package multimedia /* #include "gen_qaudiosystemplugin.h" #include */ import "C" import ( "github.com/mappu/miqt/qt" "runtime" "unsafe" ) type QAudioSystemFactoryInterface struct { h *C.QAudioSystemFactoryInterface } func (this *QAudioSystemFactoryInterface) cPointer() *C.QAudioSystemFactoryInterface { if this == nil { return nil } return this.h } func (this *QAudioSystemFactoryInterface) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQAudioSystemFactoryInterface(h *C.QAudioSystemFactoryInterface) *QAudioSystemFactoryInterface { if h == nil { return nil } return &QAudioSystemFactoryInterface{h: h} } func UnsafeNewQAudioSystemFactoryInterface(h unsafe.Pointer) *QAudioSystemFactoryInterface { return newQAudioSystemFactoryInterface((*C.QAudioSystemFactoryInterface)(h)) } func (this *QAudioSystemFactoryInterface) AvailableDevices(param1 QAudio__Mode) [][]byte { var _ma C.struct_miqt_array = C.QAudioSystemFactoryInterface_AvailableDevices(this.h, (C.int)(param1)) _ret := make([][]byte, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_bytearray C.struct_miqt_string = _outCast[i] _lv_ret := C.GoBytes(unsafe.Pointer(_lv_bytearray.data), C.int(int64(_lv_bytearray.len))) C.free(unsafe.Pointer(_lv_bytearray.data)) _ret[i] = _lv_ret } return _ret } func (this *QAudioSystemFactoryInterface) CreateInput(device []byte) *QAbstractAudioInput { device_alias := C.struct_miqt_string{} device_alias.data = (*C.char)(unsafe.Pointer(&device[0])) device_alias.len = C.size_t(len(device)) return UnsafeNewQAbstractAudioInput(unsafe.Pointer(C.QAudioSystemFactoryInterface_CreateInput(this.h, device_alias))) } func (this *QAudioSystemFactoryInterface) CreateOutput(device []byte) *QAbstractAudioOutput { device_alias := C.struct_miqt_string{} device_alias.data = (*C.char)(unsafe.Pointer(&device[0])) device_alias.len = C.size_t(len(device)) return UnsafeNewQAbstractAudioOutput(unsafe.Pointer(C.QAudioSystemFactoryInterface_CreateOutput(this.h, device_alias))) } func (this *QAudioSystemFactoryInterface) CreateDeviceInfo(device []byte, mode QAudio__Mode) *QAbstractAudioDeviceInfo { device_alias := C.struct_miqt_string{} device_alias.data = (*C.char)(unsafe.Pointer(&device[0])) device_alias.len = C.size_t(len(device)) return UnsafeNewQAbstractAudioDeviceInfo(unsafe.Pointer(C.QAudioSystemFactoryInterface_CreateDeviceInfo(this.h, device_alias, (C.int)(mode)))) } func (this *QAudioSystemFactoryInterface) OperatorAssign(param1 *QAudioSystemFactoryInterface) { C.QAudioSystemFactoryInterface_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QAudioSystemFactoryInterface) Delete() { C.QAudioSystemFactoryInterface_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QAudioSystemFactoryInterface) GoGC() { runtime.SetFinalizer(this, func(this *QAudioSystemFactoryInterface) { this.Delete() runtime.KeepAlive(this.h) }) } type QAudioSystemPlugin struct { h *C.QAudioSystemPlugin *qt.QObject *QAudioSystemFactoryInterface } func (this *QAudioSystemPlugin) cPointer() *C.QAudioSystemPlugin { if this == nil { return nil } return this.h } func (this *QAudioSystemPlugin) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQAudioSystemPlugin(h *C.QAudioSystemPlugin) *QAudioSystemPlugin { if h == nil { return nil } return &QAudioSystemPlugin{h: h, QObject: qt.UnsafeNewQObject(unsafe.Pointer(h)), QAudioSystemFactoryInterface: UnsafeNewQAudioSystemFactoryInterface(unsafe.Pointer(h))} } func UnsafeNewQAudioSystemPlugin(h unsafe.Pointer) *QAudioSystemPlugin { return newQAudioSystemPlugin((*C.QAudioSystemPlugin)(h)) } func (this *QAudioSystemPlugin) MetaObject() *qt.QMetaObject { return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QAudioSystemPlugin_MetaObject(this.h))) } func (this *QAudioSystemPlugin) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QAudioSystemPlugin_Metacast(this.h, param1_Cstring)) } func QAudioSystemPlugin_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QAudioSystemPlugin_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAudioSystemPlugin_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QAudioSystemPlugin_TrUtf8(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QAudioSystemPlugin) AvailableDevices(param1 QAudio__Mode) [][]byte { var _ma C.struct_miqt_array = C.QAudioSystemPlugin_AvailableDevices(this.h, (C.int)(param1)) _ret := make([][]byte, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_bytearray C.struct_miqt_string = _outCast[i] _lv_ret := C.GoBytes(unsafe.Pointer(_lv_bytearray.data), C.int(int64(_lv_bytearray.len))) C.free(unsafe.Pointer(_lv_bytearray.data)) _ret[i] = _lv_ret } return _ret } func (this *QAudioSystemPlugin) CreateInput(device []byte) *QAbstractAudioInput { device_alias := C.struct_miqt_string{} device_alias.data = (*C.char)(unsafe.Pointer(&device[0])) device_alias.len = C.size_t(len(device)) return UnsafeNewQAbstractAudioInput(unsafe.Pointer(C.QAudioSystemPlugin_CreateInput(this.h, device_alias))) } func (this *QAudioSystemPlugin) CreateOutput(device []byte) *QAbstractAudioOutput { device_alias := C.struct_miqt_string{} device_alias.data = (*C.char)(unsafe.Pointer(&device[0])) device_alias.len = C.size_t(len(device)) return UnsafeNewQAbstractAudioOutput(unsafe.Pointer(C.QAudioSystemPlugin_CreateOutput(this.h, device_alias))) } func (this *QAudioSystemPlugin) CreateDeviceInfo(device []byte, mode QAudio__Mode) *QAbstractAudioDeviceInfo { device_alias := C.struct_miqt_string{} device_alias.data = (*C.char)(unsafe.Pointer(&device[0])) device_alias.len = C.size_t(len(device)) return UnsafeNewQAbstractAudioDeviceInfo(unsafe.Pointer(C.QAudioSystemPlugin_CreateDeviceInfo(this.h, device_alias, (C.int)(mode)))) } func QAudioSystemPlugin_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAudioSystemPlugin_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAudioSystemPlugin_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAudioSystemPlugin_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAudioSystemPlugin_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAudioSystemPlugin_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QAudioSystemPlugin_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QAudioSystemPlugin_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QAudioSystemPlugin) Delete() { C.QAudioSystemPlugin_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QAudioSystemPlugin) GoGC() { runtime.SetFinalizer(this, func(this *QAudioSystemPlugin) { this.Delete() runtime.KeepAlive(this.h) }) }