package qt /* #include "gen_qthread.h" #include */ import "C" import ( "runtime" "unsafe" ) type QThread__Priority int const ( QThread__IdlePriority QThread__Priority = 0 QThread__LowestPriority QThread__Priority = 1 QThread__LowPriority QThread__Priority = 2 QThread__NormalPriority QThread__Priority = 3 QThread__HighPriority QThread__Priority = 4 QThread__HighestPriority QThread__Priority = 5 QThread__TimeCriticalPriority QThread__Priority = 6 QThread__InheritPriority QThread__Priority = 7 ) type QThread struct { h *C.QThread *QObject } func (this *QThread) cPointer() *C.QThread { if this == nil { return nil } return this.h } func (this *QThread) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQThread(h *C.QThread) *QThread { if h == nil { return nil } return &QThread{h: h, QObject: UnsafeNewQObject(unsafe.Pointer(h))} } func UnsafeNewQThread(h unsafe.Pointer) *QThread { return newQThread((*C.QThread)(h)) } // NewQThread constructs a new QThread object. func NewQThread() *QThread { ret := C.QThread_new() return newQThread(ret) } // NewQThread2 constructs a new QThread object. func NewQThread2(parent *QObject) *QThread { ret := C.QThread_new2(parent.cPointer()) return newQThread(ret) } func (this *QThread) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QThread_MetaObject(this.h))) } func (this *QThread) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return C.QThread_Metacast(this.h, param1_Cstring) } func QThread_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QThread_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QThread_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QThread_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QThread_CurrentThreadId() unsafe.Pointer { return C.QThread_CurrentThreadId() } func QThread_CurrentThread() *QThread { return UnsafeNewQThread(unsafe.Pointer(C.QThread_CurrentThread())) } func QThread_IdealThreadCount() int { return (int)(C.QThread_IdealThreadCount()) } func QThread_YieldCurrentThread() { C.QThread_YieldCurrentThread() } func (this *QThread) SetPriority(priority QThread__Priority) { C.QThread_SetPriority(this.h, (C.int)(priority)) } func (this *QThread) Priority() QThread__Priority { return (QThread__Priority)(C.QThread_Priority(this.h)) } func (this *QThread) IsFinished() bool { return (bool)(C.QThread_IsFinished(this.h)) } func (this *QThread) IsRunning() bool { return (bool)(C.QThread_IsRunning(this.h)) } func (this *QThread) RequestInterruption() { C.QThread_RequestInterruption(this.h) } func (this *QThread) IsInterruptionRequested() bool { return (bool)(C.QThread_IsInterruptionRequested(this.h)) } func (this *QThread) SetStackSize(stackSize uint) { C.QThread_SetStackSize(this.h, (C.uint)(stackSize)) } func (this *QThread) StackSize() uint { return (uint)(C.QThread_StackSize(this.h)) } func (this *QThread) Exit() { C.QThread_Exit(this.h) } func (this *QThread) EventDispatcher() *QAbstractEventDispatcher { return UnsafeNewQAbstractEventDispatcher(unsafe.Pointer(C.QThread_EventDispatcher(this.h))) } func (this *QThread) SetEventDispatcher(eventDispatcher *QAbstractEventDispatcher) { C.QThread_SetEventDispatcher(this.h, eventDispatcher.cPointer()) } func (this *QThread) Event(event *QEvent) bool { return (bool)(C.QThread_Event(this.h, event.cPointer())) } func (this *QThread) LoopLevel() int { return (int)(C.QThread_LoopLevel(this.h)) } func (this *QThread) Start() { C.QThread_Start(this.h) } func (this *QThread) Terminate() { C.QThread_Terminate(this.h) } func (this *QThread) Quit() { C.QThread_Quit(this.h) } func (this *QThread) Wait() bool { return (bool)(C.QThread_Wait(this.h)) } func (this *QThread) WaitWithTime(time uint64) bool { return (bool)(C.QThread_WaitWithTime(this.h, (C.ulong)(time))) } func QThread_Sleep(param1 uint64) { C.QThread_Sleep((C.ulong)(param1)) } func QThread_Msleep(param1 uint64) { C.QThread_Msleep((C.ulong)(param1)) } func QThread_Usleep(param1 uint64) { C.QThread_Usleep((C.ulong)(param1)) } func QThread_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QThread_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QThread_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QThread_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QThread_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QThread_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QThread_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QThread_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QThread) Exit1(retcode int) { C.QThread_Exit1(this.h, (C.int)(retcode)) } func (this *QThread) Start1(param1 QThread__Priority) { C.QThread_Start1(this.h, (C.int)(param1)) } func (this *QThread) Wait1(deadline QDeadlineTimer) bool { return (bool)(C.QThread_Wait1(this.h, deadline.cPointer())) } // Delete this object from C++ memory. func (this *QThread) Delete() { C.QThread_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QThread) GoGC() { runtime.SetFinalizer(this, func(this *QThread) { this.Delete() runtime.KeepAlive(this.h) }) }