package qt6 /* #include "gen_qeventpoint.h" #include */ import "C" import ( "runtime" "unsafe" ) type QEventPoint__State byte const ( QEventPoint__Unknown QEventPoint__State = 0 QEventPoint__Stationary QEventPoint__State = 4 QEventPoint__Pressed QEventPoint__State = 1 QEventPoint__Updated QEventPoint__State = 2 QEventPoint__Released QEventPoint__State = 8 ) type QEventPoint struct { h *C.QEventPoint isSubclass bool } func (this *QEventPoint) cPointer() *C.QEventPoint { if this == nil { return nil } return this.h } func (this *QEventPoint) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQEventPoint constructs the type using only CGO pointers. func newQEventPoint(h *C.QEventPoint) *QEventPoint { if h == nil { return nil } return &QEventPoint{h: h} } // UnsafeNewQEventPoint constructs the type using only unsafe pointers. func UnsafeNewQEventPoint(h unsafe.Pointer) *QEventPoint { if h == nil { return nil } return &QEventPoint{h: (*C.QEventPoint)(h)} } // NewQEventPoint constructs a new QEventPoint object. func NewQEventPoint() *QEventPoint { var outptr_QEventPoint *C.QEventPoint = nil C.QEventPoint_new(&outptr_QEventPoint) ret := newQEventPoint(outptr_QEventPoint) ret.isSubclass = true return ret } // NewQEventPoint2 constructs a new QEventPoint object. func NewQEventPoint2(pointId int, state QEventPoint__State, scenePosition *QPointF, globalPosition *QPointF) *QEventPoint { var outptr_QEventPoint *C.QEventPoint = nil C.QEventPoint_new2((C.int)(pointId), (C.uint8_t)(state), scenePosition.cPointer(), globalPosition.cPointer(), &outptr_QEventPoint) ret := newQEventPoint(outptr_QEventPoint) ret.isSubclass = true return ret } // NewQEventPoint3 constructs a new QEventPoint object. func NewQEventPoint3(other *QEventPoint) *QEventPoint { var outptr_QEventPoint *C.QEventPoint = nil C.QEventPoint_new3(other.cPointer(), &outptr_QEventPoint) ret := newQEventPoint(outptr_QEventPoint) ret.isSubclass = true return ret } // NewQEventPoint4 constructs a new QEventPoint object. func NewQEventPoint4(id int) *QEventPoint { var outptr_QEventPoint *C.QEventPoint = nil C.QEventPoint_new4((C.int)(id), &outptr_QEventPoint) ret := newQEventPoint(outptr_QEventPoint) ret.isSubclass = true return ret } // NewQEventPoint5 constructs a new QEventPoint object. func NewQEventPoint5(id int, device *QPointingDevice) *QEventPoint { var outptr_QEventPoint *C.QEventPoint = nil C.QEventPoint_new5((C.int)(id), device.cPointer(), &outptr_QEventPoint) ret := newQEventPoint(outptr_QEventPoint) ret.isSubclass = true return ret } func (this *QEventPoint) OperatorAssign(other *QEventPoint) { C.QEventPoint_OperatorAssign(this.h, other.cPointer()) } func (this *QEventPoint) OperatorEqual(other *QEventPoint) bool { return (bool)(C.QEventPoint_OperatorEqual(this.h, other.cPointer())) } func (this *QEventPoint) OperatorNotEqual(other *QEventPoint) bool { return (bool)(C.QEventPoint_OperatorNotEqual(this.h, other.cPointer())) } func (this *QEventPoint) Swap(other *QEventPoint) { C.QEventPoint_Swap(this.h, other.cPointer()) } func (this *QEventPoint) Position() *QPointF { _goptr := newQPointF(C.QEventPoint_Position(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) PressPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_PressPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) GrabPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_GrabPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) LastPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_LastPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) ScenePosition() *QPointF { _goptr := newQPointF(C.QEventPoint_ScenePosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) ScenePressPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_ScenePressPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) SceneGrabPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_SceneGrabPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) SceneLastPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_SceneLastPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) GlobalPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_GlobalPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) GlobalPressPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_GlobalPressPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) GlobalGrabPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_GlobalGrabPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) GlobalLastPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_GlobalLastPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) NormalizedPosition() *QPointF { _goptr := newQPointF(C.QEventPoint_NormalizedPosition(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) Pos() *QPointF { _goptr := newQPointF(C.QEventPoint_Pos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) StartPos() *QPointF { _goptr := newQPointF(C.QEventPoint_StartPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) ScenePos() *QPointF { _goptr := newQPointF(C.QEventPoint_ScenePos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) StartScenePos() *QPointF { _goptr := newQPointF(C.QEventPoint_StartScenePos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) ScreenPos() *QPointF { _goptr := newQPointF(C.QEventPoint_ScreenPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) StartScreenPos() *QPointF { _goptr := newQPointF(C.QEventPoint_StartScreenPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) StartNormalizedPos() *QPointF { _goptr := newQPointF(C.QEventPoint_StartNormalizedPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) NormalizedPos() *QPointF { _goptr := newQPointF(C.QEventPoint_NormalizedPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) LastPos() *QPointF { _goptr := newQPointF(C.QEventPoint_LastPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) LastScenePos() *QPointF { _goptr := newQPointF(C.QEventPoint_LastScenePos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) LastScreenPos() *QPointF { _goptr := newQPointF(C.QEventPoint_LastScreenPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) LastNormalizedPos() *QPointF { _goptr := newQPointF(C.QEventPoint_LastNormalizedPos(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) Velocity() *QVector2D { _goptr := newQVector2D(C.QEventPoint_Velocity(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) State() QEventPoint__State { return (QEventPoint__State)(C.QEventPoint_State(this.h)) } func (this *QEventPoint) Device() *QPointingDevice { return newQPointingDevice(C.QEventPoint_Device(this.h), nil, nil) } func (this *QEventPoint) Id() int { return (int)(C.QEventPoint_Id(this.h)) } func (this *QEventPoint) UniqueId() *QPointingDeviceUniqueId { _goptr := newQPointingDeviceUniqueId(C.QEventPoint_UniqueId(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) Timestamp() uint64 { return (uint64)(C.QEventPoint_Timestamp(this.h)) } func (this *QEventPoint) LastTimestamp() uint64 { return (uint64)(C.QEventPoint_LastTimestamp(this.h)) } func (this *QEventPoint) PressTimestamp() uint64 { return (uint64)(C.QEventPoint_PressTimestamp(this.h)) } func (this *QEventPoint) TimeHeld() float64 { return (float64)(C.QEventPoint_TimeHeld(this.h)) } func (this *QEventPoint) Pressure() float64 { return (float64)(C.QEventPoint_Pressure(this.h)) } func (this *QEventPoint) Rotation() float64 { return (float64)(C.QEventPoint_Rotation(this.h)) } func (this *QEventPoint) EllipseDiameters() *QSizeF { _goptr := newQSizeF(C.QEventPoint_EllipseDiameters(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEventPoint) IsAccepted() bool { return (bool)(C.QEventPoint_IsAccepted(this.h)) } func (this *QEventPoint) SetAccepted() { C.QEventPoint_SetAccepted(this.h) } func (this *QEventPoint) SetAccepted1(accepted bool) { C.QEventPoint_SetAccepted1(this.h, (C.bool)(accepted)) } // Delete this object from C++ memory. func (this *QEventPoint) Delete() { C.QEventPoint_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEventPoint) GoGC() { runtime.SetFinalizer(this, func(this *QEventPoint) { this.Delete() runtime.KeepAlive(this.h) }) }