package qt /* #include "gen_qdrawutil.h" #include */ import "C" import ( "runtime" "unsafe" ) type QDrawBorderPixmap__DrawingHint int const ( QDrawBorderPixmap__OpaqueTopLeft QDrawBorderPixmap__DrawingHint = 1 QDrawBorderPixmap__OpaqueTop QDrawBorderPixmap__DrawingHint = 2 QDrawBorderPixmap__OpaqueTopRight QDrawBorderPixmap__DrawingHint = 4 QDrawBorderPixmap__OpaqueLeft QDrawBorderPixmap__DrawingHint = 8 QDrawBorderPixmap__OpaqueCenter QDrawBorderPixmap__DrawingHint = 16 QDrawBorderPixmap__OpaqueRight QDrawBorderPixmap__DrawingHint = 32 QDrawBorderPixmap__OpaqueBottomLeft QDrawBorderPixmap__DrawingHint = 64 QDrawBorderPixmap__OpaqueBottom QDrawBorderPixmap__DrawingHint = 128 QDrawBorderPixmap__OpaqueBottomRight QDrawBorderPixmap__DrawingHint = 256 QDrawBorderPixmap__OpaqueCorners QDrawBorderPixmap__DrawingHint = 325 QDrawBorderPixmap__OpaqueEdges QDrawBorderPixmap__DrawingHint = 170 QDrawBorderPixmap__OpaqueFrame QDrawBorderPixmap__DrawingHint = 495 QDrawBorderPixmap__OpaqueAll QDrawBorderPixmap__DrawingHint = 511 ) type QTileRules struct { h *C.QTileRules isSubclass bool } func (this *QTileRules) cPointer() *C.QTileRules { if this == nil { return nil } return this.h } func (this *QTileRules) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQTileRules constructs the type using only CGO pointers. func newQTileRules(h *C.QTileRules) *QTileRules { if h == nil { return nil } return &QTileRules{h: h} } // UnsafeNewQTileRules constructs the type using only unsafe pointers. func UnsafeNewQTileRules(h unsafe.Pointer) *QTileRules { if h == nil { return nil } return &QTileRules{h: (*C.QTileRules)(h)} } // NewQTileRules constructs a new QTileRules object. func NewQTileRules(horizontalRule TileRule, verticalRule TileRule) *QTileRules { var outptr_QTileRules *C.QTileRules = nil C.QTileRules_new((C.int)(horizontalRule), (C.int)(verticalRule), &outptr_QTileRules) ret := newQTileRules(outptr_QTileRules) ret.isSubclass = true return ret } // NewQTileRules2 constructs a new QTileRules object. func NewQTileRules2() *QTileRules { var outptr_QTileRules *C.QTileRules = nil C.QTileRules_new2(&outptr_QTileRules) ret := newQTileRules(outptr_QTileRules) ret.isSubclass = true return ret } // NewQTileRules3 constructs a new QTileRules object. func NewQTileRules3(param1 *QTileRules) *QTileRules { var outptr_QTileRules *C.QTileRules = nil C.QTileRules_new3(param1.cPointer(), &outptr_QTileRules) ret := newQTileRules(outptr_QTileRules) ret.isSubclass = true return ret } // NewQTileRules4 constructs a new QTileRules object. func NewQTileRules4(rule TileRule) *QTileRules { var outptr_QTileRules *C.QTileRules = nil C.QTileRules_new4((C.int)(rule), &outptr_QTileRules) ret := newQTileRules(outptr_QTileRules) ret.isSubclass = true return ret } // Delete this object from C++ memory. func (this *QTileRules) Delete() { C.QTileRules_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTileRules) GoGC() { runtime.SetFinalizer(this, func(this *QTileRules) { this.Delete() runtime.KeepAlive(this.h) }) }