#include #include #include #include #include #include #include #include "gen_qeventpoint.h" #include "_cgo_export.h" void QEventPoint_new(QEventPoint** outptr_QEventPoint) { QEventPoint* ret = new QEventPoint(); *outptr_QEventPoint = ret; } void QEventPoint_new2(int pointId, uint8_t state, QPointF* scenePosition, QPointF* globalPosition, QEventPoint** outptr_QEventPoint) { QEventPoint* ret = new QEventPoint(static_cast(pointId), static_cast(state), *scenePosition, *globalPosition); *outptr_QEventPoint = ret; } void QEventPoint_new3(QEventPoint* other, QEventPoint** outptr_QEventPoint) { QEventPoint* ret = new QEventPoint(*other); *outptr_QEventPoint = ret; } void QEventPoint_new4(int id, QEventPoint** outptr_QEventPoint) { QEventPoint* ret = new QEventPoint(static_cast(id)); *outptr_QEventPoint = ret; } void QEventPoint_new5(int id, QPointingDevice* device, QEventPoint** outptr_QEventPoint) { QEventPoint* ret = new QEventPoint(static_cast(id), device); *outptr_QEventPoint = ret; } void QEventPoint_OperatorAssign(QEventPoint* self, QEventPoint* other) { self->operator=(*other); } bool QEventPoint_OperatorEqual(const QEventPoint* self, QEventPoint* other) { return self->operator==(*other); } bool QEventPoint_OperatorNotEqual(const QEventPoint* self, QEventPoint* other) { return self->operator!=(*other); } void QEventPoint_Swap(QEventPoint* self, QEventPoint* other) { self->swap(*other); } QPointF* QEventPoint_Position(const QEventPoint* self) { return new QPointF(self->position()); } QPointF* QEventPoint_PressPosition(const QEventPoint* self) { return new QPointF(self->pressPosition()); } QPointF* QEventPoint_GrabPosition(const QEventPoint* self) { return new QPointF(self->grabPosition()); } QPointF* QEventPoint_LastPosition(const QEventPoint* self) { return new QPointF(self->lastPosition()); } QPointF* QEventPoint_ScenePosition(const QEventPoint* self) { return new QPointF(self->scenePosition()); } QPointF* QEventPoint_ScenePressPosition(const QEventPoint* self) { return new QPointF(self->scenePressPosition()); } QPointF* QEventPoint_SceneGrabPosition(const QEventPoint* self) { return new QPointF(self->sceneGrabPosition()); } QPointF* QEventPoint_SceneLastPosition(const QEventPoint* self) { return new QPointF(self->sceneLastPosition()); } QPointF* QEventPoint_GlobalPosition(const QEventPoint* self) { return new QPointF(self->globalPosition()); } QPointF* QEventPoint_GlobalPressPosition(const QEventPoint* self) { return new QPointF(self->globalPressPosition()); } QPointF* QEventPoint_GlobalGrabPosition(const QEventPoint* self) { return new QPointF(self->globalGrabPosition()); } QPointF* QEventPoint_GlobalLastPosition(const QEventPoint* self) { return new QPointF(self->globalLastPosition()); } QPointF* QEventPoint_NormalizedPosition(const QEventPoint* self) { return new QPointF(self->normalizedPosition()); } QPointF* QEventPoint_Pos(const QEventPoint* self) { return new QPointF(self->pos()); } QPointF* QEventPoint_StartPos(const QEventPoint* self) { return new QPointF(self->startPos()); } QPointF* QEventPoint_ScenePos(const QEventPoint* self) { return new QPointF(self->scenePos()); } QPointF* QEventPoint_StartScenePos(const QEventPoint* self) { return new QPointF(self->startScenePos()); } QPointF* QEventPoint_ScreenPos(const QEventPoint* self) { return new QPointF(self->screenPos()); } QPointF* QEventPoint_StartScreenPos(const QEventPoint* self) { return new QPointF(self->startScreenPos()); } QPointF* QEventPoint_StartNormalizedPos(const QEventPoint* self) { return new QPointF(self->startNormalizedPos()); } QPointF* QEventPoint_NormalizedPos(const QEventPoint* self) { return new QPointF(self->normalizedPos()); } QPointF* QEventPoint_LastPos(const QEventPoint* self) { return new QPointF(self->lastPos()); } QPointF* QEventPoint_LastScenePos(const QEventPoint* self) { return new QPointF(self->lastScenePos()); } QPointF* QEventPoint_LastScreenPos(const QEventPoint* self) { return new QPointF(self->lastScreenPos()); } QPointF* QEventPoint_LastNormalizedPos(const QEventPoint* self) { return new QPointF(self->lastNormalizedPos()); } QVector2D* QEventPoint_Velocity(const QEventPoint* self) { return new QVector2D(self->velocity()); } uint8_t QEventPoint_State(const QEventPoint* self) { QEventPoint::State _ret = self->state(); return static_cast(_ret); } QPointingDevice* QEventPoint_Device(const QEventPoint* self) { return (QPointingDevice*) self->device(); } int QEventPoint_Id(const QEventPoint* self) { return self->id(); } QPointingDeviceUniqueId* QEventPoint_UniqueId(const QEventPoint* self) { return new QPointingDeviceUniqueId(self->uniqueId()); } unsigned long QEventPoint_Timestamp(const QEventPoint* self) { ulong _ret = self->timestamp(); return static_cast(_ret); } unsigned long QEventPoint_LastTimestamp(const QEventPoint* self) { ulong _ret = self->lastTimestamp(); return static_cast(_ret); } unsigned long QEventPoint_PressTimestamp(const QEventPoint* self) { ulong _ret = self->pressTimestamp(); return static_cast(_ret); } double QEventPoint_TimeHeld(const QEventPoint* self) { qreal _ret = self->timeHeld(); return static_cast(_ret); } double QEventPoint_Pressure(const QEventPoint* self) { qreal _ret = self->pressure(); return static_cast(_ret); } double QEventPoint_Rotation(const QEventPoint* self) { qreal _ret = self->rotation(); return static_cast(_ret); } QSizeF* QEventPoint_EllipseDiameters(const QEventPoint* self) { return new QSizeF(self->ellipseDiameters()); } bool QEventPoint_IsAccepted(const QEventPoint* self) { return self->isAccepted(); } void QEventPoint_SetAccepted(QEventPoint* self) { self->setAccepted(); } void QEventPoint_SetAccepted1(QEventPoint* self, bool accepted) { self->setAccepted(accepted); } void QEventPoint_Delete(QEventPoint* self, bool isSubclass) { if (isSubclass) { delete dynamic_cast( self ); } else { delete self; } }