package network /* #include "gen_qsslcipher.h" #include */ import "C" import ( "runtime" "unsafe" ) type QSslCipher struct { h *C.QSslCipher isSubclass bool } func (this *QSslCipher) cPointer() *C.QSslCipher { if this == nil { return nil } return this.h } func (this *QSslCipher) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQSslCipher constructs the type using only CGO pointers. func newQSslCipher(h *C.QSslCipher) *QSslCipher { if h == nil { return nil } return &QSslCipher{h: h} } // UnsafeNewQSslCipher constructs the type using only unsafe pointers. func UnsafeNewQSslCipher(h unsafe.Pointer) *QSslCipher { return newQSslCipher((*C.QSslCipher)(h)) } // NewQSslCipher constructs a new QSslCipher object. func NewQSslCipher() *QSslCipher { ret := newQSslCipher(C.QSslCipher_new()) ret.isSubclass = true return ret } // NewQSslCipher2 constructs a new QSslCipher object. func NewQSslCipher2(name string) *QSslCipher { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) ret := newQSslCipher(C.QSslCipher_new2(name_ms)) ret.isSubclass = true return ret } // NewQSslCipher3 constructs a new QSslCipher object. func NewQSslCipher3(name string, protocol QSsl__SslProtocol) *QSslCipher { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) ret := newQSslCipher(C.QSslCipher_new3(name_ms, (C.int)(protocol))) ret.isSubclass = true return ret } // NewQSslCipher4 constructs a new QSslCipher object. func NewQSslCipher4(other *QSslCipher) *QSslCipher { ret := newQSslCipher(C.QSslCipher_new4(other.cPointer())) ret.isSubclass = true return ret } func (this *QSslCipher) OperatorAssign(other *QSslCipher) { C.QSslCipher_OperatorAssign(this.h, other.cPointer()) } func (this *QSslCipher) Swap(other *QSslCipher) { C.QSslCipher_Swap(this.h, other.cPointer()) } func (this *QSslCipher) OperatorEqual(other *QSslCipher) bool { return (bool)(C.QSslCipher_OperatorEqual(this.h, other.cPointer())) } func (this *QSslCipher) OperatorNotEqual(other *QSslCipher) bool { return (bool)(C.QSslCipher_OperatorNotEqual(this.h, other.cPointer())) } func (this *QSslCipher) IsNull() bool { return (bool)(C.QSslCipher_IsNull(this.h)) } func (this *QSslCipher) Name() string { var _ms C.struct_miqt_string = C.QSslCipher_Name(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSslCipher) SupportedBits() int { return (int)(C.QSslCipher_SupportedBits(this.h)) } func (this *QSslCipher) UsedBits() int { return (int)(C.QSslCipher_UsedBits(this.h)) } func (this *QSslCipher) KeyExchangeMethod() string { var _ms C.struct_miqt_string = C.QSslCipher_KeyExchangeMethod(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSslCipher) AuthenticationMethod() string { var _ms C.struct_miqt_string = C.QSslCipher_AuthenticationMethod(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSslCipher) EncryptionMethod() string { var _ms C.struct_miqt_string = C.QSslCipher_EncryptionMethod(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSslCipher) ProtocolString() string { var _ms C.struct_miqt_string = C.QSslCipher_ProtocolString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSslCipher) Protocol() QSsl__SslProtocol { return (QSsl__SslProtocol)(C.QSslCipher_Protocol(this.h)) } // Delete this object from C++ memory. func (this *QSslCipher) Delete() { C.QSslCipher_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSslCipher) GoGC() { runtime.SetFinalizer(this, func(this *QSslCipher) { this.Delete() runtime.KeepAlive(this.h) }) }