package qt6 /* #include "gen_qevent.h" #include */ import "C" import ( "runtime" "unsafe" ) type QWheelEvent__ int const ( QWheelEvent__DefaultDeltasPerStep QWheelEvent__ = 120 ) type QPlatformSurfaceEvent__SurfaceEventType int const ( QPlatformSurfaceEvent__SurfaceCreated QPlatformSurfaceEvent__SurfaceEventType = 0 QPlatformSurfaceEvent__SurfaceAboutToBeDestroyed QPlatformSurfaceEvent__SurfaceEventType = 1 ) type QContextMenuEvent__Reason int const ( QContextMenuEvent__Mouse QContextMenuEvent__Reason = 0 QContextMenuEvent__Keyboard QContextMenuEvent__Reason = 1 QContextMenuEvent__Other QContextMenuEvent__Reason = 2 ) type QInputMethodEvent__AttributeType int const ( QInputMethodEvent__TextFormat QInputMethodEvent__AttributeType = 0 QInputMethodEvent__Cursor QInputMethodEvent__AttributeType = 1 QInputMethodEvent__Language QInputMethodEvent__AttributeType = 2 QInputMethodEvent__Ruby QInputMethodEvent__AttributeType = 3 QInputMethodEvent__Selection QInputMethodEvent__AttributeType = 4 ) type QScrollEvent__ScrollState int const ( QScrollEvent__ScrollStarted QScrollEvent__ScrollState = 0 QScrollEvent__ScrollUpdated QScrollEvent__ScrollState = 1 QScrollEvent__ScrollFinished QScrollEvent__ScrollState = 2 ) type QInputEvent struct { h *C.QInputEvent *QEvent } func (this *QInputEvent) cPointer() *C.QInputEvent { if this == nil { return nil } return this.h } func (this *QInputEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQInputEvent(h *C.QInputEvent) *QInputEvent { if h == nil { return nil } return &QInputEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQInputEvent(h unsafe.Pointer) *QInputEvent { return newQInputEvent((*C.QInputEvent)(h)) } // NewQInputEvent constructs a new QInputEvent object. func NewQInputEvent(typeVal QEvent__Type, m_dev *QInputDevice) *QInputEvent { ret := C.QInputEvent_new((C.int)(typeVal), m_dev.cPointer()) return newQInputEvent(ret) } // NewQInputEvent2 constructs a new QInputEvent object. func NewQInputEvent2(typeVal QEvent__Type, m_dev *QInputDevice, modifiers KeyboardModifier) *QInputEvent { ret := C.QInputEvent_new2((C.int)(typeVal), m_dev.cPointer(), (C.int)(modifiers)) return newQInputEvent(ret) } func (this *QInputEvent) Clone() *QInputEvent { return UnsafeNewQInputEvent(unsafe.Pointer(C.QInputEvent_Clone(this.h))) } func (this *QInputEvent) Device() *QInputDevice { return UnsafeNewQInputDevice(unsafe.Pointer(C.QInputEvent_Device(this.h))) } func (this *QInputEvent) DeviceType() QInputDevice__DeviceType { return (QInputDevice__DeviceType)(C.QInputEvent_DeviceType(this.h)) } func (this *QInputEvent) Modifiers() KeyboardModifier { return (KeyboardModifier)(C.QInputEvent_Modifiers(this.h)) } func (this *QInputEvent) SetModifiers(modifiers KeyboardModifier) { C.QInputEvent_SetModifiers(this.h, (C.int)(modifiers)) } func (this *QInputEvent) Timestamp() uint64 { return (uint64)(C.QInputEvent_Timestamp(this.h)) } func (this *QInputEvent) SetTimestamp(timestamp uint64) { C.QInputEvent_SetTimestamp(this.h, (C.ulonglong)(timestamp)) } // Delete this object from C++ memory. func (this *QInputEvent) Delete() { C.QInputEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPointerEvent struct { h *C.QPointerEvent *QInputEvent } func (this *QPointerEvent) cPointer() *C.QPointerEvent { if this == nil { return nil } return this.h } func (this *QPointerEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPointerEvent(h *C.QPointerEvent) *QPointerEvent { if h == nil { return nil } return &QPointerEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))} } func UnsafeNewQPointerEvent(h unsafe.Pointer) *QPointerEvent { return newQPointerEvent((*C.QPointerEvent)(h)) } // NewQPointerEvent constructs a new QPointerEvent object. func NewQPointerEvent(typeVal QEvent__Type, dev *QPointingDevice) *QPointerEvent { ret := C.QPointerEvent_new((C.int)(typeVal), dev.cPointer()) return newQPointerEvent(ret) } // NewQPointerEvent2 constructs a new QPointerEvent object. func NewQPointerEvent2(typeVal QEvent__Type, dev *QPointingDevice, modifiers KeyboardModifier) *QPointerEvent { ret := C.QPointerEvent_new2((C.int)(typeVal), dev.cPointer(), (C.int)(modifiers)) return newQPointerEvent(ret) } // NewQPointerEvent3 constructs a new QPointerEvent object. func NewQPointerEvent3(typeVal QEvent__Type, dev *QPointingDevice, modifiers KeyboardModifier, points []QEventPoint) *QPointerEvent { points_CArray := (*[0xffff]*C.QEventPoint)(C.malloc(C.size_t(8 * len(points)))) defer C.free(unsafe.Pointer(points_CArray)) for i := range points { points_CArray[i] = points[i].cPointer() } points_ma := C.struct_miqt_array{len: C.size_t(len(points)), data: unsafe.Pointer(points_CArray)} ret := C.QPointerEvent_new3((C.int)(typeVal), dev.cPointer(), (C.int)(modifiers), points_ma) return newQPointerEvent(ret) } func (this *QPointerEvent) Clone() *QPointerEvent { return UnsafeNewQPointerEvent(unsafe.Pointer(C.QPointerEvent_Clone(this.h))) } func (this *QPointerEvent) PointingDevice() *QPointingDevice { return UnsafeNewQPointingDevice(unsafe.Pointer(C.QPointerEvent_PointingDevice(this.h))) } func (this *QPointerEvent) PointerType() QPointingDevice__PointerType { return (QPointingDevice__PointerType)(C.QPointerEvent_PointerType(this.h)) } func (this *QPointerEvent) SetTimestamp(timestamp uint64) { C.QPointerEvent_SetTimestamp(this.h, (C.ulonglong)(timestamp)) } func (this *QPointerEvent) PointCount() int64 { return (int64)(C.QPointerEvent_PointCount(this.h)) } func (this *QPointerEvent) Point(i int64) *QEventPoint { return UnsafeNewQEventPoint(unsafe.Pointer(C.QPointerEvent_Point(this.h, (C.ptrdiff_t)(i)))) } func (this *QPointerEvent) Points() []QEventPoint { var _ma C.struct_miqt_array = C.QPointerEvent_Points(this.h) _ret := make([]QEventPoint, int(_ma.len)) _outCast := (*[0xffff]*C.QEventPoint)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _lv_ret := _outCast[i] _lv_goptr := newQEventPoint(_lv_ret) _lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer _ret[i] = *_lv_goptr } return _ret } func (this *QPointerEvent) PointById(id int) *QEventPoint { return UnsafeNewQEventPoint(unsafe.Pointer(C.QPointerEvent_PointById(this.h, (C.int)(id)))) } func (this *QPointerEvent) AllPointsGrabbed() bool { return (bool)(C.QPointerEvent_AllPointsGrabbed(this.h)) } func (this *QPointerEvent) IsBeginEvent() bool { return (bool)(C.QPointerEvent_IsBeginEvent(this.h)) } func (this *QPointerEvent) IsUpdateEvent() bool { return (bool)(C.QPointerEvent_IsUpdateEvent(this.h)) } func (this *QPointerEvent) IsEndEvent() bool { return (bool)(C.QPointerEvent_IsEndEvent(this.h)) } func (this *QPointerEvent) AllPointsAccepted() bool { return (bool)(C.QPointerEvent_AllPointsAccepted(this.h)) } func (this *QPointerEvent) SetAccepted(accepted bool) { C.QPointerEvent_SetAccepted(this.h, (C.bool)(accepted)) } func (this *QPointerEvent) ExclusiveGrabber(point *QEventPoint) *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QPointerEvent_ExclusiveGrabber(this.h, point.cPointer()))) } func (this *QPointerEvent) SetExclusiveGrabber(point *QEventPoint, exclusiveGrabber *QObject) { C.QPointerEvent_SetExclusiveGrabber(this.h, point.cPointer(), exclusiveGrabber.cPointer()) } func (this *QPointerEvent) ClearPassiveGrabbers(point *QEventPoint) { C.QPointerEvent_ClearPassiveGrabbers(this.h, point.cPointer()) } func (this *QPointerEvent) AddPassiveGrabber(point *QEventPoint, grabber *QObject) bool { return (bool)(C.QPointerEvent_AddPassiveGrabber(this.h, point.cPointer(), grabber.cPointer())) } func (this *QPointerEvent) RemovePassiveGrabber(point *QEventPoint, grabber *QObject) bool { return (bool)(C.QPointerEvent_RemovePassiveGrabber(this.h, point.cPointer(), grabber.cPointer())) } // Delete this object from C++ memory. func (this *QPointerEvent) Delete() { C.QPointerEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPointerEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPointerEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QSinglePointEvent struct { h *C.QSinglePointEvent *QPointerEvent } func (this *QSinglePointEvent) cPointer() *C.QSinglePointEvent { if this == nil { return nil } return this.h } func (this *QSinglePointEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQSinglePointEvent(h *C.QSinglePointEvent) *QSinglePointEvent { if h == nil { return nil } return &QSinglePointEvent{h: h, QPointerEvent: UnsafeNewQPointerEvent(unsafe.Pointer(h))} } func UnsafeNewQSinglePointEvent(h unsafe.Pointer) *QSinglePointEvent { return newQSinglePointEvent((*C.QSinglePointEvent)(h)) } func (this *QSinglePointEvent) Clone() *QSinglePointEvent { return UnsafeNewQSinglePointEvent(unsafe.Pointer(C.QSinglePointEvent_Clone(this.h))) } func (this *QSinglePointEvent) Button() MouseButton { return (MouseButton)(C.QSinglePointEvent_Button(this.h)) } func (this *QSinglePointEvent) Buttons() MouseButton { return (MouseButton)(C.QSinglePointEvent_Buttons(this.h)) } func (this *QSinglePointEvent) Position() *QPointF { _ret := C.QSinglePointEvent_Position(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSinglePointEvent) ScenePosition() *QPointF { _ret := C.QSinglePointEvent_ScenePosition(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSinglePointEvent) GlobalPosition() *QPointF { _ret := C.QSinglePointEvent_GlobalPosition(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QSinglePointEvent) IsBeginEvent() bool { return (bool)(C.QSinglePointEvent_IsBeginEvent(this.h)) } func (this *QSinglePointEvent) IsUpdateEvent() bool { return (bool)(C.QSinglePointEvent_IsUpdateEvent(this.h)) } func (this *QSinglePointEvent) IsEndEvent() bool { return (bool)(C.QSinglePointEvent_IsEndEvent(this.h)) } func (this *QSinglePointEvent) ExclusivePointGrabber() *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QSinglePointEvent_ExclusivePointGrabber(this.h))) } func (this *QSinglePointEvent) SetExclusivePointGrabber(exclusiveGrabber *QObject) { C.QSinglePointEvent_SetExclusivePointGrabber(this.h, exclusiveGrabber.cPointer()) } // Delete this object from C++ memory. func (this *QSinglePointEvent) Delete() { C.QSinglePointEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSinglePointEvent) GoGC() { runtime.SetFinalizer(this, func(this *QSinglePointEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QEnterEvent struct { h *C.QEnterEvent *QSinglePointEvent } func (this *QEnterEvent) cPointer() *C.QEnterEvent { if this == nil { return nil } return this.h } func (this *QEnterEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQEnterEvent(h *C.QEnterEvent) *QEnterEvent { if h == nil { return nil } return &QEnterEvent{h: h, QSinglePointEvent: UnsafeNewQSinglePointEvent(unsafe.Pointer(h))} } func UnsafeNewQEnterEvent(h unsafe.Pointer) *QEnterEvent { return newQEnterEvent((*C.QEnterEvent)(h)) } // NewQEnterEvent constructs a new QEnterEvent object. func NewQEnterEvent(localPos *QPointF, scenePos *QPointF, globalPos *QPointF) *QEnterEvent { ret := C.QEnterEvent_new(localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer()) return newQEnterEvent(ret) } // NewQEnterEvent2 constructs a new QEnterEvent object. func