package script /* #include "gen_qscriptable.h" #include */ import "C" import ( "runtime" "unsafe" ) type QScriptable struct { h *C.QScriptable isSubclass bool } func (this *QScriptable) cPointer() *C.QScriptable { if this == nil { return nil } return this.h } func (this *QScriptable) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScriptable constructs the type using only CGO pointers. func newQScriptable(h *C.QScriptable) *QScriptable { if h == nil { return nil } return &QScriptable{h: h} } // UnsafeNewQScriptable constructs the type using only unsafe pointers. func UnsafeNewQScriptable(h unsafe.Pointer) *QScriptable { if h == nil { return nil } return &QScriptable{h: (*C.QScriptable)(h)} } // NewQScriptable constructs a new QScriptable object. func NewQScriptable() *QScriptable { var outptr_QScriptable *C.QScriptable = nil C.QScriptable_new(&outptr_QScriptable) ret := newQScriptable(outptr_QScriptable) ret.isSubclass = true return ret } func (this *QScriptable) Engine() *QScriptEngine { return UnsafeNewQScriptEngine(unsafe.Pointer(C.QScriptable_Engine(this.h)), nil) } func (this *QScriptable) Context() *QScriptContext { return UnsafeNewQScriptContext(unsafe.Pointer(C.QScriptable_Context(this.h))) } func (this *QScriptable) ThisObject() *QScriptValue { _ret := C.QScriptable_ThisObject(this.h) _goptr := newQScriptValue(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScriptable) ArgumentCount() int { return (int)(C.QScriptable_ArgumentCount(this.h)) } func (this *QScriptable) Argument(index int) *QScriptValue { _ret := C.QScriptable_Argument(this.h, (C.int)(index)) _goptr := newQScriptValue(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QScriptable) Delete() { C.QScriptable_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScriptable) GoGC() { runtime.SetFinalizer(this, func(this *QScriptable) { this.Delete() runtime.KeepAlive(this.h) }) }