package qt /* #include "gen_qlinkedlist.h" #include */ import "C" import ( "runtime" "unsafe" ) type QLinkedListData struct { h *C.QLinkedListData isSubclass bool } func (this *QLinkedListData) cPointer() *C.QLinkedListData { if this == nil { return nil } return this.h } func (this *QLinkedListData) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQLinkedListData constructs the type using only CGO pointers. func newQLinkedListData(h *C.QLinkedListData) *QLinkedListData { if h == nil { return nil } return &QLinkedListData{h: h} } // UnsafeNewQLinkedListData constructs the type using only unsafe pointers. func UnsafeNewQLinkedListData(h unsafe.Pointer) *QLinkedListData { if h == nil { return nil } return &QLinkedListData{h: (*C.QLinkedListData)(h)} } // NewQLinkedListData constructs a new QLinkedListData object. func NewQLinkedListData() *QLinkedListData { var outptr_QLinkedListData *C.QLinkedListData = nil C.QLinkedListData_new(&outptr_QLinkedListData) ret := newQLinkedListData(outptr_QLinkedListData) ret.isSubclass = true return ret } // Delete this object from C++ memory. func (this *QLinkedListData) Delete() { C.QLinkedListData_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QLinkedListData) GoGC() { runtime.SetFinalizer(this, func(this *QLinkedListData) { this.Delete() runtime.KeepAlive(this.h) }) }