package qt /* #cgo CFLAGS: -fPIC #cgo pkg-config: Qt5Widgets #include "gen_qstatemachine.h" #include */ import "C" import ( "runtime/cgo" "unsafe" ) type QStateMachine struct { h *C.QStateMachine *QState } func (this *QStateMachine) cPointer() *C.QStateMachine { if this == nil { return nil } return this.h } func newQStateMachine(h *C.QStateMachine) *QStateMachine { return &QStateMachine{h: h, QState: newQState_U(unsafe.Pointer(h))} } func newQStateMachine_U(h unsafe.Pointer) *QStateMachine { return newQStateMachine((*C.QStateMachine)(h)) } // NewQStateMachine constructs a new QStateMachine object. func NewQStateMachine() *QStateMachine { ret := C.QStateMachine_new() return newQStateMachine(ret) } // NewQStateMachine2 constructs a new QStateMachine object. func NewQStateMachine2(childMode uintptr) *QStateMachine { ret := C.QStateMachine_new2((C.uintptr_t)(childMode)) return newQStateMachine(ret) } // NewQStateMachine3 constructs a new QStateMachine object. func NewQStateMachine3(parent *QObject) *QStateMachine { ret := C.QStateMachine_new3(parent.cPointer()) return newQStateMachine(ret) } // NewQStateMachine4 constructs a new QStateMachine object. func NewQStateMachine4(childMode uintptr, parent *QObject) *QStateMachine { ret := C.QStateMachine_new4((C.uintptr_t)(childMode), parent.cPointer()) return newQStateMachine(ret) } func (this *QStateMachine) MetaObject() *QMetaObject { ret := C.QStateMachine_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(ret)) } func QStateMachine_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_Tr(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QStateMachine_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_TrUtf8(s_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QStateMachine) AddState(state *QAbstractState) { C.QStateMachine_AddState(this.h, state.cPointer()) } func (this *QStateMachine) RemoveState(state *QAbstractState) { C.QStateMachine_RemoveState(this.h, state.cPointer()) } func (this *QStateMachine) Error() uintptr { ret := C.QStateMachine_Error(this.h) return (uintptr)(ret) } func (this *QStateMachine) ErrorString() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_ErrorString(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QStateMachine) ClearError() { C.QStateMachine_ClearError(this.h) } func (this *QStateMachine) IsRunning() bool { ret := C.QStateMachine_IsRunning(this.h) return (bool)(ret) } func (this *QStateMachine) IsAnimated() bool { ret := C.QStateMachine_IsAnimated(this.h) return (bool)(ret) } func (this *QStateMachine) SetAnimated(enabled bool) { C.QStateMachine_SetAnimated(this.h, (C.bool)(enabled)) } func (this *QStateMachine) AddDefaultAnimation(animation *QAbstractAnimation) { C.QStateMachine_AddDefaultAnimation(this.h, animation.cPointer()) } func (this *QStateMachine) DefaultAnimations() []*QAbstractAnimation { var _out **C.QAbstractAnimation = nil var _out_len C.size_t = 0 C.QStateMachine_DefaultAnimations(this.h, &_out, &_out_len) ret := make([]*QAbstractAnimation, int(_out_len)) _outCast := (*[0xffff]*C.QAbstractAnimation)(unsafe.Pointer(_out)) // so fresh so clean for i := 0; i < int(_out_len); i++ { ret[i] = newQAbstractAnimation(_outCast[i]) } C.free(unsafe.Pointer(_out)) return ret } func (this *QStateMachine) RemoveDefaultAnimation(animation *QAbstractAnimation) { C.QStateMachine_RemoveDefaultAnimation(this.h, animation.cPointer()) } func (this *QStateMachine) GlobalRestorePolicy() uintptr { ret := C.QStateMachine_GlobalRestorePolicy(this.h) return (uintptr)(ret) } func (this *QStateMachine) SetGlobalRestorePolicy(restorePolicy uintptr) { C.QStateMachine_SetGlobalRestorePolicy(this.h, (C.uintptr_t)(restorePolicy)) } func (this *QStateMachine) PostEvent(event *QEvent) { C.QStateMachine_PostEvent(this.h, event.cPointer()) } func (this *QStateMachine) PostDelayedEvent(event *QEvent, delay int) int { ret := C.QStateMachine_PostDelayedEvent(this.h, event.cPointer(), (C.int)(delay)) return (int)(ret) } func (this *QStateMachine) CancelDelayedEvent(id int) bool { ret := C.QStateMachine_CancelDelayedEvent(this.h, (C.int)(id)) return (bool)(ret) } func (this *QStateMachine) EventFilter(watched *QObject, event *QEvent) bool { ret := C.QStateMachine_EventFilter(this.h, watched.cPointer(), event.cPointer()) return (bool)(ret) } func (this *QStateMachine) Start() { C.QStateMachine_Start(this.h) } func (this *QStateMachine) Stop() { C.QStateMachine_Stop(this.h) } func (this *QStateMachine) SetRunning(running bool) { C.QStateMachine_SetRunning(this.h, (C.bool)(running)) } func (this *QStateMachine) RunningChanged(running bool) { C.QStateMachine_RunningChanged(this.h, (C.bool)(running)) } func (this *QStateMachine) OnRunningChanged(slot func()) { var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) { slot() } C.QStateMachine_connect_RunningChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper)))) } func QStateMachine_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QStateMachine_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QStateMachine_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func QStateMachine_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _out *C.char = nil var _out_Strlen C.int = 0 C.QStateMachine_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QStateMachine) PostEvent2(event *QEvent, priority uintptr) { C.QStateMachine_PostEvent2(this.h, event.cPointer(), (C.uintptr_t)(priority)) } func (this *QStateMachine) Delete() { C.QStateMachine_Delete(this.h) } type QStateMachine__SignalEvent struct { h *C.QStateMachine__SignalEvent *QEvent } func (this *QStateMachine__SignalEvent) cPointer() *C.QStateMachine__SignalEvent { if this == nil { return nil } return this.h } func newQStateMachine__SignalEvent(h *C.QStateMachine__SignalEvent) *QStateMachine__SignalEvent { return &QStateMachine__SignalEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQStateMachine__SignalEvent_U(h unsafe.Pointer) *QStateMachine__SignalEvent { return newQStateMachine__SignalEvent((*C.QStateMachine__SignalEvent)(h)) } // NewQStateMachine__SignalEvent constructs a new QStateMachine::SignalEvent object. func NewQStateMachine__SignalEvent(param1 *QStateMachine__SignalEvent) *QStateMachine__SignalEvent { ret := C.QStateMachine__SignalEvent_new(param1.cPointer()) return newQStateMachine__SignalEvent(ret) } func (this *QStateMachine__SignalEvent) Sender() *QObject { ret := C.QStateMachine__SignalEvent_Sender(this.h) return newQObject_U(unsafe.Pointer(ret)) } func (this *QStateMachine__SignalEvent) SignalIndex() int { ret := C.QStateMachine__SignalEvent_SignalIndex(this.h) return (int)(ret) } func (this *QStateMachine__SignalEvent) Delete() { C.QStateMachine__SignalEvent_Delete(this.h) } type QStateMachine__WrappedEvent struct { h *C.QStateMachine__WrappedEvent *QEvent } func (this *QStateMachine__WrappedEvent) cPointer() *C.QStateMachine__WrappedEvent { if this == nil { return nil } return this.h } func newQStateMachine__WrappedEvent(h *C.QStateMachine__WrappedEvent) *QStateMachine__WrappedEvent { return &QStateMachine__WrappedEvent{h: h, QEvent: newQEvent_U(unsafe.Pointer(h))} } func newQStateMachine__WrappedEvent_U(h unsafe.Pointer) *QStateMachine__WrappedEvent { return newQStateMachine__WrappedEvent((*C.QStateMachine__WrappedEvent)(h)) } // NewQStateMachine__WrappedEvent constructs a new QStateMachine::WrappedEvent object. func NewQStateMachine__WrappedEvent(object *QObject, event *QEvent) *QStateMachine__WrappedEvent { ret := C.QStateMachine__WrappedEvent_new(object.cPointer(), event.cPointer()) return newQStateMachine__WrappedEvent(ret) } // NewQStateMachine__WrappedEvent2 constructs a new QStateMachine::WrappedEvent object. func NewQStateMachine__WrappedEvent2(param1 *QStateMachine__WrappedEvent) *QStateMachine__WrappedEvent { ret := C.QStateMachine__WrappedEvent_new2(param1.cPointer()) return newQStateMachine__WrappedEvent(ret) } func (this *QStateMachine__WrappedEvent) Object() *QObject { ret := C.QStateMachine__WrappedEvent_Object(this.h) return newQObject_U(unsafe.Pointer(ret)) } func (this *QStateMachine__WrappedEvent) Event() *QEvent { ret := C.QStateMachine__WrappedEvent_Event(this.h) return newQEvent_U(unsafe.Pointer(ret)) } func (this *QStateMachine__WrappedEvent) Delete() { C.QStateMachine__WrappedEvent_Delete(this.h) }