package qt /* #include "gen_qpaintengine.h" #include */ import "C" import ( "runtime" "unsafe" ) type QTextItem__RenderFlag int const ( QTextItem__RightToLeft QTextItem__RenderFlag = 1 QTextItem__Overline QTextItem__RenderFlag = 16 QTextItem__Underline QTextItem__RenderFlag = 32 QTextItem__StrikeOut QTextItem__RenderFlag = 64 QTextItem__Dummy QTextItem__RenderFlag = 4294967295 ) type QPaintEngine__PaintEngineFeature int const ( QPaintEngine__PrimitiveTransform QPaintEngine__PaintEngineFeature = 1 QPaintEngine__PatternTransform QPaintEngine__PaintEngineFeature = 2 QPaintEngine__PixmapTransform QPaintEngine__PaintEngineFeature = 4 QPaintEngine__PatternBrush QPaintEngine__PaintEngineFeature = 8 QPaintEngine__LinearGradientFill QPaintEngine__PaintEngineFeature = 16 QPaintEngine__RadialGradientFill QPaintEngine__PaintEngineFeature = 32 QPaintEngine__ConicalGradientFill QPaintEngine__PaintEngineFeature = 64 QPaintEngine__AlphaBlend QPaintEngine__PaintEngineFeature = 128 QPaintEngine__PorterDuff QPaintEngine__PaintEngineFeature = 256 QPaintEngine__PainterPaths QPaintEngine__PaintEngineFeature = 512 QPaintEngine__Antialiasing QPaintEngine__PaintEngineFeature = 1024 QPaintEngine__BrushStroke QPaintEngine__PaintEngineFeature = 2048 QPaintEngine__ConstantOpacity QPaintEngine__PaintEngineFeature = 4096 QPaintEngine__MaskedBrush QPaintEngine__PaintEngineFeature = 8192 QPaintEngine__PerspectiveTransform QPaintEngine__PaintEngineFeature = 16384 QPaintEngine__BlendModes QPaintEngine__PaintEngineFeature = 32768 QPaintEngine__ObjectBoundingModeGradients QPaintEngine__PaintEngineFeature = 65536 QPaintEngine__RasterOpModes QPaintEngine__PaintEngineFeature = 131072 QPaintEngine__PaintOutsidePaintEvent QPaintEngine__PaintEngineFeature = 536870912 QPaintEngine__AllFeatures QPaintEngine__PaintEngineFeature = 4294967295 ) type QPaintEngine__DirtyFlag int const ( QPaintEngine__DirtyPen QPaintEngine__DirtyFlag = 1 QPaintEngine__DirtyBrush QPaintEngine__DirtyFlag = 2 QPaintEngine__DirtyBrushOrigin QPaintEngine__DirtyFlag = 4 QPaintEngine__DirtyFont QPaintEngine__DirtyFlag = 8 QPaintEngine__DirtyBackground QPaintEngine__DirtyFlag = 16 QPaintEngine__DirtyBackgroundMode QPaintEngine__DirtyFlag = 32 QPaintEngine__DirtyTransform QPaintEngine__DirtyFlag = 64 QPaintEngine__DirtyClipRegion QPaintEngine__DirtyFlag = 128 QPaintEngine__DirtyClipPath QPaintEngine__DirtyFlag = 256 QPaintEngine__DirtyHints QPaintEngine__DirtyFlag = 512 QPaintEngine__DirtyCompositionMode QPaintEngine__DirtyFlag = 1024 QPaintEngine__DirtyClipEnabled QPaintEngine__DirtyFlag = 2048 QPaintEngine__DirtyOpacity QPaintEngine__DirtyFlag = 4096 QPaintEngine__AllDirty QPaintEngine__DirtyFlag = 65535 ) type QPaintEngine__PolygonDrawMode int const ( QPaintEngine__OddEvenMode QPaintEngine__PolygonDrawMode = 0 QPaintEngine__WindingMode QPaintEngine__PolygonDrawMode = 1 QPaintEngine__ConvexMode QPaintEngine__PolygonDrawMode = 2 QPaintEngine__PolylineMode QPaintEngine__PolygonDrawMode = 3 ) type QPaintEngine__Type int const ( QPaintEngine__X11 QPaintEngine__Type = 0 QPaintEngine__Windows QPaintEngine__Type = 1 QPaintEngine__QuickDraw QPaintEngine__Type = 2 QPaintEngine__CoreGraphics QPaintEngine__Type = 3 QPaintEngine__MacPrinter QPaintEngine__Type = 4 QPaintEngine__QWindowSystem QPaintEngine__Type = 5 QPaintEngine__PostScript QPaintEngine__Type = 6 QPaintEngine__OpenGL QPaintEngine__Type = 7 QPaintEngine__Picture QPaintEngine__Type = 8 QPaintEngine__SVG QPaintEngine__Type = 9 QPaintEngine__Raster QPaintEngine__Type = 10 QPaintEngine__Direct3D QPaintEngine__Type = 11 