package qt /* #include "gen_qeventloop.h" #include */ import "C" import ( "runtime" "unsafe" ) type QEventLoop__ProcessEventsFlag int const ( QEventLoop__ProcessEventsFlag__AllEvents QEventLoop__ProcessEventsFlag = 0 QEventLoop__ProcessEventsFlag__ExcludeUserInputEvents QEventLoop__ProcessEventsFlag = 1 QEventLoop__ProcessEventsFlag__ExcludeSocketNotifiers QEventLoop__ProcessEventsFlag = 2 QEventLoop__ProcessEventsFlag__WaitForMoreEvents QEventLoop__ProcessEventsFlag = 4 QEventLoop__ProcessEventsFlag__X11ExcludeTimers QEventLoop__ProcessEventsFlag = 8 QEventLoop__ProcessEventsFlag__EventLoopExec QEventLoop__ProcessEventsFlag = 32 QEventLoop__ProcessEventsFlag__DialogExec QEventLoop__ProcessEventsFlag = 64 ) type QEventLoop struct { h *C.QEventLoop *QObject } func (this *QEventLoop) cPointer() *C.QEventLoop { if this == nil { return nil } return this.h } func newQEventLoop(h *C.QEventLoop) *QEventLoop { if h == nil { return nil } return &QEventLoop{h: h, QObject: newQObject_U(unsafe.Pointer(h))} } func newQEventLoop_U(h unsafe.Pointer) *QEventLoop { return newQEventLoop((*C.QEventLoop)(h)) } // NewQEventLoop constructs a new QEventLoop object. func NewQEventLoop() *QEventLoop { ret := C.QEventLoop_new() return newQEventLoop(ret) } // NewQEventLoop2 constructs a new QEventLoop object. func NewQEventLoop2(parent *QObject) *QEventLoop { ret := C.QEventLoop_new2(parent.cPointer()) return newQEventLoop(ret) } func (this *QEventLoop) MetaObject() *QMetaObject { _ret := C.QEventLoop_MetaObject(this.h) return newQMetaObject_U(unsafe.Pointer(_ret)) } func QEventLoop_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QEventLoop_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QEventLoop_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QEventLoop) ProcessEvents() bool { _ret := C.QEventLoop_ProcessEvents(this.h) return (bool)(_ret) } func (this *QEventLoop) ProcessEvents2(flags int, maximumTime int) { C.QEventLoop_ProcessEvents2(this.h, (C.int)(flags), (C.int)(maximumTime)) } func (this *QEventLoop) Exec() int { _ret := C.QEventLoop_Exec(this.h) return (int)(_ret) } func (this *QEventLoop) Exit() { C.QEventLoop_Exit(this.h) } func (this *QEventLoop) IsRunning() bool { _ret := C.QEventLoop_IsRunning(this.h) return (bool)(_ret) } func (this *QEventLoop) WakeUp() { C.QEventLoop_WakeUp(this.h) } func (this *QEventLoop) Event(event *QEvent) bool { _ret := C.QEventLoop_Event(this.h, event.cPointer()) return (bool)(_ret) } func (this *QEventLoop) Quit() { C.QEventLoop_Quit(this.h) } func QEventLoop_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QEventLoop_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QEventLoop_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QEventLoop_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QEventLoop_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QEventLoop_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QEventLoop) ProcessEvents1(flags int) bool { _ret := C.QEventLoop_ProcessEvents1(this.h, (C.int)(flags)) return (bool)(_ret) } func (this *QEventLoop) Exec1(flags int) int { _ret := C.QEventLoop_Exec1(this.h, (C.int)(flags)) return (int)(_ret) } func (this *QEventLoop) Exit1(returnCode int) { C.QEventLoop_Exit1(this.h, (C.int)(returnCode)) } // Delete this object from C++ memory. func (this *QEventLoop) Delete() { C.QEventLoop_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEventLoop) GoGC() { runtime.SetFinalizer(this, func(this *QEventLoop) { this.Delete() runtime.KeepAlive(this.h) }) } type QEventLoopLocker struct { h *C.QEventLoopLocker } func (this *QEventLoopLocker) cPointer() *C.QEventLoopLocker { if this == nil { return nil } return this.h } func newQEventLoopLocker(h *C.QEventLoopLocker) *QEventLoopLocker { if h == nil { return nil } return &QEventLoopLocker{h: h} } func newQEventLoopLocker_U(h unsafe.Pointer) *QEventLoopLocker { return newQEventLoopLocker((*C.QEventLoopLocker)(h)) } // NewQEventLoopLocker constructs a new QEventLoopLocker object. func NewQEventLoopLocker() *QEventLoopLocker { ret := C.QEventLoopLocker_new() return newQEventLoopLocker(ret) } // NewQEventLoopLocker2 constructs a new QEventLoopLocker object. func NewQEventLoopLocker2(loop *QEventLoop) *QEventLoopLocker { ret := C.QEventLoopLocker_new2(loop.cPointer()) return newQEventLoopLocker(ret) } // NewQEventLoopLocker3 constructs a new QEventLoopLocker object. func NewQEventLoopLocker3(thread *QThread) *QEventLoopLocker { ret := C.QEventLoopLocker_new3(thread.cPointer()) return newQEventLoopLocker(ret) } // Delete this object from C++ memory. func (this *QEventLoopLocker) Delete() { C.QEventLoopLocker_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QEventLoopLocker) GoGC() { runtime.SetFinalizer(this, func(this *QEventLoopLocker) { this.Delete() runtime.KeepAlive(this.h) }) }