package qml /* #include "gen_qqmlnetworkaccessmanagerfactory.h" #include */ import "C" import ( "runtime" "unsafe" ) type QQmlNetworkAccessManagerFactory struct { h *C.QQmlNetworkAccessManagerFactory } func (this *QQmlNetworkAccessManagerFactory) cPointer() *C.QQmlNetworkAccessManagerFactory { if this == nil { return nil } return this.h } func (this *QQmlNetworkAccessManagerFactory) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQQmlNetworkAccessManagerFactory constructs the type using only CGO pointers. func newQQmlNetworkAccessManagerFactory(h *C.QQmlNetworkAccessManagerFactory) *QQmlNetworkAccessManagerFactory { if h == nil { return nil } return &QQmlNetworkAccessManagerFactory{h: h} } // UnsafeNewQQmlNetworkAccessManagerFactory constructs the type using only unsafe pointers. func UnsafeNewQQmlNetworkAccessManagerFactory(h unsafe.Pointer) *QQmlNetworkAccessManagerFactory { return newQQmlNetworkAccessManagerFactory((*C.QQmlNetworkAccessManagerFactory)(h)) } func (this *QQmlNetworkAccessManagerFactory) OperatorAssign(param1 *QQmlNetworkAccessManagerFactory) { C.QQmlNetworkAccessManagerFactory_operatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QQmlNetworkAccessManagerFactory) Delete() { C.QQmlNetworkAccessManagerFactory_delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QQmlNetworkAccessManagerFactory) GoGC() { runtime.SetFinalizer(this, func(this *QQmlNetworkAccessManagerFactory) { this.Delete() runtime.KeepAlive(this.h) }) }