package spatialaudio /* #include "gen_qspatialsound.h" #include */ import "C" import ( "github.com/mappu/miqt/qt6" "runtime" "runtime/cgo" "unsafe" ) type QSpatialSound__Loops int const ( QSpatialSound__Infinite QSpatialSound__Loops = -1 QSpatialSound__Once QSpatialSound__Loops = 1 ) type QSpatialSound__DistanceModel int const ( QSpatialSound__Logarithmic QSpatialSound__DistanceModel = 0 QSpatialSound__Linear QSpatialSound__DistanceModel = 1 QSpatialSound__ManualAttenuation QSpatialSound__DistanceModel = 2 ) type QSpatialSound struct { h *C.QSpatialSound *qt6.QObject } func (this *QSpatialSound) cPointer() *C.QSpatialSound { if this == nil { return nil } return this.h } func (this *QSpatialSound) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQSpatialSound(h *C.QSpatialSound) *QSpatialSound { if h == nil { return nil } return &QSpatialSound{h: h, QObject: qt6.UnsafeNewQObject(unsafe.Pointer(h))} } func UnsafeNewQSpatialSound(h unsafe.Pointer) *QSpatialSound { return newQSpatialSound((*C.QSpatialSound)(h)) } // NewQSpatialSound constructs a new QSpatialSound object. func NewQSpatialSound(engine *QAudioEngine) *QSpatialSound { ret := C.QSpatialSound_new(engine.cPointer()) return newQSpatialSound(ret) } func (this *QSpatialSound) MetaObject() *qt6.QMetaObject { return qt6.UnsafeNewQMetaObject(unsafe.Pointer(C.QSpatialSound_MetaObject(this.h))) } func (this *QSpatialSound) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QSpatialSound_Metacast(this.h, param1_Cstring)) } func QSpatialSound_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QSpatialSound_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSpatialSound) SetSource(url *qt6.QUrl) { C.QSpatialSound_SetSource(this.h, (*C.QUrl)(url.UnsafePointer())) } func (this *QSpatialSound) Source() *qt6.QUrl { _ret := C.QSpatialSound_Source(this.h) _goptr := qt6.UnsafeNewQUrl(unsafe.Pointer(_ret)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSpatialSound) Loops() int { return (int)(C.QSpatialSound_Loops(this.h)) } func (this *QSpatialSound) SetLoops(loops int) { C.QSpatialSound_SetLoops(this.h, (C.int)(loops)) } func (this *QSpatialSound) AutoPlay() bool { return (bool)(C.QSpatialSound_AutoPlay(this.h)) } func (this *QSpatialSound) SetAutoPlay(autoPlay bool) { C.QSpatialSound_SetAutoPlay(this.h, (C.bool)(autoPlay)) } func (this *QSpatialSound) SetPosition(pos qt6.QVector3D) { C.QSpatialSound_SetPosition(this.h, (*C.QVector3D)(pos.UnsafePointer())) } func (this *QSpatialSound) Position() *qt6.QVector3D { _ret := C.QSpatialSound_Position(this.h) _goptr := qt6.UnsafeNewQVector3D(unsafe.Pointer(_ret)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSpatialSound) SetRotation(q *qt6.QQuaternion) { C.QSpatialSound_SetRotation(this.h, (*C.QQuaternion)(q.UnsafePointer())) } func (this *QSpatialSound) Rotation() *qt6.QQuaternion { _ret := C.QSpatialSound_Rotation(this.h) _goptr := qt6.UnsafeNewQQuaternion(unsafe.Pointer(_ret)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSpatialSound) SetVolume(volume float32) { C.QSpatialSound_SetVolume(this.h, (C.float)(volume)) } func (this *QSpatialSound) Volume() float32 { return (float32)(C.QSpatialSound_Volume(this.h)) } func (this *QSpatialSound) SetDistanceModel(model QSpatialSound__DistanceModel) { C.QSpatialSound_SetDistanceModel(this.h, (C.int)(model)) } func (this *QSpatialSound) DistanceModel() QSpatialSound__DistanceModel { return (QSpatialSound__DistanceModel)(C.QSpatialSound_DistanceModel(this.h)) } func (this *QSpatialSound) SetSize(size float32) { C.QSpatialSound_SetSize(this.h, (C.float)(size)) } func (this *QSpatialSound) Size() float32 { return (float32)(C.QSpatialSound_Size(this.h)) } func (this *QSpatialSound) SetDistanceCutoff(cutoff float32) { C.QSpatialSound_SetDistanceCutoff(this.h, (C.float)(cutoff)) } func (this *QSpatialSound) DistanceCutoff() float32 { return (float32)(C.QSpatialSound_DistanceCutoff(this.h)) } func (this *QSpatialSound) SetManualAttenuation(attenuation float32) { C.QSpatialSound_SetManualAttenuation(this.h, (C.float)(attenuation)) } func (this *QSpatialSound) ManualAttenuation() float32 { return (float32)(C.QSpatialSound_ManualAttenuation(this.h)) } func (this *QSpatialSound) SetOcclusionIntensity(occlusion float32) { C.QSpatialSound_SetOcclusionIntensity(this.h, (C.float)(occlusion)) } func (this *QSpatialSound) OcclusionIntensity() float32 { return (float32)(C.QSpatialSound_OcclusionIntensity(this.h)) } func (this *QSpatialSound) SetDirectivity(alpha float32) { C.QSpatialSound_SetDirectivity(this.h, (C.float)(alpha)) } func (this *QSpatialSound) Directivity() float32 { return (float32)(C.QSpatialSound_Directivity(this.h)) } func (this *QSpatialSound) SetDirectivityOrder(alpha float32) { C.QSpatialSound_SetDirectivityOrder(this.h, (C.float)(alpha)) } func (this *QSpatialSound) DirectivityOrder() float32 { return (float32)(C.QSpatialSound_DirectivityOrder(this.h)) } func (this *QSpatialSound) SetNearFieldGain(gain float32) { C.QSpatialSound_SetNearFieldGain(this.h, (C.float)(gain)) } func (this *QSpatialSound) NearFieldGain() float32 { return (float32)(C.QSpatialSound_NearFieldGain(this.h)) } func (this *QSpatialSound) Engine() *QAudioEngine { return UnsafeNewQAudioEngine(unsafe.Pointer(C.QSpatialSound_Engine(this.h))) } func (this *QSpatialSound) SourceChanged() { C.QSpatialSound_SourceChanged(this.h) } func (this *QSpatialSound) OnSourceChanged(slot