package multimedia /* #include "gen_qaudiobuffer.h" #include */ import "C" import ( "runtime" "unsafe" ) type QAudioBuffer struct { h *C.QAudioBuffer isSubclass bool } func (this *QAudioBuffer) cPointer() *C.QAudioBuffer { if this == nil { return nil } return this.h } func (this *QAudioBuffer) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQAudioBuffer constructs the type using only CGO pointers. func newQAudioBuffer(h *C.QAudioBuffer) *QAudioBuffer { if h == nil { return nil } return &QAudioBuffer{h: h} } // UnsafeNewQAudioBuffer constructs the type using only unsafe pointers. func UnsafeNewQAudioBuffer(h unsafe.Pointer) *QAudioBuffer { if h == nil { return nil } return &QAudioBuffer{h: (*C.QAudioBuffer)(h)} } // NewQAudioBuffer constructs a new QAudioBuffer object. func NewQAudioBuffer() *QAudioBuffer { var outptr_QAudioBuffer *C.QAudioBuffer = nil C.QAudioBuffer_new(&outptr_QAudioBuffer) ret := newQAudioBuffer(outptr_QAudioBuffer) ret.isSubclass = true return ret } // NewQAudioBuffer2 constructs a new QAudioBuffer object. func NewQAudioBuffer2(other *QAudioBuffer) *QAudioBuffer { var outptr_QAudioBuffer *C.QAudioBuffer = nil C.QAudioBuffer_new2(other.cPointer(), &outptr_QAudioBuffer) ret := newQAudioBuffer(outptr_QAudioBuffer) ret.isSubclass = true return ret } // NewQAudioBuffer3 constructs a new QAudioBuffer object. func NewQAudioBuffer3(data []byte, format *QAudioFormat) *QAudioBuffer { data_alias := C.struct_miqt_string{} data_alias.data = (*C.char)(unsafe.Pointer(&data[0])) data_alias.len = C.size_t(len(data)) var outptr_QAudioBuffer *C.QAudioBuffer = nil C.QAudioBuffer_new3(data_alias, format.cPointer(), &outptr_QAudioBuffer) ret := newQAudioBuffer(outptr_QAudioBuffer) ret.isSubclass = true return ret } // NewQAudioBuffer4 constructs a new QAudioBuffer object. func NewQAudioBuffer4(numFrames int, format *QAudioFormat) *QAudioBuffer { var outptr_QAudioBuffer *C.QAudioBuffer = nil C.QAudioBuffer_new4((C.int)(numFrames), format.cPointer(), &outptr_QAudioBuffer) ret := newQAudioBuffer(outptr_QAudioBuffer) ret.isSubclass = true return ret } // NewQAudioBuffer5 constructs a new QAudioBuffer object. func NewQAudioBuffer5(data []byte, format *QAudioFormat, startTime int64) *QAudioBuffer { data_alias := C.struct_miqt_string{} data_alias.data = (*C.char)(unsafe.Pointer(&data[0])) data_alias.len = C.size_t(len(data)) var outptr_QAudioBuffer *C.QAudioBuffer = nil C.QAudioBuffer_new5(data_alias, format.cPointer(), (C.longlong)(startTime), &outptr_QAudioBuffer) ret := newQAudioBuffer(outptr_QAudioBuffer) ret.isSubclass = true return ret } // NewQAudioBuffer6 constructs a new QAudioBuffer object. func NewQAudioBuffer6(numFrames int, format *QAudioFormat, startTime int64) *QAudioBuffer { var outptr_QAudioBuffer *C.QAudioBuffer = nil C.QAudioBuffer_new6((C.int)(numFrames), format.cPointer(), (C.longlong)(startTime), &outptr_QAudioBuffer) ret := newQAudioBuffer(outptr_QAudioBuffer) ret.isSubclass = true return ret } func (this *QAudioBuffer) OperatorAssign(other *QAudioBuffer) { C.QAudioBuffer_OperatorAssign(this.h, other.cPointer()) } func (this *QAudioBuffer) Swap(other *QAudioBuffer) { C.QAudioBuffer_Swap(this.h, other.cPointer()) } func (this *QAudioBuffer) IsValid() bool { return (bool)(C.QAudioBuffer_IsValid(this.h)) } func (this *QAudioBuffer) Detach() { C.QAudioBuffer_Detach(this.h) } func (this *QAudioBuffer) Format() *QAudioFormat { _goptr := newQAudioFormat(C.QAudioBuffer_Format(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QAudioBuffer) FrameCount() int64 { return (int64)(C.QAudioBuffer_FrameCount(this.h)) } func (this *QAudioBuffer) SampleCount() int64 { return (int64)(C.QAudioBuffer_SampleCount(this.h)) } func (this *QAudioBuffer) ByteCount() int64 { return (int64)(C.QAudioBuffer_ByteCount(this.h)) } func (this *QAudioBuffer) Duration() int64 { return (int64)(C.QAudioBuffer_Duration(this.h)) } func (this *QAudioBuffer) StartTime() int64 { return (int64)(C.QAudioBuffer_StartTime(this.h)) } // Delete this object from C++ memory. func (this *QAudioBuffer) Delete() { C.QAudioBuffer_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QAudioBuffer) GoGC() { runtime.SetFinalizer(this, func(this *QAudioBuffer) { this.Delete() runtime.KeepAlive(this.h) }) }