package qt /* #include "gen_qguiapplication.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QGuiApplication struct { h *C.QGuiApplication *QCoreApplication } func (this *QGuiApplication) cPointer() *C.QGuiApplication { if this == nil { return nil } return this.h } func newQGuiApplication(h *C.QGuiApplication) *QGuiApplication { if h == nil { return nil } return &QGuiApplication{h: h, QCoreApplication: newQCoreApplication_U(unsafe.Pointer(h))} } func newQGuiApplication_U(h unsafe.Pointer) *QGuiApplication { return newQGuiApplication((*C.QGuiApplication)(h)) } // NewQGuiApplication constructs a new QGuiApplication object. func NewQGuiApplication(args []string) *QGuiApplication { // Convert []string to long-lived int& argc, char** argv, never call free() argc := (*C.int)(C.malloc(8)) *argc = C.int(len(args)) argv := (*[0xffff]*C.char)(C.malloc(C.size_t(8 * len(args)))) for i := range args { argv[i] = C.CString(args[i]) } ret := C.QGuiApplication_new(argc, &argv[0]) return newQGuiApplication(ret) } // NewQGuiApplication2 constructs a new QGuiApplication object. func NewQGuiApplication2(args []string, param3 int) *QGuiApplication { // Convert []string to long-lived int& argc, char** argv, never call free() argc := (*C.int)(C.malloc(8)) *argc = C.int(len(args)) argv := (*[0xffff]*C.char)(C.malloc(C.size_t(8 * len(args)))) for i := range args { argv[i] = C.CString(args[i]) } ret := C.QGuiApplication_new2(argc, &argv[0], (C.int)(param3)) return newQGuiApplication(ret) } func (this *QGuiApplication) MetaObject() *QMetaObject { return newQMetaObject_U(unsafe.Pointer(C.QGuiApplication_MetaObject(this.h))) } func (this *QGuiApplication) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return C.QGuiApplication_Metacast(this.h, param1_Cstring) } func QGuiApplication_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QGuiApplication_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QGuiApplication_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_SetApplicationDisplayName(name string) { name_ms := miqt_strdupg(name) defer C.free(name_ms) C.QGuiApplication_SetApplicationDisplayName((*C.struct_miqt_string)(name_ms)) } func QGuiApplication_ApplicationDisplayName() string { var _ms *C.struct_miqt_string = C.QGuiApplication_ApplicationDisplayName() _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_SetDesktopFileName(name string) { name_ms := miqt_strdupg(name) defer C.free(name_ms) C.QGuiApplication_SetDesktopFileName((*C.struct_miqt_string)(name_ms)) } func QGuiApplication_DesktopFileName() string { var _ms *C.struct_miqt_string = C.QGuiApplication_DesktopFileName() _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_AllWindows() []*QWindow { var _ma *C.struct_miqt_array = C.QGuiApplication_AllWindows() _ret := make([]*QWindow, int(_ma.len)) _outCast := (*[0xffff]*C.QWindow)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQWindow_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func QGuiApplication_TopLevelWindows() []*QWindow { var _ma *C.struct_miqt_array = C.QGuiApplication_TopLevelWindows() _ret := make([]*QWindow, int(_ma.len)) _outCast := (*[0xffff]*C.QWindow)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQWindow_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func QGuiApplication_TopLevelAt(pos *QPoint) *QWindow { return newQWindow_U(unsafe.Pointer(C.QGuiApplication_TopLevelAt(pos.cPointer()))) } func QGuiApplication_SetWindowIcon(icon *QIcon) { C.QGuiApplication_SetWindowIcon(icon.cPointer()) } func QGuiApplication_WindowIcon() *QIcon { _ret := C.QGuiApplication_WindowIcon() _goptr := newQIcon(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func QGuiApplication_PlatformName() string { var _ms *C.struct_miqt_string = C.QGuiApplication_PlatformName() _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_ModalWindow() *QWindow { return newQWindow_U(unsafe.Pointer(C.QGuiApplication_ModalWindow())) } func QGuiApplication_FocusWindow() *QWindow { return newQWindow_U(unsafe.Pointer(C.QGuiApplication_FocusWindow())) } func QGuiApplication_FocusObject() *QObject { return newQObject_U(unsafe.Pointer(C.QGuiApplication_FocusObject())) } func QGuiApplication_PrimaryScreen() *QScreen { return newQScreen_U(unsafe.Pointer(C.QGuiApplication_PrimaryScreen())) } func QGuiApplication_Screens() []*QScreen { var _ma *C.struct_miqt_array = C.QGuiApplication_Screens() _ret := make([]*QScreen, int(_ma.len)) _outCast := (*[0xffff]*C.QScreen)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _ret[i] = newQScreen_U(unsafe.Pointer(_outCast[i])) } C.free(unsafe.Pointer(_ma)) return _ret } func QGuiApplication_ScreenAt(point *QPoint) *QScreen { return newQScreen_U(unsafe.Pointer(C.QGuiApplication_ScreenAt(point.cPointer()))) } func (this *QGuiApplication) DevicePixelRatio() float64 { return (float64)(C.QGuiApplication_DevicePixelRatio(this.h)) } func QGuiApplication_OverrideCursor() *QCursor { return newQCursor_U(unsafe.Pointer(C.QGuiApplication_OverrideCursor())) } func QGuiApplication_SetOverrideCursor(overrideCursor *QCursor) { C.QGuiApplication_SetOverrideCursor(overrideCursor.cPointer()) } func QGuiApplication_ChangeOverrideCursor(param1 *QCursor) { C.QGuiApplication_ChangeOverrideCursor(param1.cPointer()) } func QGuiApplication_RestoreOverrideCursor() { C.QGuiApplication_RestoreOverrideCursor() } func QGuiApplication_Font() *QFont { _ret := C.QGuiApplication_Font() _goptr := newQFont(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func QGuiApplication_SetFont(font *QFont) { C.QGuiApplication_SetFont(font.cPointer()) } func QGuiApplication_Clipboard() *QClipboard { return newQClipboard_U(unsafe.Pointer(C.QGuiApplication_Clipboard())) } func QGuiApplication_Palette() *QPalette { _ret := C.QGuiApplication_Palette() _goptr := newQPalette(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func QGuiApplication_SetPalette(pal *QPalette) { C.QGuiApplication_SetPalette(pal.cPointer()) } func QGuiApplication_KeyboardModifiers() KeyboardModifier { return (KeyboardModifier)(C.QGuiApplication_KeyboardModifiers()) } func QGuiApplication_QueryKeyboardModifiers() KeyboardModifier { return (KeyboardModifier)(C.QGuiApplication_QueryKeyboardModifiers()) } func QGuiApplication_MouseButtons() MouseButton { return (MouseButton)(C.QGuiApplication_MouseButtons()) } func QGuiApplication_SetLayoutDirection(direction LayoutDirection) { C.QGuiApplication_SetLayoutDirection((C.int)(direction)) } func QGuiApplication_LayoutDirection() LayoutDirection { return (LayoutDirection)(C.QGuiApplication_LayoutDirection()) } func QGuiApplication_IsRightToLeft() bool { return (bool)(C.QGuiApplication_IsRightToLeft()) } func QGuiApplication_IsLeftToRight() bool { return (bool)(C.QGuiApplication_IsLeftToRight()) } func QGuiApplication_StyleHints() *QStyleHints { return newQStyleHints_U(unsafe.Pointer(C.QGuiApplication_StyleHints())) } func QGuiApplication_SetDesktopSettingsAware(on bool) { C.QGuiApplication_SetDesktopSettingsAware((C.bool)(on)) } func QGuiApplication_DesktopSettingsAware() bool { return (bool)(C.QGuiApplication_DesktopSettingsAware()) } func QGuiApplication_InputMethod() *QInputMethod { return newQInputMethod_U(unsafe.Pointer(C.QGuiApplication_InputMethod())) } func QGuiApplication_SetQuitOnLastWindowClosed(quit bool) { C.QGuiApplication_SetQuitOnLastWindowClosed((C.bool)(quit)) } func QGuiApplication_QuitOnLastWindowClosed() bool { return (bool)(C.QGuiApplication_QuitOnLastWindowClosed()) } func QGuiApplication_ApplicationState() ApplicationState { return (ApplicationState)(C.QGuiApplication_ApplicationState()) } func QGuiApplication_SetHighDpiScaleFactorRoundingPolicy(policy HighDpiScaleFactorRoundingPolicy) { C.QGuiApplication_SetHighDpiScaleFactorRoundingPolicy((C.int)(policy)) } func QGuiApplication_HighDpiScaleFactorRoundingPolicy() HighDpiScaleFactorRoundingPolicy { return (HighDpiScaleFactorRoundingPolicy)(C.QGuiApplication_HighDpiScaleFactorRoundingPolicy()) } func QGuiApplication_Exec() int { return (int)(C.QGuiApplication_Exec()) } func (this *QGuiApplication) Notify(param1 *QObject, param2 *QEvent) bool { return (bool)(C.QGuiApplication_Notify(this.h, param1.cPointer(), param2.cPointer())) } func (this *QGuiApplication) IsSessionRestored() bool { return (bool)(C.QGuiApplication_IsSessionRestored(this.h)) } func (this *QGuiApplication) SessionId() string { var _ms *C.struct_miqt_string = C.QGuiApplication_SessionId(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QGuiApplication) SessionKey() string { var _ms *C.struct_miqt_string = C.QGuiApplication_SessionKey(this.h) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QGuiApplication) IsSavingSession() bool { return (bool)(C.QGuiApplication_IsSavingSession(this.h)) } func QGuiApplication_IsFallbackSessionManagementEnabled() bool { return (bool)(C.QGuiApplication_IsFallbackSessionManagementEnabled()) } func