package qt /* #include "gen_qfactoryinterface.h" #include */ import "C" import ( "runtime" "unsafe" ) type QFactoryInterface struct { h *C.QFactoryInterface } func (this *QFactoryInterface) cPointer() *C.QFactoryInterface { if this == nil { return nil } return this.h } func (this *QFactoryInterface) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQFactoryInterface(h *C.QFactoryInterface) *QFactoryInterface { if h == nil { return nil } return &QFactoryInterface{h: h} } func UnsafeNewQFactoryInterface(h unsafe.Pointer) *QFactoryInterface { return newQFactoryInterface((*C.QFactoryInterface)(h)) } func (this *QFactoryInterface) Keys() []string { var _ma *C.struct_miqt_array = C.QFactoryInterface_Keys(this.h) _ret := make([]string, int(_ma.len)) _outCast := (*[0xffff]*C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_ms *C.struct_miqt_string = _outCast[i] _lv_ret := C.GoStringN(&_lv_ms.data, C.int(int64(_lv_ms.len))) C.free(unsafe.Pointer(_lv_ms)) _ret[i] = _lv_ret } C.free(unsafe.Pointer(_ma)) return _ret } // Delete this object from C++ memory. func (this *QFactoryInterface) Delete() { C.QFactoryInterface_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFactoryInterface) GoGC() { runtime.SetFinalizer(this, func(this *QFactoryInterface) { this.Delete() runtime.KeepAlive(this.h) }) }