package qt /* #cgo CFLAGS: -fPIC #cgo pkg-config: Qt5Widgets #include "gen_qpaintengine.h" #include */ import "C" import ( "runtime" "unsafe" ) type QTextItem struct { h *C.QTextItem } func (this *QTextItem) cPointer() *C.QTextItem { if this == nil { return nil } return this.h } func newQTextItem(h *C.QTextItem) *QTextItem { return &QTextItem{h: h} } func newQTextItem_U(h unsafe.Pointer) *QTextItem { return newQTextItem((*C.QTextItem)(h)) } func (this *QTextItem) Descent() float64 { ret := C.QTextItem_Descent(this.h) return (float64)(ret) } func (this *QTextItem) Ascent() float64 { ret := C.QTextItem_Ascent(this.h) return (float64)(ret) } func (this *QTextItem) Width() float64 { ret := C.QTextItem_Width(this.h) return (float64)(ret) } func (this *QTextItem) RenderFlags() int { ret := C.QTextItem_RenderFlags(this.h) return (int)(ret) } func (this *QTextItem) Text() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QTextItem_Text(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QTextItem) Font() *QFont { ret := C.QTextItem_Font(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQFont(ret) runtime.SetFinalizer(ret1, func(ret2 *QFont) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QTextItem) Delete() { C.QTextItem_Delete(this.h) } type QPaintEngine struct { h *C.QPaintEngine } func (this *QPaintEngine) cPointer() *C.QPaintEngine { if this == nil { return nil } return this.h } func newQPaintEngine(h *C.QPaintEngine) *QPaintEngine { return &QPaintEngine{h: h} } func newQPaintEngine_U(h unsafe.Pointer) *QPaintEngine { return newQPaintEngine((*C.QPaintEngine)(h)) } func (this *QPaintEngine) IsActive() bool { ret := C.QPaintEngine_IsActive(this.h) return (bool)(ret) } func (this *QPaintEngine) SetActive(newState bool) { C.QPaintEngine_SetActive(this.h, (C.bool)(newState)) } func (this *QPaintEngine) Begin(pdev *QPaintDevice) bool { ret := C.QPaintEngine_Begin(this.h, pdev.cPointer()) return (bool)(ret) } func (this *QPaintEngine) End() bool { ret := C.QPaintEngine_End(this.h) return (bool)(ret) } func (this *QPaintEngine) UpdateState(state *QPaintEngineState) { C.QPaintEngine_UpdateState(this.h, state.cPointer()) } func (this *QPaintEngine) DrawRects(rects *QRect, rectCount int) { C.QPaintEngine_DrawRects(this.h, rects.cPointer(), (C.int)(rectCount)) } func (this *QPaintEngine) DrawRects2(rects *QRectF, rectCount int) { C.QPaintEngine_DrawRects2(this.h, rects.cPointer(), (C.int)(rectCount)) } func (this *QPaintEngine) DrawLines(lines *QLine, lineCount int) { C.QPaintEngine_DrawLines(this.h, lines.cPointer(), (C.int)(lineCount)) } func (this *QPaintEngine) DrawLines2(lines *QLineF, lineCount int) { C.QPaintEngine_DrawLines2(this.h, lines.cPointer(), (C.int)(lineCount)) } func (this *QPaintEngine) DrawEllipse(r *QRectF) { C.QPaintEngine_DrawEllipse(this.h, r.cPointer()) } func (this *QPaintEngine) DrawEllipseWithQRect(r *QRect) { C.QPaintEngine_DrawEllipseWithQRect(this.h, r.cPointer()) } func (this *QPaintEngine) DrawPath(path *QPainterPath) { C.QPaintEngine_DrawPath(this.h, path.cPointer()) } func (this *QPaintEngine) DrawPoints(points *QPointF, pointCount int) { C.QPaintEngine_DrawPoints(this.h, points.cPointer(), (C.int)(pointCount)) } func (this *QPaintEngine) DrawPoints2(points *QPoint, pointCount int) { C.QPaintEngine_DrawPoints2(this.h, points.cPointer(), (C.int)(pointCount)) } func (this *QPaintEngine) DrawPolygon(points *QPointF, pointCount int, mode uintptr) { C.QPaintEngine_DrawPolygon(this.h, points.cPointer(), (C.int)(pointCount), (C.uintptr_t)(mode)) } func (this *QPaintEngine) DrawPolygon2(points *QPoint, pointCount int, mode uintptr) { C.QPaintEngine_DrawPolygon2(this.h, points.cPointer(), (C.int)(pointCount), (C.uintptr_t)(mode)) } func (this *QPaintEngine) DrawPixmap(r *QRectF, pm *QPixmap, sr *QRectF) { C.QPaintEngine_DrawPixmap(this.h, r.cPointer(), pm.cPointer(), sr.cPointer()) } func (this *QPaintEngine) DrawTextItem(p *QPointF, textItem *QTextItem) { C.QPaintEngine_DrawTextItem(this.h, p.cPointer(), textItem.cPointer()) } func (this *QPaintEngine) DrawTiledPixmap(r *QRectF, pixmap *QPixmap, s *QPointF) { C.QPaintEngine_DrawTiledPixmap(this.h, r.cPointer(), pixmap.cPointer(), s.cPointer()) } func (this *QPaintEngine) DrawImage(r *QRectF, pm *QImage, sr *QRectF) { C.QPaintEngine_DrawImage(this.h, r.cPointer(), pm.cPointer(), sr.cPointer()) } func (this *QPaintEngine) SetPaintDevice(device *QPaintDevice) { C.QPaintEngine_SetPaintDevice(this.h, device.cPointer()) } func (this *QPaintEngine) PaintDevice() *QPaintDevice { ret := C.QPaintEngine_PaintDevice(this.h) return newQPaintDevice_U(unsafe.Pointer(ret)) } func (this *QPaintEngine) SetSystemClip(baseClip *QRegion) { C.QPaintEngine_SetSystemClip(this.h, baseClip.cPointer()) } func (this *QPaintEngine) SystemClip() *QRegion { ret := C.QPaintEngine_SystemClip(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQRegion(ret) runtime.SetFinalizer(ret1, func(ret2 *QRegion) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngine) SetSystemRect(rect *QRect) { C.QPaintEngine_SetSystemRect(this.h, rect.cPointer()) } func (this *QPaintEngine) SystemRect() *QRect { ret := C.QPaintEngine_SystemRect(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQRect(ret) runtime.SetFinalizer(ret1, func(ret2 *QRect) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngine) CoordinateOffset() *QPoint { ret := C.QPaintEngine_CoordinateOffset(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQPoint(ret) runtime.SetFinalizer(ret1, func(ret2 *QPoint) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngine) Type() uintptr { ret := C.QPaintEngine_Type(this.h) return (uintptr)(ret) } func (this *QPaintEngine) FixNegRect(x *int, y *int, w *int, h *int) { C.QPaintEngine_FixNegRect(this.h, (*C.int)(unsafe.Pointer(x)), (*C.int)(unsafe.Pointer(y)), (*C.int)(unsafe.Pointer(w)), (*C.int)(unsafe.Pointer(h))) } func (this *QPaintEngine) TestDirty(df int) bool { ret := C.QPaintEngine_TestDirty(this.h, (C.int)(df)) return (bool)(ret) } func (this *QPaintEngine) SetDirty(df int) { C.QPaintEngine_SetDirty(this.h, (C.int)(df)) } func (this *QPaintEngine) ClearDirty(df int) { C.QPaintEngine_ClearDirty(this.h, (C.int)(df)) } func (this *QPaintEngine) HasFeature(feature int) bool { ret := C.QPaintEngine_HasFeature(this.h, (C.int)(feature)) return (bool)(ret) } func (this *QPaintEngine) Painter() *QPainter { ret := C.QPaintEngine_Painter(this.h) return newQPainter_U(unsafe.Pointer(ret)) } func (this *QPaintEngine) SyncState() { C.QPaintEngine_SyncState(this.h) } func (this *QPaintEngine) IsExtended() bool { ret := C.QPaintEngine_IsExtended(this.h) return (bool)(ret) } func (this *QPaintEngine) DrawImage4(r *QRectF, pm *QImage, sr *QRectF, flags int) { C.QPaintEngine_DrawImage4(this.h, r.cPointer(), pm.cPointer(), sr.cPointer(), (C.int)(flags)) } func (this *QPaintEngine) Delete() { C.QPaintEngine_Delete(this.h) } type QPaintEngineState struct { h *C.QPaintEngineState } func (this *QPaintEngineState) cPointer() *C.QPaintEngineState { if this == nil { return nil } return this.h } func newQPaintEngineState(h *C.QPaintEngineState) *QPaintEngineState { return &QPaintEngineState{h: