package qt /* #include "gen_qevent.h" #include */ import "C" import ( "runtime" "unsafe" ) type QWheelEvent__ int const ( QWheelEvent__DefaultDeltasPerStep QWheelEvent__ = 120 ) type QTabletEvent__TabletDevice int const ( QTabletEvent__NoDevice QTabletEvent__TabletDevice = 0 QTabletEvent__Puck QTabletEvent__TabletDevice = 1 QTabletEvent__Stylus QTabletEvent__TabletDevice = 2 QTabletEvent__Airbrush QTabletEvent__TabletDevice = 3 QTabletEvent__FourDMouse QTabletEvent__TabletDevice = 4 QTabletEvent__XFreeEraser QTabletEvent__TabletDevice = 5 QTabletEvent__RotationStylus QTabletEvent__TabletDevice = 6 ) type QTabletEvent__PointerType int const ( QTabletEvent__UnknownPointer QTabletEvent__PointerType = 0 QTabletEvent__Pen QTabletEvent__PointerType = 1 QTabletEvent__Cursor QTabletEvent__PointerType = 2 QTabletEvent__Eraser QTabletEvent__PointerType = 3 ) type QPlatformSurfaceEvent__SurfaceEventType int const ( QPlatformSurfaceEvent__SurfaceCreated QPlatformSurfaceEvent__SurfaceEventType = 0 QPlatformSurfaceEvent__SurfaceAboutToBeDestroyed QPlatformSurfaceEvent__SurfaceEventType = 1 ) type QContextMenuEvent__Reason int const ( QContextMenuEvent__Mouse QContextMenuEvent__Reason = 0 QContextMenuEvent__Keyboard QContextMenuEvent__Reason = 1 QContextMenuEvent__Other QContextMenuEvent__Reason = 2 ) type QInputMethodEvent__AttributeType int const ( QInputMethodEvent__TextFormat QInputMethodEvent__AttributeType = 0 QInputMethodEvent__Cursor QInputMethodEvent__AttributeType = 1 QInputMethodEvent__Language QInputMethodEvent__AttributeType = 2 QInputMethodEvent__Ruby QInputMethodEvent__AttributeType = 3 QInputMethodEvent__Selection QInputMethodEvent__AttributeType = 4 ) type QTouchEvent__TouchPoint__InfoFlag int const ( QTouchEvent__TouchPoint__Pen QTouchEvent__TouchPoint__InfoFlag = 1 QTouchEvent__TouchPoint__Token QTouchEvent__TouchPoint__InfoFlag = 2 ) type QScrollEvent__ScrollState int const ( QScrollEvent__ScrollStarted QScrollEvent__ScrollState = 0 QScrollEvent__ScrollUpdated QScrollEvent__ScrollState = 1 QScrollEvent__ScrollFinished QScrollEvent__ScrollState = 2 ) type QInputEvent struct { h *C.QInputEvent isSubclass bool *QEvent } func (this *QInputEvent) cPointer() *C.QInputEvent { if this == nil { return nil } return this.h } func (this *QInputEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQInputEvent constructs the type using only CGO pointers. func newQInputEvent(h *C.QInputEvent, h_QEvent *C.QEvent) *QInputEvent { if h == nil { return nil } return &QInputEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQInputEvent constructs the type using only unsafe pointers. func UnsafeNewQInputEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QInputEvent { if h == nil { return nil } return &QInputEvent{h: (*C.QInputEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQInputEvent constructs a new QInputEvent object. func NewQInputEvent(typeVal QEvent__Type) *QInputEvent { var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputEvent_new((C.int)(typeVal), &outptr_QInputEvent, &outptr_QEvent) ret := newQInputEvent(outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQInputEvent2 constructs a new QInputEvent object. func NewQInputEvent2(param1 *QInputEvent) *QInputEvent { var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputEvent_new2(param1.cPointer(), &outptr_QInputEvent, &outptr_QEvent) ret := newQInputEvent(outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQInputEvent3 constructs a new QInputEvent object. func NewQInputEvent3(typeVal QEvent__Type, modifiers KeyboardModifier) *QInputEvent { var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputEvent_new3((C.int)(typeVal), (C.int)(modifiers), &outptr_QInputEvent, &outptr_QEvent) ret := newQInputEvent(outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QInputEvent) Modifiers() KeyboardModifier { return (KeyboardModifier)(C.QInputEvent_Modifiers(this.h)) } func (this *QInputEvent) SetModifiers(amodifiers KeyboardModifier) { C.QInputEvent_SetModifiers(this.h, (C.int)(amodifiers)) } func (this *QInputEvent) Timestamp() uint64 { return (uint64)(C.QInputEvent_Timestamp(this.h)) } func (this *QInputEvent) SetTimestamp(atimestamp uint64) { C.QInputEvent_SetTimestamp(this.h, (C.ulong)(atimestamp)) } // Delete this object from C++ memory. func (this *QInputEvent) Delete() { C.QInputEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QEnterEvent struct { h *C.QEnterEvent isSubclass bool *QEvent } func (this *QEnterEvent) cPointer() *C.QEnterEvent { if this == nil { return nil } return this.h } func (this *QEnterEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQEnterEvent constructs the type using only CGO pointers. func newQEnterEvent(h *C.QEnterEvent, h_QEvent *C.QEvent) *QEnterEvent { if h == nil { return nil } return &QEnterEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQEnterEvent constructs the type using only unsafe pointers. func UnsafeNewQEnterEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QEnterEvent { if h == nil { return nil } return &QEnterEvent{h: (*C.QEnterEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQEnterEvent constructs a new QEnterEvent object. func NewQEnterEvent(localPos *QPointF, windowPos *QPointF, screenPos *QPointF) *QEnterEvent { var outptr_QEnterEvent *C.QEnterEvent = nil var outptr_QEvent *C.QEvent = nil C.QEnterEvent_new(localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), &outptr_QEnterEvent, &outptr_QEvent) ret := newQEnterEvent(outptr_QEnterEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQEnterEvent2 constructs a new QEnterEvent object. func NewQEnterEvent2(param1 *QEnterEvent) *QEnterEvent { var outptr_QEnterEvent *C.QEnterEvent = nil var outptr_QEvent *C.QEvent = nil C.QEnterEvent_new2(param1.cPointer(), &outptr_QEnterEvent, &outptr_QEvent) ret := newQEnterEvent(outptr_QEnterEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QEnterEvent) Pos() *QPoint { _ret := C.QEnterEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) GlobalPos() *QPoint { _ret := C.QEnterEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) X() int { return (int)(C.QEnterEvent_X(this.h)) } func (this *QEnterEvent) Y() int { return (int)(C.QEnterEvent_Y(this.h)) } func (this *QEnterEvent) GlobalX() int { return (int)(C.QEnterEvent_GlobalX(this.h)) } func (this *QEnterEvent) GlobalY() int { return (int)(C.QEnterEvent_GlobalY(this.h)) } func (this *QEnterEvent) LocalPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QEnterEvent_LocalPos(this.h))) } func (this *QEnterEvent) WindowPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QEnterEvent_WindowPos(this.h))) } func (this *QEnterEvent) ScreenPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QEnterEvent_ScreenPos(this.h))) } // Delete this object from C++ memory. func (this *QEnterEvent) Delete() { C.QEnterEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEnterEvent) GoGC() { runtime.SetFinalizer(this, func(this *QEnterEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QMouseEvent struct { h *C.QMouseEvent isSubclass bool *QInputEvent } func (this *QMouseEvent) cPointer() *C.QMouseEvent { if this == nil { return nil } return this.h } func (this *QMouseEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQMouseEvent constructs the type using only CGO pointers. func newQMouseEvent(h *C.QMouseEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QMouseEvent { if h == nil { return nil } return &QMouseEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQMouseEvent constructs the type using only unsafe pointers. func UnsafeNewQMouseEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QMouseEvent { if h == nil { return nil } return &QMouseEvent{h: (*C.QMouseEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQMouseEvent constructs a new QMouseEvent object. func NewQMouseEvent(typeVal QEvent__Type, localPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent { var outptr_QMouseEvent *C.QMouseEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QMouseEvent_new((C.int)(typeVal), localPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), &outptr_QMouseEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQMouseEvent(outptr_QMouseEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQMouseEvent2 constructs a new QMouseEvent object. func NewQMouseEvent2(typeVal QEvent__Type, localPos *QPointF, screenPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent { var outptr_QMouseEvent *C.QMouseEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QMouseEvent_new2((C.int)(typeVal), localPos.cPointer(), screenPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), &outptr_QMouseEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQMouseEvent(outptr_QMouseEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQMouseEvent3 constructs a new QMouseEvent object. func NewQMouseEvent3(typeVal QEvent__Type, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent { var outptr_QMouseEvent *C.QMouseEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QMouseEvent_new3((C.int)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), &outptr_QMouseEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQMouseEvent(outptr_QMouseEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQMouseEvent4 constructs a new QMouseEvent object. func NewQMouseEvent4(typeVal QEvent__Type, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, source MouseEventSource) *QMouseEvent { var outptr_QMouseEvent *C.QMouseEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QMouseEvent_new4((C.int)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), (C.int)(source), &outptr_QMouseEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQMouseEvent(outptr_QMouseEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQMouseEvent5 constructs a new QMouseEvent object. func NewQMouseEvent5(param1 *QMouseEvent) *QMouseEvent { var outptr_QMouseEvent *C.QMouseEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QMouseEvent_new5(param1.cPointer(), &outptr_QMouseEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQMouseEvent(outptr_QMouseEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QMouseEvent) Pos() *QPoint { _ret := C.QMouseEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) GlobalPos() *QPoint { _ret := C.QMouseEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) X() int { return (int)(C.QMouseEvent_X(this.h)) } func (this *QMouseEvent) Y() int { return (int)(C.QMouseEvent_Y(this.h)) } func (this *QMouseEvent) GlobalX() int { return (int)(C.QMouseEvent_GlobalX(this.h)) } func (this *QMouseEvent) GlobalY() int { return (int)(C.QMouseEvent_GlobalY(this.h)) } func (this *QMouseEvent) LocalPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QMouseEvent_LocalPos(this.h))) } func (this *QMouseEvent) WindowPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QMouseEvent_WindowPos(this.h))) } func (this *QMouseEvent) ScreenPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QMouseEvent_ScreenPos(this.h))) } func (this *QMouseEvent) Button() MouseButton { return (MouseButton)(C.QMouseEvent_Button(this.h)) } func (this *QMouseEvent) Buttons() MouseButton { return (MouseButton)(C.QMouseEvent_Buttons(this.h)) } func (this *QMouseEvent) SetLocalPos(localPosition *QPointF) { C.QMouseEvent_SetLocalPos(this.h, localPosition.cPointer()) } func (this *QMouseEvent) Source() MouseEventSource { return (MouseEventSource)(C.QMouseEvent_Source(this.h)) } func (this *QMouseEvent) Flags() MouseEventFlag { return (MouseEventFlag)(C.QMouseEvent_Flags(this.h)) } // Delete this object from C++ memory. func (this *QMouseEvent) Delete() { C.QMouseEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMouseEvent) GoGC() { runtime.SetFinalizer(this, func(this *QMouseEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHoverEvent struct { h *C.QHoverEvent isSubclass bool *QInputEvent } func (this *QHoverEvent) cPointer() *C.QHoverEvent { if this == nil { return nil } return this.h } func (this *QHoverEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQHoverEvent constructs the type using only CGO pointers. func newQHoverEvent(h *C.QHoverEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QHoverEvent { if h == nil { return nil } return &QHoverEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQHoverEvent constructs the type using only unsafe pointers. func UnsafeNewQHoverEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QHoverEvent { if h == nil { return nil } return &QHoverEvent{h: (*C.QHoverEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQHoverEvent constructs a new QHoverEvent object. func NewQHoverEvent(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF) *QHoverEvent { var outptr_QHoverEvent *C.QHoverEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QHoverEvent_new((C.int)(typeVal), pos.cPointer(), oldPos.cPointer(), &outptr_QHoverEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQHoverEvent(outptr_QHoverEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQHoverEvent2 constructs a new QHoverEvent object. func NewQHoverEvent2(param1 *QHoverEvent) *QHoverEvent { var outptr_QHoverEvent *C.QHoverEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QHoverEvent_new2(param1.cPointer(), &outptr_QHoverEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQHoverEvent(outptr_QHoverEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQHoverEvent3 constructs a new QHoverEvent object. func NewQHoverEvent3(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF, modifiers KeyboardModifier) *QHoverEvent { var outptr_QHoverEvent *C.QHoverEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QHoverEvent_new3((C.int)(typeVal), pos.cPointer(), oldPos.cPointer(), (C.int)(modifiers), &outptr_QHoverEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQHoverEvent(outptr_QHoverEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QHoverEvent) Pos() *QPoint { _ret := C.QHoverEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) OldPos() *QPoint { _ret := C.QHoverEvent_OldPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) PosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QHoverEvent_PosF(this.h))) } func (this *QHoverEvent) OldPosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QHoverEvent_OldPosF(this.h))) } // Delete this object from C++ memory. func (this *QHoverEvent) Delete() { C.QHoverEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHoverEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHoverEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWheelEvent struct { h *C.QWheelEvent isSubclass bool *QInputEvent } func (this *QWheelEvent) cPointer() *C.QWheelEvent { if this == nil { return nil } return this.h } func (this *QWheelEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQWheelEvent constructs the type using only CGO pointers. func newQWheelEvent(h *C.QWheelEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QWheelEvent { if h == nil { return nil } return &QWheelEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQWheelEvent constructs the type using only unsafe pointers. func UnsafeNewQWheelEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QWheelEvent { if h == nil { return nil } return &QWheelEvent{h: (*C.QWheelEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQWheelEvent constructs a new QWheelEvent object. func NewQWheelEvent(pos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new(pos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent2 constructs a new QWheelEvent object. func NewQWheelEvent2(pos *QPointF, globalPos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new2(pos.cPointer(), globalPos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent3 constructs a new QWheelEvent