NewQEnterEvent2(localPos *QPointF, scenePos *QPointF, globalPos *QPointF, device *QPointingDevice) *QEnterEvent { ret := C.QEnterEvent_new2(localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), device.cPointer()) return newQEnterEvent(ret) } func (this *QEnterEvent) Clone() *QEnterEvent { return UnsafeNewQEnterEvent(unsafe.Pointer(C.QEnterEvent_Clone(this.h))) } func (this *QEnterEvent) Pos() *QPoint { _ret := C.QEnterEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) GlobalPos() *QPoint { _ret := C.QEnterEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) X() int { return (int)(C.QEnterEvent_X(this.h)) } func (this *QEnterEvent) Y() int { return (int)(C.QEnterEvent_Y(this.h)) } func (this *QEnterEvent) GlobalX() int { return (int)(C.QEnterEvent_GlobalX(this.h)) } func (this *QEnterEvent) GlobalY() int { return (int)(C.QEnterEvent_GlobalY(this.h)) } func (this *QEnterEvent) LocalPos() *QPointF { _ret := C.QEnterEvent_LocalPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) WindowPos() *QPointF { _ret := C.QEnterEvent_WindowPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QEnterEvent) ScreenPos() *QPointF { _ret := C.QEnterEvent_ScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QEnterEvent) Delete() { C.QEnterEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEnterEvent) GoGC() { runtime.SetFinalizer(this, func(this *QEnterEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QMouseEvent struct { h *C.QMouseEvent *QSinglePointEvent } func (this *QMouseEvent) cPointer() *C.QMouseEvent { if this == nil { return nil } return this.h } func (this *QMouseEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQMouseEvent(h *C.QMouseEvent) *QMouseEvent { if h == nil { return nil } return &QMouseEvent{h: h, QSinglePointEvent: UnsafeNewQSinglePointEvent(unsafe.Pointer(h))} } func UnsafeNewQMouseEvent(h unsafe.Pointer) *QMouseEvent { return newQMouseEvent((*C.QMouseEvent)(h)) } // NewQMouseEvent constructs a new QMouseEvent object. func NewQMouseEvent(typeVal QEvent__Type, localPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent { ret := C.QMouseEvent_new((C.int)(typeVal), localPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers)) return newQMouseEvent(ret) } // NewQMouseEvent2 constructs a new QMouseEvent object. func NewQMouseEvent2(typeVal QEvent__Type, localPos *QPointF, globalPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent { ret := C.QMouseEvent_new2((C.int)(typeVal), localPos.cPointer(), globalPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers)) return newQMouseEvent(ret) } // NewQMouseEvent3 constructs a new QMouseEvent object. func NewQMouseEvent3(typeVal QEvent__Type, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent { ret := C.QMouseEvent_new3((C.int)(typeVal), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers)) return newQMouseEvent(ret) } // NewQMouseEvent4 constructs a new QMouseEvent object. func NewQMouseEvent4(typeVal QEvent__Type, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, source MouseEventSource) *QMouseEvent { ret := C.QMouseEvent_new4((C.int)(typeVal), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), (C.int)(source)) return newQMouseEvent(ret) } // NewQMouseEvent5 constructs a new QMouseEvent object. func NewQMouseEvent5(typeVal QEvent__Type, localPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, device *QPointingDevice) *QMouseEvent { ret := C.QMouseEvent_new5((C.int)(typeVal), localPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), device.cPointer()) return newQMouseEvent(ret) } // NewQMouseEvent6 constructs a new QMouseEvent object. func NewQMouseEvent6(typeVal QEvent__Type, localPos *QPointF, globalPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, device *QPointingDevice) *QMouseEvent { ret := C.QMouseEvent_new6((C.int)(typeVal), localPos.cPointer(), globalPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), device.cPointer()) return newQMouseEvent(ret) } // NewQMouseEvent7 constructs a new QMouseEvent object. func NewQMouseEvent7(typeVal QEvent__Type, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, device *QPointingDevice) *QMouseEvent { ret := C.QMouseEvent_new7((C.int)(typeVal), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), device.cPointer()) return newQMouseEvent(ret) } // NewQMouseEvent8 constructs a new QMouseEvent object. func NewQMouseEvent8(typeVal QEvent__Type, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, source MouseEventSource, device *QPointingDevice) *QMouseEvent { ret := C.QMouseEvent_new8((C.int)(typeVal), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), (C.int)(source), device.cPointer()) return newQMouseEvent(ret) } func (this *QMouseEvent) Clone() *QMouseEvent { return UnsafeNewQMouseEvent(unsafe.Pointer(C.QMouseEvent_Clone(this.h))) } func (this *QMouseEvent) Pos() *QPoint { _ret := C.QMouseEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) GlobalPos() *QPoint { _ret := C.QMouseEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) X() int { return (int)(C.QMouseEvent_X(this.h)) } func (this *QMouseEvent) Y() int { return (int)(C.QMouseEvent_Y(this.h)) } func (this *QMouseEvent) GlobalX() int { return (int)(C.QMouseEvent_GlobalX(this.h)) } func (this *QMouseEvent) GlobalY() int { return (int)(C.QMouseEvent_GlobalY(this.h)) } func (this *QMouseEvent) LocalPos() *QPointF { _ret := C.QMouseEvent_LocalPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) WindowPos() *QPointF { _ret := C.QMouseEvent_WindowPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) ScreenPos() *QPointF { _ret := C.QMouseEvent_ScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QMouseEvent) Source() MouseEventSource { return (MouseEventSource)(C.QMouseEvent_Source(this.h)) } func (this *QMouseEvent) Flags() MouseEventFlag { return (MouseEventFlag)(C.QMouseEvent_Flags(this.h)) } // Delete this object from C++ memory. func (this *QMouseEvent) Delete() { C.QMouseEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMouseEvent) GoGC() { runtime.SetFinalizer(this, func(this *QMouseEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHoverEvent struct { h *C.QHoverEvent *QSinglePointEvent } func (this *QHoverEvent) cPointer() *C.QHoverEvent { if this == nil { return nil } return this.h } func (this *QHoverEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQHoverEvent(h *C.QHoverEvent) *QHoverEvent { if h == nil { return nil } return &QHoverEvent{h: h, QSinglePointEvent: UnsafeNewQSinglePointEvent(unsafe.Pointer(h))} } func UnsafeNewQHoverEvent(h unsafe.Pointer) *QHoverEvent { return newQHoverEvent((*C.QHoverEvent)(h)) } // NewQHoverEvent constructs a new QHoverEvent object. func NewQHoverEvent(typeVal QEvent__Type, scenePos *QPointF, globalPos *QPointF, oldPos *QPointF) *QHoverEvent { ret := C.QHoverEvent_new((C.int)(typeVal), scenePos.cPointer(), globalPos.cPointer(), oldPos.cPointer()) return newQHoverEvent(ret) } // NewQHoverEvent2 constructs a new QHoverEvent object. func NewQHoverEvent2(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF) *QHoverEvent { ret := C.QHoverEvent_new2((C.int)(typeVal), pos.cPointer(), oldPos.cPointer()) return newQHoverEvent(ret) } // NewQHoverEvent3 constructs a new QHoverEvent object. func NewQHoverEvent3(typeVal QEvent__Type, scenePos *QPointF, globalPos *QPointF, oldPos *QPointF, modifiers KeyboardModifier) *QHoverEvent { ret := C.QHoverEvent_new3((C.int)(typeVal), scenePos.cPointer(), globalPos.cPointer(), oldPos.cPointer(), (C.int)(modifiers)) return newQHoverEvent(ret) } // NewQHoverEvent4 constructs a new QHoverEvent object. func NewQHoverEvent4(typeVal QEvent__Type, scenePos *QPointF, globalPos *QPointF, oldPos *QPointF, modifiers KeyboardModifier, device *QPointingDevice) *QHoverEvent { ret := C.QHoverEvent_new4((C.int)(typeVal), scenePos.cPointer(), globalPos.cPointer(), oldPos.cPointer(), (C.int)(modifiers), device.cPointer()) return newQHoverEvent(ret) } // NewQHoverEvent5 constructs a new QHoverEvent object. func NewQHoverEvent5(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF, modifiers KeyboardModifier) *QHoverEvent { ret := C.QHoverEvent_new5((C.int)(typeVal), pos.cPointer(), oldPos.cPointer(), (C.int)(modifiers)) return newQHoverEvent(ret) } // NewQHoverEvent6 constructs a new QHoverEvent object. func NewQHoverEvent6(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF, modifiers KeyboardModifier, device *QPointingDevice) *QHoverEvent { ret := C.QHoverEvent_new6((C.int)(typeVal), pos.cPointer(), oldPos.cPointer(), (C.int)(modifiers), device.cPointer()) return newQHoverEvent(ret) } func (this *QHoverEvent) Clone() *QHoverEvent { return UnsafeNewQHoverEvent(unsafe.Pointer(C.QHoverEvent_Clone(this.h))) } func (this *QHoverEvent) Pos() *QPoint { _ret := C.QHoverEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) PosF() *QPointF { _ret := C.QHoverEvent_PosF(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) IsUpdateEvent() bool { return (bool)(C.QHoverEvent_IsUpdateEvent(this.h)) } func (this *QHoverEvent) OldPos() *QPoint { _ret := C.QHoverEvent_OldPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QHoverEvent) OldPosF() *QPointF { _ret := C.QHoverEvent_OldPosF(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QHoverEvent) Delete() { C.QHoverEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHoverEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHoverEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWheelEvent struct { h *C.QWheelEvent *QSinglePointEvent } func (this *QWheelEvent) cPointer() *C.QWheelEvent { if this == nil { return nil } return this.h } func (this *QWheelEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQWheelEvent(h *C.QWheelEvent) *QWheelEvent { if h == nil { return nil } return &QWheelEvent{h: h, QSinglePointEvent: UnsafeNewQSinglePointEvent(unsafe.Pointer(h))} } func UnsafeNewQWheelEvent(h unsafe.Pointer) *QWheelEvent { return newQWheelEvent((*C.QWheelEvent)(h)) } // NewQWheelEvent constructs a new QWheelEvent object. func NewQWheelEvent(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool) *QWheelEvent { ret := C.QWheelEvent_new(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted)) return newQWheelEvent(ret) } // NewQWheelEvent2 constructs a new QWheelEvent object. func NewQWheelEvent2(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool, source MouseEventSource) *QWheelEvent { ret := C.QWheelEvent_new2(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted), (C.int)(source)) return newQWheelEvent(ret) } // NewQWheelEvent3 constructs a new QWheelEvent object. func NewQWheelEvent3(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool, source MouseEventSource, device *QPointingDevice) *QWheelEvent { ret := C.QWheelEvent_new3(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted), (C.int)(source), device.cPointer()) return newQWheelEvent(ret) } func (this *QWheelEvent) Clone() *QWheelEvent { return UnsafeNewQWheelEvent(unsafe.Pointer(C.QWheelEvent_Clone(this.h))) } func (this *QWheelEvent) PixelDelta() *QPoint { _ret := C.QWheelEvent_PixelDelta(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) AngleDelta() *QPoint { _ret := C.QWheelEvent_AngleDelta(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QWheelEvent) Phase() ScrollPhase { return (ScrollPhase)(C.QWheelEvent_Phase(this.h)) } func (this *QWheelEvent) Inverted() bool { return (bool)(C.QWheelEvent_Inverted(this.h)) } func (this *QWheelEvent) IsInverted() bool { return (bool)(C.QWheelEvent_IsInverted(this.h)) } func (this *QWheelEvent) HasPixelDelta() bool { return (bool)(C.QWheelEvent_HasPixelDelta(this.h)) } func (this *QWheelEvent) IsBeginEvent() bool { return (bool)(C.QWheelEvent_IsBeginEvent(this.h)) } func (this *QWheelEvent) IsUpdateEvent() bool { return (bool)(C.QWheelEvent_IsUpdateEvent(this.h)) } func (this *QWheelEvent) IsEndEvent() bool { return (bool)(C.QWheelEvent_IsEndEvent(this.h)) } func (this *QWheelEvent) Source() MouseEventSource { return (MouseEventSource)(C.QWheelEvent_Source(this.h)) } // Delete this object from C++ memory. func (this *QWheelEvent) Delete() { C.QWheelEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWheelEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWheelEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QTabletEvent struct { h *C.QTabletEvent *QSinglePointEvent } func (this *QTabletEvent) cPointer() *C.QTabletEvent { if this == nil { return nil } return this.h } func (this *QTabletEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQTabletEvent(h *C.QTabletEvent) *QTabletEvent { if h == nil { return nil } return &QTabletEvent{h: h, QSinglePointEvent: UnsafeNewQSinglePointEvent(unsafe.Pointer(h))} } func UnsafeNewQTabletEvent(h unsafe.Pointer) *QTabletEvent { return newQTabletEvent((*C.QTabletEvent)(h)) } // NewQTabletEvent constructs a new QTabletEvent object. func NewQTabletEvent(t QEvent__Type, device *QPointingDevice, pos *QPointF, globalPos *QPointF, pressure float64, xTilt float32, yTilt float32, tangentialPressure float32, rotation float64, z float32, keyState KeyboardModifier, button MouseButton, buttons MouseButton) *QTabletEvent { ret := C.QTabletEvent_new((C.int)(t), device.cPointer(), pos.cPointer(), globalPos.cPointer(), (C.double)(pressure), (C.float)(xTilt), (C.float)(yTilt), (C.float)(tangentialPressure), (C.double)(rotation), (C.float)(z), (C.int)(keyState), (C.int)(button), (C.int)(buttons)) return newQTabletEvent(ret) } func (this *QTabletEvent) Clone() *QTabletEvent { return UnsafeNewQTabletEvent(unsafe.Pointer(C.QTabletEvent_Clone(this.h))) } func (this *QTabletEvent) Pos() *QPoint { _ret := C.QTabletEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) GlobalPos() *QPoint { _ret := C.QTabletEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) PosF() *QPointF { _ret := C.QTabletEvent_PosF(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) GlobalPosF() *QPointF { _ret := C.QTabletEvent_GlobalPosF(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QTabletEvent) X() int { return (int)(C.QTabletEvent_X(this.h)) } func (this *QTabletEvent) Y() int { return (int)(C.QTabletEvent_Y(this.h)) } func (this *QTabletEvent) GlobalX() int { return (int)(C.QTabletEvent_GlobalX(this.h)) } func (this *QTabletEvent) GlobalY() int { return (int)(C.QTabletEvent_GlobalY(this.h)) } func (this *QTabletEvent) HiResGlobalX() float64 { return (float64)(C.QTabletEvent_HiResGlobalX(this.h)) } func (this *QTabletEvent) HiResGlobalY() float64 { return (float64)(C.QTabletEvent_HiResGlobalY(this.h)) } func (this *QTabletEvent) UniqueId() int64 { return (int64)(C.QTabletEvent_UniqueId(this.h)) } func (this *QTabletEvent) Pressure() float64 { return (float64)(C.QTabletEvent_Pressure(this.h)) } func (this *QTabletEvent) Rotation() float64 { return (float64)(C.QTabletEvent_Rotation(this.h)) } func (this *QTabletEvent) Z() float64 { return (float64)(C.QTabletEvent_Z(this.h)) } func (this *QTabletEvent) TangentialPressure() float64 { return (float64)(C.QTabletEvent_TangentialPressure(this.h)) } func (this *QTabletEvent) XTilt() float64 { return (float64)(C.QTabletEvent_XTilt(this.h)) } func (this *QTabletEvent) YTilt() float64 { return (float64)(C.QTabletEvent_YTilt(this.h)) } // Delete this object from C++ memory. func (this *QTabletEvent) Delete() { C.QTabletEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTabletEvent) GoGC() { runtime.SetFinalizer(this, func(this *QTabletEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QNativeGestureEvent struct { h *C.QNativeGestureEvent *QSinglePointEvent } func (this *QNativeGestureEvent) cPointer() *C.QNativeGestureEvent { if this == nil { return nil } return this.h } func (this *QNativeGestureEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQNativeGestureEvent(h *C.QNativeGestureEvent) *QNativeGestureEvent { if h == nil { return nil } return &QNativeGestureEvent{h: h, QSinglePointEvent: UnsafeNewQSinglePointEvent(unsafe.Pointer(h))} } func UnsafeNewQNativeGestureEvent(h unsafe.Pointer) *QNativeGestureEvent { return newQNativeGestureEvent((*C.QNativeGestureEvent)(h)) } // NewQNativeGestureEvent constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent(typeVal NativeGestureType, dev *QPointingDevice, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent { ret := C.QNativeGestureEvent_new((C.int)(typeVal), dev.cPointer(), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.double)(value), (C.ulonglong)(sequenceId), (C.ulonglong)(intArgument)) return newQNativeGestureEvent(ret) } // NewQNativeGestureEvent2 constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent2(typeVal NativeGestureType, dev *QPointingDevice, fingerCount int, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, value float64, delta *QPointF) *QNativeGestureEvent { ret := C.QNativeGestureEvent_new2((C.int)(typeVal), dev.cPointer(), (C.int)(fingerCount), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.double)(value), delta.cPointer()) return newQNativeGestureEvent(ret) } // NewQNativeGestureEvent3 constructs a new QNativeGestureEvent object. func NewQNativeGestureEvent3(typeVal NativeGestureType, dev *QPointingDevice, fingerCount int, localPos *QPointF, scenePos *QPointF, globalPos *QPointF, value float64, delta *QPointF, sequenceId uint64) *QNativeGestureEvent { ret := C.QNativeGestureEvent_new3((C.int)(typeVal), dev.cPointer(), (C.int)(fingerCount), localPos.cPointer(), scenePos.cPointer(), globalPos.cPointer(), (C.double)(value), delta.cPointer(), (C.ulonglong)(sequenceId)) return newQNativeGestureEvent(ret) } func (this *QNativeGestureEvent) Clone() *QNativeGestureEvent { return UnsafeNewQNativeGestureEvent(unsafe.Pointer(C.QNativeGestureEvent_Clone(this.h))) } func (this *QNativeGestureEvent) GestureType() NativeGestureType { return (NativeGestureType)(C.QNativeGestureEvent_GestureType(this.h)) } func (this *QNativeGestureEvent) FingerCount() int { return (int)(C.QNativeGestureEvent_FingerCount(this.h)) } func (this *QNativeGestureEvent) Value() float64 { return (float64)(C.QNativeGestureEvent_Value(this.h)) } func (this *QNativeGestureEvent) Delta() *QPointF { _ret := C.QNativeGestureEvent_Delta(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) Pos() *QPoint { _ret := C.QNativeGestureEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) GlobalPos() *QPoint { _ret := C.QNativeGestureEvent_GlobalPos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) LocalPos() *QPointF { _ret := C.QNativeGestureEvent_LocalPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) WindowPos() *QPointF { _ret := C.QNativeGestureEvent_WindowPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QNativeGestureEvent) ScreenPos() *QPointF { _ret := C.QNativeGestureEvent_ScreenPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QNativeGestureEvent) Delete() { C.QNativeGestureEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QNativeGestureEvent) GoGC() { runtime.SetFinalizer(this, func(this *QNativeGestureEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QKeyEvent struct { h *C.QKeyEvent *QInputEvent } func (this *QKeyEvent) cPointer() *C.QKeyEvent { if this == nil { return nil } return this.h } func (this *QKeyEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQKeyEvent(h *C.QKeyEvent) *QKeyEvent { if h == nil { return nil } return &QKeyEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))} } func UnsafeNewQKeyEvent(h unsafe.Pointer) *QKeyEvent { return newQKeyEvent((*C.QKeyEvent)(h)) } // NewQKeyEvent constructs a new QKeyEvent object. func NewQKeyEvent(typeVal QEvent__Type, key int, modifiers KeyboardModifier) *QKeyEvent { ret := C.QKeyEvent_new((C.int)(typeVal), (C.int)(key), (C.int)(modifiers)) return newQKeyEvent(ret) } // NewQKeyEvent2 constructs a new QKeyEvent object. func NewQKeyEvent2(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint) *QKeyEvent { ret := C.QKeyEvent_new2((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers)) return newQKeyEvent(ret) } // NewQKeyEvent3 constructs a new QKeyEvent object. func NewQKeyEvent3(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new3((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), text_ms) return newQKeyEvent(ret) } // NewQKeyEvent4 constructs a new QKeyEvent object. func NewQKeyEvent4(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string, autorep bool) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new4((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), text_ms, (C.bool)(autorep)) return newQKeyEvent(ret) } // NewQKeyEvent5 constructs a new QKeyEvent object. func NewQKeyEvent5(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string, autorep bool, count uint16) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new5((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), text_ms, (C.bool)(autorep), (C.uint16_t)(count)) return newQKeyEvent(ret) } // NewQKeyEvent6 constructs a new QKeyEvent object. func NewQKeyEvent6(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new6((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms) return newQKeyEvent(ret) } // NewQKeyEvent7 constructs a new QKeyEvent object. func NewQKeyEvent7(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new7((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms, (C.bool)(autorep)) return newQKeyEvent(ret) } // NewQKeyEvent8 constructs a new QKeyEvent object. func NewQKeyEvent8(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool, count uint16) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new8((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms, (C.bool)(autorep), (C.uint16_t)(count)) return newQKeyEvent(ret) } // NewQKeyEvent9 constructs a new QKeyEvent object. func NewQKeyEvent9(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool, count uint16, device *QInputDevice) *QKeyEvent { text_ms := C.struct_miqt_string{} text_ms.data = C.CString(text) text_ms.len = C.size_t(len(text)) defer C.free(unsafe.Pointer(text_ms.data)) ret := C.QKeyEvent_new9((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), text_ms, (C.bool)(autorep), (C.uint16_t)(count), device.cPointer()) return newQKeyEvent(ret) } func (this *QKeyEvent) Clone() *QKeyEvent { return UnsafeNewQKeyEvent(unsafe.Pointer(C.QKeyEvent_Clone(this.h))) } func (this *QKeyEvent) Key() int { return (int)(C.QKeyEvent_Key(this.h)) } func (this *QKeyEvent) Matches(key QKeySequence__StandardKey) bool { return (bool)(C.QKeyEvent_Matches(this.h, (C.int)(key))) } func (this *QKeyEvent) Modifiers() KeyboardModifier { return (KeyboardModifier)(C.QKeyEvent_Modifiers(this.h)) } func (this *QKeyEvent) KeyCombination() *QKeyCombination { _ret := C.QKeyEvent_KeyCombination(this.h) _goptr := newQKeyCombination(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QKeyEvent) Text() string { var _ms C.struct_miqt_string = C.QKeyEvent_Text(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QKeyEvent) IsAutoRepeat() bool { return (bool)(C.QKeyEvent_IsAutoRepeat(this.h)) } func (this *QKeyEvent) Count() int { return (int)(C.QKeyEvent_Count(this.h)) } func (this *QKeyEvent) NativeScanCode() uint { return (uint)(C.QKeyEvent_NativeScanCode(this.h)) } func (this *QKeyEvent) NativeVirtualKey() uint { return (uint)(C.QKeyEvent_NativeVirtualKey(this.h)) } func (this *QKeyEvent) NativeModifiers() uint { return (uint)(C.QKeyEvent_NativeModifiers(this.h)) } // Delete this object from C++ memory. func (this *QKeyEvent) Delete() { C.QKeyEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QKeyEvent) GoGC() { runtime.SetFinalizer(this, func(this *QKeyEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QFocusEvent struct { h *C.QFocusEvent *QEvent } func (this *QFocusEvent) cPointer() *C.QFocusEvent { if this == nil { return nil } return this.h } func (this *QFocusEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQFocusEvent(h *C.QFocusEvent) *QFocusEvent { if h == nil { return nil } return &QFocusEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQFocusEvent(h unsafe.Pointer) *QFocusEvent { return newQFocusEvent((*C.QFocusEvent)(h)) } // NewQFocusEvent constructs a new QFocusEvent object. func NewQFocusEvent(typeVal QEvent__Type) *QFocusEvent { ret := C.QFocusEvent_new((C.int)(typeVal)) return newQFocusEvent(ret) } // NewQFocusEvent2 constructs a new QFocusEvent object. func NewQFocusEvent2(typeVal QEvent__Type, reason FocusReason) *QFocusEvent { ret := C.QFocusEvent_new2((C.int)(typeVal), (C.int)(reason)) return newQFocusEvent(ret) } func (this *QFocusEvent) Clone() *QFocusEvent { return UnsafeNewQFocusEvent(unsafe.Pointer(C.QFocusEvent_Clone(this.h))) } func (this *QFocusEvent) GotFocus() bool { return (bool)(C.QFocusEvent_GotFocus(this.h)) } func (this *QFocusEvent) LostFocus() bool { return (bool)(C.QFocusEvent_LostFocus(this.h)) } func (this *QFocusEvent) Reason() FocusReason { return (FocusReason)(C.QFocusEvent_Reason(this.h)) } // Delete this object from C++ memory. func (this *QFocusEvent) Delete() { C.QFocusEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFocusEvent) GoGC() { runtime.SetFinalizer(this, func(this *QFocusEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPaintEvent struct { h *C.QPaintEvent *QEvent } func (this *QPaintEvent) cPointer() *C.QPaintEvent { if this == nil { return nil } return this.h } func (this *QPaintEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPaintEvent(h *C.QPaintEvent) *QPaintEvent { if h == nil { return nil } return &QPaintEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQPaintEvent(h unsafe.Pointer) *QPaintEvent { return newQPaintEvent((*C.QPaintEvent)(h)) } // NewQPaintEvent constructs a new QPaintEvent object. func NewQPaintEvent(paintRegion *QRegion) *QPaintEvent { ret := C.QPaintEvent_new(paintRegion.cPointer()) return newQPaintEvent(ret) } // NewQPaintEvent2 constructs a new QPaintEvent object. func NewQPaintEvent2(paintRect *QRect) *QPaintEvent { ret := C.QPaintEvent_new2(paintRect.cPointer()) return newQPaintEvent(ret) } func (this *QPaintEvent) Clone() *QPaintEvent { return UnsafeNewQPaintEvent(unsafe.Pointer(C.QPaintEvent_Clone(this.h))) } func (this *QPaintEvent) Rect() *QRect { return UnsafeNewQRect(unsafe.Pointer(C.QPaintEvent_Rect(this.h))) } func (this *QPaintEvent) Region() *QRegion { return UnsafeNewQRegion(unsafe.Pointer(C.QPaintEvent_Region(this.h))) } // Delete this object from C++ memory. func (this *QPaintEvent) Delete() { C.QPaintEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPaintEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPaintEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QMoveEvent struct { h *C.QMoveEvent *QEvent } func (this *QMoveEvent) cPointer() *C.QMoveEvent { if this == nil { return nil } return this.h } func (this *QMoveEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQMoveEvent(h *C.QMoveEvent) *QMoveEvent { if h == nil { return nil } return &QMoveEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQMoveEvent(h unsafe.Pointer) *QMoveEvent { return newQMoveEvent((*C.QMoveEvent)(h)) } // NewQMoveEvent constructs a new QMoveEvent object. func NewQMoveEvent(pos *QPoint, oldPos *QPoint) *QMoveEvent { ret := C.QMoveEvent_new(pos.cPointer(), oldPos.cPointer()) return newQMoveEvent(ret) } func (this *QMoveEvent) Clone() *QMoveEvent { return UnsafeNewQMoveEvent(unsafe.Pointer(C.QMoveEvent_Clone(this.h))) } func (this *QMoveEvent) Pos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QMoveEvent_Pos(this.h))) } func (this *QMoveEvent) OldPos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QMoveEvent_OldPos(this.h))) } // Delete this object from C++ memory. func (this *QMoveEvent) Delete() { C.QMoveEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QMoveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QMoveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QExposeEvent struct { h *C.QExposeEvent *QEvent } func (this *QExposeEvent) cPointer() *C.QExposeEvent { if this == nil { return nil } return this.h } func (this *QExposeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQExposeEvent(h *C.QExposeEvent) *QExposeEvent { if h == nil { return nil } return &QExposeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQExposeEvent(h unsafe.Pointer) *QExposeEvent { return newQExposeEvent((*C.QExposeEvent)(h)) } // NewQExposeEvent constructs a new QExposeEvent object. func NewQExposeEvent(m_region *QRegion) *QExposeEvent { ret := C.QExposeEvent_new(m_region.cPointer()) return newQExposeEvent(ret) } func (this *QExposeEvent) Clone() *QExposeEvent { return UnsafeNewQExposeEvent(unsafe.Pointer(C.QExposeEvent_Clone(this.h))) } func (this *QExposeEvent) Region() *QRegion { return UnsafeNewQRegion(unsafe.Pointer(C.QExposeEvent_Region(this.h))) } // Delete this object from C++ memory. func (this *QExposeEvent) Delete() { C.QExposeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QExposeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QExposeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QPlatformSurfaceEvent struct { h *C.QPlatformSurfaceEvent *QEvent } func (this *QPlatformSurfaceEvent) cPointer() *C.QPlatformSurfaceEvent { if this == nil { return nil } return this.h } func (this *QPlatformSurfaceEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPlatformSurfaceEvent(h *C.QPlatformSurfaceEvent) *QPlatformSurfaceEvent { if h == nil { return nil } return &QPlatformSurfaceEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQPlatformSurfaceEvent(h unsafe.Pointer) *QPlatformSurfaceEvent { return newQPlatformSurfaceEvent((*C.QPlatformSurfaceEvent)(h)) } // NewQPlatformSurfaceEvent constructs a new QPlatformSurfaceEvent object. func NewQPlatformSurfaceEvent(surfaceEventType QPlatformSurfaceEvent__SurfaceEventType) *QPlatformSurfaceEvent { ret := C.QPlatformSurfaceEvent_new((C.int)(surfaceEventType)) return newQPlatformSurfaceEvent(ret) } func (this *QPlatformSurfaceEvent) Clone() *QPlatformSurfaceEvent { return UnsafeNewQPlatformSurfaceEvent(unsafe.Pointer(C.QPlatformSurfaceEvent_Clone(this.h))) } func (this *QPlatformSurfaceEvent) SurfaceEventType() QPlatformSurfaceEvent__SurfaceEventType { return (QPlatformSurfaceEvent__SurfaceEventType)(C.QPlatformSurfaceEvent_SurfaceEventType(this.h)) } // Delete this object from C++ memory. func (this *QPlatformSurfaceEvent) Delete() { C.QPlatformSurfaceEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPlatformSurfaceEvent) GoGC() { runtime.SetFinalizer(this, func(this *QPlatformSurfaceEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QResizeEvent struct { h *C.QResizeEvent *QEvent } func (this *QResizeEvent) cPointer() *C.QResizeEvent { if this == nil { return nil } return this.h } func (this *QResizeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQResizeEvent(h *C.QResizeEvent) *QResizeEvent { if h == nil { return nil } return &QResizeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQResizeEvent(h unsafe.Pointer) *QResizeEvent { return newQResizeEvent((*C.QResizeEvent)(h)) } // NewQResizeEvent constructs a new QResizeEvent object. func NewQResizeEvent(size *QSize, oldSize *QSize) *QResizeEvent { ret := C.QResizeEvent_new(size.cPointer(), oldSize.cPointer()) return newQResizeEvent(ret) } func (this *QResizeEvent) Clone() *QResizeEvent { return UnsafeNewQResizeEvent(unsafe.Pointer(C.QResizeEvent_Clone(this.h))) } func (this *QResizeEvent) Size() *QSize { return UnsafeNewQSize(unsafe.Pointer(C.QResizeEvent_Size(this.h))) } func (this *QResizeEvent) OldSize() *QSize { return UnsafeNewQSize(unsafe.Pointer(C.QResizeEvent_OldSize(this.h))) } // Delete this object from C++ memory. func (this *QResizeEvent) Delete() { C.QResizeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QResizeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QResizeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QCloseEvent struct { h *C.QCloseEvent *QEvent } func (this *QCloseEvent) cPointer() *C.QCloseEvent { if this == nil { return nil } return this.h } func (this *QCloseEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQCloseEvent(h *C.QCloseEvent) *QCloseEvent { if h == nil { return nil } return &QCloseEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQCloseEvent(h unsafe.Pointer) *QCloseEvent { return newQCloseEvent((*C.QCloseEvent)(h)) } // NewQCloseEvent constructs a new QCloseEvent object. func NewQCloseEvent() *QCloseEvent { ret := C.QCloseEvent_new() return newQCloseEvent(ret) } func (this *QCloseEvent) Clone() *QCloseEvent { return UnsafeNewQCloseEvent(unsafe.Pointer(C.QCloseEvent_Clone(this.h))) } // Delete this object from C++ memory. func (this *QCloseEvent) Delete() { C.QCloseEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QCloseEvent) GoGC() { runtime.SetFinalizer(this, func(this *QCloseEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QIconDragEvent struct { h *C.QIconDragEvent *QEvent } func (this *QIconDragEvent) cPointer() *C.QIconDragEvent { if this == nil { return nil } return this.h } func (this *QIconDragEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQIconDragEvent(h *C.QIconDragEvent) *QIconDragEvent { if h == nil { return nil } return &QIconDragEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQIconDragEvent(h unsafe.Pointer) *QIconDragEvent { return newQIconDragEvent((*C.QIconDragEvent)(h)) } // NewQIconDragEvent constructs a new QIconDragEvent object. func NewQIconDragEvent() *QIconDragEvent { ret := C.QIconDragEvent_new() return newQIconDragEvent(ret) } func (this *QIconDragEvent) Clone() *QIconDragEvent { return UnsafeNewQIconDragEvent(unsafe.Pointer(C.QIconDragEvent_Clone(this.h))) } // Delete this object from C++ memory. func (this *QIconDragEvent) Delete() { C.QIconDragEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QIconDragEvent) GoGC() { runtime.SetFinalizer(this, func(this *QIconDragEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QShowEvent struct { h *C.QShowEvent *QEvent } func (this *QShowEvent) cPointer() *C.QShowEvent { if this == nil { return nil } return this.h } func (this *QShowEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQShowEvent(h *C.QShowEvent) *QShowEvent { if h == nil { return nil } return &QShowEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQShowEvent(h unsafe.Pointer) *QShowEvent { return newQShowEvent((*C.QShowEvent)(h)) } // NewQShowEvent constructs a new QShowEvent object. func NewQShowEvent() *QShowEvent { ret := C.QShowEvent_new() return newQShowEvent(ret) } func (this *QShowEvent) Clone() *QShowEvent { return UnsafeNewQShowEvent(unsafe.Pointer(C.QShowEvent_Clone(this.h))) } // Delete this object from C++ memory. func (this *QShowEvent) Delete() { C.QShowEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QShowEvent) GoGC() { runtime.SetFinalizer(this, func(this *QShowEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHideEvent struct { h *C.QHideEvent *QEvent } func (this *QHideEvent) cPointer() *C.QHideEvent { if this == nil { return nil } return this.h } func (this *QHideEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQHideEvent(h *C.QHideEvent) *QHideEvent { if h == nil { return nil } return &QHideEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQHideEvent(h unsafe.Pointer) *QHideEvent { return newQHideEvent((*C.QHideEvent)(h)) } // NewQHideEvent constructs a new QHideEvent object. func NewQHideEvent() *QHideEvent { ret := C.QHideEvent_new() return newQHideEvent(ret) } func (this *QHideEvent) Clone() *QHideEvent { return UnsafeNewQHideEvent(unsafe.Pointer(C.QHideEvent_Clone(this.h))) } // Delete this object from C++ memory. func (this *QHideEvent) Delete() { C.QHideEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHideEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHideEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QContextMenuEvent struct { h *C.QContextMenuEvent *QInputEvent } func (this *QContextMenuEvent) cPointer() *C.QContextMenuEvent { if this == nil { return nil } return this.h } func (this *QContextMenuEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQContextMenuEvent(h *C.QContextMenuEvent) *QContextMenuEvent { if h == nil { return nil } return &QContextMenuEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))} } func UnsafeNewQContextMenuEvent(h unsafe.Pointer) *QContextMenuEvent { return newQContextMenuEvent((*C.QContextMenuEvent)(h)) } // NewQContextMenuEvent constructs a new QContextMenuEvent object. func NewQContextMenuEvent(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint) *QContextMenuEvent { ret := C.QContextMenuEvent_new((C.int)(reason), pos.cPointer(), globalPos.cPointer()) return newQContextMenuEvent(ret) } // NewQContextMenuEvent2 constructs a new QContextMenuEvent object. func NewQContextMenuEvent2(reason QContextMenuEvent__Reason, pos *QPoint) *QContextMenuEvent { ret := C.QContextMenuEvent_new2((C.int)(reason), pos.cPointer()) return newQContextMenuEvent(ret) } // NewQContextMenuEvent3 constructs a new QContextMenuEvent object. func NewQContextMenuEvent3(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint, modifiers KeyboardModifier) *QContextMenuEvent { ret := C.QContextMenuEvent_new3((C.int)(reason), pos.cPointer(), globalPos.cPointer(), (C.int)(modifiers)) return newQContextMenuEvent(ret) } func (this *QContextMenuEvent) Clone() *QContextMenuEvent { return UnsafeNewQContextMenuEvent(unsafe.Pointer(C.QContextMenuEvent_Clone(this.h))) } func (this *QContextMenuEvent) X() int { return (int)(C.QContextMenuEvent_X(this.h)) } func (this *QContextMenuEvent) Y() int { return (int)(C.QContextMenuEvent_Y(this.h)) } func (this *QContextMenuEvent) GlobalX() int { return (int)(C.QContextMenuEvent_GlobalX(this.h)) } func (this *QContextMenuEvent) GlobalY() int { return (int)(C.QContextMenuEvent_GlobalY(this.h)) } func (this *QContextMenuEvent) Pos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QContextMenuEvent_Pos(this.h))) } func (this *QContextMenuEvent) GlobalPos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QContextMenuEvent_GlobalPos(this.h))) } func (this *QContextMenuEvent) Reason() QContextMenuEvent__Reason { return (QContextMenuEvent__Reason)(C.QContextMenuEvent_Reason(this.h)) } // Delete this object from C++ memory. func (this *QContextMenuEvent) Delete() { C.QContextMenuEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QContextMenuEvent) GoGC() { runtime.SetFinalizer(this, func(this *QContextMenuEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodEvent struct { h *C.QInputMethodEvent *QEvent } func (this *QInputMethodEvent) cPointer() *C.QInputMethodEvent { if this == nil { return nil } return this.h } func (this *QInputMethodEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQInputMethodEvent(h *C.QInputMethodEvent) *QInputMethodEvent { if h == nil { return nil } return &QInputMethodEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQInputMethodEvent(h unsafe.Pointer) *QInputMethodEvent { return newQInputMethodEvent((*C.QInputMethodEvent)(h)) } // NewQInputMethodEvent constructs a new QInputMethodEvent object. func NewQInputMethodEvent() *QInputMethodEvent { ret := C.QInputMethodEvent_new() return newQInputMethodEvent(ret) } // NewQInputMethodEvent2 constructs a new QInputMethodEvent object. func NewQInputMethodEvent2(preeditText string, attributes []QInputMethodEvent__Attribute) *QInputMethodEvent { preeditText_ms := C.struct_miqt_string{} preeditText_ms.data = C.CString(preeditText) preeditText_ms.len = C.size_t(len(preeditText)) defer C.free(unsafe.Pointer(preeditText_ms.data)) attributes_CArray := (*[0xffff]*C.QInputMethodEvent__Attribute)(C.malloc(C.size_t(8 * len(attributes)))) defer C.free(unsafe.Pointer(attributes_CArray)) for i := range attributes { attributes_CArray[i] = attributes[i].cPointer() } attributes_ma := C.struct_miqt_array{len: C.size_t(len(attributes)), data: unsafe.Pointer(attributes_CArray)} ret := C.QInputMethodEvent_new2(preeditText_ms, attributes_ma) return newQInputMethodEvent(ret) } func (this *QInputMethodEvent) Clone() *QInputMethodEvent { return UnsafeNewQInputMethodEvent(unsafe.Pointer(C.QInputMethodEvent_Clone(this.h))) } func (this *QInputMethodEvent) SetCommitString(commitString string) { commitString_ms := C.struct_miqt_string{} commitString_ms.data = C.CString(commitString) commitString_ms.len = C.size_t(len(commitString)) defer C.free(unsafe.Pointer(commitString_ms.data)) C.QInputMethodEvent_SetCommitString(this.h, commitString_ms) } func (this *QInputMethodEvent) Attributes() []QInputMethodEvent__Attribute { var _ma C.struct_miqt_array = C.QInputMethodEvent_Attributes(this.h) _ret := make([]QInputMethodEvent__Attribute, int(_ma.len)) _outCast := (*[0xffff]*C.QInputMethodEvent__Attribute)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _lv_ret := _outCast[i] _lv_goptr := newQInputMethodEvent__Attribute(_lv_ret) _lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer _ret[i] = *_lv_goptr } return _ret } func (this *QInputMethodEvent) PreeditString() string { var _ms C.struct_miqt_string = C.QInputMethodEvent_PreeditString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QInputMethodEvent) CommitString() string { var _ms C.struct_miqt_string = C.QInputMethodEvent_CommitString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QInputMethodEvent) ReplacementStart() int { return (int)(C.QInputMethodEvent_ReplacementStart(this.h)) } func (this *QInputMethodEvent) ReplacementLength() int { return (int)(C.QInputMethodEvent_ReplacementLength(this.h)) } func (this *QInputMethodEvent) SetCommitString2(commitString string, replaceFrom int) { commitString_ms := C.struct_miqt_string{} commitString_ms.data = C.CString(commitString) commitString_ms.len = C.size_t(len(commitString)) defer C.free(unsafe.Pointer(commitString_ms.data)) C.QInputMethodEvent_SetCommitString2(this.h, commitString_ms, (C.int)(replaceFrom)) } func (this *QInputMethodEvent) SetCommitString3(commitString string, replaceFrom int, replaceLength int) { commitString_ms := C.struct_miqt_string{} commitString_ms.data = C.CString(commitString) commitString_ms.len = C.size_t(len(commitString)) defer C.free(unsafe.Pointer(commitString_ms.data)) C.QInputMethodEvent_SetCommitString3(this.h, commitString_ms, (C.int)(replaceFrom), (C.int)(replaceLength)) } // Delete this object from C++ memory. func (this *QInputMethodEvent) Delete() { C.QInputMethodEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodQueryEvent struct { h *C.QInputMethodQueryEvent *QEvent } func (this *QInputMethodQueryEvent) cPointer() *C.QInputMethodQueryEvent { if this == nil { return nil } return this.h } func (this *QInputMethodQueryEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQInputMethodQueryEvent(h *C.QInputMethodQueryEvent) *QInputMethodQueryEvent { if h == nil { return nil } return &QInputMethodQueryEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQInputMethodQueryEvent(h unsafe.Pointer) *QInputMethodQueryEvent { return newQInputMethodQueryEvent((*C.QInputMethodQueryEvent)(h)) } // NewQInputMethodQueryEvent constructs a new QInputMethodQueryEvent object. func NewQInputMethodQueryEvent(queries InputMethodQuery) *QInputMethodQueryEvent { ret := C.QInputMethodQueryEvent_new((C.int)(queries)) return newQInputMethodQueryEvent(ret) } func (this *QInputMethodQueryEvent) Clone() *QInputMethodQueryEvent { return UnsafeNewQInputMethodQueryEvent(unsafe.Pointer(C.QInputMethodQueryEvent_Clone(this.h))) } func (this *QInputMethodQueryEvent) Queries() InputMethodQuery { return (InputMethodQuery)(C.QInputMethodQueryEvent_Queries(this.h)) } func (this *QInputMethodQueryEvent) SetValue(query InputMethodQuery, value *QVariant) { C.QInputMethodQueryEvent_SetValue(this.h, (C.int)(query), value.cPointer()) } func (this *QInputMethodQueryEvent) Value(query InputMethodQuery) *QVariant { _ret := C.QInputMethodQueryEvent_Value(this.h, (C.int)(query)) _goptr := newQVariant(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QInputMethodQueryEvent) Delete() { C.QInputMethodQueryEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodQueryEvent) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodQueryEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDropEvent struct { h *C.QDropEvent *QEvent } func (this *QDropEvent) cPointer() *C.QDropEvent { if this == nil { return nil } return this.h } func (this *QDropEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQDropEvent(h *C.QDropEvent) *QDropEvent { if h == nil { return nil } return &QDropEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQDropEvent(h