package qt /* #include "gen_qfutureinterface.h" #include */ import "C" import ( "runtime" "unsafe" ) type QFutureInterfaceBase__State int const ( QFutureInterfaceBase__NoState QFutureInterfaceBase__State = 0 QFutureInterfaceBase__Running QFutureInterfaceBase__State = 1 QFutureInterfaceBase__Started QFutureInterfaceBase__State = 2 QFutureInterfaceBase__Finished QFutureInterfaceBase__State = 4 QFutureInterfaceBase__Canceled QFutureInterfaceBase__State = 8 QFutureInterfaceBase__Paused QFutureInterfaceBase__State = 16 QFutureInterfaceBase__Throttled QFutureInterfaceBase__State = 32 ) type QFutureInterfaceBase struct { h *C.QFutureInterfaceBase } func (this *QFutureInterfaceBase) cPointer() *C.QFutureInterfaceBase { if this == nil { return nil } return this.h } func (this *QFutureInterfaceBase) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQFutureInterfaceBase constructs the type using only CGO pointers. func newQFutureInterfaceBase(h *C.QFutureInterfaceBase) *QFutureInterfaceBase { if h == nil { return nil } return &QFutureInterfaceBase{h: h} } // UnsafeNewQFutureInterfaceBase constructs the type using only unsafe pointers. func UnsafeNewQFutureInterfaceBase(h unsafe.Pointer) *QFutureInterfaceBase { return newQFutureInterfaceBase((*C.QFutureInterfaceBase)(h)) } // NewQFutureInterfaceBase constructs a new QFutureInterfaceBase object. func NewQFutureInterfaceBase() *QFutureInterfaceBase { return newQFutureInterfaceBase(C.QFutureInterfaceBase_new()) } // NewQFutureInterfaceBase2 constructs a new QFutureInterfaceBase object. func NewQFutureInterfaceBase2(other *QFutureInterfaceBase) *QFutureInterfaceBase { return newQFutureInterfaceBase(C.QFutureInterfaceBase_new2(other.cPointer())) } // NewQFutureInterfaceBase3 constructs a new QFutureInterfaceBase object. func NewQFutureInterfaceBase3(initialState QFutureInterfaceBase__State) *QFutureInterfaceBase { return newQFutureInterfaceBase(C.QFutureInterfaceBase_new3((C.int)(initialState))) } func (this *QFutureInterfaceBase) ReportStarted() { C.QFutureInterfaceBase_reportStarted(this.h) } func (this *QFutureInterfaceBase) ReportFinished() { C.QFutureInterfaceBase_reportFinished(this.h) } func (this *QFutureInterfaceBase) ReportCanceled() { C.QFutureInterfaceBase_reportCanceled(this.h) } func (this *QFutureInterfaceBase) ReportResultsReady(beginIndex int, endIndex int) { C.QFutureInterfaceBase_reportResultsReady(this.h, (C.int)(beginIndex), (C.int)(endIndex)) } func (this *QFutureInterfaceBase) SetRunnable(runnable *QRunnable) { C.QFutureInterfaceBase_setRunnable(this.h, runnable.cPointer()) } func (this *QFutureInterfaceBase) SetThreadPool(pool *QThreadPool) { C.QFutureInterfaceBase_setThreadPool(this.h, pool.cPointer()) } func (this *QFutureInterfaceBase) SetFilterMode(enable bool) { C.QFutureInterfaceBase_setFilterMode(this.h, (C.bool)(enable)) } func (this *QFutureInterfaceBase) SetProgressRange(minimum int, maximum int) { C.QFutureInterfaceBase_setProgressRange(this.h, (C.int)(minimum), (C.int)(maximum)) } func (this *QFutureInterfaceBase) ProgressMinimum() int { return (int)(C.QFutureInterfaceBase_progressMinimum(this.h)) } func (this *QFutureInterfaceBase) ProgressMaximum() int { return (int)(C.QFutureInterfaceBase_progressMaximum(this.h)) } func (this *QFutureInterfaceBase) IsProgressUpdateNeeded() bool { return (bool)(C.QFutureInterfaceBase_isProgressUpdateNeeded(this.h)) } func (this *QFutureInterfaceBase) SetProgressValue(progressValue int) { C.QFutureInterfaceBase_setProgressValue(this.h, (C.int)(progressValue)) } func (this *QFutureInterfaceBase) ProgressValue() int { return (int)(C.QFutureInterfaceBase_progressValue(this.h)) } func (this *QFutureInterfaceBase) SetProgressValueAndText(progressValue int, progressText string) { progressText_ms := C.struct_miqt_string{} progressText_ms.data = C.CString(progressText) progressText_ms.len = C.size_t(len(progressText)) defer C.free(unsafe.Pointer(progressText_ms.data)) C.QFutureInterfaceBase_setProgressValueAndText(this.h, (C.int)(progressValue), progressText_ms) } func (this *QFutureInterfaceBase) ProgressText() string { var _ms C.struct_miqt_string = C.QFutureInterfaceBase_progressText(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QFutureInterfaceBase) SetExpectedResultCount(resultCount int) { C.QFutureInterfaceBase_setExpectedResultCount(this.h, (C.int)(resultCount)) } func (this *QFutureInterfaceBase) ExpectedResultCount() int { return (int)(C.QFutureInterfaceBase_expectedResultCount(this.h)) } func (this *QFutureInterfaceBase) ResultCount() int { return (int)(C.QFutureInterfaceBase_resultCount(this.h)) } func (this *QFutureInterfaceBase) QueryState(state QFutureInterfaceBase__State) bool { return (bool)(C.QFutureInterfaceBase_queryState(this.h, (C.int)(state))) } func (this *QFutureInterfaceBase) IsRunning() bool { return (bool)(C.QFutureInterfaceBase_isRunning(this.h)) } func (this *QFutureInterfaceBase) IsStarted() bool { return (bool)(C.QFutureInterfaceBase_isStarted(this.h)) } func (this *QFutureInterfaceBase) IsCanceled() bool { return (bool)(C.QFutureInterfaceBase_isCanceled(this.h)) } func (this *QFutureInterfaceBase) IsFinished() bool { return (bool)(C.QFutureInterfaceBase_isFinished(this.h)) } func (this *QFutureInterfaceBase) IsPaused() bool { return (bool)(C.QFutureInterfaceBase_isPaused(this.h)) } func (this *QFutureInterfaceBase) IsThrottled() bool { return (bool)(C.QFutureInterfaceBase_isThrottled(this.h)) } func (this *QFutureInterfaceBase) IsResultReadyAt(index int) bool { return (bool)(C.QFutureInterfaceBase_isResultReadyAt(this.h, (C.int)(index))) } func (this *QFutureInterfaceBase) Cancel() { C.QFutureInterfaceBase_cancel(this.h) } func (this *QFutureInterfaceBase) SetPaused(paused bool) { C.QFutureInterfaceBase_setPaused(this.h, (C.bool)(paused)) } func (this *QFutureInterfaceBase) TogglePaused() { C.QFutureInterfaceBase_togglePaused(this.h) } func (this *QFutureInterfaceBase) SetThrottled(enable bool) { C.QFutureInterfaceBase_setThrottled(this.h, (C.bool)(enable)) } func (this *QFutureInterfaceBase) WaitForFinished() { C.QFutureInterfaceBase_waitForFinished(this.h) } func (this *QFutureInterfaceBase) WaitForNextResult() bool { return (bool)(C.QFutureInterfaceBase_waitForNextResult(this.h)) } func (this *QFutureInterfaceBase) WaitForResult(resultIndex int) { C.QFutureInterfaceBase_waitForResult(this.h, (C.int)(resultIndex)) } func (this *QFutureInterfaceBase) WaitForResume() { C.QFutureInterfaceBase_waitForResume(this.h) } func (this *QFutureInterfaceBase) Mutex() *QMutex { return newQMutex(C.QFutureInterfaceBase_mutex(this.h)) } func (this *QFutureInterfaceBase) MutexWithInt(param1 int) *QMutex { return newQMutex(C.QFutureInterfaceBase_mutexWithInt(this.h, (C.int)(param1))) } func (this *QFutureInterfaceBase) OperatorEqual(other *QFutureInterfaceBase) bool { return (bool)(C.QFutureInterfaceBase_operatorEqual(this.h, other.cPointer())) } func (this *QFutureInterfaceBase) OperatorNotEqual(other *QFutureInterfaceBase) bool { return (bool)(C.QFutureInterfaceBase_operatorNotEqual(this.h, other.cPointer())) } func (this *QFutureInterfaceBase) OperatorAssign(other *QFutureInterfaceBase) { C.QFutureInterfaceBase_operatorAssign(this.h, other.cPointer()) } // Delete this object from C++ memory. func (this *QFutureInterfaceBase) Delete() { C.QFutureInterfaceBase_delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFutureInterfaceBase) GoGC() { runtime.SetFinalizer(this, func(this *QFutureInterfaceBase) { this.Delete() runtime.KeepAlive(this.h) }) }