QPaintEngine__Pdf QPaintEngine__Type = 12 QPaintEngine__OpenVG QPaintEngine__Type = 13 QPaintEngine__OpenGL2 QPaintEngine__Type = 14 QPaintEngine__PaintBuffer QPaintEngine__Type = 15 QPaintEngine__Blitter QPaintEngine__Type = 16 QPaintEngine__Direct2D QPaintEngine__Type = 17 QPaintEngine__User QPaintEngine__Type = 50 QPaintEngine__MaxUser QPaintEngine__Type = 100 ) type QTextItem struct { h *C.QTextItem } func (this *QTextItem) cPointer() *C.QTextItem { if this == nil { return nil } return this.h } func (this *QTextItem) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQTextItem(h *C.QTextItem) *QTextItem { if h == nil { return nil } return &QTextItem{h: h} } func UnsafeNewQTextItem(h unsafe.Pointer) *QTextItem { return newQTextItem((*C.QTextItem)(h)) } func (this *QTextItem) Descent() float64 { return (float64)(C.QTextItem_Descent(this.h)) } func (this *QTextItem) Ascent() float64 { return (float64)(C.QTextItem_Ascent(this.h)) } func (this *QTextItem) Width() float64 { return (float64)(C.QTextItem_Width(this.h)) } func (this *QTextItem) RenderFlags() QTextItem__RenderFlag { return (QTextItem__RenderFlag)(C.QTextItem_RenderFlags(this.h)) } func (this *QTextItem) Text() string { var _ms *C.struct_miqt_string = C.QTextItem_Text(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QTextItem) Font() *QFont { _ret := C.QTextItem_Font(this.h) _goptr := newQFont(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QTextItem) Delete() { C.QTextItem_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTextItem) GoGC() { runtime.SetFinalizer(this, func(this *QTextItem) { this.Delete() runtime.KeepAlive(this.h) }) } type QPaintEngine struct { h *C.QPaintEngine } func (this *QPaintEngine) cPointer() *C.QPaintEngine { if this == nil { return nil } return this.h } func (this *QPaintEngine) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPaintEngine(h *C.QPaintEngine) *QPaintEngine { if h == nil { return nil } return &QPaintEngine{h: h} } func UnsafeNewQPaintEngine(h unsafe.Pointer) *QPaintEngine { return newQPaintEngine((*C.QPaintEngine)(h)) } func (this *QPaintEngine) IsActive() bool { return (bool)(C.QPaintEngine_IsActive(this.h)) } func (this *QPaintEngine) SetActive(newState bool) { C.QPaintEngine_SetActive(this.h, (C.bool)(newState)) } func (this *QPaintEngine) Begin(pdev *QPaintDevice) bool { return (bool)(C.QPaintEngine_Begin(this.h, pdev.cPointer())) } func (this *QPaintEngine) End() bool { return (bool)(C.QPaintEngine_End(this.h)) } func (this *QPaintEngine) UpdateState(state *QPaintEngineState) { C.QPaintEngine_UpdateState(this.h, state.cPointer()) } func (this *QPaintEngine) DrawRects(rects *QRect, rectCount int) { C.QPaintEngine_DrawRects(this.h, rects.cPointer(), (C.int)(rectCount)) } func (this *QPaintEngine) DrawRects2(rects *QRectF, rectCount int) { C.QPaintEngine_DrawRects2(this.h, rects.cPointer(), (C.int)(rectCount)) } func (this *QPaintEngine) DrawLines(lines *QLine, lineCount int) { C.QPaintEngine_DrawLines(this.h, lines.cPointer(), (C.int)(lineCount)) } func (this *QPaintEngine) DrawLines2(lines *QLineF, lineCount int) { C.QPaintEngine_DrawLines2(this.h, lines.cPointer(), (C.int)(lineCount)) } func (this *QPaintEngine) DrawEllipse(r *QRectF) { C.QPaintEngine_DrawEllipse(this.h, r.cPointer()) } func (this *QPaintEngine) DrawEllipseWithQRect(r *QRect) { C.QPaintEngine_DrawEllipseWithQRect(this.h, r.cPointer()) } func (this *QPaintEngine) DrawPath(path *QPainterPath) { C.QPaintEngine_DrawPath(this.h, path.cPointer()) } func (this *QPaintEngine) DrawPoints(points *QPointF, pointCount