package qt /* #include "gen_qpaintdevice.h" #include */ import "C" import ( "unsafe" ) type QPaintDevice struct { h *C.QPaintDevice } func (this *QPaintDevice) cPointer() *C.QPaintDevice { if this == nil { return nil } return this.h } func newQPaintDevice(h *C.QPaintDevice) *QPaintDevice { if h == nil { return nil } return &QPaintDevice{h: h} } func newQPaintDevice_U(h unsafe.Pointer) *QPaintDevice { return newQPaintDevice((*C.QPaintDevice)(h)) } func (this *QPaintDevice) DevType() int { ret := C.QPaintDevice_DevType(this.h) return (int)(ret) } func (this *QPaintDevice) PaintingActive() bool { ret := C.QPaintDevice_PaintingActive(this.h) return (bool)(ret) } func (this *QPaintDevice) PaintEngine() *QPaintEngine { ret := C.QPaintDevice_PaintEngine(this.h) return newQPaintEngine_U(unsafe.Pointer(ret)) } func (this *QPaintDevice) Width() int { ret := C.QPaintDevice_Width(this.h) return (int)(ret) } func (this *QPaintDevice) Height() int { ret := C.QPaintDevice_Height(this.h) return (int)(ret) } func (this *QPaintDevice) WidthMM() int { ret := C.QPaintDevice_WidthMM(this.h) return (int)(ret) } func (this *QPaintDevice) HeightMM() int { ret := C.QPaintDevice_HeightMM(this.h) return (int)(ret) } func (this *QPaintDevice) LogicalDpiX() int { ret := C.QPaintDevice_LogicalDpiX(this.h) return (int)(ret) } func (this *QPaintDevice) LogicalDpiY() int { ret := C.QPaintDevice_LogicalDpiY(this.h) return (int)(ret) } func (this *QPaintDevice) PhysicalDpiX() int { ret := C.QPaintDevice_PhysicalDpiX(this.h) return (int)(ret) } func (this *QPaintDevice) PhysicalDpiY() int { ret := C.QPaintDevice_PhysicalDpiY(this.h) return (int)(ret) } func (this *QPaintDevice) DevicePixelRatio() int { ret := C.QPaintDevice_DevicePixelRatio(this.h) return (int)(ret) } func (this *QPaintDevice) DevicePixelRatioF() float64 { ret := C.QPaintDevice_DevicePixelRatioF(this.h) return (float64)(ret) } func (this *QPaintDevice) ColorCount() int { ret := C.QPaintDevice_ColorCount(this.h) return (int)(ret) } func (this *QPaintDevice) Depth() int { ret := C.QPaintDevice_Depth(this.h) return (int)(ret) } func QPaintDevice_DevicePixelRatioFScale() float64 { ret := C.QPaintDevice_DevicePixelRatioFScale() return (float64)(ret) } func (this *QPaintDevice) Delete() { C.QPaintDevice_Delete(this.h) }