package webengine /* #include "gen_qwebenginescript.h" #include */ import "C" import ( "runtime" "unsafe" ) type QWebEngineScript__InjectionPoint int const ( QWebEngineScript__Deferred QWebEngineScript__InjectionPoint = 0 QWebEngineScript__DocumentReady QWebEngineScript__InjectionPoint = 1 QWebEngineScript__DocumentCreation QWebEngineScript__InjectionPoint = 2 ) type QWebEngineScript__ScriptWorldId int const ( QWebEngineScript__MainWorld QWebEngineScript__ScriptWorldId = 0 QWebEngineScript__ApplicationWorld QWebEngineScript__ScriptWorldId = 1 QWebEngineScript__UserWorld QWebEngineScript__ScriptWorldId = 2 ) type QWebEngineScript struct { h *C.QWebEngineScript isSubclass bool } func (this *QWebEngineScript) cPointer() *C.QWebEngineScript { if this == nil { return nil } return this.h } func (this *QWebEngineScript) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQWebEngineScript constructs the type using only CGO pointers. func newQWebEngineScript(h *C.QWebEngineScript) *QWebEngineScript { if h == nil { return nil } return &QWebEngineScript{h: h} } // UnsafeNewQWebEngineScript constructs the type using only unsafe pointers. func UnsafeNewQWebEngineScript(h unsafe.Pointer) *QWebEngineScript { return newQWebEngineScript((*C.QWebEngineScript)(h)) } // NewQWebEngineScript constructs a new QWebEngineScript object. func NewQWebEngineScript() *QWebEngineScript { ret := newQWebEngineScript(C.QWebEngineScript_new()) ret.isSubclass = true return ret } // NewQWebEngineScript2 constructs a new QWebEngineScript object. func NewQWebEngineScript2(other *QWebEngineScript) *QWebEngineScript { ret := newQWebEngineScript(C.QWebEngineScript_new2(other.cPointer())) ret.isSubclass = true return ret } func (this *QWebEngineScript) OperatorAssign(other *QWebEngineScript) { C.QWebEngineScript_OperatorAssign(this.h, other.cPointer()) } func (this *QWebEngineScript) IsNull() bool { return (bool)(C.QWebEngineScript_IsNull(this.h)) } func (this *QWebEngineScript) Name() string { var _ms C.struct_miqt_string = C.QWebEngineScript_Name(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QWebEngineScript) SetName(name string) { name_ms := C.struct_miqt_string{} name_ms.data = C.CString(name) name_ms.len = C.size_t(len(name)) defer C.free(unsafe.Pointer(name_ms.data)) C.QWebEngineScript_SetName(this.h, name_ms) } func (this *QWebEngineScript) SourceCode() string { var _ms C.struct_miqt_string = C.QWebEngineScript_SourceCode(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QWebEngineScript) SetSourceCode(sourceCode string) { sourceCode_ms := C.struct_miqt_string{} sourceCode_ms.data = C.CString(sourceCode) sourceCode_ms.len = C.size_t(len(sourceCode)) defer C.free(unsafe.Pointer(sourceCode_ms.data)) C.QWebEngineScript_SetSourceCode(this.h, sourceCode_ms) } func (this *QWebEngineScript) InjectionPoint() QWebEngineScript__InjectionPoint { return (QWebEngineScript__InjectionPoint)(C.QWebEngineScript_InjectionPoint(this.h)) } func (this *QWebEngineScript) SetInjectionPoint(injectionPoint QWebEngineScript__InjectionPoint) { C.QWebEngineScript_SetInjectionPoint(this.h, (C.int)(injectionPoint)) } func (this *QWebEngineScript) WorldId() uint { return (uint)(C.QWebEngineScript_WorldId(this.h)) } func (this *QWebEngineScript) SetWorldId(worldId uint) { C.QWebEngineScript_SetWorldId(this.h, (C.uint)(worldId)) } func (this *QWebEngineScript) RunsOnSubFrames() bool { return (bool)(C.QWebEngineScript_RunsOnSubFrames(this.h)) } func (this *QWebEngineScript) SetRunsOnSubFrames(on bool) { C.QWebEngineScript_SetRunsOnSubFrames(this.h, (C.bool)(on)) } func (this *QWebEngineScript) OperatorEqual(other *QWebEngineScript) bool { return (bool)(C.QWebEngineScript_OperatorEqual(this.h, other.cPointer())) } func (this *QWebEngineScript) OperatorNotEqual(other *QWebEngineScript) bool { return (bool)(C.QWebEngineScript_OperatorNotEqual(this.h, other.cPointer())) } func (this *QWebEngineScript) Swap(other *QWebEngineScript) { C.QWebEngineScript_Swap(this.h, other.cPointer()) } // Delete this object from C++ memory. func (this *QWebEngineScript) Delete() { C.QWebEngineScript_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWebEngineScript) GoGC() { runtime.SetFinalizer(this, func(this *QWebEngineScript) { this.Delete() runtime.KeepAlive(this.h) }) }