package qt6 /* #include "gen_qmutex.h" #include */ import "C" import ( "runtime" "unsafe" ) type QBasicMutex struct { h *C.QBasicMutex isSubclass bool } func (this *QBasicMutex) cPointer() *C.QBasicMutex { if this == nil { return nil } return this.h } func (this *QBasicMutex) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQBasicMutex constructs the type using only CGO pointers. func newQBasicMutex(h *C.QBasicMutex) *QBasicMutex { if h == nil { return nil } return &QBasicMutex{h: h} } // UnsafeNewQBasicMutex constructs the type using only unsafe pointers. func UnsafeNewQBasicMutex(h unsafe.Pointer) *QBasicMutex { if h == nil { return nil } return &QBasicMutex{h: (*C.QBasicMutex)(h)} } // NewQBasicMutex constructs a new QBasicMutex object. func NewQBasicMutex() *QBasicMutex { var outptr_QBasicMutex *C.QBasicMutex = nil C.QBasicMutex_new(&outptr_QBasicMutex) ret := newQBasicMutex(outptr_QBasicMutex) ret.isSubclass = true return ret } func (this *QBasicMutex) Lock() { C.QBasicMutex_Lock(this.h) } func (this *QBasicMutex) Unlock() { C.QBasicMutex_Unlock(this.h) } func (this *QBasicMutex) TryLock() bool { return (bool)(C.QBasicMutex_TryLock(this.h)) } func (this *QBasicMutex) TryLock2() bool { return (bool)(C.QBasicMutex_TryLock2(this.h)) } // Delete this object from C++ memory. func (this *QBasicMutex) Delete() { C.QBasicMutex_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QBasicMutex) GoGC() { runtime.SetFinalizer(this, func(this *QBasicMutex) { this.Delete() runtime.KeepAlive(this.h) }) } type QMutex struct { h *C.QMutex isSubclass bool *QBasicMutex } func (this *QMutex) cPointer() *C.QMutex { if this == nil { return nil } return this.h } func (this *QMutex) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQMutex constructs the type using only CGO pointers. func newQMutex(h *C.QMutex, h_QBasicMutex *C.QBasicMutex) *QMutex { if h == nil { return nil } return &QMutex{h: h, QBasicMutex: newQBasicMutex(h_QBasicMutex)} } // UnsafeNewQMutex constructs the type using only unsafe pointers. func UnsafeNewQMutex(h unsafe.Pointer, h_QBasicMutex unsafe.Pointer) *QMutex { if h == nil { return nil } return &QMutex{h: (*C.QMutex)(h), QBasicMutex: UnsafeNewQBasicMutex(h_QBasicMutex)} } // NewQMutex constructs a new QMutex object. func NewQMutex() *QMutex { var outptr_QMutex *C.QMutex = nil var outptr_QBasicMutex *C.QBasicMutex = nil C.QMutex_new(&outptr_QMutex, &outptr_QBasicMutex) ret := newQMutex(outptr_QMutex, outptr_QBasicMutex) ret.isSubclass = true return ret } func (this *QMutex) TryLock() bool { return (bool)(C.QMutex_TryLock(this.h)) } func (this *QMutex) TryLockWithTimeout(timeout int) bool { return (bool)(C.QMutex_TryLockWithTimeout(this.h, (C.int)(timeout))) } // Delete this object from C++ memory. func (this *QMutex) Delete() { C.QMutex_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMutex) GoGC() { runtime.SetFinalizer(this, func(this *QMutex) { this.Delete() runtime.KeepAlive(this.h) }) } type QRecursiveMutex struct { h *C.QRecursiveMutex isSubclass bool } func (this *QRecursiveMutex) cPointer() *C.QRecursiveMutex { if this == nil { return nil } return this.h } func (this *QRecursiveMutex) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQRecursiveMutex constructs the type using only CGO pointers. func newQRecursiveMutex(h *C.QRecursiveMutex) *QRecursiveMutex { if h == nil { return nil } return &QRecursiveMutex{h: h} } // UnsafeNewQRecursiveMutex constructs the type using only unsafe pointers. func UnsafeNewQRecursiveMutex(h unsafe.Pointer) *QRecursiveMutex { if h == nil { return nil } return &QRecursiveMutex{h: (*C.QRecursiveMutex)(h)} } // NewQRecursiveMutex constructs a new QRecursiveMutex object. func NewQRecursiveMutex() *QRecursiveMutex { var outptr_QRecursiveMutex *C.QRecursiveMutex = nil C.QRecursiveMutex_new(&outptr_QRecursiveMutex) ret := newQRecursiveMutex(outptr_QRecursiveMutex) ret.isSubclass = true return ret } func (this *QRecursiveMutex) Lock() { C.QRecursiveMutex_Lock(this.h) } func (this *QRecursiveMutex) TryLock() bool { return (bool)(C.QRecursiveMutex_TryLock(this.h)) } func (this *QRecursiveMutex) Unlock() { C.QRecursiveMutex_Unlock(this.h) } func (this *QRecursiveMutex) TryLock2() bool { return (bool)(C.QRecursiveMutex_TryLock2(this.h)) } func (this *QRecursiveMutex) TryLock1(timeout int) bool { return (bool)(C.QRecursiveMutex_TryLock1(this.h, (C.int)(timeout))) } // Delete this object from C++ memory. func (this *QRecursiveMutex) Delete() { C.QRecursiveMutex_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QRecursiveMutex) GoGC() { runtime.SetFinalizer(this, func(this *QRecursiveMutex) { this.Delete() runtime.KeepAlive(this.h) }) }