h} } func newQPaintEngineState_U(h unsafe.Pointer) *QPaintEngineState { return newQPaintEngineState((*C.QPaintEngineState)(h)) } func (this *QPaintEngineState) State() int { ret := C.QPaintEngineState_State(this.h) return (int)(ret) } func (this *QPaintEngineState) Pen() *QPen { ret := C.QPaintEngineState_Pen(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQPen(ret) runtime.SetFinalizer(ret1, func(ret2 *QPen) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) Brush() *QBrush { ret := C.QPaintEngineState_Brush(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQBrush(ret) runtime.SetFinalizer(ret1, func(ret2 *QBrush) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) BrushOrigin() *QPointF { ret := C.QPaintEngineState_BrushOrigin(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQPointF(ret) runtime.SetFinalizer(ret1, func(ret2 *QPointF) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) BackgroundBrush() *QBrush { ret := C.QPaintEngineState_BackgroundBrush(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQBrush(ret) runtime.SetFinalizer(ret1, func(ret2 *QBrush) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) BackgroundMode() uintptr { ret := C.QPaintEngineState_BackgroundMode(this.h) return (uintptr)(ret) } func (this *QPaintEngineState) Font() *QFont { ret := C.QPaintEngineState_Font(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQFont(ret) runtime.SetFinalizer(ret1, func(ret2 *QFont) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) Matrix() *QMatrix { ret := C.QPaintEngineState_Matrix(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQMatrix(ret) runtime.SetFinalizer(ret1, func(ret2 *QMatrix) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) Transform() *QTransform { ret := C.QPaintEngineState_Transform(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQTransform(ret) runtime.SetFinalizer(ret1, func(ret2 *QTransform) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) ClipOperation() uintptr { ret := C.QPaintEngineState_ClipOperation(this.h) return (uintptr)(ret) } func (this *QPaintEngineState) ClipRegion() *QRegion { ret := C.QPaintEngineState_ClipRegion(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQRegion(ret) runtime.SetFinalizer(ret1, func(ret2 *QRegion) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) ClipPath() *QPainterPath { ret := C.QPaintEngineState_ClipPath(this.h) // Qt uses pass-by-value semantics for this type. Mimic with finalizer ret1 := newQPainterPath(ret) runtime.SetFinalizer(ret1, func(ret2 *QPainterPath) { ret2.Delete() runtime.KeepAlive(ret2.h) }) return ret1 } func (this *QPaintEngineState) IsClipEnabled() bool { ret := C.QPaintEngineState_IsClipEnabled(this.h) return (bool)(ret) } func (this *QPaintEngineState) RenderHints() int { ret := C.QPaintEngineState_RenderHints(this.h) return (int)(ret) } func (this *QPaintEngineState) CompositionMode() uintptr { ret := C.QPaintEngineState_CompositionMode(this.h) return (uintptr)(ret) } func (this *QPaintEngineState) Opacity() float64 { ret := C.QPaintEngineState_Opacity(this.h) return (float64)(ret) } func (this *QPaintEngineState) Painter() *QPainter { ret := C.QPaintEngineState_Painter(this.h) return newQPainter_U(unsafe.Pointer(ret)) } func (this *QPaintEngineState) BrushNeedsResolving() bool { ret := C.QPaintEngineState_BrushNeedsResolving(this.h) return (bool)(ret) } func (this *QPaintEngineState) PenNeedsResolving() bool { ret := C.QPaintEngineState_PenNeedsResolving(this.h) return (bool)(ret) } func (this *QPaintEngineState) Delete() { C.QPaintEngineState_Delete(this.h) }