unsafe.Pointer) *QDropEvent { return newQDropEvent((*C.QDropEvent)(h)) } // NewQDropEvent constructs a new QDropEvent object. func NewQDropEvent(pos *QPointF, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDropEvent { ret := C.QDropEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers)) return newQDropEvent(ret) } // NewQDropEvent2 constructs a new QDropEvent object. func NewQDropEvent2(pos *QPointF, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier, typeVal QEvent__Type) *QDropEvent { ret := C.QDropEvent_new2(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(typeVal)) return newQDropEvent(ret) } func (this *QDropEvent) Clone() *QDropEvent { return UnsafeNewQDropEvent(unsafe.Pointer(C.QDropEvent_Clone(this.h))) } func (this *QDropEvent) Pos() *QPoint { _ret := C.QDropEvent_Pos(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDropEvent) PosF() *QPointF { _ret := C.QDropEvent_PosF(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDropEvent) MouseButtons() MouseButton { return (MouseButton)(C.QDropEvent_MouseButtons(this.h)) } func (this *QDropEvent) KeyboardModifiers() KeyboardModifier { return (KeyboardModifier)(C.QDropEvent_KeyboardModifiers(this.h)) } func (this *QDropEvent) Position() *QPointF { _ret := C.QDropEvent_Position(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDropEvent) Buttons() MouseButton { return (MouseButton)(C.QDropEvent_Buttons(this.h)) } func (this *QDropEvent) Modifiers() KeyboardModifier { return (KeyboardModifier)(C.QDropEvent_Modifiers(this.h)) } func (this *QDropEvent) PossibleActions() DropAction { return (DropAction)(C.QDropEvent_PossibleActions(this.h)) } func (this *QDropEvent) ProposedAction() DropAction { return (DropAction)(C.QDropEvent_ProposedAction(this.h)) } func (this *QDropEvent) AcceptProposedAction() { C.QDropEvent_AcceptProposedAction(this.h) } func (this *QDropEvent) DropAction() DropAction { return (DropAction)(C.QDropEvent_DropAction(this.h)) } func (this *QDropEvent) SetDropAction(action DropAction) { C.QDropEvent_SetDropAction(this.h, (C.int)(action)) } func (this *QDropEvent) Source() *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QDropEvent_Source(this.h))) } func (this *QDropEvent) MimeData() *QMimeData { return UnsafeNewQMimeData(unsafe.Pointer(C.QDropEvent_MimeData(this.h))) } // Delete this object from C++ memory. func (this *QDropEvent) Delete() { C.QDropEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDropEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDropEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragMoveEvent struct { h *C.QDragMoveEvent *QDropEvent } func (this *QDragMoveEvent) cPointer() *C.QDragMoveEvent { if this == nil { return nil } return this.h } func (this *QDragMoveEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQDragMoveEvent(h *C.QDragMoveEvent) *QDragMoveEvent { if h == nil { return nil } return &QDragMoveEvent{h: h, QDropEvent: UnsafeNewQDropEvent(unsafe.Pointer(h))} } func UnsafeNewQDragMoveEvent(h unsafe.Pointer) *QDragMoveEvent { return newQDragMoveEvent((*C.QDragMoveEvent)(h)) } // NewQDragMoveEvent constructs a new QDragMoveEvent object. func NewQDragMoveEvent(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDragMoveEvent { ret := C.QDragMoveEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers)) return newQDragMoveEvent(ret) } // NewQDragMoveEvent2 constructs a new QDragMoveEvent object. func NewQDragMoveEvent2(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier, typeVal QEvent__Type) *QDragMoveEvent { ret := C.QDragMoveEvent_new2(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(typeVal)) return newQDragMoveEvent(ret) } func (this *QDragMoveEvent) Clone() *QDragMoveEvent { return UnsafeNewQDragMoveEvent(unsafe.Pointer(C.QDragMoveEvent_Clone(this.h))) } func (this *QDragMoveEvent) AnswerRect() *QRect { _ret := C.QDragMoveEvent_AnswerRect(this.h) _goptr := newQRect(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QDragMoveEvent) Accept() { C.QDragMoveEvent_Accept(this.h) } func (this *QDragMoveEvent) Ignore() { C.QDragMoveEvent_Ignore(this.h) } func (this *QDragMoveEvent) AcceptWithQRect(r *QRect) { C.QDragMoveEvent_AcceptWithQRect(this.h, r.cPointer()) } func (this *QDragMoveEvent) IgnoreWithQRect(r *QRect) { C.QDragMoveEvent_IgnoreWithQRect(this.h, r.cPointer()) } // Delete this object from C++ memory. func (this *QDragMoveEvent) Delete() { C.QDragMoveEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragMoveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragMoveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragEnterEvent struct { h *C.QDragEnterEvent *QDragMoveEvent } func (this *QDragEnterEvent) cPointer() *C.QDragEnterEvent { if this == nil { return nil } return this.h } func (this *QDragEnterEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQDragEnterEvent(h *C.QDragEnterEvent) *QDragEnterEvent { if h == nil { return nil } return &QDragEnterEvent{h: h, QDragMoveEvent: UnsafeNewQDragMoveEvent(unsafe.Pointer(h))} } func UnsafeNewQDragEnterEvent(h unsafe.Pointer) *QDragEnterEvent { return newQDragEnterEvent((*C.QDragEnterEvent)(h)) } // NewQDragEnterEvent constructs a new QDragEnterEvent object. func NewQDragEnterEvent(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDragEnterEvent { ret := C.QDragEnterEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers)) return newQDragEnterEvent(ret) } func (this *QDragEnterEvent) Clone() *QDragEnterEvent { return UnsafeNewQDragEnterEvent(unsafe.Pointer(C.QDragEnterEvent_Clone(this.h))) } // Delete this object from C++ memory. func (this *QDragEnterEvent) Delete() { C.QDragEnterEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragEnterEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragEnterEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QDragLeaveEvent struct { h *C.QDragLeaveEvent *QEvent } func (this *QDragLeaveEvent) cPointer() *C.QDragLeaveEvent { if this == nil { return nil } return this.h } func (this *QDragLeaveEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQDragLeaveEvent(h *C.QDragLeaveEvent) *QDragLeaveEvent { if h == nil { return nil } return &QDragLeaveEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQDragLeaveEvent(h unsafe.Pointer) *QDragLeaveEvent { return newQDragLeaveEvent((*C.QDragLeaveEvent)(h)) } // NewQDragLeaveEvent constructs a new QDragLeaveEvent object. func NewQDragLeaveEvent() *QDragLeaveEvent { ret := C.QDragLeaveEvent_new() return newQDragLeaveEvent(ret) } func (this *QDragLeaveEvent) Clone() *QDragLeaveEvent { return UnsafeNewQDragLeaveEvent(unsafe.Pointer(C.QDragLeaveEvent_Clone(this.h))) } // Delete this object from C++ memory. func (this *QDragLeaveEvent) Delete() { C.QDragLeaveEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QDragLeaveEvent) GoGC() { runtime.SetFinalizer(this, func(this *QDragLeaveEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QHelpEvent struct { h *C.QHelpEvent *QEvent } func (this *QHelpEvent) cPointer() *C.QHelpEvent { if this == nil { return nil } return this.h } func (this *QHelpEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQHelpEvent(h *C.QHelpEvent) *QHelpEvent { if h == nil { return nil } return &QHelpEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQHelpEvent(h unsafe.Pointer) *QHelpEvent { return newQHelpEvent((*C.QHelpEvent)(h)) } // NewQHelpEvent constructs a new QHelpEvent object. func NewQHelpEvent(typeVal QEvent__Type, pos *QPoint, globalPos *QPoint) *QHelpEvent { ret := C.QHelpEvent_new((C.int)(typeVal), pos.cPointer(), globalPos.cPointer()) return newQHelpEvent(ret) } func (this *QHelpEvent) Clone() *QHelpEvent { return UnsafeNewQHelpEvent(unsafe.Pointer(C.QHelpEvent_Clone(this.h))) } func (this *QHelpEvent) X() int { return (int)(C.QHelpEvent_X(this.h)) } func (this *QHelpEvent) Y() int { return (int)(C.QHelpEvent_Y(this.h)) } func (this *QHelpEvent) GlobalX() int { return (int)(C.QHelpEvent_GlobalX(this.h)) } func (this *QHelpEvent) GlobalY() int { return (int)(C.QHelpEvent_GlobalY(this.h)) } func (this *QHelpEvent) Pos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QHelpEvent_Pos(this.h))) } func (this *QHelpEvent) GlobalPos() *QPoint { return UnsafeNewQPoint(unsafe.Pointer(C.QHelpEvent_GlobalPos(this.h))) } // Delete this object from C++ memory. func (this *QHelpEvent) Delete() { C.QHelpEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHelpEvent) GoGC() { runtime.SetFinalizer(this, func(this *QHelpEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QStatusTipEvent struct { h *C.QStatusTipEvent *QEvent } func (this *QStatusTipEvent) cPointer() *C.QStatusTipEvent { if this == nil { return nil } return this.h } func (this *QStatusTipEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQStatusTipEvent(h *C.QStatusTipEvent) *QStatusTipEvent { if h == nil { return nil } return &QStatusTipEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQStatusTipEvent(h unsafe.Pointer) *QStatusTipEvent { return newQStatusTipEvent((*C.QStatusTipEvent)(h)) } // NewQStatusTipEvent constructs a new QStatusTipEvent object. func NewQStatusTipEvent(tip string) *QStatusTipEvent { tip_ms := C.struct_miqt_string{} tip_ms.data = C.CString(tip) tip_ms.len = C.size_t(len(tip)) defer C.free(unsafe.Pointer(tip_ms.data)) ret := C.QStatusTipEvent_new(tip_ms) return newQStatusTipEvent(ret) } func (this *QStatusTipEvent) Clone() *QStatusTipEvent { return UnsafeNewQStatusTipEvent(unsafe.Pointer(C.QStatusTipEvent_Clone(this.h))) } func (this *QStatusTipEvent) Tip() string { var _ms C.struct_miqt_string = C.QStatusTipEvent_Tip(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QStatusTipEvent) Delete() { C.QStatusTipEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QStatusTipEvent) GoGC() { runtime.SetFinalizer(this, func(this *QStatusTipEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWhatsThisClickedEvent struct { h *C.QWhatsThisClickedEvent *QEvent } func (this *QWhatsThisClickedEvent) cPointer() *C.QWhatsThisClickedEvent { if this == nil { return nil } return this.h } func (this *QWhatsThisClickedEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQWhatsThisClickedEvent(h *C.QWhatsThisClickedEvent) *QWhatsThisClickedEvent { if h == nil { return nil } return &QWhatsThisClickedEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQWhatsThisClickedEvent(h unsafe.Pointer) *QWhatsThisClickedEvent { return newQWhatsThisClickedEvent((*C.QWhatsThisClickedEvent)(h)) } // NewQWhatsThisClickedEvent constructs a new QWhatsThisClickedEvent object. func NewQWhatsThisClickedEvent(href string) *QWhatsThisClickedEvent { href_ms := C.struct_miqt_string{} href_ms.data = C.CString(href) href_ms.len = C.size_t(len(href)) defer C.free(unsafe.Pointer(href_ms.data)) ret := C.QWhatsThisClickedEvent_new(href_ms) return newQWhatsThisClickedEvent(ret) } func (this *QWhatsThisClickedEvent) Clone() *QWhatsThisClickedEvent { return UnsafeNewQWhatsThisClickedEvent(unsafe.Pointer(C.QWhatsThisClickedEvent_Clone(this.h))) } func (this *QWhatsThisClickedEvent) Href() string { var _ms C.struct_miqt_string = C.QWhatsThisClickedEvent_Href(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } // Delete