QGuiApplication_SetFallbackSessionManagementEnabled(fallbackSessionManagementEnabled bool) { C.QGuiApplication_SetFallbackSessionManagementEnabled((C.bool)(fallbackSessionManagementEnabled)) } func QGuiApplication_Sync() { C.QGuiApplication_Sync() } func (this *QGuiApplication) FontDatabaseChanged() { C.QGuiApplication_FontDatabaseChanged(this.h) } func (this *QGuiApplication) OnFontDatabaseChanged(slot func()) { C.QGuiApplication_connect_FontDatabaseChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_FontDatabaseChanged func miqt_exec_callback_QGuiApplication_FontDatabaseChanged(cb *C.void) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QGuiApplication) ScreenAdded(screen *QScreen) { C.QGuiApplication_ScreenAdded(this.h, screen.cPointer()) } func (this *QGuiApplication) OnScreenAdded(slot func(screen *QScreen)) { C.QGuiApplication_connect_ScreenAdded(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_ScreenAdded func miqt_exec_callback_QGuiApplication_ScreenAdded(cb *C.void, screen *C.QScreen) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(screen *QScreen)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQScreen_U(unsafe.Pointer(screen)) gofunc(slotval1) } func (this *QGuiApplication) ScreenRemoved(screen *QScreen) { C.QGuiApplication_ScreenRemoved(this.h, screen.cPointer()) } func (this *QGuiApplication) OnScreenRemoved(slot func(screen *QScreen)) { C.QGuiApplication_connect_ScreenRemoved(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_ScreenRemoved func miqt_exec_callback_QGuiApplication_ScreenRemoved(cb *C.void, screen *C.QScreen) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(screen *QScreen)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQScreen_U(unsafe.Pointer(screen)) gofunc(slotval1) } func (this *QGuiApplication) PrimaryScreenChanged(screen *QScreen) { C.QGuiApplication_PrimaryScreenChanged(this.h, screen.cPointer()) } func (this *QGuiApplication) OnPrimaryScreenChanged(slot func(screen *QScreen)) { C.QGuiApplication_connect_PrimaryScreenChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_PrimaryScreenChanged func miqt_exec_callback_QGuiApplication_PrimaryScreenChanged(cb *C.void, screen *C.QScreen) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(screen *QScreen)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQScreen_U(unsafe.Pointer(screen)) gofunc(slotval1) } func (this *QGuiApplication) LastWindowClosed() { C.QGuiApplication_LastWindowClosed(this.h) } func (this *QGuiApplication) OnLastWindowClosed(slot func()) { C.QGuiApplication_connect_LastWindowClosed(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_LastWindowClosed func miqt_exec_callback_QGuiApplication_LastWindowClosed(cb *C.void) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QGuiApplication) FocusObjectChanged(focusObject *QObject) { C.QGuiApplication_FocusObjectChanged(this.h, focusObject.cPointer()) } func (this *QGuiApplication) OnFocusObjectChanged(slot func(focusObject *QObject)) { C.QGuiApplication_connect_FocusObjectChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_FocusObjectChanged func miqt_exec_callback_QGuiApplication_FocusObjectChanged(cb *C.void, focusObject *C.QObject) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(focusObject *QObject)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQObject_U(unsafe.Pointer(focusObject)) gofunc(slotval1) } func (this *QGuiApplication) FocusWindowChanged(focusWindow *QWindow) { C.QGuiApplication_FocusWindowChanged(this.h, focusWindow.cPointer()) } func (this *QGuiApplication) OnFocusWindowChanged(slot func(focusWindow *QWindow)) { C.QGuiApplication_connect_FocusWindowChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_FocusWindowChanged func miqt_exec_callback_QGuiApplication_FocusWindowChanged(cb *C.void, focusWindow *C.QWindow) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(focusWindow *QWindow)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQWindow_U(unsafe.Pointer(focusWindow)) gofunc(slotval1) } func (this *QGuiApplication) ApplicationStateChanged(state ApplicationState) { C.QGuiApplication_ApplicationStateChanged(this.h, (C.int)(state)) } func (this *QGuiApplication) OnApplicationStateChanged(slot func(state ApplicationState)) { C.QGuiApplication_connect_ApplicationStateChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_ApplicationStateChanged func miqt_exec_callback_QGuiApplication_ApplicationStateChanged(cb *C.void, state C.int) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(state