package qt6 /* #include "gen_qparallelanimationgroup.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QParallelAnimationGroup struct { h *C.QParallelAnimationGroup isSubclass bool *QAnimationGroup } func (this *QParallelAnimationGroup) cPointer() *C.QParallelAnimationGroup { if this == nil { return nil } return this.h } func (this *QParallelAnimationGroup) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQParallelAnimationGroup constructs the type using only CGO pointers. func newQParallelAnimationGroup(h *C.QParallelAnimationGroup, h_QAnimationGroup *C.QAnimationGroup, h_QAbstractAnimation *C.QAbstractAnimation, h_QObject *C.QObject) *QParallelAnimationGroup { if h == nil { return nil } return &QParallelAnimationGroup{h: h, QAnimationGroup: newQAnimationGroup(h_QAnimationGroup, h_QAbstractAnimation, h_QObject)} } // UnsafeNewQParallelAnimationGroup constructs the type using only unsafe pointers. func UnsafeNewQParallelAnimationGroup(h unsafe.Pointer, h_QAnimationGroup unsafe.Pointer, h_QAbstractAnimation unsafe.Pointer, h_QObject unsafe.Pointer) *QParallelAnimationGroup { if h == nil { return nil } return &QParallelAnimationGroup{h: (*C.QParallelAnimationGroup)(h), QAnimationGroup: UnsafeNewQAnimationGroup(h_QAnimationGroup, h_QAbstractAnimation, h_QObject)} } // NewQParallelAnimationGroup constructs a new QParallelAnimationGroup object. func NewQParallelAnimationGroup() *QParallelAnimationGroup { var outptr_QParallelAnimationGroup *C.QParallelAnimationGroup = nil var outptr_QAnimationGroup *C.QAnimationGroup = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QParallelAnimationGroup_new(&outptr_QParallelAnimationGroup, &outptr_QAnimationGroup, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQParallelAnimationGroup(outptr_QParallelAnimationGroup, outptr_QAnimationGroup, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } // NewQParallelAnimationGroup2 constructs a new QParallelAnimationGroup object. func NewQParallelAnimationGroup2(parent *QObject) *QParallelAnimationGroup { var outptr_QParallelAnimationGroup *C.QParallelAnimationGroup = nil var outptr_QAnimationGroup *C.QAnimationGroup = nil var outptr_QAbstractAnimation *C.QAbstractAnimation = nil var outptr_QObject *C.QObject = nil C.QParallelAnimationGroup_new2(parent.cPointer(), &outptr_QParallelAnimationGroup, &outptr_QAnimationGroup, &outptr_QAbstractAnimation, &outptr_QObject) ret := newQParallelAnimationGroup(outptr_QParallelAnimationGroup, outptr_QAnimationGroup, outptr_QAbstractAnimation, outptr_QObject) ret.isSubclass = true return ret } func (this *QParallelAnimationGroup) MetaObject() *QMetaObject { return newQMetaObject(C.QParallelAnimationGroup_MetaObject(this.h)) } func (this *QParallelAnimationGroup) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QParallelAnimationGroup_Metacast(this.h, param1_Cstring)) } func QParallelAnimationGroup_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QParallelAnimationGroup_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QParallelAnimationGroup) Duration() int { return (int)(C.QParallelAnimationGroup_Duration(this.h)) } func QParallelAnimationGroup_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QParallelAnimationGroup_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QParallelAnimationGroup_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QParallelAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QParallelAnimationGroup) callVirtualBase_Duration() int { return (int)(C.QParallelAnimationGroup_virtualbase_Duration(unsafe.Pointer(this.h))) } func (this *QParallelAnimationGroup) OnDuration(slot func(super func() int) int) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QParallelAnimationGroup_override_virtual_Duration(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QParallelAnimationGroup_Duration func miqt_exec_callback_QParallelAnimationGroup_Duration(self *C.QParallelAnimationGroup, cb C.intptr_t) C.int { gofunc, ok := cgo.Handle(cb).Value().(func(super func() int) int) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } virtualReturn := gofunc((&QParallelAnimationGroup{h: self}).callVirtualBase_Duration) return (C.int)(virtualReturn) } func (this *QParallelAnimationGroup) callVirtualBase_Event(event *QEvent) bool { return (bool)(C.QParallelAnimationGroup_virtualbase_Event(unsafe.Pointer(this.h), event.cPointer())) } func (this *QParallelAnimationGroup) OnEvent(slot func(super func(event *QEvent) bool, event *QEvent) bool) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QParallelAnimationGroup_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QParallelAnimationGroup_Event func miqt_exec_callback_QParallelAnimationGroup_Event(self *C.QParallelAnimationGroup, cb C.intptr_t, event *C.QEvent) C.bool { gofunc, ok := cgo.Handle(cb).Value().(func(super func(event *QEvent) bool, event *QEvent) bool) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQEvent(event) virtualReturn := gofunc((&QParallelAnimationGroup{h: self}).callVirtualBase_Event, slotval1) return (C.bool)(virtualReturn) } func (this *QParallelAnimationGroup) callVirtualBase_UpdateCurrentTime(currentTime int) { C.QParallelAnimationGroup_virtualbase_UpdateCurrentTime(unsafe.Pointer(this.h), (C.int)(currentTime)) } func (this *QParallelAnimationGroup) OnUpdateCurrentTime(slot func(super func(currentTime int), currentTime int)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QParallelAnimationGroup_override_virtual_UpdateCurrentTime(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QParallelAnimationGroup_UpdateCurrentTime func miqt_exec_callback_QParallelAnimationGroup_UpdateCurrentTime(self *C.QParallelAnimationGroup, cb C.intptr_t, currentTime C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(currentTime int), currentTime int)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (int)(currentTime) gofunc((&QParallelAnimationGroup{h: self}).callVirtualBase_UpdateCurrentTime, slotval1) } func (this *QParallelAnimationGroup) callVirtualBase_UpdateState(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) { C.QParallelAnimationGroup_virtualbase_UpdateState(unsafe.Pointer(this.h), (C.int)(newState), (C.int)(oldState)) } func (this *QParallelAnimationGroup) OnUpdateState(slot func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QParallelAnimationGroup_override_virtual_UpdateState(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QParallelAnimationGroup_UpdateState func miqt_exec_callback_QParallelAnimationGroup_UpdateState(self *C.QParallelAnimationGroup, cb C.intptr_t, newState C.int, oldState C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__State)(newState) slotval2 := (QAbstractAnimation__State)(oldState) gofunc((&QParallelAnimationGroup{h: self}).callVirtualBase_UpdateState, slotval1, slotval2) } func (this *QParallelAnimationGroup) callVirtualBase_UpdateDirection(direction QAbstractAnimation__Direction) { C.QParallelAnimationGroup_virtualbase_UpdateDirection(unsafe.Pointer(this.h), (C.int)(direction)) } func (this *QParallelAnimationGroup) OnUpdateDirection(slot func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QParallelAnimationGroup_override_virtual_UpdateDirection(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QParallelAnimationGroup_UpdateDirection func miqt_exec_callback_QParallelAnimationGroup_UpdateDirection(self *C.QParallelAnimationGroup, cb C.intptr_t, direction C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__Direction)(direction) gofunc((&QParallelAnimationGroup{h: self}).callVirtualBase_UpdateDirection, slotval1) } // Delete this object from C++ memory. func (this *QParallelAnimationGroup) Delete() { C.QParallelAnimationGroup_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QParallelAnimationGroup) GoGC() { runtime.SetFinalizer(this, func(this *QParallelAnimationGroup) { this.Delete() runtime.KeepAlive(this.h) }) }