int) { C.QPaintEngine_DrawPoints(this.h, points.cPointer(), (C.int)(pointCount)) } func (this *QPaintEngine) DrawPoints2(points *QPoint, pointCount int) { C.QPaintEngine_DrawPoints2(this.h, points.cPointer(), (C.int)(pointCount)) } func (this *QPaintEngine) DrawPolygon(points *QPointF, pointCount int, mode QPaintEngine__PolygonDrawMode) { C.QPaintEngine_DrawPolygon(this.h, points.cPointer(), (C.int)(pointCount), (C.int)(mode)) } func (this *QPaintEngine) DrawPolygon2(points *QPoint, pointCount int, mode QPaintEngine__PolygonDrawMode) { C.QPaintEngine_DrawPolygon2(this.h, points.cPointer(), (C.int)(pointCount), (C.int)(mode)) } func (this *QPaintEngine) DrawPixmap(r *QRectF, pm *QPixmap, sr *QRectF) { C.QPaintEngine_DrawPixmap(this.h, r.cPointer(), pm.cPointer(), sr.cPointer()) } func (this *QPaintEngine) DrawTextItem(p *QPointF, textItem *QTextItem) { C.QPaintEngine_DrawTextItem(this.h, p.cPointer(), textItem.cPointer()) } func (this *QPaintEngine) DrawTiledPixmap(r *QRectF, pixmap *QPixmap, s *QPointF) { C.QPaintEngine_DrawTiledPixmap(this.h, r.cPointer(), pixmap.cPointer(), s.cPointer()) } func (this *QPaintEngine) DrawImage(r *QRectF, pm *QImage, sr *QRectF) { C.QPaintEngine_DrawImage(this.h, r.cPointer(), pm.cPointer(), sr.cPointer()) } func (this *QPaintEngine) SetPaintDevice(device *QPaintDevice) { C.QPaintEngine_SetPaintDevice(this.h, device.cPointer()) } func (this *QPaintEngine) PaintDevice() *QPaintDevice { return UnsafeNewQPaintDevice(unsafe.Pointer(C.QPaintEngine_PaintDevice(this.h))) } func (this *QPaintEngine) SetSystemClip(baseClip *QRegion) { C.QPaintEngine_SetSystemClip(this.h, baseClip.cPointer()) } func (this *QPaintEngine) SystemClip() *QRegion { _ret := C.QPaintEngine_SystemClip(this.h) _goptr := newQRegion(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngine) SetSystemRect(rect *QRect) { C.QPaintEngine_SetSystemRect(this.h, rect.cPointer()) } func (this *QPaintEngine) SystemRect() *QRect { _ret := C.QPaintEngine_SystemRect(this.h) _goptr := newQRect(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngine) CoordinateOffset() *QPoint { _ret := C.QPaintEngine_CoordinateOffset(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngine) Type() QPaintEngine__Type { return (QPaintEngine__Type)(C.QPaintEngine_Type(this.h)) } func (this *QPaintEngine) FixNegRect(x *int, y *int, w *int, h *int) { C.QPaintEngine_FixNegRect(this.h, (*C.int)(unsafe.Pointer(x)), (*C.int)(unsafe.Pointer(y)), (*C.int)(unsafe.Pointer(w)), (*C.int)(unsafe.Pointer(h))) } func (this *QPaintEngine) TestDirty(df QPaintEngine__DirtyFlag) bool { return (bool)(C.QPaintEngine_TestDirty(this.h, (C.int)(df))) } func (this *QPaintEngine) SetDirty(df QPaintEngine__DirtyFlag) { C.QPaintEngine_SetDirty(this.h, (C.int)(df)) } func (this *QPaintEngine) ClearDirty(df QPaintEngine__DirtyFlag) { C.QPaintEngine_ClearDirty(this.h, (C.int)(df)) } func (this *QPaintEngine) HasFeature(feature QPaintEngine__PaintEngineFeature) bool { return (bool)(C.QPaintEngine_HasFeature(this.h, (C.int)(feature))) } func (this *QPaintEngine) Painter() *QPainter { return UnsafeNewQPainter(unsafe.Pointer(C.QPaintEngine_Painter(this.h))) } func (this *QPaintEngine) SyncState() { C.QPaintEngine_SyncState(this.h) } func (this *QPaintEngine) IsExtended() bool { return (bool)(C.QPaintEngine_IsExtended(this.h)) } func (this *QPaintEngine) DrawImage4(r *QRectF, pm *QImage, sr *QRectF, flags ImageConversionFlag) { C.QPaintEngine_DrawImage4(this.h, r.cPointer(), pm.cPointer(), sr.cPointer(), (C.int)(flags)) } // Delete this object from C++ memory. func (this *QPaintEngine) Delete() { C.QPaintEngine_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintEngine) GoGC() { runtime.SetFinalizer(this, func(this *QPaintEngine) { this.Delete() runtime.KeepAlive(this.h) }) } type QPaintEngineState struct { h *C.QPaintEngineState } func (this *QPaintEngineState) cPointer() *C.QPaintEngineState { if this == nil { return nil } return this.h } func (this *QPaintEngineState) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPaintEngineState(h *C.QPaintEngineState) *QPaintEngineState { if h == nil { return nil } return &QPaintEngineState{h: h} } func UnsafeNewQPaintEngineState(h unsafe.Pointer) *QPaintEngineState { return newQPaintEngineState((*C.QPaintEngineState)(h)) } func (this *QPaintEngineState) State() QPaintEngine__DirtyFlag { return (QPaintEngine__DirtyFlag)(C.QPaintEngineState_State(this.h)) } func (this *QPaintEngineState) Pen() *QPen { _ret := C.QPaintEngineState_Pen(this.h) _goptr := newQPen(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) Brush() *QBrush { _ret := C.QPaintEngineState_Brush(this.h) _goptr := newQBrush(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) BrushOrigin() *QPointF { _ret := C.QPaintEngineState_BrushOrigin(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) BackgroundBrush() *QBrush { _ret := C.QPaintEngineState_BackgroundBrush(this.h) _goptr := newQBrush(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) BackgroundMode() BGMode { return (BGMode)(C.QPaintEngineState_BackgroundMode(this.h)) } func (this *QPaintEngineState) Font() *QFont { _ret := C.QPaintEngineState_Font(this.h) _goptr := newQFont(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) Matrix() *QMatrix { _ret := C.QPaintEngineState_Matrix(this.h) _goptr := newQMatrix(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) Transform() *QTransform { _ret := C.QPaintEngineState_Transform(this.h) _goptr := newQTransform(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) ClipOperation() ClipOperation { return (ClipOperation)(C.QPaintEngineState_ClipOperation(this.h)) } func (this *QPaintEngineState) ClipRegion() *QRegion { _ret := C.QPaintEngineState_ClipRegion(this.h) _goptr := newQRegion(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) ClipPath() *QPainterPath { _ret := C.QPaintEngineState_ClipPath(this.h) _goptr := newQPainterPath(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPaintEngineState) IsClipEnabled() bool { return (bool)(C.QPaintEngineState_IsClipEnabled(this.h)) } func (this *QPaintEngineState) RenderHints() QPainter__RenderHint { return (QPainter__RenderHint)(C.QPaintEngineState_RenderHints(this.h)) } func (this *QPaintEngineState) CompositionMode() QPainter__CompositionMode { return (QPainter__CompositionMode)(C.QPaintEngineState_CompositionMode(this.h)) } func (this *QPaintEngineState) Opacity() float64 { return (float64)(C.QPaintEngineState_Opacity(this.h)) } func (this *QPaintEngineState) Painter() *QPainter { return UnsafeNewQPainter(unsafe.Pointer(C.QPaintEngineState_Painter(this.h))) } func (this *QPaintEngineState) BrushNeedsResolving() bool { return (bool)(C.QPaintEngineState_BrushNeedsResolving(this.h)) } func (this *QPaintEngineState) PenNeedsResolving() bool { return (bool)(C.QPaintEngineState_PenNeedsResolving(this.h)) } // Delete this object from C++ memory. func (this *QPaintEngineState) Delete() { C.QPaintEngineState_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintEngineState) GoGC() { runtime.SetFinalizer(this, func(this *QPaintEngineState) { this.Delete() runtime.KeepAlive(this.h) }) }