func()) { C.QSpatialSound_connect_SourceChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_SourceChanged func miqt_exec_callback_QSpatialSound_SourceChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) LoopsChanged() { C.QSpatialSound_LoopsChanged(this.h) } func (this *QSpatialSound) OnLoopsChanged(slot func()) { C.QSpatialSound_connect_LoopsChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_LoopsChanged func miqt_exec_callback_QSpatialSound_LoopsChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) AutoPlayChanged() { C.QSpatialSound_AutoPlayChanged(this.h) } func (this *QSpatialSound) OnAutoPlayChanged(slot func()) { C.QSpatialSound_connect_AutoPlayChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_AutoPlayChanged func miqt_exec_callback_QSpatialSound_AutoPlayChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) PositionChanged() { C.QSpatialSound_PositionChanged(this.h) } func (this *QSpatialSound) OnPositionChanged(slot func()) { C.QSpatialSound_connect_PositionChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_PositionChanged func miqt_exec_callback_QSpatialSound_PositionChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) RotationChanged() { C.QSpatialSound_RotationChanged(this.h) } func (this *QSpatialSound) OnRotationChanged(slot func()) { C.QSpatialSound_connect_RotationChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_RotationChanged func miqt_exec_callback_QSpatialSound_RotationChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) VolumeChanged() { C.QSpatialSound_VolumeChanged(this.h) } func (this *QSpatialSound) OnVolumeChanged(slot func()) { C.QSpatialSound_connect_VolumeChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_VolumeChanged func miqt_exec_callback_QSpatialSound_VolumeChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) DistanceModelChanged() { C.QSpatialSound_DistanceModelChanged(this.h) } func (this *QSpatialSound) OnDistanceModelChanged(slot func()) { C.QSpatialSound_connect_DistanceModelChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_DistanceModelChanged func miqt_exec_callback_QSpatialSound_DistanceModelChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) SizeChanged() { C.QSpatialSound_SizeChanged(this.h) } func (this *QSpatialSound) OnSizeChanged(slot func()) { C.QSpatialSound_connect_SizeChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_SizeChanged func miqt_exec_callback_QSpatialSound_SizeChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) DistanceCutoffChanged() { C.QSpatialSound_DistanceCutoffChanged(this.h) } func (this *QSpatialSound) OnDistanceCutoffChanged(slot func()) { C.QSpatialSound_connect_DistanceCutoffChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_DistanceCutoffChanged func miqt_exec_callback_QSpatialSound_DistanceCutoffChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) ManualAttenuationChanged() { C.QSpatialSound_ManualAttenuationChanged(this.h) } func (this *QSpatialSound) OnManualAttenuationChanged(slot func()) { C.QSpatialSound_connect_ManualAttenuationChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_ManualAttenuationChanged func miqt_exec_callback_QSpatialSound_ManualAttenuationChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) OcclusionIntensityChanged() { C.QSpatialSound_OcclusionIntensityChanged(this.h) } func (this *QSpatialSound) OnOcclusionIntensityChanged(slot func()) { C.QSpatialSound_connect_OcclusionIntensityChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_OcclusionIntensityChanged func miqt_exec_callback_QSpatialSound_OcclusionIntensityChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) DirectivityChanged() { C.QSpatialSound_DirectivityChanged(this.h) } func (this *QSpatialSound) OnDirectivityChanged(slot func()) { C.QSpatialSound_connect_DirectivityChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_DirectivityChanged func miqt_exec_callback_QSpatialSound_DirectivityChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) DirectivityOrderChanged() { C.QSpatialSound_DirectivityOrderChanged(this.h) } func (this *QSpatialSound) OnDirectivityOrderChanged(slot func()) { C.QSpatialSound_connect_DirectivityOrderChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_DirectivityOrderChanged func miqt_exec_callback_QSpatialSound_DirectivityOrderChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) NearFieldGainChanged() { C.QSpatialSound_NearFieldGainChanged(this.h) } func (this *QSpatialSound) OnNearFieldGainChanged(slot func()) { C.QSpatialSound_connect_NearFieldGainChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSpatialSound_NearFieldGainChanged func miqt_exec_callback_QSpatialSound_NearFieldGainChanged(cb C.intptr_t) { gofunc, ok := cgo.Handle(cb).Value().(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QSpatialSound) Play() { C.QSpatialSound_Play(this.h) } func (this *QSpatialSound) Pause() { C.QSpatialSound_Pause(this.h) } func (this *QSpatialSound) Stop() { C.QSpatialSound_Stop(this.h) } func QSpatialSound_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSpatialSound_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSpatialSound_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSpatialSound_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QSpatialSound) Delete() { C.QSpatialSound_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSpatialSound) GoGC() { runtime.SetFinalizer(this, func(this *QSpatialSound) { this.Delete() runtime.KeepAlive(this.h) }) }