package qt /* #include "gen_qrunnable.h" #include */ import "C" import ( "runtime" "unsafe" ) type QRunnable struct { h *C.QRunnable isSubclass bool } func (this *QRunnable) cPointer() *C.QRunnable { if this == nil { return nil } return this.h } func (this *QRunnable) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQRunnable constructs the type using only CGO pointers. func newQRunnable(h *C.QRunnable) *QRunnable { if h == nil { return nil } return &QRunnable{h: h} } // UnsafeNewQRunnable constructs the type using only unsafe pointers. func UnsafeNewQRunnable(h unsafe.Pointer) *QRunnable { if h == nil { return nil } return &QRunnable{h: (*C.QRunnable)(h)} } func (this *QRunnable) Run() { C.QRunnable_Run(this.h) } func (this *QRunnable) AutoDelete() bool { return (bool)(C.QRunnable_AutoDelete(this.h)) } func (this *QRunnable) SetAutoDelete(_autoDelete bool) { C.QRunnable_SetAutoDelete(this.h, (C.bool)(_autoDelete)) } func (this *QRunnable) OperatorAssign(param1 *QRunnable) { C.QRunnable_OperatorAssign(this.h, param1.cPointer()) } // Delete this object from C++ memory. func (this *QRunnable) Delete() { C.QRunnable_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QRunnable) GoGC() { runtime.SetFinalizer(this, func(this *QRunnable) { this.Delete() runtime.KeepAlive(this.h) }) }