package qt /* #include "gen_qaccessiblewidget.h" #include */ import "C" import ( "unsafe" ) type QAccessibleWidget struct { h *C.QAccessibleWidget isSubclass bool *QAccessibleObject *QAccessibleActionInterface } func (this *QAccessibleWidget) cPointer() *C.QAccessibleWidget { if this == nil { return nil } return this.h } func (this *QAccessibleWidget) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQAccessibleWidget constructs the type using only CGO pointers. func newQAccessibleWidget(h *C.QAccessibleWidget, h_QAccessibleObject *C.QAccessibleObject, h_QAccessibleInterface *C.QAccessibleInterface, h_QAccessibleActionInterface *C.QAccessibleActionInterface) *QAccessibleWidget { if h == nil { return nil } return &QAccessibleWidget{h: h, QAccessibleObject: newQAccessibleObject(h_QAccessibleObject, h_QAccessibleInterface), QAccessibleActionInterface: newQAccessibleActionInterface(h_QAccessibleActionInterface)} } // UnsafeNewQAccessibleWidget constructs the type using only unsafe pointers. func UnsafeNewQAccessibleWidget(h unsafe.Pointer, h_QAccessibleObject unsafe.Pointer, h_QAccessibleInterface unsafe.Pointer, h_QAccessibleActionInterface unsafe.Pointer) *QAccessibleWidget { if h == nil { return nil } return &QAccessibleWidget{h: (*C.QAccessibleWidget)(h), QAccessibleObject: UnsafeNewQAccessibleObject(h_QAccessibleObject, h_QAccessibleInterface), QAccessibleActionInterface: UnsafeNewQAccessibleActionInterface(h_QAccessibleActionInterface)} } // NewQAccessibleWidget constructs a new QAccessibleWidget object. func NewQAccessibleWidget(o *QWidget) *QAccessibleWidget { var outptr_QAccessibleWidget *C.QAccessibleWidget = nil var outptr_QAccessibleObject *C.QAccessibleObject = nil var outptr_QAccessibleInterface *C.QAccessibleInterface = nil var outptr_QAccessibleActionInterface *C.QAccessibleActionInterface = nil C.QAccessibleWidget_new(o.cPointer(), &outptr_QAccessibleWidget, &outptr_QAccessibleObject, &outptr_QAccessibleInterface, &outptr_QAccessibleActionInterface) ret := newQAccessibleWidget(outptr_QAccessibleWidget, outptr_QAccessibleObject, outptr_QAccessibleInterface, outptr_QAccessibleActionInterface) ret.isSubclass = true return ret } // NewQAccessibleWidget2 constructs a new QAccessibleWidget object. func NewQAccessibleWidget2(o *QWidget, r QAccessible__Role) *QAccessibleWidget { var outptr_QAccessibleWidget *C.QAccessibleWidget = nil var outptr_QAccessibleObject *C.QAccessibleObject = nil var outptr_QAccessibleInterface *C.QAccessibleInterface = nil var outptr_QAccessibleActionInterface *C.QAccessibleActionInterface = nil C.QAccessibleWidget_new2(o.cPointer(), (C.int)(r), &outptr_QAccessibleWidget, &outptr_QAccessibleObject, &outptr_QAccessibleInterface, &outptr_QAccessibleActionInterface) ret := newQAccessibleWidget(outptr_QAccessibleWidget, outptr_QAccessibleObject, outptr_QAccessibleInterface, outptr_QAccessibleActionInterface) ret.isSubclass = true return ret } // NewQAccessibleWidget3 constructs a new QAccessibleWidget object. func NewQAccessibleWidget3(o *QWidget, r QAccessible__Role, name string) *QAccessibleWidget { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) var outptr_QAccessibleWidget *C.QAccessibleWidget = nil var outptr_QAccessibleObject *C.QAccessibleObject = nil var outptr_QAccessibleInterface *C.QAccessibleInterface = nil var outptr_QAccessibleActionInterface *C.QAccessibleActionInterface = nil C.QAccessibleWidget_new3(o.cPointer(), (C.int)(r), name_ms, &outptr_QAccessibleWidget, &outptr_QAccessibleObject, &outptr_QAccessibleInterface, &outptr_QAccessibleActionInterface) ret := newQAccessibleWidget(outptr_QAccessibleWidget, outptr_QAccessibleObject, outptr_QAccessibleInterface, outptr_QAccessibleActionInterface) ret.isSubclass = true return ret } func (this *QAccessibleWidget) IsValid() bool { return (bool)(C.QAccessibleWidget_IsValid(this.h)) } func (this *QAccessibleWidget) Window() *QWindow { return newQWindow(C.QAccessibleWidget_Window(this.h), nil, nil) } func (this *QAccessibleWidget) ChildCount() int { return (int)(C.QAccessibleWidget_ChildCount(this.h)) } func (this *QAccessibleWidget) IndexOfChild(child *QAccessibleInterface) int { return (int)(C.QAccessibleWidget_IndexOfChild(this.h, child.cPointer())) } func (this *QAccessibleWidget) Relations(match QAccessible__RelationFlag) []struct { First *QAccessibleInterface Second QAccessible__RelationFlag } { var _ma C.struct_miqt_array = C.QAccessibleWidget_Relations(this.h, (C.int)(match)) _ret := make([]struct { First *QAccessibleInterface Second QAccessible__RelationFlag }, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_map)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _vv_mm C.struct_miqt_map = _outCast[i] _vv_First_CArray := (*[0xffff]*C.QAccessibleInterface)(unsafe.Pointer(_vv_mm.keys)) _vv_Second_CArray := (*[0xffff]C.int)(unsafe.Pointer(_vv_mm.values)) _vv_entry_First := newQAccessibleInterface(_vv_First_CArray[0]) _vv_entry_Second := (QAccessible__RelationFlag)(_vv_Second_CArray[0]) _ret[i] = struct { First *QAccessibleInterface Second QAccessible__RelationFlag }{First: _vv_entry_First, Second: _vv_entry_Second} } return _ret } func (this *QAccessibleWidget) FocusChild() *QAccessibleInterface { return newQAccessibleInterface(C.QAccessibleWidget_FocusChild(this.h)) } func (this *QAccessibleWidget) Rect() *QRect { _goptr := newQRect(C.QAccessibleWidget_Rect(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QAccessibleWidget) Parent() *QAccessibleInterface { return newQAccessibleInterface(C.QAccessibleWidget_Parent(this.h)) } func (this *QAccessibleWidget) Child(index int) *QAccessibleInterface { return newQAccessibleInterface(C.QAccessibleWidget_Child(this.h, (C.int)(index))) } func (this *QAccessibleWidget) Text(t QAccessible__Text) string { var _ms C.struct_miqt_string = C.QAccessibleWidget_Text(this.h, (C.int)(t)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QAccessibleWidget) Role() QAccessible__Role { return (QAccessible__Role)(C.QAccessibleWidget_Role(this.h)) } func (this *QAccessibleWidget) State() *QAccessible__State { _goptr := newQAccessible__State(C.QAccessibleWidget_State(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QAccessibleWidget) ForegroundColor() *QColor { _goptr := newQColor(C.QAccessibleWidget_ForegroundColor(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QAccessibleWidget) BackgroundColor() *QColor { _goptr := newQColor(C.QAccessibleWidget_BackgroundColor(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QAccessibleWidget) InterfaceCast(t QAccessible__InterfaceType) unsafe.Pointer { return (unsafe.Pointer)(C.QAccessibleWidget_InterfaceCast(this.h, (C.int)(t))) } func (this *QAccessibleWidget) ActionNames() []string { var _ma C.struct_miqt_array = C.QAccessibleWidget_ActionNames(this.h) _ret := make([]string, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_ms C.struct_miqt_string = _outCast[i] _lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len))) C.free(unsafe.Pointer(_lv_ms.data)) _ret[i] = _lv_ret } return _ret } func (this *QAccessibleWidget) DoAction(actionName string) { actionName_ms := C.struct_miqt_string{} actionName_ms.data = C.CString(actionName) actionName_ms.len = C.size_t(len(actionName)) defer C.free(unsafe.Pointer(actionName_ms.data)) C.QAccessibleWidget_DoAction(this.h, actionName_ms) } func (this *QAccessibleWidget) KeyBindingsForAction(actionName string) []string { actionName_ms := C.struct_miqt_string{} actionName_ms.data = C.CString(actionName) actionName_ms.len = C.size_t(len(actionName)) defer C.free(unsafe.Pointer(actionName_ms.data)) var _ma C.struct_miqt_array = C.QAccessibleWidget_KeyBindingsForAction(this.h, actionName_ms) _ret := make([]string, int(_ma.len)) _outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { var _lv_ms C.struct_miqt_string = _outCast[i] _lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len))) C.free(unsafe.Pointer(_lv_ms.data)) _ret[i] = _lv_ret } return _ret }