this object from C++ memory. func (this *QWhatsThisClickedEvent) Delete() { C.QWhatsThisClickedEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWhatsThisClickedEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWhatsThisClickedEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QActionEvent struct { h *C.QActionEvent *QEvent } func (this *QActionEvent) cPointer() *C.QActionEvent { if this == nil { return nil } return this.h } func (this *QActionEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQActionEvent(h *C.QActionEvent) *QActionEvent { if h == nil { return nil } return &QActionEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQActionEvent(h unsafe.Pointer) *QActionEvent { return newQActionEvent((*C.QActionEvent)(h)) } // NewQActionEvent constructs a new QActionEvent object. func NewQActionEvent(typeVal int, action *QAction) *QActionEvent { ret := C.QActionEvent_new((C.int)(typeVal), action.cPointer()) return newQActionEvent(ret) } // NewQActionEvent2 constructs a new QActionEvent object. func NewQActionEvent2(typeVal int, action *QAction, before *QAction) *QActionEvent { ret := C.QActionEvent_new2((C.int)(typeVal), action.cPointer(), before.cPointer()) return newQActionEvent(ret) } func (this *QActionEvent) Clone() *QActionEvent { return UnsafeNewQActionEvent(unsafe.Pointer(C.QActionEvent_Clone(this.h))) } func (this *QActionEvent) Action() *QAction { return UnsafeNewQAction(unsafe.Pointer(C.QActionEvent_Action(this.h))) } func (this *QActionEvent) Before() *QAction { return UnsafeNewQAction(unsafe.Pointer(C.QActionEvent_Before(this.h))) } // Delete this object from C++ memory. func (this *QActionEvent) Delete() { C.QActionEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QActionEvent) GoGC() { runtime.SetFinalizer(this, func(this *QActionEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QFileOpenEvent struct { h *C.QFileOpenEvent *QEvent } func (this *QFileOpenEvent) cPointer() *C.QFileOpenEvent { if this == nil { return nil } return this.h } func (this *QFileOpenEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQFileOpenEvent(h *C.QFileOpenEvent) *QFileOpenEvent { if h == nil { return nil } return &QFileOpenEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQFileOpenEvent(h unsafe.Pointer) *QFileOpenEvent { return newQFileOpenEvent((*C.QFileOpenEvent)(h)) } // NewQFileOpenEvent constructs a new QFileOpenEvent object. func NewQFileOpenEvent(file string) *QFileOpenEvent { file_ms := C.struct_miqt_string{} file_ms.data = C.CString(file) file_ms.len = C.size_t(len(file)) defer C.free(unsafe.Pointer(file_ms.data)) ret := C.QFileOpenEvent_new(file_ms) return newQFileOpenEvent(ret) } // NewQFileOpenEvent2 constructs a new QFileOpenEvent object. func NewQFileOpenEvent2(url *QUrl) *QFileOpenEvent { ret := C.QFileOpenEvent_new2(url.cPointer()) return newQFileOpenEvent(ret) } func (this *QFileOpenEvent) Clone() *QFileOpenEvent { return UnsafeNewQFileOpenEvent(unsafe.Pointer(C.QFileOpenEvent_Clone(this.h))) } func (this *QFileOpenEvent) File() string { var _ms C.struct_miqt_string = C.QFileOpenEvent_File(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QFileOpenEvent) Url() *QUrl { _ret := C.QFileOpenEvent_Url(this.h) _goptr := newQUrl(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QFileOpenEvent) OpenFile(file *QFile, flags QIODeviceBase__OpenModeFlag) bool { return (bool)(C.QFileOpenEvent_OpenFile(this.h, file.cPointer(), (C.int)(flags))) } // Delete this object from C++ memory. func (this *QFileOpenEvent) Delete() { C.QFileOpenEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QFileOpenEvent) GoGC() { runtime.SetFinalizer(this, func(this *QFileOpenEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QToolBarChangeEvent struct { h *C.QToolBarChangeEvent *QEvent } func (this *QToolBarChangeEvent) cPointer() *C.QToolBarChangeEvent { if this == nil { return nil } return this.h } func (this *QToolBarChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQToolBarChangeEvent(h *C.QToolBarChangeEvent) *QToolBarChangeEvent { if h == nil { return nil } return &QToolBarChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQToolBarChangeEvent(h unsafe.Pointer) *QToolBarChangeEvent { return newQToolBarChangeEvent((*C.QToolBarChangeEvent)(h)) } // NewQToolBarChangeEvent constructs a new QToolBarChangeEvent object. func NewQToolBarChangeEvent(t bool) *QToolBarChangeEvent { ret := C.QToolBarChangeEvent_new((C.bool)(t)) return newQToolBarChangeEvent(ret) } func (this *QToolBarChangeEvent) Clone() *QToolBarChangeEvent { return UnsafeNewQToolBarChangeEvent(unsafe.Pointer(C.QToolBarChangeEvent_Clone(this.h))) } func (this *QToolBarChangeEvent) Toggle() bool { return (bool)(C.QToolBarChangeEvent_Toggle(this.h)) } // Delete this object from C++ memory. func (this *QToolBarChangeEvent) Delete() { C.QToolBarChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QToolBarChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QToolBarChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QShortcutEvent struct { h *C.QShortcutEvent *QEvent } func (this *QShortcutEvent) cPointer() *C.QShortcutEvent { if this == nil { return nil } return this.h } func (this *QShortcutEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQShortcutEvent(h *C.QShortcutEvent) *QShortcutEvent { if h == nil { return nil } return &QShortcutEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQShortcutEvent(h unsafe.Pointer) *QShortcutEvent { return newQShortcutEvent((*C.QShortcutEvent)(h)) } // NewQShortcutEvent constructs a new QShortcutEvent object. func NewQShortcutEvent(key *QKeySequence, id int) *QShortcutEvent { ret := C.QShortcutEvent_new(key.cPointer(), (C.int)(id)) return newQShortcutEvent(ret) } // NewQShortcutEvent2 constructs a new QShortcutEvent object. func NewQShortcutEvent2(key *QKeySequence, id int, ambiguous bool) *QShortcutEvent { ret := C.QShortcutEvent_new2(key.cPointer(), (C.int)(id), (C.bool)(ambiguous)) return newQShortcutEvent(ret) } func (this *QShortcutEvent) Clone() *QShortcutEvent { return UnsafeNewQShortcutEvent(unsafe.Pointer(C.QShortcutEvent_Clone(this.h))) } func (this *QShortcutEvent) Key() *QKeySequence { return UnsafeNewQKeySequence(unsafe.Pointer(C.QShortcutEvent_Key(this.h))) } func (this *QShortcutEvent) ShortcutId() int { return (int)(C.QShortcutEvent_ShortcutId(this.h)) } func (this *QShortcutEvent) IsAmbiguous() bool { return (bool)(C.QShortcutEvent_IsAmbiguous(this.h)) } // Delete this object from C++ memory. func (this *QShortcutEvent) Delete() { C.QShortcutEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QShortcutEvent) GoGC() { runtime.SetFinalizer(this, func(this *QShortcutEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QWindowStateChangeEvent struct { h *C.QWindowStateChangeEvent *QEvent } func (this *QWindowStateChangeEvent) cPointer() *C.QWindowStateChangeEvent { if this == nil { return nil } return this.h } func (this *QWindowStateChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQWindowStateChangeEvent(h *C.QWindowStateChangeEvent) *QWindowStateChangeEvent { if h == nil { return nil } return &QWindowStateChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQWindowStateChangeEvent(h unsafe.Pointer) *QWindowStateChangeEvent { return newQWindowStateChangeEvent((*C.QWindowStateChangeEvent)(h)) } // NewQWindowStateChangeEvent constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent(oldState WindowState) *QWindowStateChangeEvent { ret := C.QWindowStateChangeEvent_new((C.int)(oldState)) return newQWindowStateChangeEvent(ret) } // NewQWindowStateChangeEvent2 constructs a new QWindowStateChangeEvent object. func NewQWindowStateChangeEvent2(oldState WindowState, isOverride bool) *QWindowStateChangeEvent { ret := C.QWindowStateChangeEvent_new2((C.int)(oldState), (C.bool)(isOverride)) return newQWindowStateChangeEvent(ret) } func (this *QWindowStateChangeEvent) Clone() *QWindowStateChangeEvent { return UnsafeNewQWindowStateChangeEvent(unsafe.Pointer(C.QWindowStateChangeEvent_Clone(this.h))) } func (this *QWindowStateChangeEvent) OldState() WindowState { return (WindowState)(C.QWindowStateChangeEvent_OldState(this.h)) } func (this *QWindowStateChangeEvent) IsOverride() bool { return (bool)(C.QWindowStateChangeEvent_IsOverride(this.h)) } // Delete this object from C++ memory. func (this *QWindowStateChangeEvent) Delete() { C.QWindowStateChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QWindowStateChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QWindowStateChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QTouchEvent struct { h *C.QTouchEvent *QPointerEvent } func (this *QTouchEvent) cPointer() *C.QTouchEvent { if this == nil { return nil } return this.h } func (this *QTouchEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQTouchEvent(h *C.QTouchEvent) *QTouchEvent { if h == nil { return nil } return &QTouchEvent{h: h, QPointerEvent: UnsafeNewQPointerEvent(unsafe.Pointer(h))} } func UnsafeNewQTouchEvent(h unsafe.Pointer) *QTouchEvent { return newQTouchEvent((*C.QTouchEvent)(h)) } // NewQTouchEvent constructs a new QTouchEvent object. func NewQTouchEvent(eventType QEvent__Type) *QTouchEvent { ret := C.QTouchEvent_new((C.int)(eventType)) return newQTouchEvent(ret) } // NewQTouchEvent2 constructs a new QTouchEvent object. func NewQTouchEvent2(eventType QEvent__Type, device *QPointingDevice, modifiers KeyboardModifier, touchPointStates QEventPoint__State) *QTouchEvent { ret := C.QTouchEvent_new2((C.int)(eventType), device.cPointer(), (C.int)(modifiers), (C.uint8_t)(touchPointStates)) return newQTouchEvent(ret) } // NewQTouchEvent3 constructs a new QTouchEvent object. func NewQTouchEvent3(eventType QEvent__Type, device *QPointingDevice) *QTouchEvent { ret := C.QTouchEvent_new3((C.int)(eventType), device.cPointer()) return newQTouchEvent(ret) } // NewQTouchEvent4 constructs a new QTouchEvent object. func NewQTouchEvent4(eventType QEvent__Type, device *QPointingDevice, modifiers KeyboardModifier) *QTouchEvent { ret := C.QTouchEvent_new4((C.int)(eventType), device.cPointer(), (C.int)(modifiers)) return newQTouchEvent(ret) } // NewQTouchEvent5 constructs a new QTouchEvent object. func NewQTouchEvent5(eventType QEvent__Type, device *QPointingDevice, modifiers KeyboardModifier, touchPoints []QEventPoint) *QTouchEvent { touchPoints_CArray := (*[0xffff]*C.QEventPoint)(C.malloc(C.size_t(8 * len(touchPoints)))) defer C.free(unsafe.Pointer(touchPoints_CArray)) for i := range touchPoints { touchPoints_CArray[i] = touchPoints[i].cPointer() } touchPoints_ma := C.struct_miqt_array{len: C.size_t(len(touchPoints)), data: unsafe.Pointer(touchPoints_CArray)} ret := C.QTouchEvent_new5((C.int)(eventType), device.cPointer(), (C.int)(modifiers), touchPoints_ma) return newQTouchEvent(ret) } // NewQTouchEvent6 constructs a new QTouchEvent object. func NewQTouchEvent6(eventType QEvent__Type, device *QPointingDevice, modifiers KeyboardModifier, touchPointStates QEventPoint__State, touchPoints []QEventPoint) *QTouchEvent { touchPoints_CArray := (*[0xffff]*C.QEventPoint)(C.malloc(C.size_t(8 * len(touchPoints)))) defer C.free(unsafe.Pointer(touchPoints_CArray)) for i := range touchPoints { touchPoints_CArray[i] = touchPoints[i].cPointer() } touchPoints_ma := C.struct_miqt_array{len: C.size_t(len(touchPoints)), data: unsafe.Pointer(touchPoints_CArray)} ret := C.QTouchEvent_new6((C.int)(eventType), device.cPointer(), (C.int)(modifiers), (C.uint8_t)(touchPointStates), touchPoints_ma) return newQTouchEvent(ret) } func (this *QTouchEvent) Clone() *QTouchEvent { return UnsafeNewQTouchEvent(unsafe.Pointer(C.QTouchEvent_Clone(this.h))) } func (this *QTouchEvent) Target() *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QTouchEvent_Target(this.h))) } func (this *QTouchEvent) TouchPointStates() QEventPoint__State { return (QEventPoint__State)(C.QTouchEvent_TouchPointStates(this.h)) } func (this *QTouchEvent) TouchPoints() []QEventPoint { var _ma C.struct_miqt_array = C.QTouchEvent_TouchPoints(this.h) _ret := make([]QEventPoint, int(_ma.len)) _outCast := (*[0xffff]*C.QEventPoint)(unsafe.Pointer(_ma.data)) // hey ya for i := 0; i < int(_ma.len); i++ { _lv_ret := _outCast[i] _lv_goptr := newQEventPoint(_lv_ret) _lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer _ret[i] = *_lv_goptr } return _ret } func (this *QTouchEvent) IsBeginEvent() bool { return (bool)(C.QTouchEvent_IsBeginEvent(this.h)) } func (this *QTouchEvent) IsUpdateEvent() bool { return (bool)(C.QTouchEvent_IsUpdateEvent(this.h)) } func (this *QTouchEvent) IsEndEvent() bool { return (bool)(C.QTouchEvent_IsEndEvent(this.h)) } // Delete this object from C++ memory. func (this *QTouchEvent) Delete() { C.QTouchEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QTouchEvent) GoGC() { runtime.SetFinalizer(this, func(this *QTouchEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScrollPrepareEvent struct { h *C.QScrollPrepareEvent *QEvent } func (this *QScrollPrepareEvent) cPointer() *C.QScrollPrepareEvent { if this == nil { return nil } return this.h } func (this *QScrollPrepareEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQScrollPrepareEvent(h *C.QScrollPrepareEvent) *QScrollPrepareEvent { if h == nil { return nil } return &QScrollPrepareEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQScrollPrepareEvent(h unsafe.Pointer) *QScrollPrepareEvent { return newQScrollPrepareEvent((*C.QScrollPrepareEvent)(h)) } // NewQScrollPrepareEvent constructs a new QScrollPrepareEvent object. func NewQScrollPrepareEvent(startPos *QPointF) *QScrollPrepareEvent { ret := C.QScrollPrepareEvent_new(startPos.cPointer()) return newQScrollPrepareEvent(ret) } func (this *QScrollPrepareEvent) Clone() *QScrollPrepareEvent { return UnsafeNewQScrollPrepareEvent(unsafe.Pointer(C.QScrollPrepareEvent_Clone(this.h))) } func (this *QScrollPrepareEvent) StartPos() *QPointF { _ret := C.QScrollPrepareEvent_StartPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ViewportSize() *QSizeF { _ret := C.QScrollPrepareEvent_ViewportSize(this.h) _goptr := newQSizeF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ContentPosRange() *QRectF { _ret := C.QScrollPrepareEvent_ContentPosRange(this.h) _goptr := newQRectF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) ContentPos() *QPointF { _ret := C.QScrollPrepareEvent_ContentPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollPrepareEvent) SetViewportSize(size *QSizeF) { C.QScrollPrepareEvent_SetViewportSize(this.h, size.cPointer()) } func (this *QScrollPrepareEvent) SetContentPosRange(rect *QRectF) { C.QScrollPrepareEvent_SetContentPosRange(this.h, rect.cPointer()) } func (this *QScrollPrepareEvent) SetContentPos(pos *QPointF) { C.QScrollPrepareEvent_SetContentPos(this.h, pos.cPointer()) } // Delete this object from C++ memory. func (this *QScrollPrepareEvent) Delete() { C.QScrollPrepareEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScrollPrepareEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScrollPrepareEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScrollEvent struct { h *C.QScrollEvent *QEvent } func (this *QScrollEvent) cPointer() *C.QScrollEvent { if this == nil { return nil } return this.h } func (this *QScrollEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQScrollEvent(h *C.QScrollEvent) *QScrollEvent { if h == nil { return nil } return &QScrollEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQScrollEvent(h unsafe.Pointer) *QScrollEvent { return newQScrollEvent((*C.QScrollEvent)(h)) } // NewQScrollEvent constructs a new QScrollEvent object. func NewQScrollEvent(contentPos *QPointF, overshoot *QPointF, scrollState QScrollEvent__ScrollState) *QScrollEvent { ret := C.QScrollEvent_new(contentPos.cPointer(), overshoot.cPointer(), (C.int)(scrollState)) return newQScrollEvent(ret) } func (this *QScrollEvent) Clone() *QScrollEvent { return UnsafeNewQScrollEvent(unsafe.Pointer(C.QScrollEvent_Clone(this.h))) } func (this *QScrollEvent) ContentPos() *QPointF { _ret := C.QScrollEvent_ContentPos(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollEvent) OvershootDistance() *QPointF { _ret := C.QScrollEvent_OvershootDistance(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QScrollEvent) ScrollState() QScrollEvent__ScrollState { return (QScrollEvent__ScrollState)(C.QScrollEvent_ScrollState(this.h)) } // Delete this object from C++ memory. func (this *QScrollEvent) Delete() { C.QScrollEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScrollEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScrollEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QScreenOrientationChangeEvent struct { h *C.QScreenOrientationChangeEvent *QEvent } func (this *QScreenOrientationChangeEvent) cPointer() *C.QScreenOrientationChangeEvent { if this == nil { return nil } return this.h } func (this *QScreenOrientationChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQScreenOrientationChangeEvent(h *C.QScreenOrientationChangeEvent) *QScreenOrientationChangeEvent { if h == nil { return nil } return &QScreenOrientationChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQScreenOrientationChangeEvent(h unsafe.Pointer) *QScreenOrientationChangeEvent { return newQScreenOrientationChangeEvent((*C.QScreenOrientationChangeEvent)(h)) } // NewQScreenOrientationChangeEvent constructs a new QScreenOrientationChangeEvent object. func NewQScreenOrientationChangeEvent(screen *QScreen, orientation ScreenOrientation) *QScreenOrientationChangeEvent { ret := C.QScreenOrientationChangeEvent_new(screen.cPointer(), (C.int)(orientation)) return newQScreenOrientationChangeEvent(ret) } func (this *QScreenOrientationChangeEvent) Clone() *QScreenOrientationChangeEvent { return UnsafeNewQScreenOrientationChangeEvent(unsafe.Pointer(C.QScreenOrientationChangeEvent_Clone(this.h))) } func (this *QScreenOrientationChangeEvent) Screen() *QScreen { return UnsafeNewQScreen(unsafe.Pointer(C.QScreenOrientationChangeEvent_Screen(this.h))) } func (this *QScreenOrientationChangeEvent) Orientation() ScreenOrientation { return (ScreenOrientation)(C.QScreenOrientationChangeEvent_Orientation(this.h)) } // Delete this object from C++ memory. func (this *QScreenOrientationChangeEvent) Delete() { C.QScreenOrientationChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScreenOrientationChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QScreenOrientationChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QApplicationStateChangeEvent struct { h *C.QApplicationStateChangeEvent *QEvent } func (this *QApplicationStateChangeEvent) cPointer() *C.QApplicationStateChangeEvent { if this == nil { return nil } return this.h } func (this *QApplicationStateChangeEvent) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQApplicationStateChangeEvent(h *C.QApplicationStateChangeEvent) *QApplicationStateChangeEvent { if h == nil { return nil } return &QApplicationStateChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))} } func UnsafeNewQApplicationStateChangeEvent(h unsafe.Pointer) *QApplicationStateChangeEvent { return newQApplicationStateChangeEvent((*C.QApplicationStateChangeEvent)(h)) } // NewQApplicationStateChangeEvent constructs a new QApplicationStateChangeEvent object. func NewQApplicationStateChangeEvent(state ApplicationState) *QApplicationStateChangeEvent { ret := C.QApplicationStateChangeEvent_new((C.int)(state)) return newQApplicationStateChangeEvent(ret) } func (this *QApplicationStateChangeEvent) Clone() *QApplicationStateChangeEvent { return UnsafeNewQApplicationStateChangeEvent(unsafe.Pointer(C.QApplicationStateChangeEvent_Clone(this.h))) } func (this *QApplicationStateChangeEvent) ApplicationState() ApplicationState { return (ApplicationState)(C.QApplicationStateChangeEvent_ApplicationState(this.h)) } // Delete this object from C++ memory. func (this *QApplicationStateChangeEvent) Delete() { C.QApplicationStateChangeEvent_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QApplicationStateChangeEvent) GoGC() { runtime.SetFinalizer(this, func(this *QApplicationStateChangeEvent) { this.Delete() runtime.KeepAlive(this.h) }) } type QInputMethodEvent__Attribute struct { h *C.QInputMethodEvent__Attribute } func (this *QInputMethodEvent__Attribute) cPointer() *C.QInputMethodEvent__Attribute { if this == nil { return nil } return this.h } func (this *QInputMethodEvent__Attribute) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQInputMethodEvent__Attribute(h *C.QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute { if h == nil { return nil } return &QInputMethodEvent__Attribute{h: h} } func UnsafeNewQInputMethodEvent__Attribute(h unsafe.Pointer) *QInputMethodEvent__Attribute { return newQInputMethodEvent__Attribute((*C.QInputMethodEvent__Attribute)(h)) } // NewQInputMethodEvent__Attribute constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute(typ QInputMethodEvent__AttributeType, s int, l int, val QVariant) *QInputMethodEvent__Attribute { ret := C.QInputMethodEvent__Attribute_new((C.int)(typ), (C.int)(s), (C.int)(l), val.cPointer()) return newQInputMethodEvent__Attribute(ret) } // NewQInputMethodEvent__Attribute2 constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute2(typ QInputMethodEvent__AttributeType, s int, l int) *QInputMethodEvent__Attribute { ret := C.QInputMethodEvent__Attribute_new2((C.int)(typ), (C.int)(s), (C.int)(l)) return newQInputMethodEvent__Attribute(ret) } // NewQInputMethodEvent__Attribute3 constructs a new QInputMethodEvent::Attribute object. func NewQInputMethodEvent__Attribute3(param1 *QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute { ret := C.QInputMethodEvent__Attribute_new3(param1.cPointer()) return newQInputMethodEvent__Attribute(ret) } func (this *QInputMethodEvent__Attribute) OperatorAssign(param1 *QInputMethodEvent__Attribute) { C.QInputMethodEvent__Attribute_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QInputMethodEvent__Attribute) Delete() { C.QInputMethodEvent__Attribute_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QInputMethodEvent__Attribute) GoGC() { runtime.SetFinalizer(this, func(this *QInputMethodEvent__Attribute) { this.Delete() runtime.KeepAlive(this.h) }) }