package qt /* #include "gen_qsystemsemaphore.h" #include */ import "C" import ( "unsafe" ) type QSystemSemaphore__AccessMode int const ( QSystemSemaphore__AccessMode__Open QSystemSemaphore__AccessMode = 0 QSystemSemaphore__AccessMode__Create QSystemSemaphore__AccessMode = 1 ) type QSystemSemaphore__SystemSemaphoreError int const ( QSystemSemaphore__SystemSemaphoreError__NoError QSystemSemaphore__SystemSemaphoreError = 0 QSystemSemaphore__SystemSemaphoreError__PermissionDenied QSystemSemaphore__SystemSemaphoreError = 1 QSystemSemaphore__SystemSemaphoreError__KeyError QSystemSemaphore__SystemSemaphoreError = 2 QSystemSemaphore__SystemSemaphoreError__AlreadyExists QSystemSemaphore__SystemSemaphoreError = 3 QSystemSemaphore__SystemSemaphoreError__NotFound QSystemSemaphore__SystemSemaphoreError = 4 QSystemSemaphore__SystemSemaphoreError__OutOfResources QSystemSemaphore__SystemSemaphoreError = 5 QSystemSemaphore__SystemSemaphoreError__UnknownError QSystemSemaphore__SystemSemaphoreError = 6 ) type QSystemSemaphore struct { h *C.QSystemSemaphore } func (this *QSystemSemaphore) cPointer() *C.QSystemSemaphore { if this == nil { return nil } return this.h } func newQSystemSemaphore(h *C.QSystemSemaphore) *QSystemSemaphore { if h == nil { return nil } return &QSystemSemaphore{h: h} } func newQSystemSemaphore_U(h unsafe.Pointer) *QSystemSemaphore { return newQSystemSemaphore((*C.QSystemSemaphore)(h)) } // NewQSystemSemaphore constructs a new QSystemSemaphore object. func NewQSystemSemaphore(key string) *QSystemSemaphore { key_Cstring := C.CString(key) defer C.free(unsafe.Pointer(key_Cstring)) ret := C.QSystemSemaphore_new(key_Cstring, C.size_t(len(key))) return newQSystemSemaphore(ret) } // NewQSystemSemaphore2 constructs a new QSystemSemaphore object. func NewQSystemSemaphore2(key string, initialValue int) *QSystemSemaphore { key_Cstring := C.CString(key) defer C.free(unsafe.Pointer(key_Cstring)) ret := C.QSystemSemaphore_new2(key_Cstring, C.size_t(len(key)), (C.int)(initialValue)) return newQSystemSemaphore(ret) } // NewQSystemSemaphore3 constructs a new QSystemSemaphore object. func NewQSystemSemaphore3(key string, initialValue int, mode QSystemSemaphore__AccessMode) *QSystemSemaphore { key_Cstring := C.CString(key) defer C.free(unsafe.Pointer(key_Cstring)) ret := C.QSystemSemaphore_new3(key_Cstring, C.size_t(len(key)), (C.int)(initialValue), (C.uintptr_t)(mode)) return newQSystemSemaphore(ret) } func (this *QSystemSemaphore) SetKey(key string) { key_Cstring := C.CString(key) defer C.free(unsafe.Pointer(key_Cstring)) C.QSystemSemaphore_SetKey(this.h, key_Cstring, C.size_t(len(key))) } func (this *QSystemSemaphore) Key() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QSystemSemaphore_Key(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QSystemSemaphore) Acquire() bool { ret := C.QSystemSemaphore_Acquire(this.h) return (bool)(ret) } func (this *QSystemSemaphore) Release() bool { ret := C.QSystemSemaphore_Release(this.h) return (bool)(ret) } func (this *QSystemSemaphore) Error() QSystemSemaphore__SystemSemaphoreError { ret := C.QSystemSemaphore_Error(this.h) return (QSystemSemaphore__SystemSemaphoreError)(ret) } func (this *QSystemSemaphore) ErrorString() string { var _out *C.char = nil var _out_Strlen C.int = 0 C.QSystemSemaphore_ErrorString(this.h, &_out, &_out_Strlen) ret := C.GoStringN(_out, _out_Strlen) C.free(unsafe.Pointer(_out)) return ret } func (this *QSystemSemaphore) SetKey2(key string, initialValue int) { key_Cstring := C.CString(key) defer C.free(unsafe.Pointer(key_Cstring)) C.QSystemSemaphore_SetKey2(this.h, key_Cstring, C.size_t(len(key)), (C.int)(initialValue)) } func (this *QSystemSemaphore) SetKey3(key string, initialValue int, mode QSystemSemaphore__AccessMode) { key_Cstring := C.CString(key) defer C.free(unsafe.Pointer(key_Cstring)) C.QSystemSemaphore_SetKey3(this.h, key_Cstring, C.size_t(len(key)), (C.int)(initialValue), (C.uintptr_t)(mode)) } func (this *QSystemSemaphore) Release1(n int) bool { ret := C.QSystemSemaphore_Release1(this.h, (C.int)(n)) return (bool)(ret) } func (this *QSystemSemaphore) Delete() { C.QSystemSemaphore_Delete(this.h) }