QTouchEvent__TouchPoint { return newQTouchEvent__TouchPoint((*C.QTouchEvent__TouchPoint)(h)) } // NewQTouchEvent__TouchPoint constructs a new QTouchEvent::TouchPoint object. func NewQTouchEvent__TouchPoint() *QTouchEvent__TouchPoint { ret := C.QTouchEvent__TouchPoint_new() return newQTouchEvent__TouchPoint(ret) } // NewQTouchEvent__TouchPoint2 constructs a new QTouchEvent::TouchPoint object. func NewQTouchEvent__TouchPoint2(other *QTouchEvent__TouchPoint) *QTouchEvent__TouchPoint { ret := C.QTouchEvent__TouchPoint_new2(other.cPointer()) return newQTouchEvent__TouchPoint(ret) } // NewQTouchEvent__TouchPoint3 constructs a new QTouchEvent::TouchPoint object. func NewQTouchEvent__TouchPoint3(id int) *QTouchEvent__TouchPoint { ret := C.QTouchEvent__TouchPoint_new3((C.int)(id)) return newQTouchEvent__TouchPoint(ret) } func (this *QTouchEvent__TouchPoint) Swap(other *QTouchEvent__TouchPoint) { C.QTouchEvent__TouchPoint_Swap(this.h, other.cPointer()) } func (this *QTouchEvent__TouchPoint) Id() int { _ret := C.QTouchEvent__TouchPoint_Id(this.h) return (int)(_ret) } func (this *QTouchEvent__TouchPoint) UniqueId() *QPointingDeviceUniqueId { _ret := C.QTouchEvent__TouchPoint_UniqueId(this.h) _goptr := newQPointingDeviceUniqueId(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) State() TouchPointState { _ret := C.QTouchEvent__TouchPoint_State(this.h) return (TouchPointState)(_ret) } func (this *QTouchEvent__TouchPoint) Pos() *QPointF { _ret := C.QTouchEvent__TouchPoint_Pos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) ScenePos() *QPointF { _ret := C.QTouchEvent__TouchPoint_ScenePos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartScenePos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartScenePos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastScenePos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastScenePos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) ScreenPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_ScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartScreenPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastScreenPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) NormalizedPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_NormalizedPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartNormalizedPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartNormalizedPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastNormalizedPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastNormalizedPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) Rect() *QRectF { _ret := C.QTouchEvent__TouchPoint_Rect(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) SceneRect() *QRectF { _ret := C.QTouchEvent__TouchPoint_SceneRect(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) ScreenRect() *QRectF { _ret := C.QTouchEvent__TouchPoint_ScreenRect(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) SetRect(rect *QRectF) { C.QTouchEvent__TouchPoint_SetRect(this.h, rect.cPointer()) } func (this *QTouchEvent__TouchPoint) SetSceneRect(sceneRect *QRectF) { C.QTouchEvent__TouchPoint_SetSceneRect(this.h, sceneRect.cPointer()) } func (this *QTouchEvent__TouchPoint) SetScreenRect(screenRect *QRectF) { C.QTouchEvent__TouchPoint_SetScreenRect(this.h, screenRect.cPointer()) } func (this *QTouchEvent__TouchPoint) Pressure() float64 { _ret := C.QTouchEvent__TouchPoint_Pressure(this.h) return (float64)(_ret) } func (this *QTouchEvent__TouchPoint) Rotation() float64 { _ret := C.QTouchEvent__TouchPoint_Rotation(this.h) return (float64)(_ret) } func (this *QTouchEvent__TouchPoint) EllipseDiameters() *QSizeF { _ret := C.QTouchEvent__TouchPoint_EllipseDiameters(this.h) _goptr := newQSizeF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) Velocity() *QVector2D { _ret := C.QTouchEvent__TouchPoint_Velocity(this.h) _goptr := newQVector2D(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) Flags() int { _ret := C.QTouchEvent__TouchPoint_Flags(this.h) return (int)(_ret) } func (this *QTouchEvent__TouchPoint) RawScreenPositions() []QPointF { var _ma *C.struct_miqt_array = C.QTouchEvent__TouchPoint_RawScreenPositions(this.h) _ret := make([]QPointF, int(_ma.len)) _outCast := (*[0xffff]*C.QPointF)(unsafe.Pointer(_ma.data)) // mrs jackson for i := 0; i < int(_ma.len); i++ { _ret[i] = *newQPointF(_outCast[i]) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QTouchEvent__TouchPoint) SetId(id int) { C.QTouchEvent__TouchPoint_SetId(this.h, (C.int)(id)) } func (this *QTouchEvent__TouchPoint) SetUniqueId(uid int64) { C.QTouchEvent__TouchPoint_SetUniqueId(this.h, (C.longlong)(uid)) } func (this *QTouchEvent__TouchPoint) SetState(state int) { C.QTouchEvent__TouchPoint_SetState(this.h, (C.int)(state)) } func (this *QTouchEvent__TouchPoint) SetPos(pos *QPointF) { C.QTouchEvent__TouchPoint_SetPos(this.h, pos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetScenePos(scenePos *QPointF) { C.QTouchEvent__TouchPoint_SetScenePos(this.h, scenePos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetScreenPos(screenPos *QPointF) { C.QTouchEvent__TouchPoint_SetScreenPos(this.h, screenPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetNormalizedPos(normalizedPos *QPointF) { C.QTouchEvent__TouchPoint_SetNormalizedPos(this.h, normalizedPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartPos(startPos *QPointF) { C.QTouchEvent__TouchPoint_SetStartPos(this.h, startPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartScenePos(startScenePos *QPointF) { C.QTouchEvent__TouchPoint_SetStartScenePos(this.h, startScenePos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartScreenPos(startScreenPos *QPointF) { C.QTouchEvent__TouchPoint_SetStartScreenPos(this.h, startScreenPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartNormalizedPos(startNormalizedPos *QPointF) { C.QTouchEvent__TouchPoint_SetStartNormalizedPos(this.h, startNormalizedPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastPos(lastPos *QPointF) { C.QTouchEvent__TouchPoint_SetLastPos(this.h, lastPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastScenePos(lastScenePos *QPointF) { C.QTouchEvent__TouchPoint_SetLastScenePos(this.h, lastScenePos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastScreenPos(lastScreenPos *QPointF) { C.QTouchEvent__TouchPoint_SetLastScreenPos(this.h, lastScreenPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastNormalizedPos(lastNormalizedPos *QPointF) { C.QTouchEvent__TouchPoint_SetLastNormalizedPos(this.h, lastNormalizedPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetPressure(pressure float64) { C.QTouchEvent__TouchPoint_SetPressure(this.h, (C.double)(pressure)) } func (this *QTouchEvent__TouchPoint) SetRotation(angle float64) { C.QTouchEvent__TouchPoint_SetRotation(this.h, (C.double)(angle)) } func (this *QTouchEvent__TouchPoint) SetEllipseDiameters(dia *QSizeF) { C.QTouchEvent__TouchPoint_SetEllipseDiameters(this.h, dia.cPointer()) } func (this *QTouchEvent__TouchPoint) SetVelocity(v *QVector2D) { C.QTouchEvent__TouchPoint_SetVelocity(this.h, v.cPointer()) } func (this *QTouchEvent__TouchPoint) SetFlags(flags int) { C.QTouchEvent__TouchPoint_SetFlags(this.h, (C.int)(flags)) } func (this *QTouchEvent__TouchPoint) SetRawScreenPositions(positions []QPointF) { // For the C ABI, malloc a C array of raw pointers positions_CArray := (*[0xffff]*C.QPointF)(C.malloc(C.size_t(8 * len(positions)))) defer C.free(unsafe.Pointer(positions_CArray)) for i := range positions { positions_CArray[i] = positions[i].cPointer() } positions_ma := &C.struct_miqt_array{len: C.size_t(len(positions)), data: unsafe.Pointer(positions_CArray)} defer runtime.KeepAlive(unsafe.Pointer(positions_ma)) C.QTouchEvent__TouchPoint_SetRawScreenPositions(this.h, positions_ma) } // Delete this object from C++ memory. func (this *QTouchEvent__TouchPoint) Delete() { C.QTouchEvent__TouchPoint_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTouchEvent__TouchPoint) GoGC() { runtime.SetFinalizer(this, func(this *QTouchEvent__TouchPoint) { this.Delete() runtime.KeepAlive(this.h) }) }