package network /* #include "gen_qlocalsocket.h" #include */ import "C" import ( "github.com/mappu/miqt/qt" "runtime" "runtime/cgo" "unsafe" ) type QLocalSocket__LocalSocketError int const ( QLocalSocket__ConnectionRefusedError QLocalSocket__LocalSocketError = 0 QLocalSocket__PeerClosedError QLocalSocket__LocalSocketError = 1 QLocalSocket__ServerNotFoundError QLocalSocket__LocalSocketError = 2 QLocalSocket__SocketAccessError QLocalSocket__LocalSocketError = 3 QLocalSocket__SocketResourceError QLocalSocket__LocalSocketError = 4 QLocalSocket__SocketTimeoutError QLocalSocket__LocalSocketError = 5 QLocalSocket__DatagramTooLargeError QLocalSocket__LocalSocketError = 6 QLocalSocket__ConnectionError QLocalSocket__LocalSocketError = 7 QLocalSocket__UnsupportedSocketOperationError QLocalSocket__LocalSocketError = 10 QLocalSocket__UnknownSocketError QLocalSocket__LocalSocketError = -1 QLocalSocket__OperationError QLocalSocket__LocalSocketError = 19 ) type QLocalSocket__LocalSocketState int const ( QLocalSocket__UnconnectedState QLocalSocket__LocalSocketState = 0 QLocalSocket__ConnectingState QLocalSocket__LocalSocketState = 2 QLocalSocket__ConnectedState QLocalSocket__LocalSocketState = 3 QLocalSocket__ClosingState QLocalSocket__LocalSocketState = 6 ) type QLocalSocket struct { h *C.QLocalSocket *qt.QIODevice } func (this *QLocalSocket) cPointer() *C.QLocalSocket { if this == nil { return nil } return this.h } func (this *QLocalSocket) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQLocalSocket(h *C.QLocalSocket) *QLocalSocket { if h == nil { return nil } return &QLocalSocket{h: h, QIODevice: qt.UnsafeNewQIODevice(unsafe.Pointer(h))} } func UnsafeNewQLocalSocket(h unsafe.Pointer) *QLocalSocket { return newQLocalSocket((*C.QLocalSocket)(h)) } // NewQLocalSocket constructs a new QLocalSocket object. func NewQLocalSocket() *QLocalSocket { ret := C.QLocalSocket_new() return newQLocalSocket(ret) } // NewQLocalSocket2 constructs a new QLocalSocket object. func NewQLocalSocket2(parent *qt.QObject) *QLocalSocket { ret := C.QLocalSocket_new2((*C.QObject)(parent.UnsafePointer())) return newQLocalSocket(ret) } func (this *QLocalSocket) MetaObject() *qt.QMetaObject { return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QLocalSocket_MetaObject(this.h))) } func (this *QLocalSocket) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QLocalSocket_Metacast(this.h, param1_Cstring)) } func QLocalSocket_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QLocalSocket_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QLocalSocket_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QLocalSocket_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalSocket) ConnectToServer() { C.QLocalSocket_ConnectToServer(this.h) } func (this *QLocalSocket) ConnectToServerWithName(name string) { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) C.QLocalSocket_ConnectToServerWithName(this.h, name_ms) } func (this *QLocalSocket) DisconnectFromServer() { C.QLocalSocket_DisconnectFromServer(this.h) } func (this *QLocalSocket) SetServerName(name string) { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) C.QLocalSocket_SetServerName(this.h, name_ms) } func (this *QLocalSocket) ServerName() string { var _ms C.struct_miqt_string = C.QLocalSocket_ServerName(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalSocket) FullServerName() string { var _ms C.struct_miqt_string = C.QLocalSocket_FullServerName(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalSocket) Abort() { C.QLocalSocket_Abort(this.h) } func (this *QLocalSocket) IsSequential() bool { return (bool)(C.QLocalSocket_IsSequential(this.h)) } func (this *QLocalSocket) BytesAvailable() int64 { return (int64)(C.QLocalSocket_BytesAvailable(this.h)) } func (this *QLocalSocket) BytesToWrite() int64 { return (int64)(C.QLocalSocket_BytesToWrite(this.h)) } func (this *QLocalSocket) CanReadLine() bool { return (bool)(C.QLocalSocket_CanReadLine(this.h)) } func (this *QLocalSocket) Open() bool { return (bool)(C.QLocalSocket_Open(this.h)) } func (this *QLocalSocket) Close() { C.QLocalSocket_Close(this.h) } func (this *QLocalSocket) Error() QLocalSocket__LocalSocketError { return (QLocalSocket__LocalSocketError)(C.QLocalSocket_Error(this.h)) } func (this *QLocalSocket) Flush() bool { return (bool)(C.QLocalSocket_Flush(this.h)) } func (this *QLocalSocket) IsValid() bool { return (bool)(C.QLocalSocket_IsValid(this.h)) } func (this *QLocalSocket) ReadBufferSize() int64 { return (int64)(C.QLocalSocket_ReadBufferSize(this.h)) } func (this *QLocalSocket) SetReadBufferSize(size int64) { C.QLocalSocket_SetReadBufferSize(this.h, (C.longlong)(size)) } func (this *QLocalSocket) SetSocketDescriptor(socketDescriptor uintptr) bool { return (bool)(C.QLocalSocket_SetSocketDescriptor(this.h, (C.intptr_t)(socketDescriptor))) } func (this *QLocalSocket) SocketDescriptor() uintptr { return (uintptr)(C.QLocalSocket_SocketDescriptor(this.h)) } func (this *QLocalSocket) State() QLocalSocket__LocalSocketState { return (QLocalSocket__LocalSocketState)(C.QLocalSocket_State(this.h)) } func (this *QLocalSocket) WaitForBytesWritten() bool { return (bool)(C.QLocalSocket_WaitForBytesWritten(this.h)) } func (this *QLocalSocket) WaitForConnected() bool { return (bool)(C.QLocalSocket_WaitForConnected(this.h)) } func (this *QLocalSocket) WaitForDisconnected() bool { return (bool)(C.QLocalSocket_WaitForDisconnected(this.h)) } func (this *QLocalSocket) WaitForReadyRead() bool { return (bool)(C.QLocalSocket_WaitForReadyRead(this.h)) } func (this *QLocalSocket) Connected() { C.QLocalSocket_Connected(this.h) } func (this *QLocalSocket) OnConnected(slot func()) { C.QLocalSocket_connect_Connected(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QLocalSocket_Connected func miqt_exec_callback_QLocalSocket_Connected(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QLocalSocket) Disconnected() { C.QLocalSocket_Disconnected(this.h) } func (this *QLocalSocket) OnDisconnected(slot func()) { C.QLocalSocket_connect_Disconnected(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QLocalSocket_Disconnected func miqt_exec_callback_QLocalSocket_Disconnected(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QLocalSocket) ErrorWithSocketError(socketError QLocalSocket__LocalSocketError) { C.QLocalSocket_ErrorWithSocketError(this.h, (C.int)(socketError)) } func (this *QLocalSocket) OnErrorWithSocketError(slot func(socketError QLocalSocket__LocalSocketError)) { C.QLocalSocket_connect_ErrorWithSocketError(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QLocalSocket_ErrorWithSocketError func miqt_exec_callback_QLocalSocket_ErrorWithSocketError(cb C.intptr_t, socketError C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(socketError QLocalSocket__LocalSocketError)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QLocalSocket__LocalSocketError)(socketError) gofunc(slotval1) } func (this *QLocalSocket) ErrorOccurred(socketError QLocalSocket__LocalSocketError) { C.QLocalSocket_ErrorOccurred(this.h, (C.int)(socketError)) } func (this *QLocalSocket) OnErrorOccurred(slot func(socketError QLocalSocket__LocalSocketError)) { C.QLocalSocket_connect_ErrorOccurred(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QLocalSocket_ErrorOccurred func miqt_exec_callback_QLocalSocket_ErrorOccurred(cb C.intptr_t, socketError C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(socketError QLocalSocket__LocalSocketError)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QLocalSocket__LocalSocketError)(socketError) gofunc(slotval1) } func (this *QLocalSocket) StateChanged(socketState QLocalSocket__LocalSocketState) { C.QLocalSocket_StateChanged(this.h, (C.int)(socketState)) } func (this *QLocalSocket) OnStateChanged(slot func(socketState QLocalSocket__LocalSocketState)) { C.QLocalSocket_connect_StateChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QLocalSocket_StateChanged func miqt_exec_callback_QLocalSocket_StateChanged(cb C.intptr_t, socketState C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(socketState QLocalSocket__LocalSocketState)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QLocalSocket__LocalSocketState)(socketState) gofunc(slotval1) } func QLocalSocket_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QLocalSocket_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QLocalSocket_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QLocalSocket_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QLocalSocket_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QLocalSocket_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QLocalSocket_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QLocalSocket_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QLocalSocket) ConnectToServer1(openMode qt.QIODevice__OpenModeFlag) { C.QLocalSocket_ConnectToServer1(this.h, (C.int)(openMode)) } func (this *QLocalSocket) ConnectToServer2(name string, openMode qt.QIODevice__OpenModeFlag) { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) C.QLocalSocket_ConnectToServer2(this.h, name_ms, (C.int)(openMode)) } func (this *QLocalSocket) Open1(openMode qt.QIODevice__OpenModeFlag) bool { return (bool)(C.QLocalSocket_Open1(this.h, (C.int)(openMode))) } func (this *QLocalSocket) SetSocketDescriptor2(socketDescriptor uintptr, socketState QLocalSocket__LocalSocketState) bool { return (bool)(C.QLocalSocket_SetSocketDescriptor2(this.h, (C.intptr_t)(socketDescriptor), (C.int)(socketState))) } func (this *QLocalSocket) SetSocketDescriptor3(socketDescriptor uintptr, socketState QLocalSocket__LocalSocketState, openMode qt.QIODevice__OpenModeFlag) bool { return (bool)(C.QLocalSocket_SetSocketDescriptor3(this.h, (C.intptr_t)(socketDescriptor), (C.int)(socketState), (C.int)(openMode))) } func (this *QLocalSocket) WaitForBytesWritten1(msecs int) bool { return (bool)(C.QLocalSocket_WaitForBytesWritten1(this.h, (C.int)(msecs))) } func (this *QLocalSocket) WaitForConnected1(msecs int) bool { return (bool)(C.QLocalSocket_WaitForConnected1(this.h, (C.int)(msecs))) } func (this *QLocalSocket) WaitForDisconnected1(msecs int) bool { return (bool)(C.QLocalSocket_WaitForDisconnected1(this.h, (C.int)(msecs))) } func (this *QLocalSocket) WaitForReadyRead1(msecs int) bool { return (bool)(C.QLocalSocket_WaitForReadyRead1(this.h, (C.int)(msecs))) } // Delete this object from C++ memory. func (this *QLocalSocket) Delete() { C.QLocalSocket_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QLocalSocket) GoGC() { runtime.SetFinalizer(this, func(this *QLocalSocket) { this.Delete() runtime.KeepAlive(this.h) }) }