ApplicationState)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (ApplicationState)(state) gofunc(slotval1) } func (this *QGuiApplication) LayoutDirectionChanged(direction LayoutDirection) { C.QGuiApplication_LayoutDirectionChanged(this.h, (C.int)(direction)) } func (this *QGuiApplication) OnLayoutDirectionChanged(slot func(direction LayoutDirection)) { C.QGuiApplication_connect_LayoutDirectionChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_LayoutDirectionChanged func miqt_exec_callback_QGuiApplication_LayoutDirectionChanged(cb *C.void, direction C.int) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(direction LayoutDirection)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (LayoutDirection)(direction) gofunc(slotval1) } func (this *QGuiApplication) CommitDataRequest(sessionManager *QSessionManager) { C.QGuiApplication_CommitDataRequest(this.h, sessionManager.cPointer()) } func (this *QGuiApplication) OnCommitDataRequest(slot func(sessionManager *QSessionManager)) { C.QGuiApplication_connect_CommitDataRequest(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_CommitDataRequest func miqt_exec_callback_QGuiApplication_CommitDataRequest(cb *C.void, sessionManager *C.QSessionManager) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(sessionManager *QSessionManager)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQSessionManager_U(unsafe.Pointer(sessionManager)) gofunc(slotval1) } func (this *QGuiApplication) SaveStateRequest(sessionManager *QSessionManager) { C.QGuiApplication_SaveStateRequest(this.h, sessionManager.cPointer()) } func (this *QGuiApplication) OnSaveStateRequest(slot func(sessionManager *QSessionManager)) { C.QGuiApplication_connect_SaveStateRequest(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_SaveStateRequest func miqt_exec_callback_QGuiApplication_SaveStateRequest(cb *C.void, sessionManager *C.QSessionManager) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(sessionManager *QSessionManager)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQSessionManager_U(unsafe.Pointer(sessionManager)) gofunc(slotval1) } func (this *QGuiApplication) PaletteChanged(pal *QPalette) { C.QGuiApplication_PaletteChanged(this.h, pal.cPointer()) } func (this *QGuiApplication) OnPaletteChanged(slot func(pal *QPalette)) { C.QGuiApplication_connect_PaletteChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_PaletteChanged func miqt_exec_callback_QGuiApplication_PaletteChanged(cb *C.void, pal *C.QPalette) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(pal *QPalette)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQPalette_U(unsafe.Pointer(pal)) gofunc(slotval1) } func (this *QGuiApplication) ApplicationDisplayNameChanged() { C.QGuiApplication_ApplicationDisplayNameChanged(this.h) } func (this *QGuiApplication) OnApplicationDisplayNameChanged(slot func()) { C.QGuiApplication_connect_ApplicationDisplayNameChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_ApplicationDisplayNameChanged func miqt_exec_callback_QGuiApplication_ApplicationDisplayNameChanged(cb *C.void) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func()) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } gofunc() } func (this *QGuiApplication) FontChanged(font *QFont) { C.QGuiApplication_FontChanged(this.h, font.cPointer()) } func (this *QGuiApplication) OnFontChanged(slot func(font *QFont)) { C.QGuiApplication_connect_FontChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot)))) } //export miqt_exec_callback_QGuiApplication_FontChanged func miqt_exec_callback_QGuiApplication_FontChanged(cb *C.void, font *C.QFont) { gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(font *QFont)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQFont_U(unsafe.Pointer(font)) gofunc(slotval1) } func QGuiApplication_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGuiApplication_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGuiApplication_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGuiApplication_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QGuiApplication_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QGuiApplication_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QGuiApplication) Delete() { C.QGuiApplication_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QGuiApplication) GoGC() { runtime.SetFinalizer(this, func(this *QGuiApplication) { this.Delete() runtime.KeepAlive(this.h) }) }