package qt /* #include "gen_qeasingcurve.h" #include */ import "C" import ( "runtime" "unsafe" ) type QEasingCurve__Type int const ( QEasingCurve__Type__Linear QEasingCurve__Type = 0 QEasingCurve__Type__InQuad QEasingCurve__Type = 1 QEasingCurve__Type__OutQuad QEasingCurve__Type = 2 QEasingCurve__Type__InOutQuad QEasingCurve__Type = 3 QEasingCurve__Type__OutInQuad QEasingCurve__Type = 4 QEasingCurve__Type__InCubic QEasingCurve__Type = 5 QEasingCurve__Type__OutCubic QEasingCurve__Type = 6 QEasingCurve__Type__InOutCubic QEasingCurve__Type = 7 QEasingCurve__Type__OutInCubic QEasingCurve__Type = 8 QEasingCurve__Type__InQuart QEasingCurve__Type = 9 QEasingCurve__Type__OutQuart QEasingCurve__Type = 10 QEasingCurve__Type__InOutQuart QEasingCurve__Type = 11 QEasingCurve__Type__OutInQuart QEasingCurve__Type = 12 QEasingCurve__Type__InQuint QEasingCurve__Type = 13 QEasingCurve__Type__OutQuint QEasingCurve__Type = 14 QEasingCurve__Type__InOutQuint QEasingCurve__Type = 15 QEasingCurve__Type__OutInQuint QEasingCurve__Type = 16 QEasingCurve__Type__InSine QEasingCurve__Type = 17 QEasingCurve__Type__OutSine QEasingCurve__Type = 18 QEasingCurve__Type__InOutSine QEasingCurve__Type = 19 QEasingCurve__Type__OutInSine QEasingCurve__Type = 20 QEasingCurve__Type__InExpo QEasingCurve__Type = 21 QEasingCurve__Type__OutExpo QEasingCurve__Type = 22 QEasingCurve__Type__InOutExpo QEasingCurve__Type = 23 QEasingCurve__Type__OutInExpo QEasingCurve__Type = 24 QEasingCurve__Type__InCirc QEasingCurve__Type = 25 QEasingCurve__Type__OutCirc QEasingCurve__Type = 26 QEasingCurve__Type__InOutCirc QEasingCurve__Type = 27 QEasingCurve__Type__OutInCirc QEasingCurve__Type = 28 QEasingCurve__Type__InElastic QEasingCurve__Type = 29 QEasingCurve__Type__OutElastic QEasingCurve__Type = 30 QEasingCurve__Type__InOutElastic QEasingCurve__Type = 31 QEasingCurve__Type__OutInElastic QEasingCurve__Type = 32 QEasingCurve__Type__InBack QEasingCurve__Type = 33 QEasingCurve__Type__OutBack QEasingCurve__Type = 34 QEasingCurve__Type__InOutBack QEasingCurve__Type = 35 QEasingCurve__Type__OutInBack QEasingCurve__Type = 36 QEasingCurve__Type__InBounce QEasingCurve__Type = 37 QEasingCurve__Type__OutBounce QEasingCurve__Type = 38 QEasingCurve__Type__InOutBounce QEasingCurve__Type = 39 QEasingCurve__Type__OutInBounce QEasingCurve__Type = 40 QEasingCurve__Type__InCurve QEasingCurve__Type = 41 QEasingCurve__Type__OutCurve QEasingCurve__Type = 42 QEasingCurve__Type__SineCurve QEasingCurve__Type = 43 QEasingCurve__Type__CosineCurve QEasingCurve__Type = 44 QEasingCurve__Type__BezierSpline QEasingCurve__Type = 45 QEasingCurve__Type__TCBSpline QEasingCurve__Type = 46 QEasingCurve__Type__Custom QEasingCurve__Type = 47 QEasingCurve__Type__NCurveTypes QEasingCurve__Type = 48 ) type QEasingCurve struct { h *C.QEasingCurve } func (this *QEasingCurve) cPointer() *C.QEasingCurve { if this == nil { return nil } return this.h } func newQEasingCurve(h *C.QEasingCurve) *QEasingCurve { if h == nil { return nil } return &QEasingCurve{h: h} } func newQEasingCurve_U(h unsafe.Pointer) *QEasingCurve { return newQEasingCurve((*C.QEasingCurve)(h)) } // NewQEasingCurve constructs a new