package script /* #include "gen_qscriptvalueiterator.h" #include */ import "C" import ( "runtime" "unsafe" ) type QScriptValueIterator struct { h *C.QScriptValueIterator isSubclass bool } func (this *QScriptValueIterator) cPointer() *C.QScriptValueIterator { if this == nil { return nil } return this.h } func (this *QScriptValueIterator) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScriptValueIterator constructs the type using only CGO pointers. func newQScriptValueIterator(h *C.QScriptValueIterator) *QScriptValueIterator { if h == nil { return nil } return &QScriptValueIterator{h: h} } // UnsafeNewQScriptValueIterator constructs the type using only unsafe pointers. func UnsafeNewQScriptValueIterator(h unsafe.Pointer) *QScriptValueIterator { if h == nil { return nil } return &QScriptValueIterator{h: (*C.QScriptValueIterator)(h)} } // NewQScriptValueIterator constructs a new QScriptValueIterator object. func NewQScriptValueIterator(value *QScriptValue) *QScriptValueIterator { var outptr_QScriptValueIterator *C.QScriptValueIterator = nil C.QScriptValueIterator_new(value.cPointer(), &outptr_QScriptValueIterator) ret := newQScriptValueIterator(outptr_QScriptValueIterator) ret.isSubclass = true return ret } func (this *QScriptValueIterator) HasNext() bool { return (bool)(C.QScriptValueIterator_HasNext(this.h)) } func (this *QScriptValueIterator) Next() { C.QScriptValueIterator_Next(this.h) } func (this *QScriptValueIterator) HasPrevious() bool { return (bool)(C.QScriptValueIterator_HasPrevious(this.h)) } func (this *QScriptValueIterator) Previous() { C.QScriptValueIterator_Previous(this.h) } func (this *QScriptValueIterator) Name() string { var _ms C.struct_miqt_string = C.QScriptValueIterator_Name(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QScriptValueIterator) ScriptName() *QScriptString { _ret := C.QScriptValueIterator_ScriptName(this.h) _goptr := newQScriptString(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScriptValueIterator) Value() *QScriptValue { _ret := C.QScriptValueIterator_Value(this.h) _goptr := newQScriptValue(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScriptValueIterator) SetValue(value *QScriptValue) { C.QScriptValueIterator_SetValue(this.h, value.cPointer()) } func (this *QScriptValueIterator) Flags() QScriptValue__PropertyFlag { return (QScriptValue__PropertyFlag)(C.QScriptValueIterator_Flags(this.h)) } func (this *QScriptValueIterator) Remove() { C.QScriptValueIterator_Remove(this.h) } func (this *QScriptValueIterator) ToFront() { C.QScriptValueIterator_ToFront(this.h) } func (this *QScriptValueIterator) ToBack() { C.QScriptValueIterator_ToBack(this.h) } func (this *QScriptValueIterator) OperatorAssign(value *QScriptValue) { C.QScriptValueIterator_OperatorAssign(this.h, value.cPointer()) } // Delete this object from C++ memory. func (this *QScriptValueIterator) Delete() { C.QScriptValueIterator_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScriptValueIterator) GoGC() { runtime.SetFinalizer(this, func(this *QScriptValueIterator) { this.Delete() runtime.KeepAlive(this.h) }) }