object. func NewQWheelEvent3(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new3(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent4 constructs a new QWheelEvent object. func NewQWheelEvent4(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new4(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent5 constructs a new QWheelEvent object. func NewQWheelEvent5(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, source MouseEventSource) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new5(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.int)(source), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent6 constructs a new QWheelEvent object. func NewQWheelEvent6(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, source MouseEventSource, inverted bool) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new6(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.int)(source), (C.bool)(inverted), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent7 constructs a new QWheelEvent object. func NewQWheelEvent7(pos QPointF, globalPos QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new7(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent8 constructs a new QWheelEvent object. func NewQWheelEvent8(param1 *QWheelEvent) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new8(param1.cPointer(), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent9 constructs a new QWheelEvent object. func NewQWheelEvent9(pos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier, orient Orientation) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new9(pos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), (C.int)(orient), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent10 constructs a new QWheelEvent object. func NewQWheelEvent10(pos *QPointF, globalPos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier, orient Orientation) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new10(pos.cPointer(), globalPos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), (C.int)(orient), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWheelEvent11 constructs a new QWheelEvent object. func NewQWheelEvent11(pos QPointF, globalPos QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool, source MouseEventSource) *QWheelEvent { var outptr_QWheelEvent *C.QWheelEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QWheelEvent_new11(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted), (C.int)(source), &outptr_QWheelEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQWheelEvent(outptr_QWheelEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QWheelEvent) PixelDelta() *QPoint { _ret := C.QWheelEvent_PixelDelta(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) AngleDelta() *QPoint { _ret := C.QWheelEvent_AngleDelta(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) Delta() int { return (int)(C.QWheelEvent_Delta(this.h)) } func (this *QWheelEvent) Orientation() Orientation { return (Orientation)(C.QWheelEvent_Orientation(this.h)) } func (this *QWheelEvent) Pos() *QPoint { _ret := C.QWheelEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) GlobalPos() *QPoint { _ret := C.QWheelEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) X() int { return (int)(C.QWheelEvent_X(this.h)) } func (this *QWheelEvent) Y() int { return (int)(C.QWheelEvent_Y(this.h)) } func (this *QWheelEvent) GlobalX() int { return (int)(C.QWheelEvent_GlobalX(this.h)) } func (this *QWheelEvent) GlobalY() int { return (int)(C.QWheelEvent_GlobalY(this.h)) } func (this *QWheelEvent) PosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QWheelEvent_PosF(this.h))) } func (this *QWheelEvent) GlobalPosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QWheelEvent_GlobalPosF(this.h))) } func (this *QWheelEvent) Position() *QPointF { _ret := C.QWheelEvent_Position(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) GlobalPosition() *QPointF { _ret := C.QWheelEvent_GlobalPosition(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) Buttons() MouseButton { return (MouseButton)(C.QWheelEvent_Buttons(this.h)) } func (this *QWheelEvent) Phase() ScrollPhase { return (ScrollPhase)(C.QWheelEvent_Phase(this.h)) } func (this *QWheelEvent) Inverted() bool { return (bool)(C.QWheelEvent_Inverted(this.h)) } func (this *QWheelEvent) Source() MouseEventSource { return (MouseEventSource)(C.QWheelEvent_Source(this.h)) } // Delete this object from C++ memory. func (this *QWheelEvent) Delete() { C.QWheelEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWheelEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWheelEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QTabletEvent struct { h *C.QTabletEvent isSubclass bool *QInputEvent } func (this *QTabletEvent) cPointer() *C.QTabletEvent { if this == nil { return nil } return this.h } func (this *QTabletEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQTabletEvent constructs the type using only CGO pointers. func newQTabletEvent(h *C.QTabletEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QTabletEvent { if h == nil { return nil } return &QTabletEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQTabletEvent constructs the type using only unsafe pointers. func UnsafeNewQTabletEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QTabletEvent { if h == nil { return nil } return &QTabletEvent{h: (*C.QTabletEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQTabletEvent constructs a new QTabletEvent object. func NewQTabletEvent(t QEvent__Type, pos *QPointF, globalPos *QPointF, device int, pointerType int, pressure float64, xTilt int, yTilt int, tangentialPressure float64, rotation float64, z int, keyState KeyboardModifier, uniqueID int64) *QTabletEvent { var outptr_QTabletEvent *C.QTabletEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTabletEvent_new((C.int)(t), pos.cPointer(), globalPos.cPointer(), (C.int)(device), (C.int)(pointerType), (C.double)(pressure), (C.int)(xTilt), (C.int)(yTilt), (C.double)(tangentialPressure), (C.double)(rotation), (C.int)(z), (C.int)(keyState), (C.longlong)(uniqueID), &outptr_QTabletEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTabletEvent(outptr_QTabletEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTabletEvent2 constructs a new QTabletEvent object. func NewQTabletEvent2(t QEvent__Type, pos *QPointF, globalPos *QPointF, device int, pointerType int, pressure float64, xTilt int, yTilt int, tangentialPressure float64, rotation float64, z int, keyState KeyboardModifier, uniqueID int64, button MouseButton, buttons MouseButton) *QTabletEvent { var outptr_QTabletEvent *C.QTabletEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTabletEvent_new2((C.int)(t), pos.cPointer(), globalPos.cPointer(), (C.int)(device), (C.int)(pointerType), (C.double)(pressure), (C.int)(xTilt), (C.int)(yTilt), (C.double)(tangentialPressure), (C.double)(rotation), (C.int)(z), (C.int)(keyState), (C.longlong)(uniqueID), (C.int)(button), (C.int)(buttons), &outptr_QTabletEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTabletEvent(outptr_QTabletEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTabletEvent3 constructs a new QTabletEvent object. func NewQTabletEvent3(param1 *QTabletEvent) *QTabletEvent { var outptr_QTabletEvent *C.QTabletEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTabletEvent_new3(param1.cPointer(), &outptr_QTabletEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTabletEvent(outptr_QTabletEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QTabletEvent) Pos() *QPoint { _ret := C.QTabletEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) GlobalPos() *QPoint { _ret := C.QTabletEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) PosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QTabletEvent_PosF(this.h))) } func (this *QTabletEvent) GlobalPosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QTabletEvent_GlobalPosF(this.h))) } func (this *QTabletEvent) X() int { return (int)(C.QTabletEvent_X(this.h)) } func (this *QTabletEvent) Y() int { return (int)(C.QTabletEvent_Y(this.h)) } func (this *QTabletEvent) GlobalX() int { return (int)(C.QTabletEvent_GlobalX(this.h)) } func (this *QTabletEvent) GlobalY() int { return (int)(C.QTabletEvent_GlobalY(this.h)) } func (this *QTabletEvent) HiResGlobalX() float64 { return (float64)(C.QTabletEvent_HiResGlobalX(this.h)) } func (this *QTabletEvent) HiResGlobalY() float64 { return (float64)(C.QTabletEvent_HiResGlobalY(this.h)) } func (this *QTabletEvent) Device() QTabletEvent__TabletDevice { return (QTabletEvent__TabletDevice)(C.QTabletEvent_Device(this.h)) } func (this *QTabletEvent) DeviceType() QTabletEvent__TabletDevice { return (QTabletEvent__TabletDevice)(C.QTabletEvent_DeviceType(this.h)) } func (this *QTabletEvent) PointerType() QTabletEvent__PointerType { return (QTabletEvent__PointerType)(C.QTabletEvent_PointerType(this.h)) } func (this *QTabletEvent) UniqueId() int64 { return (int64)(C.QTabletEvent_UniqueId(this.h)) } func (this *QTabletEvent) Pressure() float64 { return (float64)(C.QTabletEvent_Pressure(this.h)) } func (this *QTabletEvent) Z() int { return (int)(C.QTabletEvent_Z(this.h)) } func (this *QTabletEvent) TangentialPressure() float64 { return (float64)(C.QTabletEvent_TangentialPressure(this.h)) } func (this *QTabletEvent) Rotation() float64 { return (float64)(C.QTabletEvent_Rotation(this.h)) } func (this *QTabletEvent) XTilt() int { return (int)(C.QTabletEvent_XTilt(this.h)) } func (this *QTabletEvent) YTilt() int { return (int)(C.QTabletEvent_YTilt(this.h)) } func (this *QTabletEvent) Button() MouseButton { return (MouseButton)(C.QTabletEvent_Button(this.h)) } func (this *QTabletEvent) Buttons() MouseButton { return (MouseButton)(C.QTabletEvent_Buttons(this.h)) } // Delete this object from C++ memory. func (this *QTabletEvent) Delete() { C.QTabletEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTabletEvent) GoGC() { runtime.SetFinalizer(this, func(this *QTabletEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QNativeGestureEvent struct { h *C.QNativeGestureEvent isSubclass bool *QInputEvent } func (this *QNativeGestureEvent) cPointer() *C.QNativeGestureEvent { if this == nil { return nil } return this.h } func (this *QNativeGestureEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQNativeGestureEvent constructs the type using only CGO pointers. func newQNativeGestureEvent(h *C.QNativeGestureEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QNativeGestureEvent { if h == nil { return nil } return &QNativeGestureEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQNativeGestureEvent constructs the type using only unsafe pointers. func UnsafeNewQNativeGestureEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QNativeGestureEvent { if h == nil { return nil } return &QNativeGestureEvent{h: (*C.QNativeGestureEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQNativeGestureEvent constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent(typeVal NativeGestureType, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent { var outptr_QNativeGestureEvent *C.QNativeGestureEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QNativeGestureEvent_new((C.int)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.double)(value), (C.ulong)(sequenceId), (C.ulonglong)(intArgument), &outptr_QNativeGestureEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQNativeGestureEvent(outptr_QNativeGestureEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQNativeGestureEvent2 constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent2(typeVal NativeGestureType, dev *QTouchDevice, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent { var outptr_QNativeGestureEvent *C.QNativeGestureEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QNativeGestureEvent_new2((C.int)(typeVal), dev.cPointer(), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.double)(value), (C.ulong)(sequenceId), (C.ulonglong)(intArgument), &outptr_QNativeGestureEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQNativeGestureEvent(outptr_QNativeGestureEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQNativeGestureEvent3 constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent3(param1 *QNativeGestureEvent) *QNativeGestureEvent { var outptr_QNativeGestureEvent *C.QNativeGestureEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QNativeGestureEvent_new3(param1.cPointer(), &outptr_QNativeGestureEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQNativeGestureEvent(outptr_QNativeGestureEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QNativeGestureEvent) GestureType() NativeGestureType { return (NativeGestureType)(C.QNativeGestureEvent_GestureType(this.h)) } func (this *QNativeGestureEvent) Value() float64 { return (float64)(C.QNativeGestureEvent_Value(this.h)) } func (this *QNativeGestureEvent) Pos() *QPoint { _ret := C.QNativeGestureEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) GlobalPos() *QPoint { _ret := C.QNativeGestureEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) LocalPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QNativeGestureEvent_LocalPos(this.h))) } func (this *QNativeGestureEvent) WindowPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QNativeGestureEvent_WindowPos(this.h))) } func (this *QNativeGestureEvent) ScreenPos() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QNativeGestureEvent_ScreenPos(this.h))) } func (this *QNativeGestureEvent) Device() *QTouchDevice { return UnsafeNewQTouchDevice(unsafe.Pointer(C.QNativeGestureEvent_Device(this.h))) } // Delete this object from C++ memory. func (this *QNativeGestureEvent) Delete() { C.QNativeGestureEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QNativeGestureEvent) GoGC() { runtime.SetFinalizer(this, func(this *QNativeGestureEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QKeyEvent struct { h *C.QKeyEvent isSubclass bool *QInputEvent } func (this *QKeyEvent) cPointer() *C.QKeyEvent { if this == nil { return nil } return this.h } func (this *QKeyEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQKeyEvent constructs the type using only CGO pointers. func newQKeyEvent(h *C.QKeyEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QKeyEvent { if h == nil { return nil } return &QKeyEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQKeyEvent constructs the type using only unsafe pointers. func UnsafeNewQKeyEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QKeyEvent { if h == nil { return nil } return &QKeyEvent{h: (*C.QKeyEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQKeyEvent constructs a new QKeyEvent object. func NewQKeyEvent(typeVal QEvent__Type, key int, modifiers KeyboardModifier) *QKeyEvent { var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent2 constructs a new QKeyEvent object. func NewQKeyEvent2(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint) *QKeyEvent { var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new2((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent3 constructs a new QKeyEvent object. func NewQKeyEvent3(param1 *QKeyEvent) *QKeyEvent { var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new3(param1.cPointer(), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent4 constructs a new QKeyEvent object. func NewQKeyEvent4(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new4((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), text_ms, &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent5 constructs a new QKeyEvent object. func NewQKeyEvent5(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string, autorep bool) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new5((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), text_ms, (C.bool)(autorep), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent6 