QEasingCurve object. func NewQEasingCurve() *QEasingCurve { ret := C.QEasingCurve_new() return newQEasingCurve(ret) } // NewQEasingCurve2 constructs a new QEasingCurve object. func NewQEasingCurve2(other *QEasingCurve) *QEasingCurve { ret := C.QEasingCurve_new2(other.cPointer()) return newQEasingCurve(ret) } // NewQEasingCurve3 constructs a new QEasingCurve object. func NewQEasingCurve3(typeVal QEasingCurve__Type) *QEasingCurve { ret := C.QEasingCurve_new3((C.uintptr_t)(typeVal)) return newQEasingCurve(ret) } func (this *QEasingCurve) OperatorAssign(other *QEasingCurve) { C.QEasingCurve_OperatorAssign(this.h, other.cPointer()) } func (this *QEasingCurve) Swap(other *QEasingCurve) { C.QEasingCurve_Swap(this.h, other.cPointer()) } func (this *QEasingCurve) OperatorEqual(other *QEasingCurve) bool { _ret := C.QEasingCurve_OperatorEqual(this.h, other.cPointer()) return (bool)(_ret) } func (this *QEasingCurve) OperatorNotEqual(other *QEasingCurve) bool { _ret := C.QEasingCurve_OperatorNotEqual(this.h, other.cPointer()) return (bool)(_ret) } func (this *QEasingCurve) Amplitude() float64 { _ret := C.QEasingCurve_Amplitude(this.h) return (float64)(_ret) } func (this *QEasingCurve) SetAmplitude(amplitude float64) { C.QEasingCurve_SetAmplitude(this.h, (C.double)(amplitude)) } func (this *QEasingCurve) Period() float64 { _ret := C.QEasingCurve_Period(this.h) return (float64)(_ret) } func (this *QEasingCurve) SetPeriod(period float64) { C.QEasingCurve_SetPeriod(this.h, (C.double)(period)) } func (this *QEasingCurve) Overshoot() float64 { _ret := C.QEasingCurve_Overshoot(this.h) return (float64)(_ret) } func (this *QEasingCurve) SetOvershoot(overshoot float64) { C.QEasingCurve_SetOvershoot(this.h, (C.double)(overshoot)) } func (this *QEasingCurve) AddCubicBezierSegment(c1 *QPointF, c2 *QPointF, endPoint *QPointF) { C.QEasingCurve_AddCubicBezierSegment(this.h, c1.cPointer(), c2.cPointer(), endPoint.cPointer()) } func (this *QEasingCurve) AddTCBSegment(nextPoint *QPointF, t float64, c float64, b float64) { C.QEasingCurve_AddTCBSegment(this.h, nextPoint.cPointer(), (C.double)(t), (C.double)(c), (C.double)(b)) } func (this *QEasingCurve) ToCubicSpline() []QPointF { var _ma *C.struct_miqt_array = C.QEasingCurve_ToCubicSpline(this.h) _ret := make([]QPointF, int(_ma.len)) _outCast := (*[0xffff]*C.QPointF)(unsafe.Pointer(_ma.data)) // mrs jackson for i := 0; i < int(_ma.len); i++ { _ret[i] = *newQPointF(_outCast[i]) } C.free(unsafe.Pointer(_ma)) return _ret } func (this *QEasingCurve) Type() QEasingCurve__Type { _ret := C.QEasingCurve_Type(this.h) return (QEasingCurve__Type)(_ret) } func (this *QEasingCurve) SetType(typeVal QEasingCurve__Type) { C.QEasingCurve_SetType(this.h, (C.uintptr_t)(typeVal)) } func (this *QEasingCurve) ValueForProgress(progress float64) float64 { _ret := C.QEasingCurve_ValueForProgress(this.h, (C.double)(progress)) return (float64)(_ret) } // Delete this object from C++ memory. func (this *QEasingCurve) Delete() { C.QEasingCurve_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEasingCurve) GoGC() { runtime.SetFinalizer(this, func(this *QEasingCurve) { this.Delete() runtime.KeepAlive(this.h) }) }