constructs a new QKeyEvent object. func NewQKeyEvent6(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string, autorep bool, count uint16) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new6((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), text_ms, (C.bool)(autorep), (C.uint16_t)(count), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent7 constructs a new QKeyEvent object. func NewQKeyEvent7(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new7((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms, &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent8 constructs a new QKeyEvent object. func NewQKeyEvent8(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new8((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms, (C.bool)(autorep), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQKeyEvent9 constructs a new QKeyEvent object. func NewQKeyEvent9(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool, count uint16) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) var outptr_QKeyEvent *C.QKeyEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QKeyEvent_new9((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms, (C.bool)(autorep), (C.uint16_t)(count), &outptr_QKeyEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQKeyEvent(outptr_QKeyEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QKeyEvent) Key() int { return (int)(C.QKeyEvent_Key(this.h)) } func (this *QKeyEvent) Matches(key QKeySequence__StandardKey) bool { return (bool)(C.QKeyEvent_Matches(this.h, (C.int)(key))) } func (this *QKeyEvent) Modifiers() KeyboardModifier { return (KeyboardModifier)(C.QKeyEvent_Modifiers(this.h)) } func (this *QKeyEvent) Text() string { var _ms C.struct_miqt_string = C.QKeyEvent_Text(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QKeyEvent) IsAutoRepeat() bool { return (bool)(C.QKeyEvent_IsAutoRepeat(this.h)) } func (this *QKeyEvent) Count() int { return (int)(C.QKeyEvent_Count(this.h)) } func (this *QKeyEvent) NativeScanCode() uint { return (uint)(C.QKeyEvent_NativeScanCode(this.h)) } func (this *QKeyEvent) NativeVirtualKey() uint { return (uint)(C.QKeyEvent_NativeVirtualKey(this.h)) } func (this *QKeyEvent) NativeModifiers() uint { return (uint)(C.QKeyEvent_NativeModifiers(this.h)) } // Delete this object from C++ memory. func (this *QKeyEvent) Delete() { C.QKeyEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QKeyEvent) GoGC() { runtime.SetFinalizer(this, func(this *QKeyEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QFocusEvent struct { h *C.QFocusEvent isSubclass bool *QEvent } func (this *QFocusEvent) cPointer() *C.QFocusEvent { if this == nil { return nil } return this.h } func (this *QFocusEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQFocusEvent constructs the type using only CGO pointers. func newQFocusEvent(h *C.QFocusEvent, h_QEvent *C.QEvent) *QFocusEvent { if h == nil { return nil } return &QFocusEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQFocusEvent constructs the type using only unsafe pointers. func UnsafeNewQFocusEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QFocusEvent { if h == nil { return nil } return &QFocusEvent{h: (*C.QFocusEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQFocusEvent constructs a new QFocusEvent object. func NewQFocusEvent(typeVal QEvent__Type) *QFocusEvent { var outptr_QFocusEvent *C.QFocusEvent = nil var outptr_QEvent *C.QEvent = nil C.QFocusEvent_new((C.int)(typeVal), &outptr_QFocusEvent, &outptr_QEvent) ret := newQFocusEvent(outptr_QFocusEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQFocusEvent2 constructs a new QFocusEvent object. func NewQFocusEvent2(param1 *QFocusEvent) *QFocusEvent { var outptr_QFocusEvent *C.QFocusEvent = nil var outptr_QEvent *C.QEvent = nil C.QFocusEvent_new2(param1.cPointer(), &outptr_QFocusEvent, &outptr_QEvent) ret := newQFocusEvent(outptr_QFocusEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQFocusEvent3 constructs a new QFocusEvent object. func NewQFocusEvent3(typeVal QEvent__Type, reason FocusReason) *QFocusEvent { var outptr_QFocusEvent *C.QFocusEvent = nil var outptr_QEvent *C.QEvent = nil C.QFocusEvent_new3((C.int)(typeVal), (C.int)(reason), &outptr_QFocusEvent, &outptr_QEvent) ret := newQFocusEvent(outptr_QFocusEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QFocusEvent) GotFocus() bool { return (bool)(C.QFocusEvent_GotFocus(this.h)) } func (this *QFocusEvent) LostFocus() bool { return (bool)(C.QFocusEvent_LostFocus(this.h)) } func (this *QFocusEvent) Reason() FocusReason { return (FocusReason)(C.QFocusEvent_Reason(this.h)) } // Delete this object from C++ memory. func (this *QFocusEvent) Delete() { C.QFocusEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFocusEvent) GoGC() { runtime.SetFinalizer(this, func(this *QFocusEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPaintEvent struct { h *C.QPaintEvent isSubclass bool *QEvent } func (this *QPaintEvent) cPointer() *C.QPaintEvent { if this == nil { return nil } return this.h } func (this *QPaintEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPaintEvent constructs the type using only CGO pointers. func newQPaintEvent(h *C.QPaintEvent, h_QEvent *C.QEvent) *QPaintEvent { if h == nil { return nil } return &QPaintEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQPaintEvent constructs the type using only unsafe pointers. func UnsafeNewQPaintEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QPaintEvent { if h == nil { return nil } return &QPaintEvent{h: (*C.QPaintEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQPaintEvent constructs a new QPaintEvent object. func NewQPaintEvent(paintRegion *QRegion) *QPaintEvent { var outptr_QPaintEvent *C.QPaintEvent = nil var outptr_QEvent *C.QEvent = nil C.QPaintEvent_new(paintRegion.cPointer(), &outptr_QPaintEvent, &outptr_QEvent) ret := newQPaintEvent(outptr_QPaintEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQPaintEvent2 constructs a new QPaintEvent object. func NewQPaintEvent2(paintRect *QRect) *QPaintEvent { var outptr_QPaintEvent *C.QPaintEvent = nil var outptr_QEvent *C.QEvent = nil C.QPaintEvent_new2(paintRect.cPointer(), &outptr_QPaintEvent, &outptr_QEvent) ret := newQPaintEvent(outptr_QPaintEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQPaintEvent3 constructs a new QPaintEvent object. func NewQPaintEvent3(param1 *QPaintEvent) *QPaintEvent { var outptr_QPaintEvent *C.QPaintEvent = nil var outptr_QEvent *C.QEvent = nil C.QPaintEvent_new3(param1.cPointer(), &outptr_QPaintEvent, &outptr_QEvent) ret := newQPaintEvent(outptr_QPaintEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QPaintEvent) Rect() *QRect { return UnsafeNewQRect(unsafe.Pointer(C.QPaintEvent_Rect(this.h))) } func (this *QPaintEvent) Region() *QRegion { return UnsafeNewQRegion(unsafe.Pointer(C.QPaintEvent_Region(this.h))) } // Delete this object from C++ memory. func (this *QPaintEvent) Delete() { C.QPaintEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPaintEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QMoveEvent struct { h *C.QMoveEvent isSubclass bool *QEvent } func (this *QMoveEvent) cPointer() *C.QMoveEvent { if this == nil { return nil } return this.h } func (this *QMoveEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQMoveEvent constructs the type using only CGO pointers. func newQMoveEvent(h *C.QMoveEvent, h_QEvent *C.QEvent) *QMoveEvent { if h == nil { return nil } return &QMoveEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQMoveEvent constructs the type using only unsafe pointers. func UnsafeNewQMoveEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QMoveEvent { if h == nil { return nil } return &QMoveEvent{h: (*C.QMoveEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQMoveEvent constructs a new QMoveEvent object. func NewQMoveEvent(pos *QPoint, oldPos *QPoint) *QMoveEvent { var outptr_QMoveEvent *C.QMoveEvent = nil var outptr_QEvent *C.QEvent = nil C.QMoveEvent_new(pos.cPointer(), oldPos.cPointer(), &outptr_QMoveEvent, &outptr_QEvent) ret := newQMoveEvent(outptr_QMoveEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQMoveEvent2 constructs a new QMoveEvent object. func NewQMoveEvent2(param1 *QMoveEvent) *QMoveEvent { var outptr_QMoveEvent *C.QMoveEvent = nil var outptr_QEvent *C.QEvent = nil C.QMoveEvent_new2(param1.cPointer(), &outptr_QMoveEvent, &outptr_QEvent) ret := newQMoveEvent(outptr_QMoveEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QMoveEvent) Pos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QMoveEvent_Pos(this.h))) } func (this *QMoveEvent) OldPos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QMoveEvent_OldPos(this.h))) } // Delete this object from C++ memory. func (this *QMoveEvent) Delete() { C.QMoveEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMoveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QMoveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QExposeEvent struct { h *C.QExposeEvent isSubclass bool *QEvent } func (this *QExposeEvent) cPointer() *C.QExposeEvent { if this == nil { return nil } return this.h } func (this *QExposeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQExposeEvent constructs the type using only CGO pointers. func newQExposeEvent(h *C.QExposeEvent, h_QEvent *C.QEvent) *QExposeEvent { if h == nil { return nil } return &QExposeEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQExposeEvent constructs the type using only unsafe pointers. func UnsafeNewQExposeEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QExposeEvent { if h == nil { return nil } return &QExposeEvent{h: (*C.QExposeEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQExposeEvent constructs a new QExposeEvent object. func NewQExposeEvent(rgn *QRegion) *QExposeEvent { var outptr_QExposeEvent *C.QExposeEvent = nil var outptr_QEvent *C.QEvent = nil C.QExposeEvent_new(rgn.cPointer(), &outptr_QExposeEvent, &outptr_QEvent) ret := newQExposeEvent(outptr_QExposeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQExposeEvent2 constructs a new QExposeEvent object. func NewQExposeEvent2(param1 *QExposeEvent) *QExposeEvent { var outptr_QExposeEvent *C.QExposeEvent = nil var outptr_QEvent *C.QEvent = nil C.QExposeEvent_new2(param1.cPointer(), &outptr_QExposeEvent, &outptr_QEvent) ret := newQExposeEvent(outptr_QExposeEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QExposeEvent) Region() *QRegion { return UnsafeNewQRegion(unsafe.Pointer(C.QExposeEvent_Region(this.h))) } // Delete this object from C++ memory. func (this *QExposeEvent) Delete() { C.QExposeEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QExposeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QExposeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPlatformSurfaceEvent struct { h *C.QPlatformSurfaceEvent isSubclass bool *QEvent } func (this *QPlatformSurfaceEvent) cPointer() *C.QPlatformSurfaceEvent { if this == nil { return nil } return this.h } func (this *QPlatformSurfaceEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPlatformSurfaceEvent constructs the type using only CGO pointers. func newQPlatformSurfaceEvent(h *C.QPlatformSurfaceEvent, h_QEvent *C.QEvent) *QPlatformSurfaceEvent { if h == nil { return nil } return &QPlatformSurfaceEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQPlatformSurfaceEvent constructs the type using only unsafe pointers. func UnsafeNewQPlatformSurfaceEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QPlatformSurfaceEvent { if h == nil { return nil } return &QPlatformSurfaceEvent{h: (*C.QPlatformSurfaceEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQPlatformSurfaceEvent constructs a new QPlatformSurfaceEvent object. func NewQPlatformSurfaceEvent(surfaceEventType QPlatformSurfaceEvent__SurfaceEventType) *QPlatformSurfaceEvent { var outptr_QPlatformSurfaceEvent *C.QPlatformSurfaceEvent = nil var outptr_QEvent *C.QEvent = nil C.QPlatformSurfaceEvent_new((C.int)(surfaceEventType), &outptr_QPlatformSurfaceEvent, &outptr_QEvent) ret := newQPlatformSurfaceEvent(outptr_QPlatformSurfaceEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQPlatformSurfaceEvent2 constructs a new QPlatformSurfaceEvent object. func NewQPlatformSurfaceEvent2(param1 *QPlatformSurfaceEvent) *QPlatformSurfaceEvent { var outptr_QPlatformSurfaceEvent *C.QPlatformSurfaceEvent = nil var outptr_QEvent *C.QEvent = nil C.QPlatformSurfaceEvent_new2(param1.cPointer(), &outptr_QPlatformSurfaceEvent, &outptr_QEvent) ret := newQPlatformSurfaceEvent(outptr_QPlatformSurfaceEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QPlatformSurfaceEvent) SurfaceEventType() QPlatformSurfaceEvent__SurfaceEventType { return (QPlatformSurfaceEvent__SurfaceEventType)(C.QPlatformSurfaceEvent_SurfaceEventType(this.h)) } // Delete this object from C++ memory. func (this *QPlatformSurfaceEvent) Delete() { C.QPlatformSurfaceEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPlatformSurfaceEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPlatformSurfaceEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QResizeEvent struct { h *C.QResizeEvent isSubclass bool *QEvent } func (this *QResizeEvent) cPointer() *C.QResizeEvent { if this == nil { return nil } return this.h } func (this *QResizeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQResizeEvent constructs the type using only CGO pointers. func newQResizeEvent(h *C.QResizeEvent, h_QEvent *C.QEvent) *QResizeEvent { if h == nil { return nil } return &QResizeEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQResizeEvent constructs the type using only unsafe pointers. func UnsafeNewQResizeEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QResizeEvent { if h == nil { return nil } return &QResizeEvent{h: (*C.QResizeEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQResizeEvent constructs a new QResizeEvent object. func NewQResizeEvent(size *QSize, oldSize *QSize) *QResizeEvent { var outptr_QResizeEvent *C.QResizeEvent = nil var outptr_QEvent *C.QEvent = nil C.QResizeEvent_new(size.cPointer(), oldSize.cPointer(), &outptr_QResizeEvent, &outptr_QEvent) ret := newQResizeEvent(outptr_QResizeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQResizeEvent2 constructs a new QResizeEvent object. func NewQResizeEvent2(param1 *QResizeEvent) *QResizeEvent { var outptr_QResizeEvent *C.QResizeEvent = nil var outptr_QEvent *C.QEvent = nil C.QResizeEvent_new2(param1.cPointer(), &outptr_QResizeEvent, &outptr_QEvent) ret := newQResizeEvent(outptr_QResizeEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QResizeEvent) Size() *QSize { return UnsafeNewQSize(unsafe.Pointer(C.QResizeEvent_Size(this.h))) } func (this *QResizeEvent) OldSize() *QSize { return UnsafeNewQSize(unsafe.Pointer(C.QResizeEvent_OldSize(this.h))) } // Delete this object from C++ memory. func (this *QResizeEvent) Delete() { C.QResizeEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QResizeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QResizeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QCloseEvent struct { h *C.QCloseEvent isSubclass bool *QEvent } func (this *QCloseEvent) cPointer() *C.QCloseEvent { if this == nil { return nil } return this.h } func (this *QCloseEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQCloseEvent constructs the type using only CGO pointers. func newQCloseEvent(h *C.QCloseEvent, h_QEvent *C.QEvent) *QCloseEvent { if h == nil { return nil } return &QCloseEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQCloseEvent constructs the type using only unsafe pointers. func UnsafeNewQCloseEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QCloseEvent { if h == nil { return nil } return &QCloseEvent{h: (*C.QCloseEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQCloseEvent constructs a new QCloseEvent object. func NewQCloseEvent() *QCloseEvent { var outptr_QCloseEvent *C.QCloseEvent = nil var outptr_QEvent *C.QEvent = nil C.QCloseEvent_new(&outptr_QCloseEvent, &outptr_QEvent) ret := newQCloseEvent(outptr_QCloseEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQCloseEvent2 constructs a new QCloseEvent object. func NewQCloseEvent2(param1 *QCloseEvent) *QCloseEvent { var outptr_QCloseEvent *C.QCloseEvent = nil var outptr_QEvent *C.QEvent = nil C.QCloseEvent_new2(param1.cPointer(), &outptr_QCloseEvent, &outptr_QEvent) ret := newQCloseEvent(outptr_QCloseEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QCloseEvent) OperatorAssign(param1 *QCloseEvent) { C.QCloseEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QCloseEvent) Delete() { C.QCloseEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QCloseEvent) GoGC() { runtime.SetFinalizer(this, func(this *QCloseEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QIconDragEvent struct { h *C.QIconDragEvent isSubclass bool *QEvent } func (this *QIconDragEvent) cPointer() *C.QIconDragEvent { if this == nil { return nil } return this.h } func (this *QIconDragEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQIconDragEvent constructs the type using only CGO pointers. func newQIconDragEvent(h *C.QIconDragEvent, h_QEvent *C.QEvent) *QIconDragEvent { if h == nil { return nil } return &QIconDragEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQIconDragEvent constructs the type using only unsafe pointers. func UnsafeNewQIconDragEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QIconDragEvent { if h == nil { return nil } return &QIconDragEvent{h: (*C.QIconDragEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQIconDragEvent constructs a new QIconDragEvent object. func NewQIconDragEvent() *QIconDragEvent { var outptr_QIconDragEvent *C.QIconDragEvent = nil var outptr_QEvent *C.QEvent = nil C.QIconDragEvent_new(&outptr_QIconDragEvent, &outptr_QEvent) ret := newQIconDragEvent(outptr_QIconDragEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQIconDragEvent2 constructs a new QIconDragEvent object. func NewQIconDragEvent2(param1 *QIconDragEvent) *QIconDragEvent { var outptr_QIconDragEvent *C.QIconDragEvent = nil var outptr_QEvent *C.QEvent = nil C.QIconDragEvent_new2(param1.cPointer(), &outptr_QIconDragEvent, &outptr_QEvent) ret := newQIconDragEvent(outptr_QIconDragEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QIconDragEvent) OperatorAssign(param1 *QIconDragEvent) { C.QIconDragEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QIconDragEvent) Delete() { C.QIconDragEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QIconDragEvent) GoGC() { runtime.SetFinalizer(this, func(this *QIconDragEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QShowEvent struct { h *C.QShowEvent isSubclass bool *QEvent } func (this *QShowEvent) cPointer() *C.QShowEvent { if this == nil { return nil } return this.h } func (this *QShowEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQShowEvent constructs the type using only CGO pointers. func newQShowEvent(h *C.QShowEvent, h_QEvent *C.QEvent) *QShowEvent { if h == nil { return nil } return &QShowEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQShowEvent constructs the type using only unsafe pointers. func UnsafeNewQShowEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QShowEvent { if h == nil { return nil } return &QShowEvent{h: (*C.QShowEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQShowEvent constructs a new QShowEvent object. func NewQShowEvent() *QShowEvent { var outptr_QShowEvent *C.QShowEvent = nil var outptr_QEvent *C.QEvent = nil C.QShowEvent_new(&outptr_QShowEvent, &outptr_QEvent) ret := newQShowEvent(outptr_QShowEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQShowEvent2 constructs a new QShowEvent object. func NewQShowEvent2(param1 *QShowEvent) *QShowEvent { var outptr_QShowEvent *C.QShowEvent = nil var outptr_QEvent *C.QEvent = nil C.QShowEvent_new2(param1.cPointer(), &outptr_QShowEvent, &outptr_QEvent) ret := newQShowEvent(outptr_QShowEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QShowEvent) OperatorAssign(param1 *QShowEvent) { C.QShowEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QShowEvent) Delete() { C.QShowEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QShowEvent) GoGC() { runtime.SetFinalizer(this, func(this *QShowEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHideEvent struct { h *C.QHideEvent isSubclass bool *QEvent } func (this *QHideEvent) cPointer() *C.QHideEvent { if this == nil { return nil } return this.h } func (this *QHideEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQHideEvent constructs the type using only CGO pointers. func newQHideEvent(h *C.QHideEvent, h_QEvent *C.QEvent) *QHideEvent { if h == nil { return nil } return &QHideEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQHideEvent constructs the type using only unsafe pointers. func UnsafeNewQHideEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QHideEvent { if h == nil { return nil } return &QHideEvent{h: (*C.QHideEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQHideEvent constructs a new QHideEvent object. func NewQHideEvent() *QHideEvent { var outptr_QHideEvent *C.QHideEvent = nil var outptr_QEvent *C.QEvent = nil C.QHideEvent_new(&outptr_QHideEvent, &outptr_QEvent) ret := newQHideEvent(outptr_QHideEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQHideEvent2 constructs a new QHideEvent object. func NewQHideEvent2(param1 *QHideEvent) *QHideEvent { var outptr_QHideEvent *C.QHideEvent = nil var outptr_QEvent *C.QEvent = nil C.QHideEvent_new2(param1.cPointer(), &outptr_QHideEvent, &outptr_QEvent) ret := newQHideEvent(outptr_QHideEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QHideEvent) OperatorAssign(param1 *QHideEvent) { C.QHideEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QHideEvent) Delete() { C.QHideEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHideEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHideEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QContextMenuEvent struct { h *C.QContextMenuEvent isSubclass bool *QInputEvent } func (this *QContextMenuEvent) cPointer() *C.QContextMenuEvent { if this == nil { return nil } return this.h } func (this *QContextMenuEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQContextMenuEvent constructs the type using only CGO pointers. func newQContextMenuEvent(h *C.QContextMenuEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QContextMenuEvent { if h == nil { return nil } return &QContextMenuEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQContextMenuEvent constructs the type using only unsafe pointers. func UnsafeNewQContextMenuEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QContextMenuEvent { if h == nil { return nil } return &QContextMenuEvent{h: (*C.QContextMenuEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQContextMenuEvent constructs a new QContextMenuEvent object. func NewQContextMenuEvent(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint, modifiers KeyboardModifier) *QContextMenuEvent { var outptr_QContextMenuEvent *C.QContextMenuEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QContextMenuEvent_new((C.int)(reason), pos.cPointer(), globalPos.cPointer(), (C.int)(modifiers), &outptr_QContextMenuEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQContextMenuEvent(outptr_QContextMenuEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQContextMenuEvent2 constructs a new QContextMenuEvent object. func NewQContextMenuEvent2(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint) *QContextMenuEvent { var outptr_QContextMenuEvent *C.QContextMenuEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QContextMenuEvent_new2((C.int)(reason), pos.cPointer(), globalPos.cPointer(), &outptr_QContextMenuEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQContextMenuEvent(outptr_QContextMenuEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQContextMenuEvent3 constructs a new QContextMenuEvent object. func NewQContextMenuEvent3(reason QContextMenuEvent__Reason, pos *QPoint) *QContextMenuEvent { var outptr_QContextMenuEvent *C.QContextMenuEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QContextMenuEvent_new3((C.int)(reason), pos.cPointer(), &outptr_QContextMenuEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQContextMenuEvent(outptr_QContextMenuEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQContextMenuEvent4 constructs a new QContextMenuEvent object. func NewQContextMenuEvent4(param1 *QContextMenuEvent) *QContextMenuEvent { var outptr_QContextMenuEvent *C.QContextMenuEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QContextMenuEvent_new4(param1.cPointer(), &outptr_QContextMenuEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQContextMenuEvent(outptr_QContextMenuEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QContextMenuEvent) X() int { return (int)(C.QContextMenuEvent_X(this.h)) } func (this *QContextMenuEvent) Y() int { return (int)(C.QContextMenuEvent_Y(this.h)) } func (this *QContextMenuEvent) GlobalX() int { return (int)(C.QContextMenuEvent_GlobalX(this.h)) } func (this *QContextMenuEvent) GlobalY() int { return (int)(C.QContextMenuEvent_GlobalY(this.h)) } func (this *QContextMenuEvent) Pos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QContextMenuEvent_Pos(this.h))) } func (this *QContextMenuEvent) GlobalPos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QContextMenuEvent_GlobalPos(this.h))) } func (this *QContextMenuEvent) Reason() QContextMenuEvent__Reason { return (QContextMenuEvent__Reason)(C.QContextMenuEvent_Reason(this.h)) } // Delete this object from C++ memory. func (this *QContextMenuEvent) Delete() { C.QContextMenuEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QContextMenuEvent) GoGC() { runtime.SetFinalizer(this, func(this *QContextMenuEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodEvent struct { h *C.QInputMethodEvent isSubclass bool *QEvent } func (this *QInputMethodEvent) cPointer() *C.QInputMethodEvent { if this == nil { return nil } return this.h } func (this *QInputMethodEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQInputMethodEvent constructs the type using only CGO pointers. func newQInputMethodEvent(h *C.QInputMethodEvent, h_QEvent *C.QEvent) *QInputMethodEvent { if h == nil { return nil } return &QInputMethodEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQInputMethodEvent constructs the type using only unsafe pointers. func UnsafeNewQInputMethodEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QInputMethodEvent { if h == nil { return nil } return &QInputMethodEvent{h: (*C.QInputMethodEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQInputMethodEvent constructs a new QInputMethodEvent object. func NewQInputMethodEvent() *QInputMethodEvent { var outptr_QInputMethodEvent *C.QInputMethodEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputMethodEvent_new(&outptr_QInputMethodEvent, &outptr_QEvent) ret := newQInputMethodEvent(outptr_QInputMethodEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQInputMethodEvent2 constructs a new QInputMethodEvent object. func NewQInputMethodEvent2(preeditText string, attributes []QInputMethodEvent__Attribute) *QInputMethodEvent { preeditText_ms := C.struct_miqt_string{} preeditText_ms.data = C.CString(preeditText) preeditText_ms.len = C.size_t(len(preeditText)) defer C.free(unsafe.Pointer(preeditText_ms.data)) attributes_CArray := (*[0xffff]*C.QInputMethodEvent__Attribute)(C.malloc(C.size_t(8 * len(attributes)))) defer C.free(unsafe.Pointer(attributes_CArray)) for i := range attributes { attributes_CArray[i] = attributes[i].cPointer() } attributes_ma := C.struct_miqt_array{len: C.size_t(len(attributes)), data: unsafe.Pointer(attributes_CArray)} var outptr_QInputMethodEvent *C.QInputMethodEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputMethodEvent_new2(preeditText_ms, attributes_ma, &outptr_QInputMethodEvent, &outptr_QEvent) ret := newQInputMethodEvent(outptr_QInputMethodEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQInputMethodEvent3 constructs a new QInputMethodEvent object. func NewQInputMethodEvent3(other *QInputMethodEvent) *QInputMethodEvent { var outptr_QInputMethodEvent *C.QInputMethodEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputMethodEvent_new3(other.cPointer(), &outptr_QInputMethodEvent, &outptr_QEvent) ret := newQInputMethodEvent(outptr_QInputMethodEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QInputMethodEvent) SetCommitString(commitString string) { commitString_ms := C.struct_miqt_string{} commitString_ms.data = C.CString(commitString) commitString_ms.len = C.size_t(len(commitString)) defer C.free(unsafe.Pointer(commitString_ms.data)) C.QInputMethodEvent_SetCommitString(this.h, commitString_ms) } func (this *QInputMethodEvent) Attributes() []QInputMethodEvent__Attribute { var _ma C.struct_miqt_array = C.QInputMethodEvent_Attributes(this.h) _ret := make([]QInputMethodEvent__Attribute, int(_ma.len)) _outCast := (*[0xffff]*C.QInputMethodEvent__Attribute)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _lv_ret := _outCast[i] _lv_goptr := newQInputMethodEvent__Attribute(_lv_ret) _lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer _ret[i] = *_lv_goptr } return _ret } func (this *QInputMethodEvent) PreeditString() string { var _ms C.struct_miqt_string = C.QInputMethodEvent_PreeditString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QInputMethodEvent) CommitString() string { var _ms C.struct_miqt_string = C.QInputMethodEvent_CommitString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QInputMethodEvent) ReplacementStart() int { return (int)(C.QInputMethodEvent_ReplacementStart(this.h)) } func (this *QInputMethodEvent) ReplacementLength() int { return (int)(C.QInputMethodEvent_ReplacementLength(this.h)) } func (this *QInputMethodEvent) SetCommitString2(commitString string, replaceFrom int) { commitString_ms := C.struct_miqt_string{} commitString_ms.data = C.CString(commitString) commitString_ms.len = C.size_t(len(commitString)) defer C.free(unsafe.Pointer(commitString_ms.data)) C.QInputMethodEvent_SetCommitString2(this.h, commitString_ms, (C.int)(replaceFrom)) } func (this *QInputMethodEvent) SetCommitString3(commitString string, replaceFrom int, replaceLength int) { commitString_ms := C.struct_miqt_string{} commitString_ms.data = C.CString(commitString) commitString_ms.len = C.size_t(len(commitString)) defer C.free(unsafe.Pointer(commitString_ms.data)) C.QInputMethodEvent_SetCommitString3(this.h, commitString_ms, (C.int)(replaceFrom), (C.int)(replaceLength)) } // Delete this object from C++ memory. func (this *QInputMethodEvent) Delete() { C.QInputMethodEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodQueryEvent struct { h *C.QInputMethodQueryEvent isSubclass bool *QEvent } func (this *QInputMethodQueryEvent) cPointer() *C.QInputMethodQueryEvent { if this == nil { return nil } return this.h } func (this *QInputMethodQueryEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQInputMethodQueryEvent constructs the type using only CGO pointers. func newQInputMethodQueryEvent(h *C.QInputMethodQueryEvent, h_QEvent *C.QEvent) *QInputMethodQueryEvent { if h == nil { return nil } return &QInputMethodQueryEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQInputMethodQueryEvent constructs the type using only unsafe pointers. func UnsafeNewQInputMethodQueryEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QInputMethodQueryEvent { if h == nil { return nil } return &QInputMethodQueryEvent{h: (*C.QInputMethodQueryEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQInputMethodQueryEvent constructs a new QInputMethodQueryEvent object. func NewQInputMethodQueryEvent(queries InputMethodQuery) *QInputMethodQueryEvent { var outptr_QInputMethodQueryEvent *C.QInputMethodQueryEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputMethodQueryEvent_new((C.int)(queries), &outptr_QInputMethodQueryEvent, &outptr_QEvent) ret := newQInputMethodQueryEvent(outptr_QInputMethodQueryEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQInputMethodQueryEvent2 constructs a new QInputMethodQueryEvent object. func NewQInputMethodQueryEvent2(param1 *QInputMethodQueryEvent) *QInputMethodQueryEvent { var outptr_QInputMethodQueryEvent *C.QInputMethodQueryEvent = nil var outptr_QEvent *C.QEvent = nil C.QInputMethodQueryEvent_new2(param1.cPointer(), &outptr_QInputMethodQueryEvent, &outptr_QEvent) ret := newQInputMethodQueryEvent(outptr_QInputMethodQueryEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QInputMethodQueryEvent) Queries() InputMethodQuery { return (InputMethodQuery)(C.QInputMethodQueryEvent_Queries(this.h)) } func (this *QInputMethodQueryEvent) SetValue(query InputMethodQuery, value *QVariant) { C.QInputMethodQueryEvent_SetValue(this.h, (C.int)(query), value.cPointer()) } func (this *QInputMethodQueryEvent) Value(query InputMethodQuery) *QVariant { _ret := C.QInputMethodQueryEvent_Value(this.h, (C.int)(query)) _goptr := newQVariant(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QInputMethodQueryEvent) Delete() { C.QInputMethodQueryEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodQueryEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodQueryEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDropEvent struct { h *C.QDropEvent isSubclass bool *QEvent } func (this *QDropEvent) cPointer() *C.QDropEvent { if this == nil { return nil } return this.h } func (this *QDropEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQDropEvent constructs the type using only CGO pointers. func newQDropEvent(h *C.QDropEvent, h_QEvent *C.QEvent) *QDropEvent { if h == nil { return nil } return &QDropEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQDropEvent constructs the type using only unsafe pointers. func UnsafeNewQDropEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QDropEvent { if h == nil { return nil } return &QDropEvent{h: (*C.QDropEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQDropEvent constructs a new QDropEvent object. func NewQDropEvent(pos *QPointF, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDropEvent { var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDropEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), &outptr_QDropEvent, &outptr_QEvent) ret := newQDropEvent(outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQDropEvent2 constructs a new QDropEvent object. func NewQDropEvent2(param1 *QDropEvent) *QDropEvent { var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDropEvent_new2(param1.cPointer(), &outptr_QDropEvent, &outptr_QEvent) ret := newQDropEvent(outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQDropEvent3 constructs a new QDropEvent object. func NewQDropEvent3(pos *QPointF, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier, typeVal QEvent__Type) *QDropEvent { var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDropEvent_new3(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(typeVal), &outptr_QDropEvent, &outptr_QEvent) ret := newQDropEvent(outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QDropEvent) Pos() *QPoint { _ret := C.QDropEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDropEvent) PosF() *QPointF { return UnsafeNewQPointF(unsafe.Pointer(C.QDropEvent_PosF(this.h))) } func (this *QDropEvent) MouseButtons() MouseButton { return (MouseButton)(C.QDropEvent_MouseButtons(this.h)) } func (this *QDropEvent) KeyboardModifiers() KeyboardModifier { return (KeyboardModifier)(C.QDropEvent_KeyboardModifiers(this.h)) } func (this *QDropEvent) PossibleActions() DropAction { return (DropAction)(C.QDropEvent_PossibleActions(this.h)) } func (this *QDropEvent) ProposedAction() DropAction { return (DropAction)(C.QDropEvent_ProposedAction(this.h)) } func (this *QDropEvent) AcceptProposedAction() { C.QDropEvent_AcceptProposedAction(this.h) } func (this *QDropEvent) DropAction() DropAction { return (DropAction)(C.QDropEvent_DropAction(this.h)) } func (this *QDropEvent) SetDropAction(action DropAction) { C.QDropEvent_SetDropAction(this.h, (C.int)(action)) } func (this *QDropEvent) Source() *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QDropEvent_Source(this.h))) } func (this *QDropEvent) MimeData() *QMimeData { return UnsafeNewQMimeData(unsafe.Pointer(C.QDropEvent_MimeData(this.h)), nil) } // Delete this object from C++ memory. func (this *QDropEvent) Delete() { C.QDropEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDropEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDropEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragMoveEvent struct { h *C.QDragMoveEvent isSubclass bool *QDropEvent } func (this *QDragMoveEvent) cPointer() *C.QDragMoveEvent { if this == nil { return nil } return this.h } func (this *QDragMoveEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQDragMoveEvent constructs the type using only CGO pointers. func newQDragMoveEvent(h *C.QDragMoveEvent, h_QDropEvent *C.QDropEvent, h_QEvent *C.QEvent) *QDragMoveEvent { if h == nil { return nil } return &QDragMoveEvent{h: h, QDropEvent: newQDropEvent(h_QDropEvent, h_QEvent)} } // UnsafeNewQDragMoveEvent constructs the type using only unsafe pointers. func UnsafeNewQDragMoveEvent(h unsafe.Pointer, h_QDropEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QDragMoveEvent { if h == nil { return nil } return &QDragMoveEvent{h: (*C.QDragMoveEvent)(h), QDropEvent: UnsafeNewQDropEvent(h_QDropEvent, h_QEvent)} } // NewQDragMoveEvent constructs a new QDragMoveEvent object. func NewQDragMoveEvent(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDragMoveEvent { var outptr_QDragMoveEvent *C.QDragMoveEvent = nil var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragMoveEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), &outptr_QDragMoveEvent, &outptr_QDropEvent, &outptr_QEvent) ret := newQDragMoveEvent(outptr_QDragMoveEvent, outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQDragMoveEvent2 constructs a new QDragMoveEvent object. func NewQDragMoveEvent2(param1 *QDragMoveEvent) *QDragMoveEvent { var outptr_QDragMoveEvent *C.QDragMoveEvent = nil var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragMoveEvent_new2(param1.cPointer(), &outptr_QDragMoveEvent, &outptr_QDropEvent, &outptr_QEvent) ret := newQDragMoveEvent(outptr_QDragMoveEvent, outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQDragMoveEvent3 constructs a new QDragMoveEvent object. func NewQDragMoveEvent3(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier, typeVal QEvent__Type) *QDragMoveEvent { var outptr_QDragMoveEvent *C.QDragMoveEvent = nil var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragMoveEvent_new3(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(typeVal), &outptr_QDragMoveEvent, &outptr_QDropEvent, &outptr_QEvent) ret := newQDragMoveEvent(outptr_QDragMoveEvent, outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QDragMoveEvent) AnswerRect() *QRect { _ret := C.QDragMoveEvent_AnswerRect(this.h) _goptr := newQRect(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDragMoveEvent) Accept() { C.QDragMoveEvent_Accept(this.h) } func (this *QDragMoveEvent) Ignore() { C.QDragMoveEvent_Ignore(this.h) } func (this *QDragMoveEvent) AcceptWithQRect(r *QRect) { C.QDragMoveEvent_AcceptWithQRect(this.h, r.cPointer()) } func (this *QDragMoveEvent) IgnoreWithQRect(r *QRect) { C.QDragMoveEvent_IgnoreWithQRect(this.h, r.cPointer()) } // Delete this object from C++ memory. func (this *QDragMoveEvent) Delete() { C.QDragMoveEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragMoveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragMoveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragEnterEvent struct { h *C.QDragEnterEvent isSubclass bool *QDragMoveEvent } func (this *QDragEnterEvent) cPointer() *C.QDragEnterEvent { if this == nil { return nil } return this.h } func (this *QDragEnterEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQDragEnterEvent constructs the type using only CGO pointers. func newQDragEnterEvent(h *C.QDragEnterEvent, h_QDragMoveEvent *C.QDragMoveEvent, h_QDropEvent *C.QDropEvent, h_QEvent *C.QEvent) *QDragEnterEvent { if h == nil { return nil } return &QDragEnterEvent{h: h, QDragMoveEvent: newQDragMoveEvent(h_QDragMoveEvent, h_QDropEvent, h_QEvent)} } // UnsafeNewQDragEnterEvent constructs the type using only unsafe pointers. func UnsafeNewQDragEnterEvent(h unsafe.Pointer, h_QDragMoveEvent unsafe.Pointer, h_QDropEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QDragEnterEvent { if h == nil { return nil } return &QDragEnterEvent{h: (*C.QDragEnterEvent)(h), QDragMoveEvent: UnsafeNewQDragMoveEvent(h_QDragMoveEvent, h_QDropEvent, h_QEvent)} } // NewQDragEnterEvent constructs a new QDragEnterEvent object. func NewQDragEnterEvent(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDragEnterEvent { var outptr_QDragEnterEvent *C.QDragEnterEvent = nil var outptr_QDragMoveEvent *C.QDragMoveEvent = nil var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragEnterEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), &outptr_QDragEnterEvent, &outptr_QDragMoveEvent, &outptr_QDropEvent, &outptr_QEvent) ret := newQDragEnterEvent(outptr_QDragEnterEvent, outptr_QDragMoveEvent, outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQDragEnterEvent2 constructs a new QDragEnterEvent object. func NewQDragEnterEvent2(param1 *QDragEnterEvent) *QDragEnterEvent { var outptr_QDragEnterEvent *C.QDragEnterEvent = nil var outptr_QDragMoveEvent *C.QDragMoveEvent = nil var outptr_QDropEvent *C.QDropEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragEnterEvent_new2(param1.cPointer(), &outptr_QDragEnterEvent, &outptr_QDragMoveEvent, &outptr_QDropEvent, &outptr_QEvent) ret := newQDragEnterEvent(outptr_QDragEnterEvent, outptr_QDragMoveEvent, outptr_QDropEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QDragEnterEvent) OperatorAssign(param1 *QDragEnterEvent) { C.QDragEnterEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QDragEnterEvent) Delete() { C.QDragEnterEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragEnterEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragEnterEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragLeaveEvent struct { h *C.QDragLeaveEvent isSubclass bool *QEvent } func (this *QDragLeaveEvent) cPointer() *C.QDragLeaveEvent { if this == nil { return nil } return this.h } func (this *QDragLeaveEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQDragLeaveEvent constructs the type using only CGO pointers. func newQDragLeaveEvent(h *C.QDragLeaveEvent, h_QEvent *C.QEvent) *QDragLeaveEvent { if h == nil { return nil } return &QDragLeaveEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQDragLeaveEvent constructs the type using only unsafe pointers. func UnsafeNewQDragLeaveEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QDragLeaveEvent { if h == nil { return nil } return &QDragLeaveEvent{h: (*C.QDragLeaveEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQDragLeaveEvent constructs a new QDragLeaveEvent object. func NewQDragLeaveEvent() *QDragLeaveEvent { var outptr_QDragLeaveEvent *C.QDragLeaveEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragLeaveEvent_new(&outptr_QDragLeaveEvent, &outptr_QEvent) ret := newQDragLeaveEvent(outptr_QDragLeaveEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQDragLeaveEvent2 constructs a new QDragLeaveEvent object. func NewQDragLeaveEvent2(param1 *QDragLeaveEvent) *QDragLeaveEvent { var outptr_QDragLeaveEvent *C.QDragLeaveEvent = nil var outptr_QEvent *C.QEvent = nil C.QDragLeaveEvent_new2(param1.cPointer(), &outptr_QDragLeaveEvent, &outptr_QEvent) ret := newQDragLeaveEvent(outptr_QDragLeaveEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QDragLeaveEvent) OperatorAssign(param1 *QDragLeaveEvent) { C.QDragLeaveEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QDragLeaveEvent) Delete() { C.QDragLeaveEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragLeaveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragLeaveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHelpEvent struct { h *C.QHelpEvent isSubclass bool *QEvent } func (this *QHelpEvent) cPointer() *C.QHelpEvent { if this == nil { return nil } return this.h } func (this *QHelpEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQHelpEvent constructs the type using only CGO pointers. func newQHelpEvent(h *C.QHelpEvent, h_QEvent *C.QEvent) *QHelpEvent { if h == nil { return nil } return &QHelpEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQHelpEvent constructs the type using only unsafe pointers. func UnsafeNewQHelpEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QHelpEvent { if h == nil { return nil } return &QHelpEvent{h: (*C.QHelpEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQHelpEvent constructs a new QHelpEvent object. func NewQHelpEvent(typeVal QEvent__Type, pos *QPoint, globalPos *QPoint) *QHelpEvent { var outptr_QHelpEvent *C.QHelpEvent = nil var outptr_QEvent *C.QEvent = nil C.QHelpEvent_new((C.int)(typeVal), pos.cPointer(), globalPos.cPointer(), &outptr_QHelpEvent, &outptr_QEvent) ret := newQHelpEvent(outptr_QHelpEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQHelpEvent2 constructs a new QHelpEvent object. func NewQHelpEvent2(param1 *QHelpEvent) *QHelpEvent { var outptr_QHelpEvent *C.QHelpEvent = nil var outptr_QEvent *C.QEvent = nil C.QHelpEvent_new2(param1.cPointer(), &outptr_QHelpEvent, &outptr_QEvent) ret := newQHelpEvent(outptr_QHelpEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QHelpEvent) X() int { return (int)(C.QHelpEvent_X(this.h)) } func (this *QHelpEvent) Y() int { return (int)(C.QHelpEvent_Y(this.h)) } func (this *QHelpEvent) GlobalX() int { return (int)(C.QHelpEvent_GlobalX(this.h)) } func (this *QHelpEvent) GlobalY() int { return (int)(C.QHelpEvent_GlobalY(this.h)) } func (this *QHelpEvent) Pos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QHelpEvent_Pos(this.h))) } func (this *QHelpEvent) GlobalPos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QHelpEvent_GlobalPos(this.h))) } // Delete this object from C++ memory. func (this *QHelpEvent) Delete() { C.QHelpEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHelpEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHelpEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QStatusTipEvent struct { h *C.QStatusTipEvent isSubclass bool *QEvent } func (this *QStatusTipEvent) cPointer() *C.QStatusTipEvent { if this == nil { return nil } return this.h } func (this *QStatusTipEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQStatusTipEvent constructs the type using only CGO pointers. func newQStatusTipEvent(h *C.QStatusTipEvent, h_QEvent *C.QEvent) *QStatusTipEvent { if h == nil { return nil } return &QStatusTipEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQStatusTipEvent constructs the type using only unsafe pointers. func UnsafeNewQStatusTipEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QStatusTipEvent { if h == nil { return nil } return &QStatusTipEvent{h: (*C.QStatusTipEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQStatusTipEvent constructs a new QStatusTipEvent object. func NewQStatusTipEvent(tip string) *QStatusTipEvent { tip_ms := C.struct_miqt_string{} tip_ms.data = C.CString(tip) tip_ms.len = C.size_t(len(tip)) defer C.free(unsafe.Pointer(tip_ms.data)) var outptr_QStatusTipEvent *C.QStatusTipEvent = nil var outptr_QEvent *C.QEvent = nil C.QStatusTipEvent_new(tip_ms, &outptr_QStatusTipEvent, &outptr_QEvent) ret := newQStatusTipEvent(outptr_QStatusTipEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQStatusTipEvent2 constructs a new QStatusTipEvent object. func NewQStatusTipEvent2(param1 *QStatusTipEvent) *QStatusTipEvent { var outptr_QStatusTipEvent *C.QStatusTipEvent = nil var outptr_QEvent *C.QEvent = nil C.QStatusTipEvent_new2(param1.cPointer(), &outptr_QStatusTipEvent, &outptr_QEvent) ret := newQStatusTipEvent(outptr_QStatusTipEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QStatusTipEvent) Tip() string { var _ms C.struct_miqt_string = C.QStatusTipEvent_Tip(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QStatusTipEvent) Delete() { C.QStatusTipEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QStatusTipEvent) GoGC() { runtime.SetFinalizer(this, func(this *QStatusTipEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWhatsThisClickedEvent struct { h *C.QWhatsThisClickedEvent isSubclass bool *QEvent } func (this *QWhatsThisClickedEvent) cPointer() *C.QWhatsThisClickedEvent { if this == nil { return nil } return this.h } func (this *QWhatsThisClickedEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQWhatsThisClickedEvent constructs the type using only CGO pointers. func newQWhatsThisClickedEvent(h *C.QWhatsThisClickedEvent, h_QEvent *C.QEvent) *QWhatsThisClickedEvent { if h == nil { return nil } return &QWhatsThisClickedEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQWhatsThisClickedEvent constructs the type using only unsafe pointers. func UnsafeNewQWhatsThisClickedEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QWhatsThisClickedEvent { if h == nil { return nil } return &QWhatsThisClickedEvent{h: (*C.QWhatsThisClickedEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQWhatsThisClickedEvent constructs a new QWhatsThisClickedEvent object. func NewQWhatsThisClickedEvent(href string) *QWhatsThisClickedEvent { href_ms := C.struct_miqt_string{} href_ms.data = C.CString(href) href_ms.len = C.size_t(len(href)) defer C.free(unsafe.Pointer(href_ms.data)) var outptr_QWhatsThisClickedEvent *C.QWhatsThisClickedEvent = nil var outptr_QEvent *C.QEvent = nil C.QWhatsThisClickedEvent_new(href_ms, &outptr_QWhatsThisClickedEvent, &outptr_QEvent) ret := newQWhatsThisClickedEvent(outptr_QWhatsThisClickedEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWhatsThisClickedEvent2 constructs a new QWhatsThisClickedEvent object. func NewQWhatsThisClickedEvent2(param1 *QWhatsThisClickedEvent) *QWhatsThisClickedEvent { var outptr_QWhatsThisClickedEvent *C.QWhatsThisClickedEvent = nil var outptr_QEvent *C.QEvent = nil C.QWhatsThisClickedEvent_new2(param1.cPointer(), &outptr_QWhatsThisClickedEvent, &outptr_QEvent) ret := newQWhatsThisClickedEvent(outptr_QWhatsThisClickedEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QWhatsThisClickedEvent) Href() string { var _ms C.struct_miqt_string = C.QWhatsThisClickedEvent_Href(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QWhatsThisClickedEvent) Delete() { C.QWhatsThisClickedEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWhatsThisClickedEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWhatsThisClickedEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QActionEvent struct { h *C.QActionEvent isSubclass bool *QEvent } func (this *QActionEvent) cPointer() *C.QActionEvent { if this == nil { return nil } return this.h } func (this *QActionEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQActionEvent constructs the type using only CGO pointers. func newQActionEvent(h *C.QActionEvent, h_QEvent *C.QEvent) *QActionEvent { if h == nil { return nil } return &QActionEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQActionEvent constructs the type using only unsafe pointers. func UnsafeNewQActionEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QActionEvent { if h == nil { return nil } return &QActionEvent{h: (*C.QActionEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQActionEvent constructs a new QActionEvent object. func NewQActionEvent(typeVal int, action *QAction) *QActionEvent { var outptr_QActionEvent *C.QActionEvent = nil var outptr_QEvent *C.QEvent = nil C.QActionEvent_new((C.int)(typeVal), action.cPointer(), &outptr_QActionEvent, &outptr_QEvent) ret := newQActionEvent(outptr_QActionEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQActionEvent2 constructs a new QActionEvent object. func NewQActionEvent2(param1 *QActionEvent) *QActionEvent { var outptr_QActionEvent *C.QActionEvent = nil var outptr_QEvent *C.QEvent = nil C.QActionEvent_new2(param1.cPointer(), &outptr_QActionEvent, &outptr_QEvent) ret := newQActionEvent(outptr_QActionEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQActionEvent3 constructs a new QActionEvent object. func NewQActionEvent3(typeVal int, action *QAction, before *QAction) *QActionEvent { var outptr_QActionEvent *C.QActionEvent = nil var outptr_QEvent *C.QEvent = nil C.QActionEvent_new3((C.int)(typeVal), action.cPointer(), before.cPointer(), &outptr_QActionEvent, &outptr_QEvent) ret := newQActionEvent(outptr_QActionEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QActionEvent) Action() *QAction { return UnsafeNewQAction(unsafe.Pointer(C.QActionEvent_Action(this.h)), nil) } func (this *QActionEvent) Before() *QAction { return UnsafeNewQAction(unsafe.Pointer(C.QActionEvent_Before(this.h)), nil) } func (this *QActionEvent) OperatorAssign(param1 *QActionEvent) { C.QActionEvent_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QActionEvent) Delete() { C.QActionEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QActionEvent) GoGC() { runtime.SetFinalizer(this, func(this *QActionEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QFileOpenEvent struct { h *C.QFileOpenEvent isSubclass bool *QEvent } func (this *QFileOpenEvent) cPointer() *C.QFileOpenEvent { if this == nil { return nil } return this.h } func (this *QFileOpenEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQFileOpenEvent constructs the type using only CGO pointers. func newQFileOpenEvent(h *C.QFileOpenEvent, h_QEvent *C.QEvent) *QFileOpenEvent { if h == nil { return nil } return &QFileOpenEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQFileOpenEvent constructs the type using only unsafe pointers. func UnsafeNewQFileOpenEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QFileOpenEvent { if h == nil { return nil } return &QFileOpenEvent{h: (*C.QFileOpenEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQFileOpenEvent constructs a new QFileOpenEvent object. func NewQFileOpenEvent(file string) *QFileOpenEvent { file_ms := C.struct_miqt_string{} file_ms.data = C.CString(file) file_ms.len = C.size_t(len(file)) defer C.free(unsafe.Pointer(file_ms.data)) var outptr_QFileOpenEvent *C.QFileOpenEvent = nil var outptr_QEvent *C.QEvent = nil C.QFileOpenEvent_new(file_ms, &outptr_QFileOpenEvent, &outptr_QEvent) ret := newQFileOpenEvent(outptr_QFileOpenEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQFileOpenEvent2 constructs a new QFileOpenEvent object. func NewQFileOpenEvent2(url *QUrl) *QFileOpenEvent { var outptr_QFileOpenEvent *C.QFileOpenEvent = nil var outptr_QEvent *C.QEvent = nil C.QFileOpenEvent_new2(url.cPointer(), &outptr_QFileOpenEvent, &outptr_QEvent) ret := newQFileOpenEvent(outptr_QFileOpenEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQFileOpenEvent3 constructs a new QFileOpenEvent object. func NewQFileOpenEvent3(param1 *QFileOpenEvent) *QFileOpenEvent { var outptr_QFileOpenEvent *C.QFileOpenEvent = nil var outptr_QEvent *C.QEvent = nil C.QFileOpenEvent_new3(param1.cPointer(), &outptr_QFileOpenEvent, &outptr_QEvent) ret := newQFileOpenEvent(outptr_QFileOpenEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QFileOpenEvent) File() string { var _ms C.struct_miqt_string = C.QFileOpenEvent_File(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QFileOpenEvent) Url() *QUrl { _ret := C.QFileOpenEvent_Url(this.h) _goptr := newQUrl(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QFileOpenEvent) OpenFile(file *QFile, flags QIODevice__OpenModeFlag) bool { return (bool)(C.QFileOpenEvent_OpenFile(this.h, file.cPointer(), (C.int)(flags))) } // Delete this object from C++ memory. func (this *QFileOpenEvent) Delete() { C.QFileOpenEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFileOpenEvent) GoGC() { runtime.SetFinalizer(this, func(this *QFileOpenEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QToolBarChangeEvent struct { h *C.QToolBarChangeEvent isSubclass bool *QEvent } func (this *QToolBarChangeEvent) cPointer() *C.QToolBarChangeEvent { if this == nil { return nil } return this.h } func (this *QToolBarChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQToolBarChangeEvent constructs the type using only CGO pointers. func newQToolBarChangeEvent(h *C.QToolBarChangeEvent, h_QEvent *C.QEvent) *QToolBarChangeEvent { if h == nil { return nil } return &QToolBarChangeEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQToolBarChangeEvent constructs the type using only unsafe pointers. func UnsafeNewQToolBarChangeEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QToolBarChangeEvent { if h == nil { return nil } return &QToolBarChangeEvent{h: (*C.QToolBarChangeEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQToolBarChangeEvent constructs a new QToolBarChangeEvent object. func NewQToolBarChangeEvent(t bool) *QToolBarChangeEvent { var outptr_QToolBarChangeEvent *C.QToolBarChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QToolBarChangeEvent_new((C.bool)(t), &outptr_QToolBarChangeEvent, &outptr_QEvent) ret := newQToolBarChangeEvent(outptr_QToolBarChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQToolBarChangeEvent2 constructs a new QToolBarChangeEvent object. func NewQToolBarChangeEvent2(param1 *QToolBarChangeEvent) *QToolBarChangeEvent { var outptr_QToolBarChangeEvent *C.QToolBarChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QToolBarChangeEvent_new2(param1.cPointer(), &outptr_QToolBarChangeEvent, &outptr_QEvent) ret := newQToolBarChangeEvent(outptr_QToolBarChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QToolBarChangeEvent) Toggle() bool { return (bool)(C.QToolBarChangeEvent_Toggle(this.h)) } // Delete this object from C++ memory. func (this *QToolBarChangeEvent) Delete() { C.QToolBarChangeEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QToolBarChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QToolBarChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QShortcutEvent struct { h *C.QShortcutEvent isSubclass bool *QEvent } func (this *QShortcutEvent) cPointer() *C.QShortcutEvent { if this == nil { return nil } return this.h } func (this *QShortcutEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQShortcutEvent constructs the type using only CGO pointers. func newQShortcutEvent(h *C.QShortcutEvent, h_QEvent *C.QEvent) *QShortcutEvent { if h == nil { return nil } return &QShortcutEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQShortcutEvent constructs the type using only unsafe pointers. func UnsafeNewQShortcutEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QShortcutEvent { if h == nil { return nil } return &QShortcutEvent{h: (*C.QShortcutEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQShortcutEvent constructs a new QShortcutEvent object. func NewQShortcutEvent(key *QKeySequence, id int) *QShortcutEvent { var outptr_QShortcutEvent *C.QShortcutEvent = nil var outptr_QEvent *C.QEvent = nil C.QShortcutEvent_new(key.cPointer(), (C.int)(id), &outptr_QShortcutEvent, &outptr_QEvent) ret := newQShortcutEvent(outptr_QShortcutEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQShortcutEvent2 constructs a new QShortcutEvent object. func NewQShortcutEvent2(param1 *QShortcutEvent) *QShortcutEvent { var outptr_QShortcutEvent *C.QShortcutEvent = nil var outptr_QEvent *C.QEvent = nil C.QShortcutEvent_new2(param1.cPointer(), &outptr_QShortcutEvent, &outptr_QEvent) ret := newQShortcutEvent(outptr_QShortcutEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQShortcutEvent3 constructs a new QShortcutEvent object. func NewQShortcutEvent3(key *QKeySequence, id int, ambiguous bool) *QShortcutEvent { var outptr_QShortcutEvent *C.QShortcutEvent = nil var outptr_QEvent *C.QEvent = nil C.QShortcutEvent_new3(key.cPointer(), (C.int)(id), (C.bool)(ambiguous), &outptr_QShortcutEvent, &outptr_QEvent) ret := newQShortcutEvent(outptr_QShortcutEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QShortcutEvent) Key() *QKeySequence { return UnsafeNewQKeySequence(unsafe.Pointer(C.QShortcutEvent_Key(this.h))) } func (this *QShortcutEvent) ShortcutId() int { return (int)(C.QShortcutEvent_ShortcutId(this.h)) } func (this *QShortcutEvent) IsAmbiguous() bool { return (bool)(C.QShortcutEvent_IsAmbiguous(this.h)) } // Delete this object from C++ memory. func (this *QShortcutEvent) Delete() { C.QShortcutEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QShortcutEvent) GoGC() { runtime.SetFinalizer(this, func(this *QShortcutEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWindowStateChangeEvent struct { h *C.QWindowStateChangeEvent isSubclass bool *QEvent } func (this *QWindowStateChangeEvent) cPointer() *C.QWindowStateChangeEvent { if this == nil { return nil } return this.h } func (this *QWindowStateChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQWindowStateChangeEvent constructs the type using only CGO pointers. func newQWindowStateChangeEvent(h *C.QWindowStateChangeEvent, h_QEvent *C.QEvent) *QWindowStateChangeEvent { if h == nil { return nil } return &QWindowStateChangeEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQWindowStateChangeEvent constructs the type using only unsafe pointers. func UnsafeNewQWindowStateChangeEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QWindowStateChangeEvent { if h == nil { return nil } return &QWindowStateChangeEvent{h: (*C.QWindowStateChangeEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQWindowStateChangeEvent constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent(aOldState WindowState) *QWindowStateChangeEvent { var outptr_QWindowStateChangeEvent *C.QWindowStateChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QWindowStateChangeEvent_new((C.int)(aOldState), &outptr_QWindowStateChangeEvent, &outptr_QEvent) ret := newQWindowStateChangeEvent(outptr_QWindowStateChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWindowStateChangeEvent2 constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent2(param1 *QWindowStateChangeEvent) *QWindowStateChangeEvent { var outptr_QWindowStateChangeEvent *C.QWindowStateChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QWindowStateChangeEvent_new2(param1.cPointer(), &outptr_QWindowStateChangeEvent, &outptr_QEvent) ret := newQWindowStateChangeEvent(outptr_QWindowStateChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQWindowStateChangeEvent3 constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent3(aOldState WindowState, isOverride bool) *QWindowStateChangeEvent { var outptr_QWindowStateChangeEvent *C.QWindowStateChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QWindowStateChangeEvent_new3((C.int)(aOldState), (C.bool)(isOverride), &outptr_QWindowStateChangeEvent, &outptr_QEvent) ret := newQWindowStateChangeEvent(outptr_QWindowStateChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QWindowStateChangeEvent) OldState() WindowState { return (WindowState)(C.QWindowStateChangeEvent_OldState(this.h)) } func (this *QWindowStateChangeEvent) IsOverride() bool { return (bool)(C.QWindowStateChangeEvent_IsOverride(this.h)) } // Delete this object from C++ memory. func (this *QWindowStateChangeEvent) Delete() { C.QWindowStateChangeEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWindowStateChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWindowStateChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPointingDeviceUniqueId struct { h *C.QPointingDeviceUniqueId isSubclass bool } func (this *QPointingDeviceUniqueId) cPointer() *C.QPointingDeviceUniqueId { if this == nil { return nil } return this.h } func (this *QPointingDeviceUniqueId) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPointingDeviceUniqueId constructs the type using only CGO pointers. func newQPointingDeviceUniqueId(h *C.QPointingDeviceUniqueId) *QPointingDeviceUniqueId { if h == nil { return nil } return &QPointingDeviceUniqueId{h: h} } // UnsafeNewQPointingDeviceUniqueId constructs the type using only unsafe pointers. func UnsafeNewQPointingDeviceUniqueId(h unsafe.Pointer) *QPointingDeviceUniqueId { if h == nil { return nil } return &QPointingDeviceUniqueId{h: (*C.QPointingDeviceUniqueId)(h)} } // NewQPointingDeviceUniqueId constructs a new QPointingDeviceUniqueId object. func NewQPointingDeviceUniqueId() *QPointingDeviceUniqueId { var outptr_QPointingDeviceUniqueId *C.QPointingDeviceUniqueId = nil C.QPointingDeviceUniqueId_new(&outptr_QPointingDeviceUniqueId) ret := newQPointingDeviceUniqueId(outptr_QPointingDeviceUniqueId) ret.isSubclass = true return ret } // NewQPointingDeviceUniqueId2 constructs a new QPointingDeviceUniqueId object. func NewQPointingDeviceUniqueId2(param1 *QPointingDeviceUniqueId) *QPointingDeviceUniqueId { var outptr_QPointingDeviceUniqueId *C.QPointingDeviceUniqueId = nil C.QPointingDeviceUniqueId_new2(param1.cPointer(), &outptr_QPointingDeviceUniqueId) ret := newQPointingDeviceUniqueId(outptr_QPointingDeviceUniqueId) ret.isSubclass = true return ret } func QPointingDeviceUniqueId_FromNumericId(id int64) *QPointingDeviceUniqueId { _ret := C.QPointingDeviceUniqueId_FromNumericId((C.longlong)(id)) _goptr := newQPointingDeviceUniqueId(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPointingDeviceUniqueId) IsValid() bool { return (bool)(C.QPointingDeviceUniqueId_IsValid(this.h)) } func (this *QPointingDeviceUniqueId) NumericId() int64 { return (int64)(C.QPointingDeviceUniqueId_NumericId(this.h)) } // Delete this object from C++ memory. func (this *QPointingDeviceUniqueId) Delete() { C.QPointingDeviceUniqueId_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPointingDeviceUniqueId) GoGC() { runtime.SetFinalizer(this, func(this *QPointingDeviceUniqueId) { this.Delete() runtime.KeepAlive(this.h) }) } type QTouchEvent struct { h *C.QTouchEvent isSubclass bool *QInputEvent } func (this *QTouchEvent) cPointer() *C.QTouchEvent { if this == nil { return nil } return this.h } func (this *QTouchEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQTouchEvent constructs the type using only CGO pointers. func newQTouchEvent(h *C.QTouchEvent, h_QInputEvent *C.QInputEvent, h_QEvent *C.QEvent) *QTouchEvent { if h == nil { return nil } return &QTouchEvent{h: h, QInputEvent: newQInputEvent(h_QInputEvent, h_QEvent)} } // UnsafeNewQTouchEvent constructs the type using only unsafe pointers. func UnsafeNewQTouchEvent(h unsafe.Pointer, h_QInputEvent unsafe.Pointer, h_QEvent unsafe.Pointer) *QTouchEvent { if h == nil { return nil } return &QTouchEvent{h: (*C.QTouchEvent)(h), QInputEvent: UnsafeNewQInputEvent(h_QInputEvent, h_QEvent)} } // NewQTouchEvent constructs a new QTouchEvent object. func NewQTouchEvent(eventType QEvent__Type) *QTouchEvent { var outptr_QTouchEvent *C.QTouchEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTouchEvent_new((C.int)(eventType), &outptr_QTouchEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTouchEvent(outptr_QTouchEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTouchEvent2 constructs a new QTouchEvent object. func NewQTouchEvent2(param1 *QTouchEvent) *QTouchEvent { var outptr_QTouchEvent *C.QTouchEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTouchEvent_new2(param1.cPointer(), &outptr_QTouchEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTouchEvent(outptr_QTouchEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTouchEvent3 constructs a new QTouchEvent object. func NewQTouchEvent3(eventType QEvent__Type, device *QTouchDevice) *QTouchEvent { var outptr_QTouchEvent *C.QTouchEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTouchEvent_new3((C.int)(eventType), device.cPointer(), &outptr_QTouchEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTouchEvent(outptr_QTouchEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTouchEvent4 constructs a new QTouchEvent object. func NewQTouchEvent4(eventType QEvent__Type, device *QTouchDevice, modifiers KeyboardModifier) *QTouchEvent { var outptr_QTouchEvent *C.QTouchEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTouchEvent_new4((C.int)(eventType), device.cPointer(), (C.int)(modifiers), &outptr_QTouchEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTouchEvent(outptr_QTouchEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTouchEvent5 constructs a new QTouchEvent object. func NewQTouchEvent5(eventType QEvent__Type, device *QTouchDevice, modifiers KeyboardModifier, touchPointStates TouchPointState) *QTouchEvent { var outptr_QTouchEvent *C.QTouchEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTouchEvent_new5((C.int)(eventType), device.cPointer(), (C.int)(modifiers), (C.int)(touchPointStates), &outptr_QTouchEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTouchEvent(outptr_QTouchEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQTouchEvent6 constructs a new QTouchEvent object. func NewQTouchEvent6(eventType QEvent__Type, device *QTouchDevice, modifiers KeyboardModifier, touchPointStates TouchPointState, touchPoints []QTouchEvent__TouchPoint) *QTouchEvent { touchPoints_CArray := (*[0xffff]*C.QTouchEvent__TouchPoint)(C.malloc(C.size_t(8 * len(touchPoints)))) defer C.free(unsafe.Pointer(touchPoints_CArray)) for i := range touchPoints { touchPoints_CArray[i] = touchPoints[i].cPointer() } touchPoints_ma := C.struct_miqt_array{len: C.size_t(len(touchPoints)), data: unsafe.Pointer(touchPoints_CArray)} var outptr_QTouchEvent *C.QTouchEvent = nil var outptr_QInputEvent *C.QInputEvent = nil var outptr_QEvent *C.QEvent = nil C.QTouchEvent_new6((C.int)(eventType), device.cPointer(), (C.int)(modifiers), (C.int)(touchPointStates), touchPoints_ma, &outptr_QTouchEvent, &outptr_QInputEvent, &outptr_QEvent) ret := newQTouchEvent(outptr_QTouchEvent, outptr_QInputEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QTouchEvent) Window() *QWindow { return UnsafeNewQWindow(unsafe.Pointer(C.QTouchEvent_Window(this.h)), nil, nil) } func (this *QTouchEvent) Target() *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QTouchEvent_Target(this.h))) } func (this *QTouchEvent) TouchPointStates() TouchPointState { return (TouchPointState)(C.QTouchEvent_TouchPointStates(this.h)) } func (this *QTouchEvent) TouchPoints() []QTouchEvent__TouchPoint { var _ma C.struct_miqt_array = C.QTouchEvent_TouchPoints(this.h) _ret := make([]QTouchEvent__TouchPoint, int(_ma.len)) _outCast := (*[0xffff]*C.QTouchEvent__TouchPoint)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _lv_ret := _outCast[i] _lv_goptr := newQTouchEvent__TouchPoint(_lv_ret) _lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer _ret[i] = *_lv_goptr } return _ret } func (this *QTouchEvent) Device() *QTouchDevice { return UnsafeNewQTouchDevice(unsafe.Pointer(C.QTouchEvent_Device(this.h))) } func (this *QTouchEvent) SetWindow(awindow *QWindow) { C.QTouchEvent_SetWindow(this.h, awindow.cPointer()) } func (this *QTouchEvent) SetTarget(atarget *QObject) { C.QTouchEvent_SetTarget(this.h, atarget.cPointer()) } func (this *QTouchEvent) SetTouchPointStates(aTouchPointStates TouchPointState) { C.QTouchEvent_SetTouchPointStates(this.h, (C.int)(aTouchPointStates)) } func (this *QTouchEvent) SetTouchPoints(atouchPoints []QTouchEvent__TouchPoint) { atouchPoints_CArray := (*[0xffff]*C.QTouchEvent__TouchPoint)(C.malloc(C.size_t(8 * len(atouchPoints)))) defer C.free(unsafe.Pointer(atouchPoints_CArray)) for i := range atouchPoints { atouchPoints_CArray[i] = atouchPoints[i].cPointer() } atouchPoints_ma := C.struct_miqt_array{len: C.size_t(len(atouchPoints)), data: unsafe.Pointer(atouchPoints_CArray)} C.QTouchEvent_SetTouchPoints(this.h, atouchPoints_ma) } func (this *QTouchEvent) SetDevice(adevice *QTouchDevice) { C.QTouchEvent_SetDevice(this.h, adevice.cPointer()) } // Delete this object from C++ memory. func (this *QTouchEvent) Delete() { C.QTouchEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTouchEvent) GoGC() { runtime.SetFinalizer(this, func(this *QTouchEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScrollPrepareEvent struct { h *C.QScrollPrepareEvent isSubclass bool *QEvent } func (this *QScrollPrepareEvent) cPointer() *C.QScrollPrepareEvent { if this == nil { return nil } return this.h } func (this *QScrollPrepareEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScrollPrepareEvent constructs the type using only CGO pointers. func newQScrollPrepareEvent(h *C.QScrollPrepareEvent, h_QEvent *C.QEvent) *QScrollPrepareEvent { if h == nil { return nil } return &QScrollPrepareEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQScrollPrepareEvent constructs the type using only unsafe pointers. func UnsafeNewQScrollPrepareEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QScrollPrepareEvent { if h == nil { return nil } return &QScrollPrepareEvent{h: (*C.QScrollPrepareEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQScrollPrepareEvent constructs a new QScrollPrepareEvent object. func NewQScrollPrepareEvent(startPos *QPointF) *QScrollPrepareEvent { var outptr_QScrollPrepareEvent *C.QScrollPrepareEvent = nil var outptr_QEvent *C.QEvent = nil C.QScrollPrepareEvent_new(startPos.cPointer(), &outptr_QScrollPrepareEvent, &outptr_QEvent) ret := newQScrollPrepareEvent(outptr_QScrollPrepareEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQScrollPrepareEvent2 constructs a new QScrollPrepareEvent object. func NewQScrollPrepareEvent2(param1 *QScrollPrepareEvent) *QScrollPrepareEvent { var outptr_QScrollPrepareEvent *C.QScrollPrepareEvent = nil var outptr_QEvent *C.QEvent = nil C.QScrollPrepareEvent_new2(param1.cPointer(), &outptr_QScrollPrepareEvent, &outptr_QEvent) ret := newQScrollPrepareEvent(outptr_QScrollPrepareEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QScrollPrepareEvent) StartPos() *QPointF { _ret := C.QScrollPrepareEvent_StartPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ViewportSize() *QSizeF { _ret := C.QScrollPrepareEvent_ViewportSize(this.h) _goptr := newQSizeF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ContentPosRange() *QRectF { _ret := C.QScrollPrepareEvent_ContentPosRange(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ContentPos() *QPointF { _ret := C.QScrollPrepareEvent_ContentPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) SetViewportSize(size *QSizeF) { C.QScrollPrepareEvent_SetViewportSize(this.h, size.cPointer()) } func (this *QScrollPrepareEvent) SetContentPosRange(rect *QRectF) { C.QScrollPrepareEvent_SetContentPosRange(this.h, rect.cPointer()) } func (this *QScrollPrepareEvent) SetContentPos(pos *QPointF) { C.QScrollPrepareEvent_SetContentPos(this.h, pos.cPointer()) } // Delete this object from C++ memory. func (this *QScrollPrepareEvent) Delete() { C.QScrollPrepareEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScrollPrepareEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScrollPrepareEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScrollEvent struct { h *C.QScrollEvent isSubclass bool *QEvent } func (this *QScrollEvent) cPointer() *C.QScrollEvent { if this == nil { return nil } return this.h } func (this *QScrollEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScrollEvent constructs the type using only CGO pointers. func newQScrollEvent(h *C.QScrollEvent, h_QEvent *C.QEvent) *QScrollEvent { if h == nil { return nil } return &QScrollEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQScrollEvent constructs the type using only unsafe pointers. func UnsafeNewQScrollEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QScrollEvent { if h == nil { return nil } return &QScrollEvent{h: (*C.QScrollEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQScrollEvent constructs a new QScrollEvent object. func NewQScrollEvent(contentPos *QPointF, overshoot *QPointF, scrollState QScrollEvent__ScrollState) *QScrollEvent { var outptr_QScrollEvent *C.QScrollEvent = nil var outptr_QEvent *C.QEvent = nil C.QScrollEvent_new(contentPos.cPointer(), overshoot.cPointer(), (C.int)(scrollState), &outptr_QScrollEvent, &outptr_QEvent) ret := newQScrollEvent(outptr_QScrollEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQScrollEvent2 constructs a new QScrollEvent object. func NewQScrollEvent2(param1 *QScrollEvent) *QScrollEvent { var outptr_QScrollEvent *C.QScrollEvent = nil var outptr_QEvent *C.QEvent = nil C.QScrollEvent_new2(param1.cPointer(), &outptr_QScrollEvent, &outptr_QEvent) ret := newQScrollEvent(outptr_QScrollEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QScrollEvent) ContentPos() *QPointF { _ret := C.QScrollEvent_ContentPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollEvent) OvershootDistance() *QPointF { _ret := C.QScrollEvent_OvershootDistance(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollEvent) ScrollState() QScrollEvent__ScrollState { return (QScrollEvent__ScrollState)(C.QScrollEvent_ScrollState(this.h)) } // Delete this object from C++ memory. func (this *QScrollEvent) Delete() { C.QScrollEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScrollEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScrollEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScreenOrientationChangeEvent struct { h *C.QScreenOrientationChangeEvent isSubclass bool *QEvent } func (this *QScreenOrientationChangeEvent) cPointer() *C.QScreenOrientationChangeEvent { if this == nil { return nil } return this.h } func (this *QScreenOrientationChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScreenOrientationChangeEvent constructs the type using only CGO pointers. func newQScreenOrientationChangeEvent(h *C.QScreenOrientationChangeEvent, h_QEvent *C.QEvent) *QScreenOrientationChangeEvent { if h == nil { return nil } return &QScreenOrientationChangeEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQScreenOrientationChangeEvent constructs the type using only unsafe pointers. func UnsafeNewQScreenOrientationChangeEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QScreenOrientationChangeEvent { if h == nil { return nil } return &QScreenOrientationChangeEvent{h: (*C.QScreenOrientationChangeEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQScreenOrientationChangeEvent constructs a new QScreenOrientationChangeEvent object. func NewQScreenOrientationChangeEvent(screen *QScreen, orientation ScreenOrientation) *QScreenOrientationChangeEvent { var outptr_QScreenOrientationChangeEvent *C.QScreenOrientationChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QScreenOrientationChangeEvent_new(screen.cPointer(), (C.int)(orientation), &outptr_QScreenOrientationChangeEvent, &outptr_QEvent) ret := newQScreenOrientationChangeEvent(outptr_QScreenOrientationChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQScreenOrientationChangeEvent2 constructs a new QScreenOrientationChangeEvent object. func NewQScreenOrientationChangeEvent2(param1 *QScreenOrientationChangeEvent) *QScreenOrientationChangeEvent { var outptr_QScreenOrientationChangeEvent *C.QScreenOrientationChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QScreenOrientationChangeEvent_new2(param1.cPointer(), &outptr_QScreenOrientationChangeEvent, &outptr_QEvent) ret := newQScreenOrientationChangeEvent(outptr_QScreenOrientationChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QScreenOrientationChangeEvent) Screen() *QScreen { return UnsafeNewQScreen(unsafe.Pointer(C.QScreenOrientationChangeEvent_Screen(this.h)), nil) } func (this *QScreenOrientationChangeEvent) Orientation() ScreenOrientation { return (ScreenOrientation)(C.QScreenOrientationChangeEvent_Orientation(this.h)) } // Delete this object from C++ memory. func (this *QScreenOrientationChangeEvent) Delete() { C.QScreenOrientationChangeEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScreenOrientationChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScreenOrientationChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QApplicationStateChangeEvent struct { h *C.QApplicationStateChangeEvent isSubclass bool *QEvent } func (this *QApplicationStateChangeEvent) cPointer() *C.QApplicationStateChangeEvent { if this == nil { return nil } return this.h } func (this *QApplicationStateChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQApplicationStateChangeEvent constructs the type using only CGO pointers. func newQApplicationStateChangeEvent(h *C.QApplicationStateChangeEvent, h_QEvent *C.QEvent) *QApplicationStateChangeEvent { if h == nil { return nil } return &QApplicationStateChangeEvent{h: h, QEvent: newQEvent(h_QEvent)} } // UnsafeNewQApplicationStateChangeEvent constructs the type using only unsafe pointers. func UnsafeNewQApplicationStateChangeEvent(h unsafe.Pointer, h_QEvent unsafe.Pointer) *QApplicationStateChangeEvent { if h == nil { return nil } return &QApplicationStateChangeEvent{h: (*C.QApplicationStateChangeEvent)(h), QEvent: UnsafeNewQEvent(h_QEvent)} } // NewQApplicationStateChangeEvent constructs a new QApplicationStateChangeEvent object. func NewQApplicationStateChangeEvent(state ApplicationState) *QApplicationStateChangeEvent { var outptr_QApplicationStateChangeEvent *C.QApplicationStateChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QApplicationStateChangeEvent_new((C.int)(state), &outptr_QApplicationStateChangeEvent, &outptr_QEvent) ret := newQApplicationStateChangeEvent(outptr_QApplicationStateChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } // NewQApplicationStateChangeEvent2 constructs a new QApplicationStateChangeEvent object. func NewQApplicationStateChangeEvent2(param1 *QApplicationStateChangeEvent) *QApplicationStateChangeEvent { var outptr_QApplicationStateChangeEvent *C.QApplicationStateChangeEvent = nil var outptr_QEvent *C.QEvent = nil C.QApplicationStateChangeEvent_new2(param1.cPointer(), &outptr_QApplicationStateChangeEvent, &outptr_QEvent) ret := newQApplicationStateChangeEvent(outptr_QApplicationStateChangeEvent, outptr_QEvent) ret.isSubclass = true return ret } func (this *QApplicationStateChangeEvent) ApplicationState() ApplicationState { return (ApplicationState)(C.QApplicationStateChangeEvent_ApplicationState(this.h)) } // Delete this object from C++ memory. func (this *QApplicationStateChangeEvent) Delete() { C.QApplicationStateChangeEvent_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QApplicationStateChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QApplicationStateChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodEvent__Attribute struct { h *C.QInputMethodEvent__Attribute isSubclass bool } func (this *QInputMethodEvent__Attribute) cPointer() *C.QInputMethodEvent__Attribute { if this == nil { return nil } return this.h } func (this *QInputMethodEvent__Attribute) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQInputMethodEvent__Attribute constructs the type using only CGO pointers. func newQInputMethodEvent__Attribute(h *C.QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute { if h == nil { return nil } return &QInputMethodEvent__Attribute{h: h} } // UnsafeNewQInputMethodEvent__Attribute constructs the type using only unsafe pointers. func UnsafeNewQInputMethodEvent__Attribute(h unsafe.Pointer) *QInputMethodEvent__Attribute { if h == nil { return nil } return &QInputMethodEvent__Attribute{h: (*C.QInputMethodEvent__Attribute)(h)} } // NewQInputMethodEvent__Attribute constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute(typ QInputMethodEvent__AttributeType, s int, l int, val QVariant) *QInputMethodEvent__Attribute { var outptr_QInputMethodEvent__Attribute *C.QInputMethodEvent__Attribute = nil C.QInputMethodEvent__Attribute_new((C.int)(typ), (C.int)(s), (C.int)(l), val.cPointer(), &outptr_QInputMethodEvent__Attribute) ret := newQInputMethodEvent__Attribute(outptr_QInputMethodEvent__Attribute) ret.isSubclass = true return ret } // NewQInputMethodEvent__Attribute2 constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute2(typ QInputMethodEvent__AttributeType, s int, l int) *QInputMethodEvent__Attribute { var outptr_QInputMethodEvent__Attribute *C.QInputMethodEvent__Attribute = nil C.QInputMethodEvent__Attribute_new2((C.int)(typ), (C.int)(s), (C.int)(l), &outptr_QInputMethodEvent__Attribute) ret := newQInputMethodEvent__Attribute(outptr_QInputMethodEvent__Attribute) ret.isSubclass = true return ret } // NewQInputMethodEvent__Attribute3 constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute3(param1 *QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute { var outptr_QInputMethodEvent__Attribute *C.QInputMethodEvent__Attribute = nil C.QInputMethodEvent__Attribute_new3(param1.cPointer(), &outptr_QInputMethodEvent__Attribute) ret := newQInputMethodEvent__Attribute(outptr_QInputMethodEvent__Attribute) ret.isSubclass = true return ret } func (this *QInputMethodEvent__Attribute) OperatorAssign(param1 *QInputMethodEvent__Attribute) { C.QInputMethodEvent__Attribute_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QInputMethodEvent__Attribute) Delete() { C.QInputMethodEvent__Attribute_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodEvent__Attribute) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodEvent__Attribute) { this.Delete() runtime.KeepAlive(this.h) }) } type QTouchEvent__TouchPoint struct { h *C.QTouchEvent__TouchPoint isSubclass bool } func (this *QTouchEvent__TouchPoint) cPointer() *C.QTouchEvent__TouchPoint { if this == nil { return nil } return this.h } func (this *QTouchEvent__TouchPoint) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQTouchEvent__TouchPoint constructs the type using only CGO pointers. func newQTouchEvent__TouchPoint(h *C.QTouchEvent__TouchPoint) *QTouchEvent__TouchPoint { if h == nil { return nil } return &QTouchEvent__TouchPoint{h: h} } // UnsafeNewQTouchEvent__TouchPoint constructs the type using only unsafe pointers. func UnsafeNewQTouchEvent__TouchPoint(h unsafe.Pointer) *QTouchEvent__TouchPoint { if h == nil { return nil } return &QTouchEvent__TouchPoint{h: (*C.QTouchEvent__TouchPoint)(h)} } // NewQTouchEvent__TouchPoint constructs a new QTouchEvent::TouchPoint object. func NewQTouchEvent__TouchPoint() *QTouchEvent__TouchPoint { var outptr_QTouchEvent__TouchPoint *C.QTouchEvent__TouchPoint = nil C.QTouchEvent__TouchPoint_new(&outptr_QTouchEvent__TouchPoint) ret := newQTouchEvent__TouchPoint(outptr_QTouchEvent__TouchPoint) ret.isSubclass = true return ret } // NewQTouchEvent__TouchPoint2 constructs a new QTouchEvent::TouchPoint object. func NewQTouchEvent__TouchPoint2(other *QTouchEvent__TouchPoint) *QTouchEvent__TouchPoint { var outptr_QTouchEvent__TouchPoint *C.QTouchEvent__TouchPoint = nil C.QTouchEvent__TouchPoint_new2(other.cPointer(), &outptr_QTouchEvent__TouchPoint) ret := newQTouchEvent__TouchPoint(outptr_QTouchEvent__TouchPoint) ret.isSubclass = true return ret } // NewQTouchEvent__TouchPoint3 constructs a new QTouchEvent::TouchPoint object. func NewQTouchEvent__TouchPoint3(id int) *QTouchEvent__TouchPoint { var outptr_QTouchEvent__TouchPoint *C.QTouchEvent__TouchPoint = nil C.QTouchEvent__TouchPoint_new3((C.int)(id), &outptr_QTouchEvent__TouchPoint) ret := newQTouchEvent__TouchPoint(outptr_QTouchEvent__TouchPoint) ret.isSubclass = true return ret } func (this *QTouchEvent__TouchPoint) OperatorAssign(other *QTouchEvent__TouchPoint) { C.QTouchEvent__TouchPoint_OperatorAssign(this.h, other.cPointer()) } func (this *QTouchEvent__TouchPoint) Swap(other *QTouchEvent__TouchPoint) { C.QTouchEvent__TouchPoint_Swap(this.h, other.cPointer()) } func (this *QTouchEvent__TouchPoint) Id() int { return (int)(C.QTouchEvent__TouchPoint_Id(this.h)) } func (this *QTouchEvent__TouchPoint) UniqueId() *QPointingDeviceUniqueId { _ret := C.QTouchEvent__TouchPoint_UniqueId(this.h) _goptr := newQPointingDeviceUniqueId(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) State() TouchPointState { return (TouchPointState)(C.QTouchEvent__TouchPoint_State(this.h)) } func (this *QTouchEvent__TouchPoint) Pos() *QPointF { _ret := C.QTouchEvent__TouchPoint_Pos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) ScenePos() *QPointF { _ret := C.QTouchEvent__TouchPoint_ScenePos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartScenePos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartScenePos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastScenePos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastScenePos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) ScreenPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_ScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartScreenPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastScreenPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) NormalizedPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_NormalizedPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) StartNormalizedPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_StartNormalizedPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) LastNormalizedPos() *QPointF { _ret := C.QTouchEvent__TouchPoint_LastNormalizedPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) Rect() *QRectF { _ret := C.QTouchEvent__TouchPoint_Rect(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) SceneRect() *QRectF { _ret := C.QTouchEvent__TouchPoint_SceneRect(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) ScreenRect() *QRectF { _ret := C.QTouchEvent__TouchPoint_ScreenRect(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) SetRect(rect *QRectF) { C.QTouchEvent__TouchPoint_SetRect(this.h, rect.cPointer()) } func (this *QTouchEvent__TouchPoint) SetSceneRect(sceneRect *QRectF) { C.QTouchEvent__TouchPoint_SetSceneRect(this.h, sceneRect.cPointer()) } func (this *QTouchEvent__TouchPoint) SetScreenRect(screenRect *QRectF) { C.QTouchEvent__TouchPoint_SetScreenRect(this.h, screenRect.cPointer()) } func (this *QTouchEvent__TouchPoint) Pressure() float64 { return (float64)(C.QTouchEvent__TouchPoint_Pressure(this.h)) } func (this *QTouchEvent__TouchPoint) Rotation() float64 { return (float64)(C.QTouchEvent__TouchPoint_Rotation(this.h)) } func (this *QTouchEvent__TouchPoint) EllipseDiameters() *QSizeF { _ret := C.QTouchEvent__TouchPoint_EllipseDiameters(this.h) _goptr := newQSizeF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) Velocity() *QVector2D { _ret := C.QTouchEvent__TouchPoint_Velocity(this.h) _goptr := newQVector2D(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTouchEvent__TouchPoint) Flags() QTouchEvent__TouchPoint__InfoFlag { return (QTouchEvent__TouchPoint__InfoFlag)(C.QTouchEvent__TouchPoint_Flags(this.h)) } func (this *QTouchEvent__TouchPoint) RawScreenPositions() []QPointF { var _ma C.struct_miqt_array = C.QTouchEvent__TouchPoint_RawScreenPositions(this.h) _ret := make([]QPointF, int(_ma.len)) _outCast := (*[0xffff]*C.QPointF)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _vv_ret := _outCast[i] _vv_goptr := newQPointF(_vv_ret) _vv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer _ret[i] = *_vv_goptr } return _ret } func (this *QTouchEvent__TouchPoint) SetId(id int) { C.QTouchEvent__TouchPoint_SetId(this.h, (C.int)(id)) } func (this *QTouchEvent__TouchPoint) SetUniqueId(uid int64) { C.QTouchEvent__TouchPoint_SetUniqueId(this.h, (C.longlong)(uid)) } func (this *QTouchEvent__TouchPoint) SetState(state TouchPointState) { C.QTouchEvent__TouchPoint_SetState(this.h, (C.int)(state)) } func (this *QTouchEvent__TouchPoint) SetPos(pos *QPointF) { C.QTouchEvent__TouchPoint_SetPos(this.h, pos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetScenePos(scenePos *QPointF) { C.QTouchEvent__TouchPoint_SetScenePos(this.h, scenePos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetScreenPos(screenPos *QPointF) { C.QTouchEvent__TouchPoint_SetScreenPos(this.h, screenPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetNormalizedPos(normalizedPos *QPointF) { C.QTouchEvent__TouchPoint_SetNormalizedPos(this.h, normalizedPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartPos(startPos *QPointF) { C.QTouchEvent__TouchPoint_SetStartPos(this.h, startPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartScenePos(startScenePos *QPointF) { C.QTouchEvent__TouchPoint_SetStartScenePos(this.h, startScenePos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartScreenPos(startScreenPos *QPointF) { C.QTouchEvent__TouchPoint_SetStartScreenPos(this.h, startScreenPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetStartNormalizedPos(startNormalizedPos *QPointF) { C.QTouchEvent__TouchPoint_SetStartNormalizedPos(this.h, startNormalizedPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastPos(lastPos *QPointF) { C.QTouchEvent__TouchPoint_SetLastPos(this.h, lastPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastScenePos(lastScenePos *QPointF) { C.QTouchEvent__TouchPoint_SetLastScenePos(this.h, lastScenePos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastScreenPos(lastScreenPos *QPointF) { C.QTouchEvent__TouchPoint_SetLastScreenPos(this.h, lastScreenPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetLastNormalizedPos(lastNormalizedPos *QPointF) { C.QTouchEvent__TouchPoint_SetLastNormalizedPos(this.h, lastNormalizedPos.cPointer()) } func (this *QTouchEvent__TouchPoint) SetPressure(pressure float64) { C.QTouchEvent__TouchPoint_SetPressure(this.h, (C.double)(pressure)) } func (this *QTouchEvent__TouchPoint) SetRotation(angle float64) { C.QTouchEvent__TouchPoint_SetRotation(this.h, (C.double)(angle)) } func (this *QTouchEvent__TouchPoint) SetEllipseDiameters(dia *QSizeF) { C.QTouchEvent__TouchPoint_SetEllipseDiameters(this.h, dia.cPointer()) } func (this *QTouchEvent__TouchPoint) SetVelocity(v *QVector2D) { C.QTouchEvent__TouchPoint_SetVelocity(this.h, v.cPointer()) } func (this *QTouchEvent__TouchPoint) SetFlags(flags QTouchEvent__TouchPoint__InfoFlag) { C.QTouchEvent__TouchPoint_SetFlags(this.h, (C.int)(flags)) } func (this *QTouchEvent__TouchPoint) SetRawScreenPositions(positions []QPointF) { positions_CArray := (*[0xffff]*C.QPointF)(C.malloc(C.size_t(8 * len(positions)))) defer C.free(unsafe.Pointer(positions_CArray)) for i := range positions { positions_CArray[i] = positions[i].cPointer() } positions_ma := C.struct_miqt_array{len: C.size_t(len(positions)), data: unsafe.Pointer(positions_CArray)} C.QTouchEvent__TouchPoint_SetRawScreenPositions(this.h, positions_ma) } // Delete this object from C++ memory. func (this *QTouchEvent__TouchPoint) Delete() { C.QTouchEvent__TouchPoint_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTouchEvent__TouchPoint) GoGC() { runtime.SetFinalizer(this, func(this *QTouchEvent__TouchPoint) { this.Delete() runtime.KeepAlive(this.h) }) }